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Go to the bottom of this page Skyrim for Oblivion Resource Master File
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Siegfried
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Skyrim for Oblivion Resource Master File Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

v01 of the Skyrim for Oblivion Master file is here!
The download link:
http://files.filefront.com/Datazip/;5315888;;/fileinfo.html

The readme that comes with the mod has details on how the new content should be used, as well as a list of what is added. All future Skyrim for Oblivion claims will be based off of this file. From now on if you create a texture for Skyrim for Oblivion, you will be responsilbe for bringing it into the CS, if it is a creature/item I will handle the stats, this is the new system, unless I specificly tell you otherwise. Since we don't have someone to manage the files in our resource master, I have to handle it. Bringing multiple tilesets and such of 40+ meshes per tileset is just to time consuming for me when I have other responsibilities within the project, as well as with managing other aspects of the master file.

Haerter's Gap should not be dependant on the master, or else when it is released people will need to download a big fat esm, half of the content in which isn't used in the mod, plus I don't want our content to start curculating like nuts all over the web. The content within the download can and should be used in Haerter Gap, but it should be brought ingame through the Haerter Gap esp.
28.07.2006 03:42 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Smokindan
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So, in regards to Haerter's Gap (HG): HG claims will be dependent on the HG .esm and everything else will be dependent on this .esm?

Is that right?

EDIT: To install this you just extract everything to the Oblivion\Data folder, right?

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This post has been edited 1 time(s), it was last edited by Smokindan: 28.07.2006 10:32.

28.07.2006 09:33 Smokindan is offline Send an Email to Smokindan Search for Posts by Smokindan Add Smokindan to your Buddy List
-Sulan-
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Sweet!! Good job!
28.07.2006 14:32 -Sulan- is offline Send an Email to -Sulan- Search for Posts by -Sulan- Add -Sulan- to your Buddy List
Siegfried
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quote:
Originally posted by Smokindan
So, in regards to Haerter's Gap (HG): HG claims will be dependent on the HG .esm and everything else will be dependent on this .esm?

Is that right?

EDIT: To install this you just extract everything to the Oblivion\Data folder, right?

Yeah, just extract everything to Oblivion/Data. There might be some bugs with filepaths, I'm not sure, if you find any post it here or pm me and I'll fix it in the next release.

HG will only be one esp/esm.
28.07.2006 16:54 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Smokindan
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I'm guessing you want the Ravenwear clothing in Baryn Indarys'?

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I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill
29.07.2006 02:42 Smokindan is offline Send an Email to Smokindan Search for Posts by Smokindan Add Smokindan to your Buddy List
Siegfried
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quote:
Originally posted by Smokindan
I'm guessing you want the Ravenwear clothing in Baryn Indarys'?

Add some but not all, we should give some originality to our first trader.
29.07.2006 04:11 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Greybeard
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Phew!!! 85 megs, and we aren't really started yet! Eek 1
29.07.2006 19:22 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Siegfried
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quote:
Originally posted by Greybeard
Phew!!! 85 megs, and we aren't really started yet! Eek 1

And thats compressed Dunce

Uncompressed its around 166 megs!
29.07.2006 20:09 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
The Old Ye Bard
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166 megs.......... Eek 1 Scared Eek 2 Frown Confused
29.07.2006 23:22 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Smokindan
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I never knew we had all this cool armour Dancing Banana

Falmer weapons are awesome as is the bronze chainmail.

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I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill
30.07.2006 04:12 Smokindan is offline Send an Email to Smokindan Search for Posts by Smokindan Add Smokindan to your Buddy List
TheImperialDragon
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Bronze chainmail, hmm?
30.07.2006 05:46 TheImperialDragon is offline Send an Email to TheImperialDragon Search for Posts by TheImperialDragon Add TheImperialDragon to your Buddy List
The Old Ye Bard
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This needs to be added straight away(http://www.elderscrolls.com/forums/index...howtopic=528219) as it gives us something to detail with.
06.08.2006 05:52 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
TheImperialDragon
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Hmm... You should post that in the Vis. Dev for Silgrad too I think.
06.08.2006 05:55 TheImperialDragon is offline Send an Email to TheImperialDragon Search for Posts by TheImperialDragon Add TheImperialDragon to your Buddy List
The Old Ye Bard
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It's up Siegfried if the other affiliates and Silgrad get to use it.
06.08.2006 05:58 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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I could really use that furniture for the Reich Corigate Town Hall.
06.08.2006 11:45 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
TheImperialDragon
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quote:
Originally posted by The Old Ye Bard
It's up Siegfried if the other affiliates and Silgrad get to use it.


It's a modder's resource, (Don't know why I really asked) But you found it.
06.08.2006 11:47 TheImperialDragon is offline Send an Email to TheImperialDragon Search for Posts by TheImperialDragon Add TheImperialDragon to your Buddy List
Siegfried
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quote:
Originally posted by TheImperialDragon
quote:
Originally posted by The Old Ye Bard
It's up Siegfried if the other affiliates and Silgrad get to use it.


It's a modder's resource, (Don't know why I really asked) But you found it.

If someone from the other projects wants to use it that's fine.

And the newest version of the resource master http://files.filefront.com/DataFile2zip/...;/fileinfo.html

not to much added. "Light Bonemold Armor" and Pit armor with unique Ids and stats so it can be used in Skyrim, plus Mountain Leopards, Polar Bears, the retexted Bruma buildings, and Psychotic's Ice Caves. You'll need to download the previous resource master for this one to work. This esm will overwrite the old one.
09.08.2006 21:45 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Siegfried
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Is there someone interested in taking over the resource master file? I'm really busy right now in real life and I can't regularly bring things ingame and update it the way I should.
24.08.2006 04:25 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
The Old Ye Bard
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quote:
Originally posted by Siegfried
Is there someone interested in taking over the resource master file? I'm really busy right now in real life and I can't regularly bring things ingame and update it the way I should.

