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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Claims Section » Skyrim Settlement Claims » Rift Claim: Riften Legion Fort » Hello You
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The Old Ye Bard
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Arrow Rift Claim: Riften Legion Fort Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

--For the Discusssin and progress of Riften Legion Fort--

So far...
Layout Check
Test Version Check

To do...
Npcs
Pathgrid
Skyrim world space version
Jail Script
Quests(?)
Stable Script
Dialouge

The Old Ye Bard has attached these images (downsized versions):



Edit 2006.06.22 23:51:
Here is the alpha, it is in it's own world space for the moment but when the height map is done I will move it to the right Exterior cell.

Attachment:
7z1SKxxTBRLF.esp

This post has been edited 2 time(s), it was last edited by The Old Ye Bard: 16.11.2006 22:08.

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Siegfried
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this needs to be here:
Riften Legion Fort: The Legion Fort houses the Bear Legion controls the nearby pass into Cyrodiil, taxes travelers passing through, and maintains order in the Riften area. Built in castle style, with some farmhouses/Corhal structures thrown in for outbuildings. There should be a barracks, messhall, officer's quarters, trader, census and excise office, a few guard towers, gate house, a small cathedral to the Nine, and a few other things if you can justify them.

I don't see the download link, but I assume you used the Castle Tileset and not the Fort Ruin Tileset, as the Legion Fort is located near Cyrodiil, and a large ammount of taxes are gathered at the border, so the Legion should be able to afford to keep the fort in good condition.
22.06.2006 23:54 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
The Old Ye Bard
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what are you talking about?, I attached the file.

Edit: Yes the fort has been kept in good condition, thats why the old design lives on...

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 22.06.2006 23:57.

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Siegfried
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quote:
Originally posted by The Old Ye Bard
what are you talking about?, I attached the file.

Edit: Yes the fort has been kept in good condition, thats why the old design lives on...

Sorry, the link didn't originally show up for me. The fort should be using the Castle Tileset, the one that all the castles in towns use, not the dungeon one, not even the unbroken variant. I said in my initial description that it would use the Castle Tileset, I apologize if I wasn't clear enough.
23.06.2006 00:05 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
The Old Ye Bard
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can you atleast have a look at the .esp before you say no, I put a lot of work into that. Anyway the Int for it uses normal castle.
23.06.2006 00:09 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Siegfried
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I'm away from home at the moment, and don't have a Oblivion, hold off on your claim and put some screens up, that way I can think things over. In the future though I hope you will follow directions with claims, because as a core member you should be an example for other team members, and doing whatever you want with your claim is not how people on the team should behave.I will however think over your request, as I think using the Fort Set for a town could be very cool. Also if I do let you use the Fort Set please use the Fort Interior Set that matches.

This post has been edited 2 time(s), it was last edited by Siegfried: 23.06.2006 03:57.

23.06.2006 00:18 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
The Old Ye Bard
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How do you take screenies in the CS?
23.06.2006 00:19 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Siegfried
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You need some kind of an exterior image capture program I think, I don't know how myself, I suggest just setting up a warp door and taking ingame screens.
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Smokindan
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Just resize your render window to full screen and press Print Screen. Then go into an image editing program (like Paint) and press ctrl-V. It will paste in the image of the render window you captured. Then save and upload :)

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Siegfried
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Ok, I took a look at your Fort in the CS, and it looked good. However I am going to ask you to use the Castle Models and Tileset as I instructed you in the first place. Hold on to the first fort that you created though, you can use it for some remote wilderness outpost, it will fit in a lot better there. You can try getting the interior of the Great Hall into the new Fort using the Castle Models that's fine. End of Argument
25.06.2006 05:04 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
The Old Ye Bard
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here is a few screenies of Riften Legion Fort(attempt two)

The Old Ye Bard has attached these images (downsized versions):

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 25.06.2006 21:11.

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Siegfried
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I seperated the latter part of this thread about creating a new tileset, as it deserves its own thread. Of course if there is a new tileset it needs to be decided if it will be used for this fort or not.

Edit: the updated screens are looking good, maybe Corwyn could make a custom mesh so that you don't have to have those three towers in a row, it would cut down the polly count and make things look better in general Yes

This post has been edited 1 time(s), it was last edited by Siegfried: 25.06.2006 21:13.

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The Old Ye Bard
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for this fort I think we can get away with using this tileset, as it is closer to the empire and anyway I like how this fort has turned out.
25.06.2006 21:17 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Siegfried
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Sure it makes sense. To answer any questions about why it doesn't match the others we can just say it was once built in the old style, but go destroyed in X conflict, and since it was near the border the Imperials rebuilt it in their own style. BTW how about for a name we call if "Fort Riftmoth"?

