Dungeon Claim - Halls of Penumbra |
IAMTHEEMPEROR
Duke
Registration Date: 04.07.2006
Posts: 1,919
Location: New England
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I'll claim!
2 things:
1. Do I need to attach this to a Solstheim Exterior?
2. Which mods do I use to make this?
__________________ What is was not to that which never was.
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13.12.2006 04:20 |
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Granted
Those are very silly questions, because if you read the first post there would be no point in asking
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13.12.2006 04:23 |
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quote: |
Originally posted by IAMTHEEMPEROR
Oops, sorry, just so eager to finally get a claim.....Including
mayorship of Ebbedin and the Exterior claim I made awhile ago, this is
my third claim I've ever done.....wow.....
I've never messed with pathgrids, how do those things work? |
If you don't know how to make Pathgrids give them a miss as I will go through and fix any bugs or errors before merging anyway.
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13.12.2006 04:33 |
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IAMTHEEMPEROR
Duke
Registration Date: 04.07.2006
Posts: 1,919
Location: New England
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Ok then, I'll just make them look pretty, or ugly, or whatever. Just a
question though, have you developed Draughr or Grahls yet?
__________________ What is was not to that which never was.
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13.12.2006 21:12 |
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quote: |
Originally posted by IAMTHEEMPEROR
Ok then, I'll just make them look pretty, or ugly, or whatever. Just a
question though, have you developed Draughr or Grahls yet? |
No, but you can't add creatures so what differnce does it make?
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13.12.2006 21:14 |
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IAMTHEEMPEROR
Duke
Registration Date: 04.07.2006
Posts: 1,919
Location: New England
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.....I'm such a N00B, aren't I?
__________________ What is was not to that which never was.
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13.12.2006 21:18 |
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quote: |
Originally posted by IAMTHEEMPEROR
.....I'm such a N00B, aren't I?
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Yes, because I don't think you've even got claiming intials yet
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13.12.2006 21:20 |
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IAMTHEEMPEROR
Duke
Registration Date: 04.07.2006
Posts: 1,919
Location: New England
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Well, here is The Halls of Penumbra. In TES3, they weren't very hall
like, so for this I decided to add pieces of Ayleid ruin until they can
be replaced with Falmer stuff. There is also a placeholder sun in use,
and be careful not to fall off the bridge at the end, or you're dead.
The lighting there isn't the right lighting, but I picked it for
modding purposes. It's a bit too bright as is. So, here you go. Now to
get started on Fjalding.
__________________ What is was not to that which never was.
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15.12.2006 04:15 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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I looked through, and its excellent IATE
Will need some lighting and stuff, but otherwise very good.
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15.12.2006 04:30 |
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quote: |
Originally posted by IAMTHEEMPEROR
Well, here is The Halls of Penumbra. In TES3, they weren't very hall
like, so for this I decided to add pieces of Ayleid ruin until they can
be replaced with Falmer stuff. There is also a placeholder sun in use,
and be careful not to fall off the bridge at the end, or you're dead.
The lighting there isn't the right lighting, but I picked it for
modding purposes. It's a bit too bright as is. So, here you go. Now to
get started on Fjalding. |
The Ayleid stuff will need to be removed, even if it is a place holder for Falmer.
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15.12.2006 05:45 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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Why does it need to be removed?
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15.12.2006 21:44 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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It needs to be bigger as well, the ayleid stuff is cool but it can't really be used in solstheim.
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15.12.2006 22:02 |
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IAMTHEEMPEROR
Duke
Registration Date: 04.07.2006
Posts: 1,919
Location: New England
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Alright, I'll fix it. It just never seemed very hall-ish. I'll fix it though, make it look lots more natural.
__________________ What is was not to that which never was.
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18.12.2006 01:30 |
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IAMTHEEMPEROR
Duke
Registration Date: 04.07.2006
Posts: 1,919
Location: New England
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Alright, Here's what I got so far for a bit of a re-do. I fixed the
lighting, so it's much darker, as seen in the dark spots. I also added
the lights like in the BM version that will be added in the mod. They
are not so bright as to turn the cave completely bright, but they do
provide a bit more light. The big almost white room is where the sun
will be. The blue room has a hole in the ceiling, so that is natural
light coming through. There is also some snow beneath the hole in the
blue room, I would like to find an effect there that can simulate snow
fall through the hole, just to make it a bit more natural. I tried
using the snow weather mesh, but that covered the whole cell in falling
snow.
Check out the screenie, I'm not done yet.....
IAMTHEEMPEROR has attached this image (downsized version):
Untitled-95 copy.jpg (32.32 KB)
__________________ What is was not to that which never was.
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18.12.2006 04:17 |
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Just remove all the Ayleid pieces and you should be good, also remeber to include a pathgrid
And don't worry about the falling snow.
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18.12.2006 04:21 |
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IAMTHEEMPEROR
Duke
Registration Date: 04.07.2006
Posts: 1,919
Location: New England
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Nope, no Ayleid-ness (just trying to break away from the habit of using my favorite architecture)
I'll get a pathgrid in there too
The snow isn't a big issue. I just thought it would be a pretty cool effect.
__________________ What is was not to that which never was.
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18.12.2006 04:25 |
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I think your going to work on the lights a bit more, because from my
eye they don't look to good, especialy around the entrance.
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18.12.2006 04:29 |
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IAMTHEEMPEROR
Duke
Registration Date: 04.07.2006
Posts: 1,919
Location: New England
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I agree. The lights are a little to basic as it currently stands, and
this will be fixed. It may also be the image too, the quality isn't
that good.....
__________________ What is was not to that which never was.
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18.12.2006 04:32 |
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quote: |
Originally posted by IAMTHEEMPEROR
I agree. The lights are a little to basic as it currently stands, and
this will be fixed. It may also be the image too, the quality isn't
that good..... |
Even if it was a bad pic, that doesn't explain why the lighting in the entrance is almost white
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18.12.2006 04:41 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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Noob question comming: How do you get your whole dungeon in 1 pic? my
dungeonp ieces dissappear when I'm far from them in the cs.
__________________ ou av andanyammis
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18.12.2006 11:58 |
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quote: |
Originally posted by Siesta Guru
Noob question comming: How do you get your whole dungeon in 1 pic? my
dungeonp ieces dissappear when I'm far from them in the cs. |
You can change the distance things fade out in your preferences.
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18.12.2006 18:54 |
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