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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Claims Section » Solstheim Claims » Dungeon Claim - Halls of Penumbra » Hello You
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The Old Ye Bard
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Thumb Up! Dungeon Claim - Halls of Penumbra Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Interior Model: Ice Cave Tileset
Description: You have freedom to do what you want.

1. To claim this location, please post a reply saying so. It's not granted until The Old Ye Bard ok's it, which he/I usually do.

2. To mod a claim, start a new .esp dependant on oblivion.esm and the most recent version of the Skyrim Resource File. Mod the location at your discretion and free time, within reason. You don't have to, and can't, hook it up to the exterior - that's done by The Old Ye Bard after merging. Make sure to include a pathgrid.

This post has been edited 1 time(s), it was last edited by Alasdair: 23.12.2008 19:02.

09.09.2006 20:54 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
IAMTHEEMPEROR
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I'll claim!

2 things:
1. Do I need to attach this to a Solstheim Exterior?
2. Which mods do I use to make this?

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13.12.2006 04:20 IAMTHEEMPEROR is offline Search for Posts by IAMTHEEMPEROR Add IAMTHEEMPEROR to your Buddy List
The Old Ye Bard
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Granted Check

Those are very silly questions, because if you read the first post there would be no point in asking Wink
13.12.2006 04:23 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
IAMTHEEMPEROR
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Oops, sorry, just so eager to finally get a claim.....Including mayorship of Ebbedin and the Exterior claim I made awhile ago, this is my third claim I've ever done.....wow.....

I've never messed with pathgrids, how do those things work?

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This post has been edited 1 time(s), it was last edited by IAMTHEEMPEROR: 13.12.2006 04:25.

13.12.2006 04:24 IAMTHEEMPEROR is offline Search for Posts by IAMTHEEMPEROR Add IAMTHEEMPEROR to your Buddy List
The Old Ye Bard
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quote:
Originally posted by IAMTHEEMPEROR
Oops, sorry, just so eager to finally get a claim.....Including mayorship of Ebbedin and the Exterior claim I made awhile ago, this is my third claim I've ever done.....wow.....

I've never messed with pathgrids, how do those things work?


If you don't know how to make Pathgrids give them a miss as I will go through and fix any bugs or errors before merging anyway.
13.12.2006 04:33 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
IAMTHEEMPEROR
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Ok then, I'll just make them look pretty, or ugly, or whatever. Just a question though, have you developed Draughr or Grahls yet?

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13.12.2006 21:12 IAMTHEEMPEROR is offline Search for Posts by IAMTHEEMPEROR Add IAMTHEEMPEROR to your Buddy List
The Old Ye Bard
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quote:
Originally posted by IAMTHEEMPEROR
Ok then, I'll just make them look pretty, or ugly, or whatever. Just a question though, have you developed Draughr or Grahls yet?


No, but you can't add creatures so what differnce does it make?
13.12.2006 21:14 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
IAMTHEEMPEROR
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.....I'm such a N00B, aren't I? Confused

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13.12.2006 21:18 IAMTHEEMPEROR is offline Search for Posts by IAMTHEEMPEROR Add IAMTHEEMPEROR to your Buddy List
The Old Ye Bard
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quote:
Originally posted by IAMTHEEMPEROR
.....I'm such a N00B, aren't I? Confused


Yes, because I don't think you've even got claiming intials yet Wink
13.12.2006 21:20 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
IAMTHEEMPEROR
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Well, here is The Halls of Penumbra. In TES3, they weren't very hall like, so for this I decided to add pieces of Ayleid ruin until they can be replaced with Falmer stuff. There is also a placeholder sun in use, and be careful not to fall off the bridge at the end, or you're dead. The lighting there isn't the right lighting, but I picked it for modding purposes. It's a bit too bright as is. So, here you go. Now to get started on Fjalding.

Attachment:
7z1SKIASolstheimHallsofPenumbra.esp


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Siegfried
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I looked through, and its excellent IATE :D Will need some lighting and stuff, but otherwise very good.
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The Old Ye Bard
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quote:
Originally posted by IAMTHEEMPEROR
Well, here is The Halls of Penumbra. In TES3, they weren't very hall like, so for this I decided to add pieces of Ayleid ruin until they can be replaced with Falmer stuff. There is also a placeholder sun in use, and be careful not to fall off the bridge at the end, or you're dead. The lighting there isn't the right lighting, but I picked it for modding purposes. It's a bit too bright as is. So, here you go. Now to get started on Fjalding.


