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Go to the bottom of this page Haerter's Gap Int's for you modders
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Smokindan
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So I'm making which quest? :)

Ok, I'll add the young Imperial and Argonian to the Barracks as the old Imperial is the Census officer.

Is it the same naming system with topics for NPCs?

EDIT: And what NPCs do you want me to add to the Dunmer Barracks?

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This post has been edited 1 time(s), it was last edited by Smokindan: 15.08.2006 10:44.

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The Old Ye Bard
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Their is already a census officer he lives in the Imp Office, you only need to make one Npc for the Imp Barracks Smokindan, and I suggest it not be an argonian as I don't think they like the cold Wink Also if an Npc is involved in a quest you use the Quest naming system for them, if not you use the normal one. :)
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Greybeard
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I probably won't get everything commented before break is over, but here goes: :)

The Ice cave door in beta 2 is connected to the ext cave, and the Bruma reference has been deleted. Since the ref's are already in the masterfile, I should be able to merge the update with no problem (famous last words).

Smokindan, how about your first quest is to have the Player take those stupid watermellons Wink to a merchant in Cheydinhal? I know that needs fleshing out; it's just a direction to go.

Another quest: I DO need one argonian - who is perpetually cold: Player needs to either go to his home in the south (pick a place) and get him some warm clothes or to go to his commanding officer in (pick another place) to apologize and beg for a different assignment.

Time to work. 'bye.
15.08.2006 17:42 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
The Old Ye Bard
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I don't think the cave is in a very location, we do want the PC to pic up the White Witch quest from the tavern, also the other quest I made for Haerter's needs it to be in a differnt place.
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Smokindan
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Ok, Greybeard. Will do.

Once I've given RAI to my NPCs, fixed and added what I need to to my cells I'll start the watermelon quest :)

I'll also do the lead up to the White Witch quest. What would you like Tjernagel (the owner of the Public House) to say? And did you have that Falmer armour quest you wanted added, TOYB?

Did you want the Argonian in the Imperial Barracks? I'll also do his quest. Probably, have a choice to do both options.

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The Old Ye Bard
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The Falmer armour quest shouldn't be too hard to make, most of it is quite simple.
16.08.2006 04:57 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Greybeard
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TOYB, We don't have a lot of other choices for that cave location. I can think of 2 that might work, though. The Morrowind office has a back door. I can put it there, and Smokindan can set the quest up so that it requires a key. There is also a park-like woods behind Clyde's hides that might hold a cave entrance with a little work. Does one of those sound appealing?

Yeah, Smokindan, the Argonian goes in the Imp Barracks.

I've added some more of ST's statics and worked on the Morrowind offices. They still need more clutter though.

As usual, I'm up too late. It'll be a LONG day tomorrow. - 'night.
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The Old Ye Bard
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I say not at the bottom or on the slope of the jerals but somewhere accros from Haerter's Gap. Somewhere the Pc won't find easily if he didn't know where it was, also ac campsite will have to be made somewhere between the cave and Haerter's gap to go along with my quest for the falmer armour.
16.08.2006 05:26 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Smokindan
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Hmm...do you want me to download the Skyrim Office and put the quest in there?

EDIT:1SKxxQ01xxSDxMelon will be the ID for the watermelon quest and 1SKxxQ02xxSDxColdArgonian will be the ID for the Argonian quest. Also, Greybeard, my services and NPCs are duplicated for Moldstadt (probably because you merged my .esp with the first beta.)

'NOTHER EDIT: Dialogue done so far is:
Can you help me?
- Choose Yes.
- Choose No.
- Choose get away from me.

If you choose Yes you can choose between warm clothes or the commander.

If you choose No you can ask some more questions i.e. rumours, Skyrim etc.

If you choose get away from me. He gets angry and ends the convo :)

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Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

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This post has been edited 6 time(s), it was last edited by Smokindan: 16.08.2006 10:28.

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The Old Ye Bard
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The quest you will get in the Skyrim office will be to fill out some forms, sort of like at the start of MW and the census officer there will give you a run down about Haerter's Gap and Skyrim what to expect, the differnt laws of that province(e.g. the trafficing of Falmer Items is illeagal, sort of like Dwemer stuff in MW). The guard in there will search you for items you can't take into Skyim, e.g. produce, skoma, etc. They won't let you into Skyrim if you have a bounty on your head(They will refuse you the papers untill you have cleared it).
16.08.2006 11:41 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Smokindan
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Ok, did you want to do that?

If I'm going to do the watermelon quest I'll need the office and the NPC inside it. So, do you want me to download the .esp and start? Then, maybe, once I've done that I'll repost it and you can do the checking in bit?

EDIT: Who should the Argonian's commander be? Because the head of the Cheydinhal guard's part of the MQ in Oblivion. I have a feeling I should just create an NPC and put him in the barracks.

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I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill

This post has been edited 2 time(s), it was last edited by Smokindan: 16.08.2006 12:58.

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Greybeard
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Smokindan, go ahead and download the .esp for the watermellon quest. I'll wait until you're done to merge that in. And use some under-officer for the argonian quest. I don't want to take a chance of messing something up in the MQ.

