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The Old Ye Bard
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it is just changing one number to make OB not think that the new file contains Tamriel world space data.
08.11.2006 03:02 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
it is just changing one number to make OB not think that the new file contains Tamriel world space data.

What number? Where is it? How do I change it? ...it's not that simple. :D
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Alasdair
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what's a hex editor got to do with it anyway Confused
08.11.2006 16:46 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
The Old Ye Bard
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quote:
Originally posted by Alasdair
what's a hex editor got to do with it anyway Confused


Maybe I'm the one confused Confused

Edit: How close are you know to getting a release, because as soon as you do that I can start hacking into the Eastmarch workload.

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 08.11.2006 19:32.

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Psychotic
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All of the texture paths are fixed now and all essentials are in the master. I'm having a bit of trouble putting the spider spriggan in because all of the resources that a creature needs for it to be put in the CS are not in the .rar I downloaded. I'll see if I can patch it up, but it might take a while to make it work right.
Also the textures for the Falmer ruins need some more work and many of them still need to be applied to the appropriate meshes.

I can release the master now, but without including the above mentioned things. I'll need a day of so for the finish the Falmer stuff and a few hours to fix the spriggan, but the spriggan's not a priority atm.
08.11.2006 23:45 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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Just release it when everything is ready because it is a pain to downld more than one file, also in this Dwnld could you make it a full one with all the previous files as it is a pain for Newbies to Dwnld more than one file.
09.11.2006 06:14 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
also in this Dwnld could you make it a full one with all the previous files as it is a pain for Newbies to Dwnld more than one file.

That was my plan. Yes
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Richard
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Yes, it pains my newbie heart =(

Also, will the new esm contain TOYB's full Vernim Wood architecture set?
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quote:
Originally posted by Richard
Also, will the new esm contain TOYB's full Vernim Wood architecture set?

Yes.
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The Old Ye Bard
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It will also include other stuff for Vernim Wood, like a Tavern Sign called "The Forest Table" meant for a LC tavern. It also will include two paintings for the Daedric quest, The Woodland Man and along with that is included the things need for the shrine to The Woodland Man.
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The Old Ye Bard
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Psychotic it's comming up to nearly two weeks, what's taking so long? as soon as you release this work on Sunguard, Windhelm, Venim Wood, Dragon Wood, etc can be worked on until then we can't do a damn thing!
15.11.2006 06:28 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
Psychotic it's comming up to nearly two weeks, what's taking so long? as soon as you release this work on Sunguard, Windhelm, Venim Wood, Dragon Wood, etc can be worked on until then we can't do a damn thing!

As I said, all of that is already in, but you'll have to wait a bit for the Falmer ruins as I'm reworking the textures.

I'll just release it now and update it with the Falmer stuff later.

Edit: The .7z file is 80 MB so the upload will take a while.
Ghogiel's claymore will also be in the master as well as the Nordic silver weapons and Skyrim Hold shields.

This post has been edited 1 time(s), it was last edited by Psychotic: 15.11.2006 14:09.

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80 mb Eek 1 what takes 80 mb?

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15.11.2006 14:33 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
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quote:
Originally posted by Siesta Guru
80 mb Eek 1 what takes 80 mb?

It's not just an update, it's the update AND all the previously released files.

Anyway there are a lot of meshes and textures in the thing, but the meshes are the ones that take up most of the space.

This post has been edited 1 time(s), it was last edited by Psychotic: 15.11.2006 14:37.

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Alasdair
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80mb isn't that big anyway.
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Well if you say so... but I havent downloaded any mod that has more then 10 mb before.. or atleast I think so, 80 mb for something that isn't even a complete seems like a awefull lot to me..

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Liquid Cheese
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Those mods probs dont use as many new textures and models.
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Psychotic
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Here is the new master, you don't need any previous files in order for this one to work. A list of all the new objects can be found in a log file. Some meshes have been moved from their previous location for organization reasons, so many of them will not be overwritten, instead they'll be extracted to their new locations. If you come up with any duplicate meshes in your data folder you can freely delete the ones that are not in a "1SK" folder.

Edit: Also the no-floor bug should be fixed.

DOWNLOAD LINK

This post has been edited 1 time(s), it was last edited by Psychotic: 15.11.2006 19:30.

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Alasdair
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Yay! it feels like Christmas has come early!

Good job! Good job! Good job!
15.11.2006 19:30 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
The Old Ye Bard
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Rocking Banana Dancing Banana Rocking Banana Dancing Banana Rocking Banana Dancing Banana Rocking Banana Dancing Banana Rocking Banana Dancing Banana Rocking Banana Rocking Banana Dancing Banana Rocking Banana Dancing Banana Rocking Banana

It's party time WOOT!!!!!
15.11.2006 19:31 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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Uuhm how do you download it? I get some kind of a window with links but no download links. Confused

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15.11.2006 19:44 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
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quote:
Originally posted by Siesta Guru
Uuhm how do you download it? I get some kind of a window with links but no download links. Confused

Try this link. Just click on the "Click here to begin your download" link and the download should begin.
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Ah that worked, thx :D

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Liquid Cheese
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Three cheers for psychotic!

HIP HIP

hoooooooorray!


HIP HIP

hoooooooorray!


HIP HIP

hoooooooorray!
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Alasdair
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Here are a few dodgy records you might want to look into Wink other than that it's a lot cleaner than the last master file.

