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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Visual Development » Nordic Longboat » Hello You
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Psychotic
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Registration Date: 30.07.2006
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I'll note that the handle of the real world sword IS made from wood and has no wrappings around it usually (I have a picture of it in a book :D ).
10.11.2006 14:42 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Ghogiel
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Of course. only noodle armed choir boy needs a leather wrap to help him hold onto his mighty claymore.

Edit 2006.11.10 18:22:
anyone fancy taking a stab at putting that claymore in game for me? I think I did it right again. Also you need to set the texture path in nifscope. *please work please work*

edit: I fiddled with the texture so it looks nearly finished.... I left the handle wood.....I made a mess of the leather.....well I got it in game :) and it works too! looks pretty sweet. I can see people wanting to use it.

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walrus
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Cool, care to post any screenshots?

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15.11.2006 02:19 walrus is offline Send an Email to walrus Search for Posts by walrus Add walrus to your Buddy List
Psychotic
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Hmm... how'd I miss that update?!

Yes, what walrus said. :D
15.11.2006 02:23 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Ghogiel
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Why don't you post some screen shots psychotic. fiddle with the gloss slider and spec levels before you put it in game. :)

that aside.....ship is coming along. I need to do a couple essentials and put it all together. It wasn't straight a forward model. deffinately challenging.

Also I made a barrel, a bucket, an anchor, a pile of ropes. a small hammer, an oar, and a bow saw. Bucket and barrel are in texturing. I plan on making a wooden chest.

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15.11.2006 09:26 Ghogiel is offline Send an Email to Ghogiel Search for Posts by Ghogiel Add Ghogiel to your Buddy List
The Old Ye Bard
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Could you make some smaller hand carving tools like these they would really come in handy for Eastmarch. Also if your up to it what would be really nice is some carved Wolf totems and Bear totems like in BM.

Great Job Good job! Cool

This post has been edited 3 time(s), it was last edited by The Old Ye Bard: 15.11.2006 19:25.

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Psychotic
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Just to note that the claymore is in the new master so anyone can take a look at it now. Yes
15.11.2006 19:44 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Ghogiel
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Ah.
Did you tweek the spec & gloss settings? they aren't totally wrong but could use a look. the only thing I have ingame that look pretty close to how I want are the round shields that I tested. mind you they should all be cool co its essentually the same 2 meshes for all of them... do you want to take em now?

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15.11.2006 21:10 Ghogiel is offline Send an Email to Ghogiel Search for Posts by Ghogiel Add Ghogiel to your Buddy List
Psychotic
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quote:
Originally posted by Ghogiel
Ah.
Did you tweek the spec & gloss settings? they aren't totally wrong but could use a look. the only thing I have ingame that look pretty close to how I want are the round shields that I tested. mind you they should all be cool co its essentually the same 2 meshes for all of them... do you want to take em now?

Nah, the spec & gloss settings were fine. Yes

Yeah, send 'em shields my way.
15.11.2006 23:41 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Ghogiel
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I revisited this. actually the base mesh/shape is really good for how noob I was when I did it. I put a lot of care into its acuracy :)
so now I fixed and UVed it, found my starting point on the textures, I might beable to get close to export soon.
I have 90% of the UV mapping and mesh editing out of the way. the only real job left is painting the final textures. the base wood image is a tiling 3000x2000. as you notice it'll need to be totally reworked to be 2048x1024. If my PC can't handle painting that size res textures, it maybe months, many months if ever to afford an upgrade to my pc. I do a a 2ghz 1gb ram sitting here with no Psu, it'll handle that res, so maybe I'll get that up and running if this one can't take the heat.

with some good textures finished then I can finalise the UVs, split it up according to textures, through a load of boxes about for collision, then export it.

My ships poly count is fine imo. more than doubles with all the shields though, at 900tri each, and like 30 odd of them you see what I mean. shouldn't be too bad.

don't have a final count, but its going to be 55-60k tri somewhere mark

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Kodama
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Wow! Eek 2

That ship looks awesome! Applause
Great work Ghogiel Good job!

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Richard
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Wowaweewow!