OK TOYB, I'll see about a more distant location, and put a camp somewhere NW of Clyde's and N of Aerin's camp. I have to be a little careful around there because someone has a castle mod in that area. I don't want to have conflicts there.
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TheImperialDragon
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How are horses going to be brought into Skyrim?
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Siegfried
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quote:
Originally posted by TheImperialDragon
How are horses going to be brought into Skyrim?

Probably just a modified version of the script that makes your horse follow you when you fast travel.
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The Old Ye Bard
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Smokindan: I'm not that great with making quests, if you want you could do make the census quest.
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Smokindan
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- 1SKxxQ01xxSDxMelon will be the ID for the watermelon quest
- 1SKxxQ02xxSDxColdArgonian will be the ID for the Argonian quest.
- 1SKxxQ03xxSDxCensus will be the ID for the Census quest.
- 1SKxxQ04xxSDxWhiteWitch will be the ID for the White Witch quest.
- 1SKxxQ05xxSDxMissingTraveller will be the ID for the quest with Falmer armour as a reward.

I've only got the Argonian quest in the CS yet so tell me if you want the IDs changed. Also, does the Missing Traveller quest start in Tjernagel's or Clyde's? And feel free to notify me of more quests :) I'll probably be cutting it fine with these quest in terms of the deadline because of RL, but I have a free weekend coming up so I'll see how I go.

Also, Greybeard, my services and NPCs are duplicated for Moldstadt (probably because you merged my .esp with the first beta.) i.e. There's a "1SK...MoldsadtX" in the interior instead of "1SK...Moldstadt" and his services are "1SK...SleepX" instead of "1SK...Sleep"

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I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill
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The Old Ye Bard
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Clyde will only say something of a stupid traveler that went up the mountions about a week ago on some wild treasure hunt and hasn't been seen in a while. The actual quest will start in Tjernagel's when the person who the traveler was ment to meet comes up to you and asks if you would be intrested in helping to find about where his friend his. He will say that the inn keeper told him that he left to make camp a few days ago and didn't return, and he can't go looking himself as he injured his leg on the way up.

P.S. We have a couple of weeks until until it gets released, if you can't manage any more quests, any more addintional ones that get thought up will be given to another person.
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Greybeard
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quote:
Originally posted by Smokindan
Also, Greybeard, my services and NPCs are duplicated for Moldstadt (probably because you merged my .esp with the first beta.) i.e. There's a "1SK...MoldsadtX" in the interior instead of "1SK...Moldstadt" and his services are "1SK...SleepX" instead of "1SK...Sleep"


Yep, saw it the first time. I'll delete the "X" version pronto. - but thanks for the reminder (one day you too will know about "senior moments." Eek 1 )

We'll get as much into this mod as we can by Sept. 1st, and then release it either as a Version one or as a completed mod. If we feel we've done as much as we need, it'll be called "done." If we want to keep improving it (more quests, new statics, etc.) we'll just let people know that it's still a work in progress. We might want to re-release it when Riften is ready, and have some quests that involve the two towns. By then, the Skyrim office can have the back door linked to the new landmass - which should be awesome. I'd like to do the same with the Morrowind office and Silgrad Tower.

This post has been edited 1 time(s), it was last edited by Greybeard: 17.08.2006 02:42.

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The Old Ye Bard
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If we know that we won't get it finished for Sep 1st we can always give it another week.
17.08.2006 08:51 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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quote:
Originally posted by The Old Ye Bard
If we know that we won't get it finished for Sep 1st we can always give it another week.

I'm sure we'll have enough for a release till the 1st, the question is do we want to add more later (keep the crowds entertained and all that Wink ).
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The Old Ye Bard
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There's no question we will have enough done to release it by sep 1st, but the question is the quality, will we have enough time to find all of the bugs and fix them? Will we have enough time to check there is no cheating for quests or loop-holes and so forth? These are the things that are needed for a good mod.
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Smokindan
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Gah, this annoying me.

I have a greeting I wish J'Ram-Dar (the Argonian) to say to introduce his quest but he won't say anything Frown The quest priority is at 20 and I've followed sandor's tut to the letter.

When I go Edit Base and Dialogue it's also not there Frown

Here's the attachment. In this I've added the Barracks and fixed a few things (pathgrids, floating) and added some things. Please don't merge This is just to look at so I can work out what I'm doing wrong. Go to the Quests window and it should be the first quest. Then go to Topics and the GREETINGS topic. See if you can find anything wrong.

EDIT: The same appears to be happening in the watermelon quest I just started Frown

Attachment:
7z1SKxxSDxImperialBarracks V0.9.esp


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I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill

This post has been edited 2 time(s), it was last edited by Smokindan: 17.08.2006 13:30.

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I should have a little time tomorrow eve; otherwise, I'll look at after work on Sat.
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Smokindan
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Bah I'm such an idiot Frown The only reason it wasn't turning up was my "GetIsPlayableRace" == 1 was set to 0!!

No need to look at the .esp Greybeard, unless you wanna admire my Imperial Barracks :)

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I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill

This post has been edited 2 time(s), it was last edited by Smokindan: 18.08.2006 10:02.

