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lothar100
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nah, I can fix that in 5 seconds, I need you to figure out what I can do with a .obj or .blend thats all I really have.

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Psychotic
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quote:
Originally posted by lothar100
nah, I can fix that in 5 seconds, I need you to figure out what I can do with a .obj or .blend thats all I really have.

I think .objs can be turned into .nifs trough NifScope, but that exporting stuff never works for me as it's supposed to.
20.09.2006 15:09 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
lothar100
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well thats the same for me. so I dont even use nifscope, dont even try anymore.

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FLESH
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.Obj can be turned to Nifs via max. Here are the NIFs.

Attachment:
7zOB MOds.rar

20.09.2006 22:02 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
lothar100
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oh I dont use max... I like blender :D

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Psychotic
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quote:
Originally posted by FLESH
.Obj can be turned to Nifs via max. Here are tThanks FLESH! =) Now if I could only get some templates to texture...he NIFs.

Thanks FLESH! =) Now if I could only get some templates to texture...

Edit: Why does the tower look like this in NifScope? Confused


This post has been edited 2 time(s), it was last edited by Psychotic: 21.09.2006 02:01.

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lothar100
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wow you sure did butcher my tower...

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FLESH
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Hmm, very strange. I honestly have no idea why it is doing this. I will go check it out.

EDIT: I tried adding collision but all that is exporting is the top of the tower (Psychotics picture).

This post has been edited 2 time(s), it was last edited by FLESH: 21.09.2006 21:15.

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lothar100
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I double checked the files size to make sure I exported it right and I did, so its not that...

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Psychotic
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Ok thanks.

BTW, the models (tower and hut) need to be UV mapped right?
21.09.2006 21:18 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
FLESH
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Fixed tower.

Attachment:
7zGuardTower.rar

21.09.2006 21:24 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Psychotic
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Yep, the tower looks fine now. Yes

quote:
Originally posted by Psychotic
BTW, the models (tower and hut) need to be UV mapped right?
...right???
21.09.2006 21:29 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
lothar100
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quote:
BTW, the models (tower and hut) need to be UV mapped right?


yes it does, I didn't uv map it, I dont know if flesh did, most likely not.

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21.09.2006 21:30 lothar100 is offline Send an Email to lothar100 Search for Posts by lothar100 Add lothar100 to your Buddy List
Psychotic
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quote:
Originally posted by lothar100
quote:
BTW, the models (tower and hut) need to be UV mapped right?


yes it does, I didn't uv map it, I dont know if flesh did, most likely not.

Ok then... I'll have to put someone to work! :D

Did you separate the ladder model lothar?
21.09.2006 21:35 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Liquid Cheese
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Cool, does this mean my hut is going to get a meaty psychotic texture?
21.09.2006 21:40 Liquid Cheese is offline Send an Email to Liquid Cheese Search for Posts by Liquid Cheese Add Liquid Cheese to your Buddy List
lothar100
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you want a ladder .nif too? ill have to ask flesh to convert the files to .nif. I dint think you needed it yet.

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Psychotic
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quote:
Originally posted by lothar100
you want a ladder .nif too? ill have to ask flesh to convert the files to .nif. I dint think you needed it yet.

No rush, but I would like to have everything ready before I find a UV mapper for your excellent models. Yes
21.09.2006 21:43 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
lothar100
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psychotic, got any update on the tower status? got that ladder?

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Psychotic
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quote:
Originally posted by lothar100
psychotic, got any update on the tower status? got that ladder?

Nope. It's not really a priority, but if you could ask FLESH to convert the .obj into a .nif we will make some progress. I still need someone to UVW map it before I can texture it though, I'm just not sure who would be willing to do it as it's not the most fun thing to do.
25.09.2006 13:12 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
FLESH
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Oh, I completely forgot. Hmm, I will see when I can get it. Problem is, my Max conversion way got the tower all garbled.
09.10.2006 20:04 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Psychotic
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quote:
Originally posted by FLESH
Oh, completely forgot. Hmm, I will see when I can get it. Problem is, my Max conversion way got the tower all garbled.


But then you fixed it. :D
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FLESH
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quote:
Originally posted by Psychotic
quote:
Originally posted by FLESH
Oh, completely forgot. Hmm, I will see when I can get it. Problem is, my Max conversion way got the tower all garbled.


But then you fixed it. :D


I did fix it, but I have come to doubt my method now. The reason is because I think there is a collision mesh of something that should not be there.

Hmm, but tell me, the hut came out ok right? If so, I think it's just a problem with the model.

This post has been edited 1 time(s), it was last edited by FLESH: 14.10.2006 11:06.

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Psychotic
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quote:
Originally posted by FLESH
Hmm, but tell me, the hut came out ok right? If so, I think it's just a problem with the model.

Yes, although I didn't really get a good look at the collision mesh and I have no idea how it will work in-game.

This post has been edited 1 time(s), it was last edited by Psychotic: 14.10.2006 18:07.

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FLESH
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quote:
Originally posted by Psychotic
quote:
Originally posted by FLESH
Hmm, but tell me, the hut came out ok right? If so, I think it's just a problem with the model.

Yes, although I didn't really get a good look at the collision mesh and I have no idea how it will work in-game.


I think there is a problem with the tower. If the other hut came out properly and the tower only had problems then thats the conclusion I can come up with.

I piggybacked the model on a fireplace, A temporarty solution but the collision can always be deleted.
14.10.2006 18:24 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Psychotic
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quote:
Originally posted by FLESH
quote:
Originally posted by Psychotic
quote:
Originally posted by FLESH
Hmm, but tell me, the hut came out ok right? If so, I think it's just a problem with the model.

Yes, although I didn't really get a good look at the collision mesh and I have no idea how it will work in-game.


I think there is a problem with the tower. If the other hut came out properly and the tower only had problems then thats the conclusion I can come up with.

I piggybacked the model on a fireplace, A temporarty solution but the collision can always be deleted.

Whatever works I guess. I just need someone to UV map these...
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lothar100
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hmm, I still remember whats going on here. wow, not much has happen. I did make the towers model with a lot more seperate pieces, like I mean each of the poles are not all one model they just overlap into each other, should I not have done that?

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08.11.2006 11:40 lothar100 is offline Send an Email to lothar100 Search for Posts by lothar100 Add lothar100 to your Buddy List
Psychotic
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The tower needs to be all one model, only the ladder should be separate. That's not too much of a problem though, UV maps is what the models need... and textures (my job). I know you said you don't UV map, so I'll see if someone else will be willing to do it... it's just that most of the modelers around here are busy with something already.
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lothar100
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yeah thats what I figured, it should be easy to atach all the models parts, but I dont know how, didn't know I needed to know. sry about that then I was just trying to make it easy for me, lol :D the way I did it was I kinda copy pasted the beams so they are all the same.

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