I thought you'd abandoned this long ago!
30.07.2007 05:58 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Ghogiel
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I have no reservations saying if I abanded a project or model. Theres no shame just letting something go and being straight about not having the motivation or time to finish it. This is my longship though. :)

did the base plank texture and paralax. just some more texturers, fitting the UVs, and final tweaking now. thursday I'll try to get more work done on it.

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30.07.2007 14:43 Ghogiel is offline Send an Email to Ghogiel Search for Posts by Ghogiel Add Ghogiel to your Buddy List
Tlo1048
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Amazing! :D
Great work Ghogiel! Good job!

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Richard
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If the model is in nif format and has been UV mapped I'm quite willing to handle the textures. I gather this thing is almost finished and it'd be a shame if it was forgotten about so close to the finish line. Shall I contact Ghogiel?
07.01.2008 05:37 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Alasdair
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If you could get it from Ghogiel and finish it up that would be grand. Good job!
08.01.2008 19:11 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Siegfried
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Could you find out about getting hold of any of the other models he created for us as well?
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Richard
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It appears for some things SAcarrow is further along Ghogiels Models thread

But I'll see if Ghogiel could post up anything he doesn't recall handing to SAcarrow.
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Lunar Reaper
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Looking good like the boat
29.01.2008 23:57 Lunar Reaper is offline Send an Email to Lunar Reaper Homepage of Lunar Reaper Search for Posts by Lunar Reaper Add Lunar Reaper to your Buddy List
Richard
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Ghogiel believes SAcarrow has the most up-to-date files for this, if anyone's after them.
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SACarrow
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The hold-up on the longboat was the shield textures; well, before the computer crash. :) I PMed Ghogiel about those, but as I recollect, he had no recollection. I'll see what I can do.
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Siegfried
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Those shield textures should all exist in the current master, they're just on equippable shields. You might have to change some filepaths around, but there should certainly be useable shields in there.
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Richard
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Yeah textures are no prob at all, as long as the UVs are okay then I don't care if the thing's totally textureless lol.
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Alasdair
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I don't mind if the thing has no textures, no UV and no collision. That stuff is all relatively easy compared to actually making a longboat model. =)

This post has been edited 2 time(s), it was last edited by Alasdair: 31.01.2008 23:45.

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Richard
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Time to chase up on this thing again? Or do we have the meshes already?
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Siegfried
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quote:
Originally posted by Richard
Time to chase up on this thing again? Or do we have the meshes already?

I don't think we have them, we should really get hold of them though.

What if we set up a sail script for the longship? It rides fairly shallow in the water, so it would easily be capable of navigating our rivers and streams.
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Senten
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WOW!Thats...Thats STUNNING!What a culture!Really viking stuff!Long Life for Skyrim!

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Longboats are awsome.Good job! . Really nice work.

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Longboat NIF Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I stumbled over Ghogiel's shield texes somewhere on this forum; that (and a request from Richard) :) finally got me to fully generate the NIF. The textures as I have them stored (1SK\longboat) are here on FF. Some notes:
  • I couldn't find his sail fabric texture so I subbed one from vanilla OB that is clearly wrong. :)
  • There are some inverted normals on the sail bundle. I tried to unify in NifSkope; no joy. Attempts to re-import into Max, individually flip and re-export just the sail screwed with the UV.
  • The textures are great, but some of them are huge! I have no idea how performance might be affected.
  • The model itself is 3M in size; good thing I'm Silgrad Core. :D


Attachment:
7zLongboat.nif
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Senten
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I downloaded it just for fun.Its amazing! Yes

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Alasdair
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It's easy to scale a texture file down, so size shouldn't be an issue. I've just finished my last exam for this summer (whoooo! Wave Jump =) ) so I can get this in-game ASAP.

This post has been edited 2 time(s), it was last edited by Alasdair: 18.06.2008 19:45.

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Richard
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The boat...the boat lives! Rocking Banana Rocking Banana Rocking Banana
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Siegfried
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You think we could set up a sailing script for it?
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Richard
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http://www.bethsoft.com/bgsforums/index....opic=841883&hl=
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Lord Grievous
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Looking good :)

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