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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » The Mead Hall » Skyrim for Oblivion Resource Master File » Hello You
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Richard
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Registration Date: 23.08.2006
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Is the stuff in here Nordic Tapestries and jewelry going to be in? (if it is ready)
Some new tapestries and rugs would be great
20.11.2006 12:16 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Psychotic
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When the _n maps for those tapestries are adjusted and a few more tapestries are made they will be put in the master.

This post has been edited 1 time(s), it was last edited by Psychotic: 20.11.2006 12:59.

20.11.2006 12:28 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Richard
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Roger that.
20.11.2006 12:52 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Eersul
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Master File Updated Version Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Hey:

Went to the download site and no file, tried the new link and again no file. Whats going on? Is this a drinking buddy venture, or an open participation effort?
With No Height Map, or No Master File, and No nitch to participate, I see No reason for continued interest in this project.

Goodby!!!!
28.11.2006 16:42 Eersul is offline Send an Email to Eersul Search for Posts by Eersul Add Eersul to your Buddy List View the MSN Profile for Eersul
Alasdair
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Registration Date: 29.08.2006
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Adi?s amigos!

The file has expired, no big deal. It just needs to be uploaded again. The lack of a height map on the other hand is very annoying and I don't think anyone is particularly happy about that, but we have managed to make a lot of progress on interiors and cities etc. Personally I don't think that anyone who would quit solely on a download that has expired would be very useful to us, or any other modding group for that matter.

'Goodby' is spelt 'Goodbye' btw, you might want to get that right next time you make a dramatic exit Wink .
28.11.2006 17:13 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Richard
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Yes...must..have...heightmap
...must...have..

And an new esm with nice furry beds too!
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Psychotic
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quote:
Originally posted by Richard
And an new esm with nice furry beds too!

The new master will be out as soon as the winter holidays come.

Congrats on the new helm (and fake beard) btw! :D
01.12.2006 11:29 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Gustave
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Whats the plan for detailing the exterior Skyrim world? I remember someone here mentioned that we can't merge exterior data but there should be some way. I hope Eek 1
01.12.2006 11:37 Gustave is offline Search for Posts by Gustave Add Gustave to your Buddy List
Psychotic
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quote:
Originally posted by Gustave
Whats the plan for detailing the exterior Skyrim world? I remember someone here mentioned that we can't merge exterior data but there should be some way. I hope Eek 1

The towns will be copied onto the heightmap from their worldspaces and the necessary adjustments will be done to the surrounding area in order to make the towns fit on the landscape.

Some of the landscape details (trees, rocks, etc) might be done be The Grey Wizard himself, but most of the real details will probably be done by people who are in charge of a Hold.

Once we have the heightmap I'll make a reference map with all the forests, climate types, and general landscape detailing data. The map will show where every type of flora goes and what kinds of rocks should be used in every area. Most of the land will be textured previous to putting objects on the heightmap, but precise adjustments will be made during the detailing process.

Once we have the map with all the landscape details the modding can start. The person is in charge of The Rift will detail The Rift, the person in charge of The Pale will detail The Pale, and so on for every Hold. Once every Hold has been finished landscape-wise someone will go though all the hold-to-hold borders and make sure that the landscape is compatible and flows smoothly from one Hold into another.
01.12.2006 12:11 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siegfried
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Objects can be placed through the region editor, not just textures Yes
01.12.2006 15:17 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Psychotic
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quote:
Originally posted by Siegfried
Objects can be placed through the region editor, not just textures Yes

True, though it is highly preferable that objects are also placed by hand as the region editor is a bit too robotic.

This post has been edited 1 time(s), it was last edited by Psychotic: 01.12.2006 15:34.

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Alasdair
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Trees and rocks are best done in the region editor, placing them by hand is too time-consuming.
01.12.2006 16:44 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Psychotic
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quote:
Originally posted by Alasdair
Trees and rocks are best done in the region editor, placing them by hand is too time-consuming.

Of course, most of them will be placed by the region editor... but if you want to have unique rock formations or unique landscapes in general hand placing stuff to a certain degree is recommended.
01.12.2006 17:29 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Greybeard
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I didn't realize how "generic" the Ob landscape was until I downloaded some of the Ultimate Landscape mods. What a difference a little TLC makes! So, while we can fill the landscape with the region editor, we might also want to go over it manually to improve the atmosphere.
01.12.2006 17:53 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Psychotic
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quote:
Originally posted by Greybeard
So, while we can fill the landscape with the region editor, we might also want to go over it manually to improve the atmosphere.

My thoughts exactly. Yes
01.12.2006 17:55 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Gustave
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Sorry for all the questions Tongue

Are the towns and cities just being copied so there is an exact LOD replica in the exterior? I figured that would be done Yes
If a person is in charge of a town but isn't the same person in charge of the hold, will he/she be able to modify the exterior around their claimed town?

Glad to hear there will be a detailed map explaining everything. Will there also be a cell map?
Example (from Unique Landscapes): http://images6.theimagehosting.com/OB-UL-CellGridMap.6e8.jpg

Who are the people in charge of each Hold? How will the exterior be modified if they can't be merged supposedly? Will one person detail his hold, save it and send the file to the next person to detail their hold and so on? I'm curious because if I can, I'd like to help in the exterior. The way I mod exteriors is a lot like the Unique Landscapes in detail.


Can't wait to see what the Skyrim map looks like
Cheers
01.12.2006 18:52 Gustave is offline Search for Posts by Gustave Add Gustave to your Buddy List
Psychotic
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quote:
Originally posted by Gustave
Sorry for all the questions Tongue

Are the towns and cities just being copied so there is an exact LOD replica in the exterior? I figured that would be done Yes
If a person is in charge of a town but isn't the same person in charge of the hold, will he/she be able to modify the exterior around their claimed town?

