Whiterun Quest, In the Walls of Ice |
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Whiterun Quest, In the Walls of Ice |
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Note: This is the King/Queen/Count/Baron quest for the Witch Queen,
however instead of working for the Witch you are working against her.
Location: Whiterun/Ice Fortress
Quest begins when the queen's advisor comes to you, she says that the
witch queen has become shaky of late, she is losing her mind, but at
the same time becoming more powerfull. She fears if something is not
doneshe might go on a rampage throughout the city. She says that she
thinks she is drawing power from her sister, a powerfull sorcerer in
the south, currently occuping the Ice fortress. She thinks she has
somehow found a way to drain her power, through an ancient artifact
called the "Twin eyes of Alduin". She does not know how it works, but
she is sure this is what is draining the sister's power. She gives you
a key to the Ice Fortress she found in the Queen's private area.
You go to the Ice fortress, surrounded by lots of Ice Atronachs and the
Knights of the Fortress of Ice. After battling through them and getting
into the castle, there is quite a lot more of them. When they are
defeated there is few mind games you have to beat to open the door to
the main hall, where the Queen's Sister is.
When you hae beaten them, you proceed into the main hall. With members
of the Kinghts of the Fortress of Ice. Along with a big glowing orb in
the middle of the room. You kill all of the Kinghts and the Witch talks
to you. She says that she is the Grand Witch Witch, Ruler of all and
master of the known world. You say that if you kill her she will be
free of the Witch Queens draining force. She then laughs at you and
says she is the Witch Queen
of whiterun. She managed to split her soul using the "Twin eyes of
Alduin" and by doing so she could summon power to herself in broad
daylight from peoples souls, something the Witch Queen could not do if
she did not want a revolt from her people. However there is a downside,
while splitting the soul it does not split the mind and so it can
become a struggle to remain sane. She then says she has to kill you now
as you know to much.
The Big glowing thing (actaully it is two very close big glowing
things, the Twin eyes of Alduin) now ressurects all of the knights that
where previously int the hall. And the battle begins.
To defeat the Whitch and her minions you must destroy the eyes, if you
kill any one before killing the eyes they are resurected, ncluding the
witch.
Once you have manged to kill everyone, the hall doors unlock and the PC
can leave. Your reward is whatever was on the Witch (major goodies) and
if go back to the advisor she says that while you where gone the queen
went into sesiures and nearly died. She thnx you for solving the
problem and gives you some more goodies.
End.
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11.11.2006 22:03 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Smashing quest! I like the last "scene" the best.
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12.11.2006 13:53 |
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Great, but I need more comments before moving it to the published section, something still might be wrong with it
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12.11.2006 19:34 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Well you may want to decide what the reward is going to be. Maybe a
special staff from the Witch Queen, a staff that would do some ice
damage, has a big chance to freeze the enemy, and has a small chance to
turn the enemy into an ice minion of some kind.
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12.11.2006 19:57 |
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quote: |
Originally posted by Psychotic
Well you may want to decide what the reward is going to be. Maybe a
special staff from the Witch Queen, a staff that would do some ice
damage, has a big chance to freeze the enemy, and has a small chance to
turn the enemy into an ice minion of some kind. |
The witch queen would hate your guts at the end of the quest. After all
it was apart of her that you kill and she did that to herself in the
first place
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12.11.2006 20:15 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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What I meant was that you will be able to get the staff from THE COLD
DEAD BODY of the Witch Queen's "twin"... or clone... or whatever you
want to call her (or it).
You did say that a part of the reward will be the loot you will get from the body of the Witch.
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12.11.2006 21:46 |
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quote: |
Originally posted by Psychotic
What I meant was that you will be able to get the staff from THE COLD
DEAD BODY of the Witch Queen's "twin"... or clone... or whatever you
want to call her (or it).
You did say that a part of the reward will be the loot you will get from the body of the Witch. |
true, but you did say witch queen which confusled me
Well really I think it would be cool to "inherit" the ice castle. Maybe
after yo've finished the battle there are further pzzles, with better
rewards and the last reward of the puzzles would be the Ice castle
treating you as the master of the castle (e.g. doors that were
previously unpasible now open when you get close like the castle
"knows" who you are) and you can summon Knights of the Ice Fortress to
your side, and there are ones that guard the castle for you.
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13.11.2006 03:32 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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Maybe this could be a faction questline? It seems like it would be right up the alley of one of the Orders.
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13.11.2006 03:45 |
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No it's for the King/Count/Queen/Baron quest for Whiterun.
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13.11.2006 03:57 |
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The castle is in lore, and is strong in lore, oringinating from arena.
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13.11.2006 08:04 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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I agree that the castle as a reward is too much, though maybe with
further puzzles you may gain ownership to it as suggested. Maybe once
the witch is dead a whole new quest would become available for the
ownership of the castle, something unrelated to any faction, something
that will require more thinking and less fighting (since you already
have to fight to get inside the castle).
I also like the idea of getting a clone spell once the eyes are destroyed.
It's easy to script, though it would be even cooler if the clone could
be made to look like a frosty ghost (by applying shaders). The clone
will only last for about 30 seconds or so (though that might depend on
the player?s conjuration level).
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13.11.2006 12:44 |
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-Sulan-
Chieftain of Skyrim
Registration Date: 06.03.2006
Posts: 443
Location: Sweden
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The quest sounds awesome Toyb!!
I agree the whole castle might be a too big award after the quest, but after some more adventure it?d be a cool super-reward..
I like Psychotics idea?s above!!
The clone spell sounds nice, and it?s right it?s easily scripted - there is a script command named "clone" I believe it is
. Anyway the command does just that...
I think it?d be cool if the spell required mainly conjuration but also
mysticism (having to do with doubling yourself/soul and stuff) maybe...
A sidenote: It?d be nice if the first part where you enter the castle
and fight the ice-dudes had some sneaking potential, maybe alt.
entrances further up the castle so you can get some highground and use
a bow or so...
Anyway, awesome quest(s)!!!
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13.11.2006 13:08 |
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quote: |
Originally posted by Psychotic
I agree that the castle as a reward is too much, though maybe with
further puzzles you may gain ownership to it as suggested. Maybe once
the witch is dead a whole new quest would become available for the
ownership of the castle, something unrelated to any faction, something
that will require more thinking and less fighting (since you already
have to fight to get inside the castle).
I also like the idea of getting a clone spell once the eyes are destroyed.
It's easy to script, though it would be even cooler if the clone could
be made to look like a frosty ghost (by applying shaders). The clone
will only last for about 30 seconds or so (though that might depend on
the player?s conjuration level). |
Once you've done the big battle scene in the hall there is no more guyz
to verse. But there are more puzzles that open up, say about 10-20 in
sequenctual order and each one allow for more access in the castle and
guards, weapons, etc.
The eyes are very evil, and they get detroyed so it would be immpossible to use them again.
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13.11.2006 19:22 |
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