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Go to the bottom of this page Haerter's Gap Int's for you modders
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Greybeard
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Smokindan, check with Corwyn on the nord tileset (we only need a simple ext and int for the excise office), and if he has something - even if it's only an int, could you mod that. If he's not ready, we need a simple cave int. Check the visual thread for ice cave statics, and just use the ones that are being retextured. we can replace the walls and add the ext entrance just before release on either of these places.

All: I'll put up a beta 01 this evening so that everyone can work off the same file. I'm hoping we can have all of the ints in place by next Monday, and do the dialogue, etc., the next week. I'm a little concerned that we're cutting the quest implementation a bit short, but this is the closest to "on time" I've ever seen a mod! Dancing Banana
07.08.2006 18:02 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
The Old Ye Bard
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The reason why we are on time is because everyone is on the same page and knows what they have to do, also we haven't had to many disagreements over this.
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Psychotic
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Hooray for us! :D
Dancing Banana Rocking Banana Dancing Banana Rocking Banana Dancing Banana Rocking Banana Dancing Banana
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Greybeard
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OK! The first beta of Haerter's Gap is ready. There are an esm (for modding) and 2 esp's - one with and one without teleporting doors.

I'm slowly figuring out the glitchin the CS, but haven't been able to fix it completely, nor do I know when or why it happens The current version works fine on my machine (and I expect, TOYB's), but may still have some problems on some of the rest. Feedback is very much appreciated, such as a) can you load the esm and save workfiles without all the retry stuff (actually, the header on the savefile gets corrupted because of random(?) data at the end of the file); b) can you "play" Haerter's gap, and save your game?; c) do your interiors have all the "stuff" you put in them (my file dropped about 20k during my working, but I couldn't find anything missing)?

That's all the time I have this evening. Enjoy the mod.
08.08.2006 02:31 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
The Old Ye Bard
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I'll post the tower tonight. It should be a mergible version, if not it should be by tommorrow. Also I might add, you don't need to make ints dependant on the master file, you can make them without, as I did with my last int, it removes a lot of the hassle.
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TheImperialDragon
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Wait, doesn't Alpha come before Beta, Alpha being internal, and Beta being almost public for testing?
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The Old Ye Bard
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We already had an Alpha if your've been following this thread Wink
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Has anyone claimed the Dunmer Barracks? If not, I'll claim it.

I've PMed Corwyn about the tileset and watchinwheels about his .esp but neither have replied. The ice cave is close to completion but Psych still needs a bit more time, so I may as well do something constructive :)

Also, when saving with the beta .esm the "Retry" error comes up. My computer sucks so I can't really test it in game.

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Greybeard
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Check Sure, SD. I was going to do the Dunmer barracks myself, but never seem to get the time. Frown Check

Well, at least I can fix the esp's so that I can merge them into the beta. The first couple of times, I copy/pasted everything into a temp esp before I could merge Confused . That probably took almost as long as making the things in the first place. Now I'm trying to find out why the main file is being so bucky in the first place.
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Smokindan
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Progress is going well on the Barracks. I should have it ready in the next few days. What weapons and armour should the Dunmer have on hand (read: on a shelf)?

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quote:
Originally posted by SmokindanWhat weapons and armour should the Dunmer have on hand (read: on a shelf)?

Maybe you can check if the TES4: Vvardenfell guys have some of the Morrowind Dunmer armors done, and if so would they be willing to share.
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I've gotten permission to use the "Bonemold Arena Raiment" for Dunmer scouts in Skyrim. Check the download links in the Exterior Resource Discussion for the mod.
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I wonder if you guys (TOYB and Graybeard) would mind if I did the Ice Cave for the teaser. I know all the quest info and I think I can pull it off. If one of you insists on doing it than good luck. Good job!
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Greybeard
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Check SD's doing the Dunmer Barracks, TOYB's doing the Dunmer Excise office and I'm putting the new Nord armor in that barracks and finishing the modelling and texturing on the wall, so you can have the cave, Psychotic. Check

We'll use TOYB's quest for that. Use whatever creatures you feel appropriate for about a level 20 Player, but be sure to let me know which ones you use out of our modding collection so that I can put the meshes and tex's into the rar.

This post has been edited 1 time(s), it was last edited by Greybeard: 09.08.2006 17:47.

