Quest idea: The Brave Idiot |
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Quest idea: The Brave Idiot |
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This is the starting quest for series. I will add more as I write them.
My goal is to add a quest series that will depart from the normal quest
routine that the majority of the quests in Oblivion seem to follow.
Keep in mind this may seem like an easy quest but it is only the
initial one in this series and I hope to make the rest both innovative
and fun.
The Brave Idiot
Player enters a town and after he reaches a certain level of fame he is
approached by a well-dressed female NPC that says Hi to him and gives
him a letter.
The letter says.
?Sorry I could not speak with you about this request but it is better
we are not seen talking in public. Please go to the Inn and tell the
Innkeeper that you want ?the room with a view?. He will ask you why
then you must respond ?Zaisha recommended it.? That is a password that
will allow you access to a secret meeting room we have at the Inn. More
will be revealed to you when you arrive.?
So the player enters the Inn and goes through the password conversation
with the Innkeeper who then takes the player down to the basement and
opens up a secret door to a hidden room. Inside are three Nords one of
whom is the one that gave player the letter, the other two are men
wearing typical gear for an adventurer; one in plate armor, the other
in leather. The female addresses the player.
?Greetings, news of your deeds has reached us here and given all that
you have done we have decided to offer you a chance to join us. You
will receive great rewards if you decide to work for us but you must
accept our offer before we can tell you what we do.?
Player is given a choice.
A: ?I accept?
B: ?Blindly accept without explanation??
C: ?Sorry, I?m busy?
NPC responses
A: ?A good, now I will explain what we do.?
B: ?Yes, I?m afraid that is what we ask. I know it isn?t easy but we
are a secret organization and we cannot reveal our actions to anyone
not willing to be a part of our team.? Then leads back to choices A and
C.
C: ?Then you must leave and not speak of this place to anyone. Should
you change your mind you can find us here during the day.?
After accepting the offer the NPC goes on to explain.
?I?m truly sorry for the secrecy but it is of the utmost importance nothing we do is revealed and you will understand why.?
?I am Zaisha and I am the royal servant to Dax. These are my associates
Dyne and Mose. Back to Dax, he is the son of a very important royal
figure so with that title he carries a certain amount of importance to
this town. He a brave would-be adventurer but he is neither wise nor
skilled in combat. He often gets it in his head to go on some adventure
that is way beyond his abilities and he cannot be talked down from his
ideas so that is where we come in. For many years now we have set up
controlled situations where we can make it seem as if Dax is partaking
in a great quest when he is, unbeknownst to him, really not. So far we
have been successful in this endeavor but lately Dax has wanted to go
on more increasingly dangerous missions that we are having a tougher
time dealing with. This is where you will help us. Luckily your first
assignment will be an easy one but as times goes on I can guarantee you
will have to put yourself in a decent amount of danger to help us. That
aside, are you ready for your first mission??
Player choice
A: ?Yes?
B: ?No?
NPC response
B: ?Please come back when you are ready, we will be waiting for your return.?
A: ?Good, let us get started then. Dax has somehow gotten the idea that
there is a great treasure in this Inn, or rather, under it. We know
that he will tear this place apart if he has to just to find it so
rather than let that happen we need you to plant a treasure. This will
ensure that the Inn takes minimal damage and that Dax finally puts his
latest quest to an end.?
Player is given a small box.
?Inside this box we have put a few jewels we bought at a market. Mose
loosed a few floorboards in the next room so that the box may be
planted under them. We simply want you to place the box under the
floorboards and then go about your business as normal. Come back to us
in one days time and we will have your reward for you.?
Player response.
?That?s it??
Zaisha
?Yes, I told you this would be a simple task. Surely you must realize
this is not beyond our abilities to do but consider this your chance to
prove yourself to us. Should you run off with the box we will consider
you a traitor and you will become a wanted man in this town but if you
do as you are told you will be rewarded and we will move onto the next
assignment. The outcome is up to you: a bounty on your head worth more
than the jewels in that box or a reward with opportunity for
advancement.?
?Till we meet again.?
Player can then leave and either put the box under the loose
floorboards of the Inn basement or simply steal them and become a
criminal.
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Feel free to comment
__________________ "Those who know don't speak, who who speak don't know"
Lao Tzu
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18.08.2006 00:45 |
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Greybeard
Chieftain of Skyrim
Registration Date: 21.05.2006
Posts: 721
Location: Shannara
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Very nice. I hope to see more! Just remember not to get carried away on
the dialogue. That could get tedious for the Player, even if we can get
some quality voice actors. |
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18.08.2006 02:44 |
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Yeah I can always cut dialogue if needed. I will try to be mindful of
that for pacing purposes in the future. Anyhow here is the second quest
in the series.
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Second quest. Player approaches the secret room in the Inn to talk to Zaisha again.
Zaisha: ?Greetings again though I regret to say we haven?t much time
for talk. A man traveling out in the wilderness for alchemy ingredients
was attacked by a were-wolf. Luckily he was found and cured of his
lycanthrope in time but unfortunately this event inspired Dax to go on
another one of his quests.?
Player: ?Dare I ask??
Zaisha: ?Judging from your tone you have probably guessed what I?m
about to say. Dax wishes to kill a were-wolf. Normally this would be a
dangerous hunt but fear not, Dyne is an expert at tracking and hunting
wildlife. With his help we were able to find a spot where a were-wolf
seems to frequent. It seems the creature is feeding on some frost
berries in the area. We set a trap in the area to catch it so we can
lead Dax to it and he can kill it without hurting himself in the
process. Dyne will accompany you to the spot where you will set the
beast free.?
