Register    Calendar    Members    ST Team    Forum Search    FAQ    Portal    Overview

Silgrad.com The Gallery Books & Stories Download the Silgrad Tower mod Chat Broad silgrad.com search Forum Portal Frequently Asked Questions Maps of our Lands
Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Visual Development » I created some trees for you too » Hello You
Last Post | First Unread Post Print Page | Recommend to a Friend | Add Thread to Favorites
Pages (2): « previous 1 [2] This is an archived forum. Post Reply
Go to the bottom of this page I created some trees for you too
Author
Post « Previous Thread | Next Thread »
Greybeard
Chieftain of Skyrim


images/avatars/avatar-929.jpg

Registration Date: 21.05.2006
Posts: 721
Location: Shannara

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

That'd be fine. I've got hex workshop, so I can fix the filepaths if necessary.
19.08.2006 20:27 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 788
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Ok, I'll have the files for you tomorow as I have just wasted 2 hours messing around with textures in Deep Paint 3D. That program is fun.

-FLESH
19.08.2006 21:13 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Siegfried
Archduke


images/avatars/avatar-3174.jpg

Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Sure.
19.08.2006 23:51 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Corwyn
Chieftain of Skyrim


images/avatars/avatar-964.jpg

Registration Date: 10.06.2006
Posts: 157
Location: Sydney, Australia

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by FLESH
For the trunk all you need to do is make sure that the trunk texture is in the right folder, and it will activate by itself. The leaves must be the ones you saved with the tree (I was selecting different ones, thats why the CS crashed) and must also be in the right folder. When putting the tree in the CS it will give you an error, but that doesn't mean anything. Now I'm off to make a plug-in with those conifers.

EDIT: Sorry didn't see your reply corwyn, I have Speed Tree. And I can choose any leaf or trunk texture I want so no worries there, I already made some trees for RP.


bah, you didn't understand what I meant! I am curious as I want to know if you have found a way around this.. anyhow. Pictures tell a thousand words so here we go..



That is a normal leaf texture from Oblivion, as you can see it has 3 leaf textures in one image. This saves on resources, but is also needed since the CS will only let you choose one leaf texture per tree.



Here is the menu option that I beleive allows you to organize and export these multileaf textures from within speedtree. Now for me I cant seem to get that option un-greyed out, and I am guessing its only available in the RT version of speedtree (RT = Realtime)

Now, What I meant before was that since you cant make new multi-part textures, you would be better off editing the existing obliv trees and using their texture mapping coords. Since having the same tree leaf sprite repeated a thousand times over the tree can look pretty bad and repetitive. But, as I said, if you have found a way around this then I would dearly like to know!

__________________
Skyrim for Oblivion
20.08.2006 03:17 Corwyn is offline Send an Email to Corwyn Search for Posts by Corwyn Add Corwyn to your Buddy List
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 788
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Corwyn
bah, you didn't understand what I meant! I am curious as I want to know if you have found a way around this.. anyhow. Pictures tell a thousand words so here we go..
[...]


I still don't understand what you mean. Each tree uses a 3 leaf texture image. If you can create new ones that would be greatly appreciated. You can make it one leaf in the image and it will still probably work.

All OB trees use 3 part texture leaves. And that is what all my trees use, I do not use stock Beth textures as I have other better ones at my disposal.

-FLESH

EDIT: Here you go: http://files.filefront.com/Trees_For_Sky...;/fileinfo.html

This post has been edited 1 time(s), it was last edited by FLESH: 20.08.2006 13:35.

20.08.2006 13:21 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Corwyn
Chieftain of Skyrim


images/avatars/avatar-964.jpg

Registration Date: 10.06.2006
Posts: 157
Location: Sydney, Australia

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Sorry, I am taking over this thread! but it sounds like you have info or know how to do something I do not. Here is what I get in speedtree if I make a new tree and try to use one of those 3 part textures



Clearly the texture is used like its one peice. I do not know how to make the texture get chopped up so each part is a seperate sprite like its supposed to be? how do you do this?