I'd be happy to take over the master file after HG is released.
24.08.2006 05:56 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Khornate
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I cant seem to download from FileFront... Could you upload to a different server please??

It gets stuck on this: " Please wait while the download server is contacted..."

EDIT: nvm I got it to work

This post has been edited 1 time(s), it was last edited by Khornate: 18.09.2006 05:23.

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aberneth
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okay. I am DLing it now. I will start on a castle/city asap

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Nooo! Not the grophlch!
18.09.2006 07:41 aberneth is offline Send an Email to aberneth Search for Posts by aberneth Add aberneth to your Buddy List
Liquid Cheese
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When will the next version be?
08.10.2006 19:59 Liquid Cheese is offline Send an Email to Liquid Cheese Search for Posts by Liquid Cheese Add Liquid Cheese to your Buddy List
Psychotic
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It was supposed to be this weekend, but I have a math exam on Monday so it will have to wait a bit.
08.10.2006 21:29 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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Could you hold it off until Alasdair can finish up his LC for Riften and until I have the last few bits finished up on the Windhelm arcitecture sets.
09.10.2006 09:35 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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Heh, not a problem. :D
09.10.2006 20:29 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Eersul
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Downloaded the master file as well as the new master file, and loaded both in the game. totally killed the game. The height map was not only bad it sunk the Imperial city to water level, or below, and no point of the game world was accessable by a character emerging from the sewers after the tutorial. Had to remove the whole thing. I did like the redone textures of the chorrol buildings, that was nice. I will continue with my own version of Skyrim as my height editing seems to work withut destroying the other parts of the world "in-game".

Ersul
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Psychotic
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Hehe, no need to panic. :D The heightmap is an old version and a completely new heightmap will be made soon. We didn't bother to fix the heightmap as the plans for it changed and a new one was needed.

As for the master file, we did encounter a bug where the ground lost collision, but it's being looked into atm.
10.10.2006 18:34 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Eersul
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HeightMapIssue Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I will hold onto the two files and look forward to a new modification which will fix the collision problem. I saw a posting by the gray wizard about producing height maps for all the providences of tameril, is there a possibility of aquiring these maps?

Ersul
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Psychotic
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Well The Grey Wizard will make our heightmap if that's what you're asking.
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windsurfer
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do I need both files I dunno , I only downloaded the newer version, I havn;t started the interior so havn't had a look yet.

Tom
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Alasdair
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I'm pretty sure you need them both, the latest one is just an update
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Psychotic
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I have a bit of a problem here. I want compile a new master file from scratch (in order to fix some of the file paths and avoid the no-floor bug), but that will cause a problem with the object references from the old master (even if I overwrite the old .esp). That means that the objects dependant on the old master file won't show up in the dependant .esps (like Riften for example) because of the different mesh paths in the new master.

If I don't change the file paths from the old master, but only add the new stuff then the dependant .esps will be fine, but someone (probably Alasdair) will have to fix the no-floor bug that is inherent in the old master file afterwards. Also some of the file paths will remain a bit disorganized (the Riften MC and UC buildings are in the wrong folder, they are not in "1SK", but in "skyrim").


Just thought I should mention this.

This post has been edited 1 time(s), it was last edited by Psychotic: 29.10.2006 13:57.

29.10.2006 13:56 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siegfried
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Hmm, did you get the bugfix by sandor that I sent you? I'm not sure whether or not this will resolve everything but...
29.10.2006 14:57 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
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You can just change the ID's in the old master. The editor name doesn't matter to the game, only the formID.

changing 2RiftenUpper01 to say 1SKRiftenUpper01 shouldn't matter, but I can't test it now Wink
29.10.2006 16:59 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Psychotic
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quote:
Originally posted by Alasdair
You can just change the ID's in the old master. The editor name doesn't matter to the game, only the formID.

changing 2RiftenUpper01 to say 1SKRiftenUpper01 shouldn't matter, but I can't test it now Wink

Not what I meant exactly. I'll have to change the path to the folder where every object reference looks for the mesh it is supposed to use.

This post has been edited 1 time(s), it was last edited by Psychotic: 29.10.2006 19:37.

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Psychotic
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A small update:
The Riften LC set is in the master and the paths to the MC and UC Riften buildings are fixed. I'm still awaiting fixed versions of some of the re-textured architecture.

This post has been edited 1 time(s), it was last edited by Psychotic: 29.10.2006 21:05.

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Alasdair
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Any news on the resource master? Those re-textured basement sets would be really useful for the interiors I am doing in Riften.
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Psychotic
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I'm done with my exams for the trimester! Dancing Banana ...and that means the master will be out today or tomorrow at the latest. It would have been out by now, but there are a lot of texture paths that need fixing (60+ meshes) and fixing them is a long and dull process.

Edit: Alasdair, you'll probably have to take a look at the master when it's out because the no-floor bug will most likely still be present as this is not a completely new master (because of all the .esps currently dependant on the old master).

This post has been edited 1 time(s), it was last edited by Psychotic: 08.11.2006 00:58.

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The Old Ye Bard
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Texture path problems = TOYB's Fault

Which I am sorry for Wink

Also use Alasdiar's tutorial to fix the floor bug, using the Hex editor.
08.11.2006 02:55 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
Texture path problems = TOYB's Fault

Which I am sorry for Wink

Also use Alasdiar's tutorial to fix the floor bug, using the Hex editor.

No problem, I can fix the textures now that I have the time.

I'll check out Alasdiar's tutorial, but it might turn out that I'm too stupid to figure it out. :D
08.11.2006 03:00 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » The Mead Hall » Skyrim for Oblivion Resource Master File

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