Glad to hear there will be a detailed map explaining everything. Will there also be a cell map?
Example (from Unique Landscapes): http://images6.theimagehosting.com/OB-UL-CellGridMap.6e8.jpg

Who are the people in charge of each Hold? How will the exterior be modified if they can't be merged supposedly? Will one person detail his hold, save it and send the file to the next person to detail their hold and so on? I'm curious because if I can, I'd like to help in the exterior. The way I mod exteriors is a lot like the Unique Landscapes in detail.


Can't wait to see what the Skyrim map looks like
Cheers


The towns will be copied directly on the heightmap. They will be like the cities in the "Open Cities" mod... or like the Morrowind cities. The player won't have to enter a new worldspace when he enters a city, it will all be copied into one big worldspace (except for the interiors of course Tongue ), no loading screens, no nothing. =)

Every person with a city on their hands will have the right to modify the landscape accordingly, though he will also have to adjust the layout of the buildings to fit the default landscape.

Yes, there will be a cell map. Check

Not every Hold has been claimed yet. All the modifications to the land will be done one by one, the file will be transferred to whoever needs it at that moment. Once the terrain itself is final people can add objects (trees, rocks, etc.) to their Holds in separate ESPs (an ESP dependant on the heightmap master) and they will be merged with the master as they are completed.

Your enthusiasm (and questions) are appreciated. Yes Good job!

This post has been edited 1 time(s), it was last edited by Psychotic: 01.12.2006 19:18.

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Richard
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Are even walled cities going to be in the exterior worldspace?
02.12.2006 02:20 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Psychotic
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quote:
Originally posted by Richard
Are even walled cities going to be in the exterior worldspace?

Yes.
02.12.2006 02:45 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Richard
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Curses and drat!

I hope it performs ok =/
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Alasdair
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It does, my computer can run Riften smoothly at 30-60 FPS
02.12.2006 03:04 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Psychotic
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The upload has expired. I'll upload the master again ASAP.
02.12.2006 11:35 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Richard
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quote:
Originally posted by Alasdair
It does, my computer can run Riften smoothly at 30-60 FPS


...Riften without anything surrounding it I assume that is Confused

Only time will tell if it will work in the long run I suppose.
02.12.2006 13:06 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Alasdair
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If framerate gets too bad I can place the upper area of Riften in a separate worldspace however I cannot place the lower area of Riften into a separate worldspace because it is very easy to jump onto the walls and out of Riften.
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Psychotic
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What we are going on with the open cities is that by the time Skyrim is released (completely) the performance of the average computer will be improved enough to handle the frame rate hit.
02.12.2006 18:44 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Psychotic
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Here is the re-uploaded file.

LINK: http://files.filefront.com/SkyrimResourc...;/fileinfo.html
03.12.2006 00:32 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Gustave
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Is that file the same or is there anything new added in?

This post has been edited 1 time(s), it was last edited by Gustave: 03.12.2006 01:29.

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Psychotic
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quote:
Originally posted by Gustave
Is that file the same or is their anything new added in?

Same file, I haven't had the time to add new stuff.

In a month my winter brake from school will start and I will be much more involved with the project.
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Richard
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quote:
Originally posted by Psychotic
What we are going on with the open cities is that by the time Skyrim is released (completely) the performance of the average computer will be improved enough to handle the frame rate hit.


Hmm. Well in the words of Han Solo, I have a bad feeling about this. I suppose I could always c&p into new worldspaces just for me if it does run slow.

EDIT: and why the hell am I talking about this in here anyway lol

This post has been edited 1 time(s), it was last edited by Richard: 03.12.2006 08:18.

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Richard
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This thread may be of relevance to the esm (when release time nears)

http://canadianice.ufrealms.net/forum2/i...g75999#msg75999

It's by dev_akm, one of the 2 guys who seem to be responsible for OOO atm.
07.12.2006 13:10 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Alasdair
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I have posted roughly that same info in the FAQ forum and in the Skyrim for Oblivion Outer Core board, it's why cyrodiil doesn't vanish in the latest master.
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Psychotic
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Yep thanks for the info, but as Alasdair said, he figured it all out some time ago. Yes
07.12.2006 19:28 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Alasdair
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There's some additional info there anyway, so it's still worth a read.
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Richard
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Is a new one of these going to come out with some tapestry/rug retextures?
06.04.2007 01:54 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Psychotic
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quote:
Originally posted by Richard
Is a new one of these going to come out with some tapestry/rug retextures?

Yes. I will personally make some re-textures for rugs and tapestries.
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Richard
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Oh goodie!! The LC ones are ok, but the MC and UC ones don't have much Nordiness about them

This post has been edited 1 time(s), it was last edited by Richard: 06.04.2007 02:49.

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Alasdair
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It would be nice to see a few new books in Skyrim. If anyone is interested, I could get some of our books ingame tonight.
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Psychotic
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quote:
Originally posted by Alasdair
It would be nice to see a few new books in Skyrim. If anyone is interested, I could get some of our books ingame tonight.

That would be great! The books in the "Published Quests and Books" sub-forum should be good to go. =)
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Richard
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Whatever happened to those fur beds and stuff I recall seeing in the Haerter's Gap teaser ages ago?
08.04.2007 06:31 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Psychotic
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quote:
Originally posted by Richard
Whatever happened to those fur beds and stuff I recall seeing in the Haerter's Gap teaser ages ago?

We still have those, they're just not in the current version of the master.
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » The Mead Hall » Skyrim for Oblivion Resource Master File

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