Nord Cottage |
SACarrow
The Voice Guy
Registration Date: 26.04.2006
Posts: 1,793
Location: Tampa, Florida, USA
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Here are screeners of a Nord cottage based on TOYB's concept art. No door, no collision, no vertex painting, no nuthin',
just a quick-and-dirty model to get things rolling. The textures are
from Bruma except for the Ayleid stone texture on the support stones
for contrast.
Please let me know what you think.
SACarrow has attached these images (downsized versions):
Nord Cottage 1.jpg (258.43 KB) | Nord Cottage 2.jpg (294 KB) | Nord Cottage 3.jpg (274.38 KB)
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18.11.2006 07:05 |
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Richard
Chieftain of Skyrim
Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand
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Is that all Skyrim stuff?
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19.11.2006 13:34 |
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SACarrow
The Voice Guy
Registration Date: 26.04.2006
Posts: 1,793
Location: Tampa, Florida, USA
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I also did the Dunmer shack tileset for Silgrad Tower. I just plopped the cottage in the middle of my test ESP.
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19.11.2006 15:10 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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I think it looks great.
Though the model is too small and simple to be chopped to pieces as a modular building.
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19.11.2006 21:39 |
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OblivionMon
Seigneur
Registration Date: 20.08.2006
Posts: 178
Location: The Abecean Sea
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Yes needs to be bigger and the texture for the stone looks lacking, but good job none the less.
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20.11.2006 16:07 |
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SACarrow
The Voice Guy
Registration Date: 26.04.2006
Posts: 1,793
Location: Tampa, Florida, USA
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The textures are placeholder Bruma textures except for the white stone,
a placeholder Ayleid texture. As new textures are developed, they can
be quickly inserted. I am most definitely not a texturer though, so
texture dev must fall to someone else.
BTW, I discovered the "Dawnstar Architecture" thread yesterday, so
further comments will be responded to in that thread. I request that
further comments be made in that thread as well; I'll still read this
thread, but I read that thread first.
Thanks,
Steve
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20.11.2006 16:18 |
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