__________________
Skyrim for Oblivion

This post has been edited 1 time(s), it was last edited by Corwyn: 20.08.2006 13:53.

20.08.2006 13:50 Corwyn is offline Send an Email to Corwyn Search for Posts by Corwyn Add Corwyn to your Buddy List
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 788
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

You seem to be having problems with spacing, and that is how ST uses textures. Theres nothing we can do about it, and I doubt RT will change anything.
20.08.2006 14:13 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Corwyn
Chieftain of Skyrim


images/avatars/avatar-964.jpg

Registration Date: 10.06.2006
Posts: 157
Location: Sydney, Australia

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

oh, I made the tree all sparse so you could see what I meant. While oblivion has seperate sprites each using parts of the texture, the version of speedtree we have seems only capable of having multiple leaf textures for each sprite. not parts of the same texture used on each sprite.

Hence the whole reason I said it might be good to use the original oblivion trees to keep their texture coords. It will allow you to have different texture parts on the tree like the original oblivion trees. I looked up speedtree RT and it has the functionality, so I assume its just greyed out in the version we have =/ *sigh* Its obvious that bethsada did it somehow, and I am pretty sure they did it via speedtree RT.

*edit* its obvious as well by the way it says "importing this texture will destroy its embedded texture coordinates" when you open a stock tree and try add a different texture via speedtree. Those coordinates were embedded via speedtree RT I am almost certain.

__________________
Skyrim for Oblivion

This post has been edited 1 time(s), it was last edited by Corwyn: 20.08.2006 14:20.

20.08.2006 14:19 Corwyn is offline Send an Email to Corwyn Search for Posts by Corwyn Add Corwyn to your Buddy List
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 788
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I used stock Beth oak leaf textures for the ST trees. I never got any errors and they worked just like in your picture, but looked much better.

EDIT: We might aswell try out RT, you think "someone" will have it?

This post has been edited 1 time(s), it was last edited by FLESH: 20.08.2006 14:24.

20.08.2006 14:23 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Corwyn
Chieftain of Skyrim


images/avatars/avatar-964.jpg

Registration Date: 10.06.2006
Posts: 157
Location: Sydney, Australia

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Try opening up an original oblivion tree and then edding a different texture to it, you will see what I mean. There is also some info around about what the RT version does, and one of the things is compressing leaf textures down into a single file for more efficient use in real time apps.

You could try, but I doubt it. I would dearly love it though, for very thick trees a single texture is fine, but for more sparse trees like some types of pine etc, its really really obvious when a single texture sprite is used all over the whole tree.

__________________
Skyrim for Oblivion
20.08.2006 14:29 Corwyn is offline Send an Email to Corwyn Search for Posts by Corwyn Add Corwyn to your Buddy List
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 788
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

In the file I have some pines, it's not abvious at all and I think it look great IMO.
20.08.2006 14:30 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Greybeard
Chieftain of Skyrim


images/avatars/avatar-929.jpg

Registration Date: 21.05.2006
Posts: 721
Location: Shannara

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I've been looking at the filepaths in the spt files,etc., and here's what I've found:

The texture files themselves are .dds format with 3 parts in the Data\textures\trees\leaves\ folder.

The filename looks like this: treescotchpineleavessnow.dds, with the first letters "shrub" or "tree." I don't know yet whether that's significant.

In the .spt file, the textures are:
C:\Hope\IDV\ScotchPine\\TreeScotchPineBark.tga
C:\Hope\IDV\ScotchPine\\ScotchPineLeavesSnow02.tga
C:\Hope\IDV\ScotchPine\\ScotchPineLeavesSnow01.tga
C:\Hope\IDV\ScotchPine\\ScotchPineLeavesSnow02.tga
C:\Hope\IDV\ScotchPine\\ScotchPineLeavesSnow01.tga
TreeWhitePineBark.tga (treewhitepinebark.dds is in data\textures\trees\branches\ folder)

