Mantle of Woe quest idea |
TSBasilisk
Associate
Registration Date: 27.09.2006
Posts: 4
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Here are some eye goodies for you:
[WIP] My take on the Mantle of Woe
Some time back, I was offended by the lack of unique robes in TES. The
Mantle of Woe in Bloodmoon was the most offensive, resulting in my
eventual creation of the above for Oblivion. Since I didn't want to
just add it with console, I also began work on a questline to retrieve
it. As the Mantle seems to have approval, here is the related questline
I had considered. Advice is highly valued:
In a necromancer's lair, you happen upon an ancient book. The writing
appears to be a corrupted form of Aldmeri which you are unable to
interpret. The necromancer had an assortment of reference texts, but in
a note near the book tells his apprentice(killed earlier) that none of
it was useful. However, he had heard rumors from a peer that a certain
rare book dealer in a Skyrim city(that can be decided as best fits) had
a contact who could translate the book. The necromancer had intended to
head to the city to get a translation, but you killed him. In addition,
he had a key on his person, which is not mentioned.
At this point the quest begins, titled The Ancient Text.
You head to the book dealer and show him the book. He tells you the
reason the necromancer failed was that he was using Aldmeri references;
the text in the book is a form of Falmeri, little-known due to the
destruction of most Falmeri texts when the Nedes retaliated for the
Night of Tears. He confirms that it can be translated by his contact,
for the price of, say, 1000 septims and three Flawless Diamonds. He
wants the three diamonds and 500 septims up front(the diamonds are
payment to his conact). In a week, he'll have the translation. In
addition, he'll offer to not take the second payment in exchange for
the original text as a curio.
When you receive the translation, The Ancient Text ends.
When you receive the translation, it turns out to be the lengthy
journal of a Falmeri mage-lord. He had begun experimentation with
Trolls and Nords, using various undescribed methods to infuse the souls
of humans into Trolls. Why? Because he thought of humans as nothing
more than tools, and wanted to improve their usefulness with greater
stamina and strength. The other Falmer were apparently horrified by his
experiments, as it went pretty far even for them, so he retreated to
what is now a well-hidden Falmer ruin. There, he continued his
experiments, creating a variety of Troll-human servants. Also, he
noticed that the binding of souls to the Trolls seemed to have some
interesting side effects, as they seemed extremely long-lived for
simple Trolls. So he wove similar spells onto his own robes, and was
astonished by how the souls of slain Nords seemed to fill him with
greater energy.
About that time, the Nedic armies invaded in retaliation for the Night
of Tears(which he mentions off-hand). He left his journal at a
way-station while fleeing with one of his creations. He noted in
passing that the Nedes had come to call the creation the Udyrfykte.
This journal then begins the quest Origin of the Udyrfyktes.
This leads you to the hidden ruin he mentioned. Inside you find a
normal variant of monsters until you happen upon a sealed portal. The
key you took from the necromancer opens it, and beyond you find an
Udyrfykte infested portion of the ruins. These are weaker than the two
legendary Udyrfyktes, and encounterd one by one. However, they're still
strong.
Once you get past them, you enter the mage-lord's lair. The main
attribute is a glowing orb set on a pedetal. When you take it, a man
wearing the Mantle of Woes is summoned into the chamber. He briefly
cries out that he's losing himself, that somebody is taking over. Then,
a different and far more spiteful voice takes over. Apparently, the
mage-lord placed a spell on that orb to allow him to be easily
summoned. When you took it, it summoned the robe and the person wearing
it, and the Falmer's soul took over the body. And now, he intends to
kill you for trying to steal from him. He doesn;t know or care what
time it is; he just wants you dead.
He's a tough fight, who calls in two additional Udyrfyktes to attack
you while he attacks from a distance. If you manage to defeat him, the
Mantle is yours, along with its dark past. |
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27.09.2006 05:31 |
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Wow, amazing.
I think this would work well as a misc quest in Solstheim as it is
planed that necromancers have come in larger numbers there than there
was six years ago during the events of the Bloodmoon and it would bring
back people to where the mantle was first found, also I think it would
be cool if the necromancer's lair whose it was, was oringinally one of
the aprentaces of the guy in BM who planned to take the mantle(But he
didn't as that guy from the village did).
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27.09.2006 08:54 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Two birds with one stone eh?
The quest is excellent and it also solves the Udyrfykte thing as many
people wanted the Udyrfykte(s) to be included in some way.
This will be a fun quest to play, once again good job.
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27.09.2006 15:18 |
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unholyalliance
First Knight
Registration Date: 21.07.2006
Posts: 178
Location: Kolding, Denmark
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By god man! Thats a brilliant quest, and yes it does solve the uderfrykte problem as Psychotic pointed out.
Good Job
__________________ And Dim The Hearts That Slowly Die
And Drear The Course
That Has Been Run
Setting In A Sullen Sky
Comes With Might The
Wintersun - Jari Maenpaa
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27.09.2006 16:10 |
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Liquid Cheese
Elder of Skyrim
Registration Date: 24.07.2006
Posts: 624
Location: England
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Yea that is cool, and it also adds in a bit more Udyrfykter lore too, which everyone will be pleased with I'm sure.
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27.09.2006 18:50 |
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