09.08.2006 17:46 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
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Thanks! :)

I'm going to put in some half-frozen NPC's with an ice shader texture on them and maybe some frosty undead creatures. I'm not sure about the creatures from the res pack, I'll see what fits.
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The Old Ye Bard
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You should also use the statue script to make a couple of completly frozen Npcs, which would be really cool at the biggining of the cave, at the very centre of her lair an
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quote:
Originally posted by The Old Ye Bard
You should also use the statue script to make a couple of completly frozen Npcs, which would be really cool at the biggining of the cave, at the very centre of her lair an

I was planning to, and am already on it.
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The Old Ye Bard
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Great :) Wink

Edit: Progress report on the Morrowind Office:
I have made the Diplomat, she is a female dak elf named Aralin Andalara(Used name generator at TR Wink ). I will have the Int finshed by tonight.

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 09.08.2006 21:38.

09.08.2006 20:36 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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I was thinking for the old arena poster you where going to put up in HG that instead of just making the current one look old, use the really old one from arena Wink and make that one look tatered and worn.

And by arena the game, I ment this picture http://homepage1.nifty.com/kuzato/Image/arena.gif

That would be a really cool flash back for a lot of people, and it would show how un-updated it is Wink :D
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Smokindan
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Do you bring in armour through a separate .esp? I've downloaded Gladiator's Armoury and I'm not sure what to do.

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TheImperialDragon
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quote:
Originally posted by The Old Ye Bard
I was thinking for the old arena poster you where going to put up in HG that instead of just making the current one look old, use the really old one from arena Wink and make that one look tatered and worn.

And by arena the game, I ment this picture http://homepage1.nifty.com/kuzato/Image/arena.gif

That would be a really cool flash back for a lot of people, and it would show how un-updated it is Wink :D


Wow, look at how similar it is to the one used in Oblivion... Think they had some sort of an inspiration?
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The Old Ye Bard
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Smokindan: Bring it through the directory of, Amour - 1SK -
Also the file name for it should be 1SK*Objectname*, don't use your claim initials Wink

Edit: Greybeard this mod(http://www.elderscrolls.com/forums/index...howtopic=532466) would be very handy as it has the Ice blade of the monarch in it, which would be very handy for The White Witch quest. I suggest you get in touch with the person to see if we can use it, also while your at it you should also ask him to join the project :)

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 10.08.2006 09:22.

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Smokindan
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quote:
Originally posted by The Old Ye Bard
Smokindan: Bring it through the directory of, Amour - 1SK -
Also the file name for it should be 1SK*Objectname*, don't use your claim initials Wink


So C:\Program Files\Oblivion\Data\meshes\1SK\1SKBonemoldArenaRainment ? Just rename the .nif and .dds files?

I've got C:\Program Files\Bethesda Softworks\Oblivion\Data\meshes\armor\1SK then a file with f and two .nif files in there and two .nif files outside, in the 1SK folder. It still comes up as ArenaHeavyBlue and ArenaLightBlue in the armour section of the CS.

Perhaps I should just leave it? Then all someone has to do is put the armour in the Resource Master File and it'll come up in the CS.

EDIT: Here's the the final for the barracks. If you want me to add the armour I can but I'm not too sure how (see above.)

Attachment:
7z1SKxxSDxDunmerBarracks.esp


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This post has been edited 1 time(s), it was last edited by Smokindan: 10.08.2006 11:47.

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Psychotic
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quote:
Originally posted by The Old Ye Bard
Edit: Greybeard this mod(http://www.elderscrolls.com/forums/index...howtopic=532466) would be very handy as it has the Ice blade of the monarch in it, which would be very handy for The White Witch quest. I suggest you get in touch with the person to see if we can use it, also while your at it you should also ask him to join the project :)

I did a re-tex of the glass claymore for the ice blade, but because it's just a placeholder this thing would be great.
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Great link TOYB. Smokindan, about the armor, its in the newest release of the resource master file, and its under the directory Skyrim. Maybe we ought to let Greybeard bring it in how he wants?
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So has anyone contacted the author of the Ice Blade for usage permission yet?
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quote:
Originally posted by Psychotic
So has anyone contacted the author of the Ice Blade for usage permission yet?

Nope.
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quote:
Originally posted by Siegfried
Great link TOYB. Smokindan, about the armor, its in the newest release of the resource master file, and its under the directory Skyrim. Maybe we ought to let Greybeard bring it in how he wants?


Okey dokey, I'll leave it as it is then. Thanks for the response.

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Let's see . . .

I PM'd Legion5v2 at ESF about his sword, and invited him to check us out. I think that since there is only one such sword, we might be able to use the mesh and texture, but should probably rename it and change it's stats. That in itself would be a nice prize.