I also took apart your Colorado Spruce.spt file and found these textures:
C:\Program Files\Autodesk\3dsMax8\SpeedTree3\Standard Library\Conifers\Colorado Blue Spruce\\SpruceBark.tga
C:\Program Files\Autodesk\3dsMax8\SpeedTree3\Standard Library\Conifers\Colorado Blue Spruce\\SpruceNeedles_MD_1.tga
C:\Program Files\Autodesk\3dsMax8\SpeedTree3\Standard Library\Conifers\Colorado Blue Spruce\\SpruceNeedles_MD_2.tga
C:\Program Files\Autodesk\3dsMax8\SpeedTree3\Standard Library\Conifers\Colorado Blue Spruce\\SpruceNeedles_MD_3.tga
c:\program files\autodesk\3dsmax8\speedtree3\cad\DefaultFrond.tga

It appears that Beth combines the 3 leaf files into one .dds file, which speedtree can read and sort. Also, it seems that .spt doesn't care about the texture data type (.tga or .dds) any more than .nif does. I expect that if both are available, it defaults to the one listed internally, but it's smart enough to read various formats.

There is also a data\textures\trees\billboards\ folder which contains a grayscale .dds file for each tree type. It kind of looks like a normal map, but I'm not sure if it's just for shadow effects or what.

Hope this helps you out a bit. I needed the mental exercise, and now I think I can change the file pointers without driving myself crazy. I still have to find out how much of that filepath before the double backslashes is needed.

This post has been edited 1 time(s), it was last edited by Greybeard: 20.08.2006 18:18.

20.08.2006 17:56 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Corwyn
Chieftain of Skyrim


images/avatars/avatar-964.jpg

Registration Date: 10.06.2006
Posts: 157
Location: Sydney, Australia

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

wow, nice Grey, now if you could find out how or where it determines what section of the texture it uses =p Why does the oblivion tree repeat the textures?

I am certain they used a different version for their trees though, much to my annoyance if you create a new tree, then open an oblivion one and copy all the numbers like number of branches etc from the created one to the oblivion one you end up with a completely different result. Its like there is tree structure info embedded in the file that the version we have cant change =/

With that bit of info Grey I might be able to get speedtree to actually show the oblivion textures when I open an oblivion tree instead of getting the file not found textures. Thanks!

and flesh, I know the trees you have look good! =) but when I meant sparse I meant as sparse as say the picture I posted, or even more so. Ie VERY few leaf sprites on the tree.

__________________
Skyrim for Oblivion
21.08.2006 08:57 Corwyn is offline Send an Email to Corwyn Search for Posts by Corwyn Add Corwyn to your Buddy List
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 788
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

But as far as I know our version is the only version that can make porper trees with animations.
21.08.2006 10:24 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Corwyn
Chieftain of Skyrim


images/avatars/avatar-964.jpg

Registration Date: 10.06.2006
Posts: 157
Location: Sydney, Australia

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

all versions of speedtree cad can make the correct trees, its not even a function of the speedtree file anyway, its a function the game uses that gets applied to the speedtree file (the swaying and bending)

I have changed my mind, looking through their site, RT doesn't come with a version of speedtree cad, so I suspect the reason the options are greyed out is because we have the lite version. If you want a complete overview of what I am talking about flesh go to help in speedtree, then search for "composite maps" and the first result has a big explanation fo the feature and how to use it.....pity its disabled =/

__________________
Skyrim for Oblivion
21.08.2006 10:36 Corwyn is offline Send an Email to Corwyn Search for Posts by Corwyn Add Corwyn to your Buddy List
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 788
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Corwyn
all versions of speedtree cad can make the correct trees, its not even a function of the speedtree file anyway, its a function the game uses that gets applied to the speedtree file (the swaying and bending)

I have changed my mind, looking through their site, RT doesn't come with a version of speedtree cad, so I suspect the reason the options are greyed out is because we have the lite version. If you want a complete overview of what I am talking about flesh go to help in speedtree, then search for "composite maps" and the first result has a big explanation fo the feature and how to use it.....pity its disabled =/


I noticed that it said lite. Very wierd. I looked up some tutorials about CAD and what came with it, and they mentioned Lite. They said it was the most powerfull tool of the ST package, which is ironic considering it's called Lite.

