Greenwood Quest, Father Highorhn |
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Greenwood Quest, Father Highorhn |
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Note: This is the Cheiften's Quest for Greenwood.
Location: Greenwood.
Father Highorhn, Chieften of Greenwood is a kind man, full of joy and
good spirits. He looks after his towns folk like a shepard would his
flock, he sees them as his children and they look up to him like a
father. He has seen many a generation grow up before his eyes, many
went off to distant lands, but always returned to the welcoming arms of
Highorhn.
Father Highorhn recently has fallen ill, and his workshop remains
quite. It is said that a dark Warlock cast a spell over him that
drained his strength, and escaped into the wilderness.
The Huskarl of Highorhn calls on you tohunt down this warlock and
either get him to take of the spell or slay him, which would brake the
spell anyway.
You go of to seek the Warlock.
When you find the Warlock (and if you don't imediatly kill him) he
approaches you and asks what you want. You say that you want him to
lift the curse bestowed on the Chieften. He responds that he is the
Chieften's Son and that he never put a curse on him, he was trying to
cure the Chieften from posion the Huskarl was giving him. But the
Huskarl found him and tried to kill him. He luckily escaped with his
life.
You ask why the Huskarl was trying to posion him, he says that if the
Chieften dies the Huskarl inherits the right of Chieften. You ask why
the warlock wouldn't, he says that his father the chieften banished him
from the village after trying to resurect his mother with necromancy,
and that he could not inherit without being reinstated into the
village. He says that if you kill him the Huskarl will probably stop
posioning the Chieften anyway as the Huskarl will still eventually
inherit the title if the Chieten no longer has an heir anyway.
You now return to the village, where the Huskarl waits. You approach
him, saying what you know. The Huskarl gets enraged saying that it is
none of your busieness and then attacks you.
When you kill him, the Chieften quickly gets better. As a reward he
offers you a the house of the Huskarl as he no longer lives in it (This
is if you kill the huskarl). The Huskarls furniture is sold of to the
local shop in which you may buy it back from for a price.
If you killed the Warlock, the Huskarl rewards you with a large sum of money, and a suit of armour.
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01.12.2006 08:31 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Reminds me a bit of LORT... how King Theoden of Rohan was being poisoned to be more specific.
Nice quest!
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01.12.2006 11:47 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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Like the idea
dont see the connection to king Theoden though, I assumed theodens
curse had more to do with the lies snaketongue told him, not really
magic.
__________________ ou av andanyammis
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01.12.2006 15:10 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Siesta Guru
dont see the connection to king Theoden though, I assumed theodens
curse had more to do with the lies snaketongue told him, not really
magic. |
Theoden was also under a spell, that's why he was so susceptible to Wormtongue's
lies... that is also the reason why The White Wizard had to intervene
to save him. Eomer was also banished from The Golden Hall by Wormtongue
because he was "overly ambitious" (though that obviously wasn't the
case).
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01.12.2006 15:23 |
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Skot the Sanguine
Knight
Registration Date: 11.10.2006
Posts: 93
Location: New York, USA
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Nothing says cool like a LOTR debate
.....I got the impression the book construed it as being non-magic like
Siesta said while the movie made it out to be pure magic. Doh, couldn't
resist
.
__________________ That which does not kill me only delays the inevitable.
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01.12.2006 18:49 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Skot the Sanguine
I got the impression the book construed it as being non-magic like
Siesta said while the movie made it out to be pure magic. Doh, couldn't
resist
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I agree, though we probably shouldn't debate it in this thread.
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01.12.2006 19:20 |
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Skot the Sanguine
Knight
Registration Date: 11.10.2006
Posts: 93
Location: New York, USA
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Good point. Getting back on topic, I like the quest. The only critique
I have is how the Huskarl attacks you when you question him. Although
it is feasable that he would do that (stereotypical hot-headed Nord)
perhaps having another level of investigation would make the quest
better. For example, actually searching and finding the tools used to
make the poison, or following him out on an poison ingredient
collection expedition, before you get into a fight with him. For
example, maybe there is a way for the game to only allow you to
confront him with evidence when he has a certain item on him (I know
picking can be done, I saw Honmund pick Clouded Funnel Caps north of
Bruma). If you confront him when he lacks evidence, then you fail the
quest. If you catch him with the materials, then that can provoke him
to fight you. Just an idea.
__________________ That which does not kill me only delays the inevitable.
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01.12.2006 20:54 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Skot the Sanguine
Good point. Getting back on topic, I like the quest. The only critique
I have is how the Huskarl attacks you when you question him. Although
it is feasable that he would do that (stereotypical hot-headed Nord)
perhaps having another level of investigation would make the quest
better. For example, actually searching and finding the tools used to
make the poison, or following him out on an poison ingredient
collection expedition, before you get into a fight with him. For
example, maybe there is a way for the game to only allow you to
confront him with evidence when he has a certain item on him (I know
picking can be done, I saw Honmund pick Clouded Funnel Caps north of
Bruma). If you confront him when he lacks evidence, then you fail the
quest. If you catch him with the materials, then that can provoke him
to fight you. Just an idea. |
Ah good idea.
How can you be sure that the son of the Chieftain is really his son...
and even if he is how can you be sure that he's telling the truth? An
investigation would make things more interesting and realistic.
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01.12.2006 20:57 |
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