Player: ?Set it free??
Zaisha: ?Relax, we have a means to keep the beast subdued while
maintaining its freedom of movement. We must, of course, make this seem
real enough to fool Dax.?
Player: ?So what do I need to do??
Zaisha: ?Talk to Dyne. He will fill in the rest of the details. He is just outside town waiting for you.?
Player leaves the Inn and the town and finds Dyne.
Dyne: ?So, are you ready to set out??
Player choice of response.
A: ?No.?
B: ?Yes.?
Dyne Response.
A: ?Please make your preparations and return quickly. We do not have much time.?
B: ?Good, now here is the rest of our plan. When we reach the trapped
creature you will shoot it with an arrow I will provide. I am having
you do this because I will be the one who releases the trap to free the
creature. Though both are dangerous tasks I do not wish to endanger
your life should something go wrong with the trap. Do not worry for my
safety, I am well practiced in dealing with wild animals. We will
travel on foot to the spot where the were-wolf is trapped and when we
are close I will tell you so you can ready your bow. The arrow is a
special type that can only be used once. The head of the arrow
completely pierces the skin of the target, breaks from the shaft, and
enters the body allowing for maximum effect of poisons applied to it.
The shaft will simply fall to the ground and remain hidden in the brush
so that when Dax and Zaisha approach it will seem as if nothing has
tampered with the were-wolf. They will be not far behind us so we must
act quickly but I will not release the creature until after you have
shot it. This will make your job much easier rather than try to shoot a
moving target. You will only have one shot so it is imperative you do
not miss.?
?With that said, let us head out.?
Player is given the poison arrow and travel into the woods with Dyne.
Once they reach a certain spot Dyne will talk to the player.
Dyne: ?We are here but? this can?t be right.?
Player: ?What??
Dyne: ?The trap has been sprung but there is nothing here.?
Then Dyne and the player are suddenly attacked by three were-wolves.
Dyne: ?I will lead two of the were-wolves away, shoot the last one with
the poison arrow and then come find me so that we may kill the other
two.?
Dyne then runs off with two of the wolves behind him. Player must shoot
the last were-wolf with the poison arrow which instantly makes it
docile so it will not follow the player. Player then must run off and
find Dyne who has taken shelter in a nearby cave. When player enters
the cave there is a dead were-wolf but no sign of Dyne so player is
prompted to explore the cave deeper. The cave is populated with
were-wolves. Player finally finds Dyne in a room towards the end of the
cave.
Dyne: ?I believe we have made a grave mistake. It was not one wolf
feeding on the frost berries not far from here but many. This cave is a
den for these beasts and I fear that Zaisha and Dax will be in grave
danger if we do not act quickly.?
Player: ?What can we possibly do??
Dyne: ?You may not have noticed but once I entered this room no
were-wolves dared to follow me. I quickly noticed that there is a large
amount of canis root growing here. Quickly gather some and we will run
out to the frost berry grove to smear it on the trees around the area.
Hopefully that will keep the wolves at bay.?
Player picks up three canis roots and then leaves the cave with Dyne.
Then travel back to the grove to see the poisoned were-wolf still there
but no others around. Three trees are marked on the quest map to rub
the canis root on. After this is done Dyne and the player simply wait
in the bushes outside the grove and watch as Dax and Zaisha approach,
kill the wolf, and then leave.
Dyne then leaves the player saying ?I?ll see you back in town, your reward is waiting.?
Player makes it back to town and meets with Zaisha in the usual spot.
Zaisha: ?So I hear you had a few problems with this set up??
Player: ?That is an understatement.?
Zaisha: ?Well at least it all worked out and you and Dyne were
unharmed. Here is your reward, I hope you consider it equal
compensation for your troubles.?
Player receives a gold reward- amount to be set later.
__________________ "Those who know don't speak, who who speak don't know"
Lao Tzu
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19.08.2006 02:16 |
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Greybeard
Chieftain of Skyrim
Registration Date: 21.05.2006
Posts: 721
Location: Shannara
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Nice, but whoever puts this into a quest should "dummy down" the language. Think maybe 8th grade education or less.
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19.08.2006 02:40 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Greybeard
Nice, but whoever puts this into a quest should "dummy down" the language. Think maybe 8th grade education or less. |
Nah... no need to patronize the player.
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19.08.2006 02:52 |
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Very nice quest, though make sure that the werewolfs are a stray pack
and aren't followers of Hircine as if the PC was in the middle of the
HH questline it would seem wierd killing some of your own "Brothers".
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19.08.2006 02:55 |
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Jarlick
Journeyman
Registration Date: 14.01.2007
Posts: 10
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very nice, keep up the good work!
just a suggestion, but I think it would be fun if Dax finds out about the setup-thing in the end of the quest-line
__________________ Scandinavia rules
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22.01.2007 22:17 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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quote: |
Originally posted by Psychotic
quote: |
Originally posted by Greybeard
Nice, but whoever puts this into a quest should "dummy down" the language. Think maybe 8th grade education or less. |
Nah... no need to patronize the player. |
Agreed, it's a very nice quest
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23.01.2007 18:02 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Unfortunately Trees_Are_The_Devil has been gone for a long time and
this little quest line of his has remained unfinished. If someone feels
they can write a couple more quests to compliment the current ones
please do. Make sure to read the current quests thoroughly first. Also
any follow-up quests should have the same "vibe" as the original two.
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07.04.2007 18:08 |
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