The Ayleid stuff will need to be removed, even if it is a place holder for Falmer.
15.12.2006 05:45 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Siegfried
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Why does it need to be removed?
15.12.2006 21:44 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
The Old Ye Bard
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Because the cave isn't of Falmer origin and there is nothing to support that it is. Putting in Falmer ruins is to drastic a change from the oringinal, and the player comes back here in the MQ again so this cave is pretty important.

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 15.12.2006 21:51.

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Alasdair
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It needs to be bigger as well, the ayleid stuff is cool but it can't really be used in solstheim.
15.12.2006 22:02 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
IAMTHEEMPEROR
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Alright, I'll fix it. It just never seemed very hall-ish. I'll fix it though, make it look lots more natural.

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18.12.2006 01:30 IAMTHEEMPEROR is offline Search for Posts by IAMTHEEMPEROR Add IAMTHEEMPEROR to your Buddy List
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Alright, Here's what I got so far for a bit of a re-do. I fixed the lighting, so it's much darker, as seen in the dark spots. I also added the lights like in the BM version that will be added in the mod. They are not so bright as to turn the cave completely bright, but they do provide a bit more light. The big almost white room is where the sun will be. The blue room has a hole in the ceiling, so that is natural light coming through. There is also some snow beneath the hole in the blue room, I would like to find an effect there that can simulate snow fall through the hole, just to make it a bit more natural. I tried using the snow weather mesh, but that covered the whole cell in falling snow.

Check out the screenie, I'm not done yet..... :D

IAMTHEEMPEROR has attached this image (downsized version):

Untitled-95 copy.jpg (32.32 KB)

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18.12.2006 04:17 IAMTHEEMPEROR is offline Search for Posts by IAMTHEEMPEROR Add IAMTHEEMPEROR to your Buddy List
The Old Ye Bard
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Just remove all the Ayleid pieces and you should be good, also remeber to include a pathgrid Wink And don't worry about the falling snow.
18.12.2006 04:21 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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Nope, no Ayleid-ness (just trying to break away from the habit of using my favorite architecture)

I'll get a pathgrid in there too

The snow isn't a big issue. I just thought it would be a pretty cool effect.

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18.12.2006 04:25 IAMTHEEMPEROR is offline Search for Posts by IAMTHEEMPEROR Add IAMTHEEMPEROR to your Buddy List
The Old Ye Bard
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I think your going to work on the lights a bit more, because from my eye they don't look to good, especialy around the entrance.
18.12.2006 04:29 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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I agree. The lights are a little to basic as it currently stands, and this will be fixed. It may also be the image too, the quality isn't that good.....

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18.12.2006 04:32 IAMTHEEMPEROR is offline Search for Posts by IAMTHEEMPEROR Add IAMTHEEMPEROR to your Buddy List
The Old Ye Bard
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quote:
Originally posted by IAMTHEEMPEROR
I agree. The lights are a little to basic as it currently stands, and this will be fixed. It may also be the image too, the quality isn't that good.....


Even if it was a bad pic, that doesn't explain why the lighting in the entrance is almost white Wink
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Noob question comming: How do you get your whole dungeon in 1 pic? my dungeonp ieces dissappear when I'm far from them in the cs.

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18.12.2006 11:58 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
The Old Ye Bard
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quote:
Originally posted by Siesta Guru
Noob question comming: How do you get your whole dungeon in 1 pic? my dungeonp ieces dissappear when I'm far from them in the cs.


You can change the distance things fade out in your preferences.
18.12.2006 18:54 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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preferences?? where can I find that? *shames himself*

Edit: Oh, nevermind. I found it.






Edit by Alasdair 2008.12.23 19:02:
Being the imaginative sort, I changed the dungeon's name to 'Hall of the Sun' and added it to Skyrim. I quite like the ayleid stuff in the version that was uploaded. It makes just about as much sense as a cave with a sun in it. :D

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This post has been edited 1 time(s), it was last edited by Siesta Guru: 18.12.2006 18:56.

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