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Wink Those are the kinds of errors I love! - easy to fix. A couple of months ago, I had all the Blender "whizzes" at ESF scratching their heads because my texture file refused to display properly. Turned out that I hadn't updated my .dds file. :D Yeah, embarrassing. Glad you found the problem.
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Smokindan
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Okey dokey, I'm nearly done with the Argonian quest. What should I give the player for getting the commander to forgive the Argonian? If you get his clothes you get some moolah but if you talk to the sergeant you get some money and something else (that's what I want thoughts on.)

Anyway here's the stuff I've changed in my .esp so far.

Imperial Barracks
+ Checked floating and bleeding
+ NPC Varius Gravius
+ Pathgrid
+ Beds, containers etc.
+ NPC J?Ram-Dar and the Cold Argonain quest
+ Cluttered

Tjernagel?s Public House
+ Ammended Tjernagel?s Public House Pathgrid
+ Added Tjernagel?s RAI. Put it so he unlocks doors at the start of the package (to get to his table or bed), lock when he gets to those locations, then unlock once the package finishes.
+ Added Janine?s RAI. Put it so she unlocks doors at the start of the package (to get to her bed), lock when she gets to her bed, then unlock once the package finishes. She eats at the tables in the public house.

Dunmer Barracks
+ Checked floating and bleeding
+ Repositioned some stuff
+ Added food

Moldstadt?s Provisons
+ Checked floating and bleeding
+ Added a bit of clutter just near the door and a few tapestries.

Clydes Hides
+ Added pathgrid

EDIT: The quests The White Witch, The Cold Argonian and Where Art Thou Traveller? will be in my Imperial Barracks .esp. The Census quest (yet to be named) and the watermelon quest (also, ytbn) will be in the Skyrim Office .esp

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I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill

This post has been edited 1 time(s), it was last edited by Smokindan: 18.08.2006 12:40.

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Smokindan
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I think this deserved it's own post.

TOYB. Did you want me to put the book Legal Basics in the Skyrim Office to give to the player when they ask about the laws in Skyrim (besides all the smuggling stuff, as well)?

Also does anyone have any information which you wish me to put in like stuff on HG as well as Skyrim? I'd rather not pull stuff out of thin air :)

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I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill
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Someone from Morrowind should give us the text for the Morrowind office and barracks, especially the "stranded" Dunmer diplomat. She should probably ramble on about how nice it is there. And Siegfried should give us the text for the Skyrim info - comments about Riften, Throat of the World and the Falmer would seem especially appropriate there.
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I'll start thinking about lines for the Nord Diplomat, the lines about the Falmer should probably just be things heard in a discussion between soldiers in the tavern or something.
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Sieg, the stranded Diplomat is from Morrowind, but the Nord soldiers will have the news about Skyrim, and yeah, the Falmer stuff should be rumors and gossip.
18.08.2006 20:46 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Smokindan
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quote:
Okey dokey, I'm nearly done with the Argonian quest. What should I give the player for getting the commander to forgive the Argonian? If you get his clothes you get some moolah but if you talk to the sergeant you get some money and something else


Just re-quoting something I said. Did you want me to load the Resource Master and have something Falmer as a reward? Perhaps, the Argonian said he was out on patrol and found this weapon. He thought it might be of some value but it was too cold, so you can have it as a reward :)

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19.08.2006 01:36 Smokindan is offline Send an Email to Smokindan Search for Posts by Smokindan Add Smokindan to your Buddy List
Greybeard
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I'm thinking that we want to save the Falmer stuff for Skyrim per se, but I'd like more input on that.
19.08.2006 02:24 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Psychotic
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quote:
Originally posted by Greybeard
I'm thinking that we want to save the Falmer stuff for Skyrim per se, but I'd like more input on that.

Well it is a teaser. Maybe just a little bit, just enough to tease people. :D
19.08.2006 02:27 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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The PC already is getting a Falmer currias and Blade from the quest with the traveler.
19.08.2006 02:37 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
The PC already is getting a Falmer currias and Blade from the quest with the traveler.

So is that more or less than "a little bit"? :D

This post has been edited 1 time(s), it was last edited by Psychotic: 19.08.2006 02:39.

19.08.2006 02:39 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Smokindan
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Well, ok, what should I give the player then. I suck at thinking up rewards :)

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Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

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19.08.2006 02:46 Smokindan is offline Send an Email to Smokindan Search for Posts by Smokindan Add Smokindan to your Buddy List
Psychotic
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quote:
Originally posted by Smokindan
Well, ok, what should I give the player then. I suck at thinking up rewards :)

A flying platypus! No, wait save that for Skyrim.
19.08.2006 02:47 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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I think that some gold and maybe an enchanted sheid would be good enough.
19.08.2006 02:48 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Smokindan
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Perhaps a Frost Shield shield? Greater, I think.

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I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill
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Psychotic
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quote:
Originally posted by Smokindan
Perhaps a Frost Shield shield? Greater, I think.

Just don't name it "Frost Shield", we already have too many stuff with the suffixes "frost"/"ice". :)
19.08.2006 03:12 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
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