I isolated the "glitch". There are three rocks in 31,39 in the original Oblivion esm. that don't seem to have any stats. I finally found them by deleting everything in that cell because it seemed to be the cause of the problem. With nothing in the cell, 3 rocks still show up. I have the unique ID numbers; I've seen them; but I can't do anything with them! Mad I think there's another similar glitch in another cell, but since I can't fix it without modifying Oblivion.esm, there's not much point in persuing it any further. All I know is that the CS tries to append these non-rocks to the savefiles. I can do a workaround with TESsnip and some copy/pasting, and I guess that's about as far as I can go with that.

I really like the idea of putting the old arena poster in one of the barracks! Does someone have the ability (and time) to make it into an old frameless picture? (I'm still on about 60-hour workweeks until -er- probably until I retire. Eek 1

I'll work on getting armor and weapons pieces added tomorrow evening.

And TOYB, I got your PM, but haven't had much time to think about it. I don't think we'll need much scripting, but we should get some voice actors lined up, and maybe put -Sulan- in charge of handling that area for this mod.

'Nite guys - grey.
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Psychotic
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I can just put the old arena poster on the mesh for the new arena poster if you want.
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quote:
Originally posted by Psychotic
I can just put the old arena poster on the mesh for the new arena poster if you want.

definitely, that would be such a nice easter egg!
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quote:
Originally posted by Siegfried
quote:
Originally posted by Psychotic
I can just put the old arena poster on the mesh for the new arena poster if you want.

definitely, that would be such a nice easter egg!

Should I remove all of the game advertisement stuff, or should I leave it as it is.
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I dunno, either way is fine by me, I think it would be kinda cool to keep the game advertisement, the big decision is with Greybeard though.
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quote:
Originally posted by Siegfried
I dunno, either way is fine by me, I think it would be kinda cool to keep the game advertisement, the big decision is with Greybeard though.

I shall wait for this wise word then.
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Don't include the advertisment, it will ruin the inmersion.
11.08.2006 05:40 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
Jarl of Skyrim


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Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

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quote:
Originally posted by The Old Ye Bard
Don't include the advertisment, it will ruin the inmersion.

If it's going to be an easter egg than it doesn?t matter, if not than I'm going to remove it.
11.08.2006 05:48 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
Princess


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Registration Date: 25.05.2006
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The oringinal idea was for it to be put in the tavern or something like that. It's not going to be placed somewhere that's nearly impossible to get to.
11.08.2006 05:51 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Greybeard
Chieftain of Skyrim


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Registration Date: 21.05.2006
Posts: 721
Location: Shannara

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Here's the info on the sword:
QUOTE
Greetings! One of our members saw your excellent sword and was wondering if you'd mind if we used it (with or without the name) as the prize in one of the quests we're doing. It's certainly a fine piece of work, and we'd appreciate your permission.
Even more, we invite you to check out our site and our work. Our link is Skyrim for Oblivion , which is a part of the Silgrad Tower group. If you'd like to work with us, as time permits, you're very welcome. If you're loaded up (as are most of us), we certainly understand. Just PM me here or at Silgrad, or post a note there to let us know your preferences.
Again, that sword, the mesh and texture, are excellent. Thanks for another improvement to Oblivion. - greybeard.


Sure just make sure to credit me, just keep in mind it's Deadric origins, as the original in Morrowind was in the posession of on of Dagoth Ur's more neutral servants. I would also appreciate the preservation of the one hand two hand weapon switch script, and a minimum of at least 3 weeks distance between my release and Skyrim's release. (which I'm sure is a big project, so props on that.
Anyway cheers.

As far as the poster is concerned, Psychotic, the rating symbol is very out of place, but the rest I don't mind. I'll leave that up to your judgment.

Well, it's off-to-work-I-go time. Catch you at lunch.
11.08.2006 11:12 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Smokindan
Chieftain of Skyrim


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Registration Date: 13.06.2006
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Location: Western Australia, Australia

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Awesome stuff, Greybeard. That sword's excellent.

Would you like me to start working on Moldstat's Provisions?

Watchinwheels hasn't got back to me re: his progress on it so I may as well get it done.

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Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill
11.08.2006 11:55 Smokindan is offline Send an Email to Smokindan Search for Posts by Smokindan Add Smokindan to your Buddy List
The Old Ye Bard
Princess


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great to hear we can use the sword Good job!
11.08.2006 13:01 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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