This post has been edited 1 time(s), it was last edited by Siegfried: 25.06.2006 21:23.

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The Old Ye Bard
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I'd like the name not to have moth in it, as this is not MW.
25.06.2006 21:27 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
KuKulzA
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quote:
Originally posted by Siegfried
BTW how about for a name we call if "Fort Riftmoth"?

quote:
Originally posted by The Old Ye Bard
I'd like the name not to have moth in it, as this is not MW.


well.... the Imperials have this cult called the cult of the ancestor moth....
anyhow the Imperial revere moths or certain types of moths...

and so Moth is not just a Morrowind thing... Moth is an Imperial thing and they name forts with that name for some reason... for example Buckmoth, Moonmoth, Firemoth....
and then there is Sphinxmoth o the border between Elsweyr and Valenwood
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The Old Ye Bard
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Here is an updated .esp.

Attachment:
7zRiften Legion Fort.esp

01.07.2006 08:55 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Siegfried
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I looked at it and it looks good, I liked what you did with the cemetery Good job!
I suggest giving a bit more variety to the tower-type-structures inside the fort that make up the barracks ect, because otherwise all your interiors are going to look almost identical. Maybe place the ones facing the gate lower to the ground, or swap one of the ones on the side wall out for a different building. That and maybe add some kind of structure sticking out of the side like in your initial concept, the Fort could use a stable. The interior that you showed looked like it would be better off if it had fewer stories, maybe just three, because a million stories of soldiers are nothing more than something to avoid for players(particularly with a high bounty) and put a large mess hall or training room or something at the base of the thing. If you leave the towers in a big block you should get a custom model that merges the towers into one, to save polygons and allow them to connect, thus allowing you to have a large hall-type interior instead of a bunch of little towers. Here is a map with the changes that I would make if I had the claim http://s24.photobucket.com/albums/c23/qi...mgAnch=imgAnch1 This is all just a bunch of ideas, but you should probably make some of the changes to add more variety to the Fort.

This post has been edited 2 time(s), it was last edited by Siegfried: 03.07.2006 01:03.

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The Old Ye Bard
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*I have alreay put in a stable

*There is already a training area.

*The great hall will be underground.

*I want it to look the same to establish Imperial power and strength.

*It used to be less storys I will change it back.
03.07.2006 09:09 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Siegfried
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Ok cool, can I see a screen of the stable? BTW I'd still like to have a custom model that combines the towers, to save polygons, and it will look better to the player comming into the fort.
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The Old Ye Bard
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The fort isn't that high in polys, also if u want to see the stable it is in the latest .esp that I uploaded.

Edit 2006.08.07 02:54:
The exterior will be in the heightmap in about two days, then I will add ints and Npcs/pathgrid.

Edit 2006.08.08 01:09:
Greenwood take priority over this, as the exterior location needs a lot more work done to it. I will however get the exterior done for this in 1 1/2 weeks tops.

Edit 2006.08.15 07:41:
It's now in the Skyrim Height map. I'm starting to detail the surronding area now. After that I will add Ints, then comes Npcs, after that it should be ready for Dialouge and scripts/quests. I will upload the .esp when I've fleshed it out a bit more.
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Liquid Cheese
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Any chance I can get the newest esp for screenshots?
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Liquid Cheese
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bump
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The Old Ye Bard
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Don't Bumb old threads for no purpose, I can't do anything until I have the new Height Map.
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I blatently bumped it because I had no reply. Screenshots can be taken off the old heightmap can't they?
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The Old Ye Bard
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Not wide angles, only ones that would be okay in any land shape.
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Smokindan
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Any updates? Where would this go on the Height Map anyways?

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AFAIK we are waiting for Zarf's imperial fort tileset, if It ever gets finished. It'll most likely go in area 7.

This post has been edited 1 time(s), it was last edited by Alasdair: 07.07.2007 22:19.

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Siegfried
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Vvardenfell is already working with Zarf's set (checkout the Ebonheart thread), just pm Razorwing or TID or someone to get hold of it.
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I know I keep prodding today, but is this one nearly done?
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quote:
Originally posted by Richard
I know I keep prodding today, but is this one nearly done?

Razorwing said that Zarf's set isn't really completed, the stuff used for Ebonheart is only what he's done so far. There are no interiors and Razorwing said that Zarf was not planning on finishing the set.

I can get the stuff that IS done and see if we can use it.
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Claims Section » Skyrim Settlement Claims » Rift Claim: Riften Legion Fort

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