I think it's best if we just leave it as is, the trees ae good. I wish I could make more sparse trees for the spalings in the Silgrad trees, but theres nothing I can do so I just have to live with it Frown
21.08.2006 10:45 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Greybeard
Chieftain of Skyrim


images/avatars/avatar-929.jpg

Registration Date: 21.05.2006
Posts: 721
Location: Shannara

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

The file structure looks a lot like a .nif. Maybe you could visit the NifSkope people and ask them to take a look. They might be willing to come up with a copy/paste/delete program for .spt files.
21.08.2006 18:02 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
IAMTHEEMPEROR
Duke


images/avatars/avatar-3318.jpg

Registration Date: 04.07.2006
Posts: 1,919
Location: New England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

hey flesh, any reason why I am unable to download the trees? at the page where it says "please wait while download server is contacted" it comes up with a page can not be found issue. Anything wrong?

__________________
What is was not to that which never was.
23.08.2006 20:10 IAMTHEEMPEROR is offline Search for Posts by IAMTHEEMPEROR Add IAMTHEEMPEROR to your Buddy List
Greybeard
Chieftain of Skyrim


images/avatars/avatar-929.jpg

Registration Date: 21.05.2006
Posts: 721
Location: Shannara

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I have a bit of time this week-end. I'd like to putter with those files, if you don't mind.
25.08.2006 03:02 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Morden
Apprentice


Registration Date: 05.01.2006
Posts: 7

Smile Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Corwyn
Just a little note, You might want to edit existing obliv trees since if you dont you seemingly can only use a single leaf texture, this makes your trees look fairly repetitive.


I've created a few of my own trees and put them into the game.


http://img157.imageshack.us/my.php?image=customtrees9jx9.jpg


I've got the same version as you guys so I can't use composite maps... however, I've just decided to use multiple custom textures instead. As for that menu in the CS which allows you to choose a leaf texture, I just ignore it since it doesn't seem to do anything. Add multiple texture in the CAD yourself if you're interested in a little variety.

The real pain is that SpeedTree Lite also doesn't allow for the placement of collision blocks. I've got the Max plugin, so i've thought about importing the .spt and seeing if I can add a 3DS collision block, and re-export... only problem is that I've never modelled in max before Frown ... only other programs.

Have any of you guys played with speedtree collision? There has to be a better way then just adding CS collision blocks to the base of every tree Tongue
05.09.2006 21:37 Morden is offline Send an Email to Morden Search for Posts by Morden Add Morden to your Buddy List
Greybeard
Chieftain of Skyrim


images/avatars/avatar-929.jpg

Registration Date: 21.05.2006
Posts: 721
Location: Shannara

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Sounds like a project for the nifskope people.
05.09.2006 23:15 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 788
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

SpeedTree makes collision by default, no need to do anything yourself. And a coment on the middle tallest tree, the leaves look horrible Frown I preffer the 3 piece textures to the one piece. The tree itself looks sound though.

And GreyBeard, you said earlier you would take a crack and them and asked if you (were you refering to me) don't mind. If you were talking to me then be my guest, I made these trees for you guys so you are free to do whatever you want with them.

This post has been edited 1 time(s), it was last edited by FLESH: 13.09.2006 19:43.

13.09.2006 19:42 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Morden
Apprentice


Registration Date: 05.01.2006
Posts: 7

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by FLESH
SpeedTree makes collision by default, no need to do anything yourself.


SpeedTreeLite doesn't. Otherwise I wouldn't be able to run straight through all my trees Tongue There are no colision objects added by default, and the menu options for manipulating them are greyed out. If i'm missing somethiing obvious it would be great to know. Are you using SpeedTreeLite?



quote:

And a coment on the middle tallest tree, the leaves look horrible


Yes. It looks bad.. though horrible is a strong word. Its a two leaf texture... all those trees were experiments to see if I could actually get anything to appear in the game.