[Scripts]
SCPT Record: HouseImperialCityCellarFurnScript
[Books]
BOOK Record: HouseICCellarBedAreaReceipt
BOOK Record: HouseICCellarDiningAreaReceipt
[Containers]
CONT Record: HouseICAddonsCellar
[Doors]
DOOR Record: HouseLower05CellarDoor
DOOR Record: HouseLowerInterior05Ladder
[Statics]
STAT Record: HouseLower05
STAT Record: HouseLowerInterior05
STAT Record: HouseLowerInterior05Cellar
[Quests]
QUST Record: HouseImperialCityCellar
15.11.2006 20:35 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Psychotic
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Thanks Alasdair, I'll take a look at that before the next update. Yes There are a few more things to fix that I am aware of (missing textures, messed up file paths etc.), but they will also be fixed in the next update.
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Richard
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Will dl when I get home from SIT. It doesn't have anything good (or at least better than what I am using now) to use as a divider in that tavern in Vernim Wood by any chance does it?

EDIT
Alright I'm home now. What happened to the snowless Bruma buildings? I'm going to have to place all the buildings again because most of exterior Vernim Wood has vanished because of this =/
Or they've all been renamed. From now on will the stuff in this esm be keeping the same name?

This post has been edited 4 time(s), it was last edited by Richard: 16.11.2006 09:43.

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Psychotic
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quote:
Originally posted by Richard
EDIT
Alright I'm home now. What happened to the snowless Bruma buildings? I'm going to have to place all the buildings again because most of exterior Vernim Wood has vanished because of this =/
Or they've all been renamed. From now on will the stuff in this esm be keeping the same name?

The meshes were just moved to another folder, nothing was renamed as far as I remember. Moving the meshes shouldn?t be causing any problems as long as the IDs remain the same in the CS. I dunno
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The Old Ye Bard
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quote:
Originally posted by Richard
Will dl when I get home from SIT. It doesn't have anything good (or at least better than what I am using now) to use as a divider in that tavern in Vernim Wood by any chance does it?

EDIT
Alright I'm home now. What happened to the snowless Bruma buildings? I'm going to have to place all the buildings again because most of exterior Vernim Wood has vanished because of this =/
Or they've all been renamed. From now on will the stuff in this esm be keeping the same name?


There would of have to be replaced anyway as Venim Wood as "Proper" retexs of the Bruma buildings to make them snowless. As I have said many times, only use what is in the Venim Wood folder for Architecture.

Edit: Psychotic, how come all of the sunguard stuff isn't in and all the misc stuff like chairs, etc I made aren't in?

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 16.11.2006 21:58.

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Psychotic
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quote:
Originally posted by The Old Ye Bard
quote:
Originally posted by Richard
Will dl when I get home from SIT. It doesn't have anything good (or at least better than what I am using now) to use as a divider in that tavern in Vernim Wood by any chance does it?

EDIT
Alright I'm home now. What happened to the snowless Bruma buildings? I'm going to have to place all the buildings again because most of exterior Vernim Wood has vanished because of this =/
Or they've all been renamed. From now on will the stuff in this esm be keeping the same name?


There would of have to be replaced anyway as Venim Wood as "Proper" retexs of the Bruma buildings to make them snowless. As I have said many times, only use what is in the Venim Wood folder for Architecture.

Edit: Psychotic, how come all of the sunguard stuff isn't in and all the misc stuff like chairs, etc I made aren't in?

I didn't get any of those things from you. I do remember you sending me a PM with the Sunguard architecture, but when I downloaded it all I got was the Eastmarch stuff. I dunno
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The Old Ye Bard
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Well that explains why that stuff isn't in, I'll PM you the stuff (I'll fix the paths before doing so).

But that still doesn't explain why the misc stuff I did for Eastmarch isn't there as all the Eastmarch stuff I sent in one package Confused
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As long as the Vernim stuff is all there, I'm happy :)
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Psychotic
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I have the furniture, it seems I just forgot to include it. Sorry about that, though furniture is easily replaced with the "Search and replace function" so it shouldn't be a problem if stock OB furniture is used for the moment.
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The Old Ye Bard
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How come the basement sections that I made a while ago aren't in here either?
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I was wondering why I couldn't find those fuzzy beds that were in the HG teaser...
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quote:
Originally posted by Richard
I was wondering why I couldn't find those fuzzy beds that were in the HG teaser...


Left those out to did he Confused Maybe the Master file should go to someone more organised, prehaps Alasdair as he knows how to fix all the bugs associated with it.
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Psychotic
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quote:
Originally posted by The Old Ye Bard
quote:
Originally posted by Richard
I was wondering why I couldn't find those fuzzy beds that were in the HG teaser...


Left those out to did he Confused Maybe the Master file should go to someone more organised, prehaps Alasdair as he knows how to fix all the bugs associated with it.

I don't have the beds Lady N made for us or the TOYB's basement set, that's why those aren't in.
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quote:
Originally posted by Psychotic
quote:
Originally posted by The Old Ye Bard
quote:
Originally posted by Richard
I was wondering why I couldn't find those fuzzy beds that were in the HG teaser...


Left those out to did he Confused Maybe the Master file should go to someone more organised, prehaps Alasdair as he knows how to fix all the bugs associated with it.

I don't have the beds Lady N made for us or the TOYB's basement set, that's why those aren't in.


The Beds are in with the Haerter's Gap files, and I Emailed you the basement set a long time ago, I believe it was the first thing I ever sent to you for the resource master.
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What about the Eastmarch furniture retexes I see in Eastmarch: Totem Poles, etc ?
19.11.2006 13:37 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Psychotic
Jarl of Skyrim


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Registration Date: 30.07.2006
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Location: Sheogorath's Realm

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quote:
Originally posted by Psychotic
I have the furniture, it seems I just forgot to include it. Sorry about that, though furniture is easily replaced with the "Search and replace function" so it shouldn't be a problem if stock OB furniture is used for the moment.

It will be in the next update.
19.11.2006 21:40 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » The Mead Hall » Skyrim for Oblivion Resource Master File

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