This post has been edited 1 time(s), it was last edited by Morden: 20.09.2006 03:50.

20.09.2006 03:47 Morden is offline Send an Email to Morden Search for Posts by Morden Add Morden to your Buddy List
Greybeard
Chieftain of Skyrim


images/avatars/avatar-929.jpg

Registration Date: 21.05.2006
Posts: 721
Location: Shannara

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I spent the better part of last Saturday trying to figure out how things were put together in the .spt file. That part isn't horribly difficult. But what I need now (or have to do muself) is get a 3-piece .dds file the size of Beth's originals. If that works in-game, and looks decent, I can just put a collision cylinder in the tree trunk. Heh, I could just stick a Beth rock inside and no-one would notice.
21.09.2006 18:00 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 788
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Hmm, well I sorry for the necro. But I still have these trees, and also know exactly how to get them in textures and all. Any takers?
15.04.2008 21:56 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Alasdair
Jarl of Skyrim


images/avatars/avatar-2926.gif

Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

New trees? Yes please! :D Seriously these trees would look just perfect in Eastmarch, and since I'm currently creating all the exteriors in Eastmarch* so these would be a massive help. =)

*or would be, if I wasn't drowning in mountains of coursework.

This post has been edited 2 time(s), it was last edited by Alasdair: 17.04.2008 02:54.

17.04.2008 02:53 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
windsurfer
First Knight


Registration Date: 03.10.2006
Posts: 115

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I agree with Morden I can walk through all my Custom trees (glad its no just my problem). Maybe FLESH you can now sort this out for me Good job!
17.04.2008 10:03 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 788
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Alasdair: Ok then. I'll import them into the CS and send you an ESP with the appropriate files?

Windsurfer: That's wierd, in the CS click to display collision and tell me if a bubble appears around the trunk.
17.04.2008 19:01 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
windsurfer
First Knight


Registration Date: 03.10.2006
Posts: 115

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

You learn something everyday. Cs collisions? Ill check now.

Its strange. The entirly custom tree I made does have collisons. While a re-seeded vanilla tree (so I could maintain the 3 leaf texture) deosn't at all. No bubble or anything!!!

This post has been edited 1 time(s), it was last edited by windsurfer: 17.04.2008 22:32.

17.04.2008 22:19 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 788
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Just noticed an edit. Generally if it shows collision in the CS, it means it should be there in-game.

EDIT: By 3 leaf do you mean the one with a leaf and 2 smaller ones in one texture? I've made custom trees for Silgrad that have that texture, and it worked, hmm.

This post has been edited 1 time(s), it was last edited by FLESH: 17.04.2008 23:55.

17.04.2008 23:53 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
windsurfer
First Knight


Registration Date: 03.10.2006
Posts: 115

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Sorry didn't make the edit easy to see.

I created 1 type of tree from scratch and this has collisions. I then opened a Vanilla tree (Texture- 1 big, 2 small) and just edited it to to be more jungle like changed the truck texture to a custom one and re-saved. Then applied a custom 3 piece texture in the CS. These are the ones which dont have any collisions.
18.04.2008 10:04 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Alasdair
Jarl of Skyrim


images/avatars/avatar-2926.gif

Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by FLESH
Alasdair: Ok then. I'll import them into the CS and send you an ESP with the appropriate files?

Sounds good, can't wait to get my hands on them. :D
18.04.2008 14:57 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 788
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

There's around 5 trees, I'll try and get them to you before the end of the weekend =)

Windsurfer: I'll PM you about it Wink
18.04.2008 17:47 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Pages (2): « previous 1 [2] Tree Structure | Board Structure
This is an archived forum. Post Reply
Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Visual Development » I created some trees for you too

This is an archived forum section of Silgrad Tower Forum.