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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Visual Development » Entartet's Skaal Architecture » Hello You
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Entartet
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Entartet's Skaal Architecture Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Hello,
TOYB asked me, if I want to do some Skaal Architecture. I like the Skaal style very much, so why not? I'm still searching for some textures for the Skaal builldings, if you like to make them just post or send me a pm. Here are the first screenshots: - hope you like them
(sorry for my bad english)



Please post your improvment suggestions !!!
I also work on Tower of Silgrad
14.12.2006 20:47 Entartet is offline Send an Email to Entartet Search for Posts by Entartet Add Entartet to your Buddy List
The Old Ye Bard
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Very nice, and I've PMed Stilgar about making some textures for you Good job!

Very nice so far Cool I can't wait until you make the Mead Hall Yes

Cheers,

TOYB
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OMG they are amazing! Dancing Banana Dancing Banana Dancing Banana Dancing Banana
14.12.2006 20:53 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
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Very nice :D Good job!

Where does that shadow on the building to the left come from? Are my eyes playing tricks on me or is that a shadow bug.

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Holy crap! =) Excellent. Good job!

btw. what's the poly count on those?

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Those are brilliant!
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Dancing Banana very cool Dancing Banana

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-Sulan-
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Wow!!! Eek 1
It?s awesome!! You?re really really good!! Good job!
14.12.2006 22:16 -Sulan- is offline Send an Email to -Sulan- Search for Posts by -Sulan- Add -Sulan- to your Buddy List
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We're not worthy! :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship:
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Welcome to Skyrim for Oblivion, Entartet!

Awesome work on the models too Good job!

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Psychotic
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*the lone banana dances with immeasurable joy*
Dancing Banana
15.12.2006 00:28 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Entartet
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quote:
Where does that shadow on the building to the left come from? Are my eyes playing tricks on me or is that a shadow bug.


No, :)



quote:
Originally posted by Arbiter
btw. what's the poly count on those?


Altogether have now about 11000 poly and 11000 faces, so this should not be a problem.
15.12.2006 06:05 Entartet is offline Send an Email to Entartet Search for Posts by Entartet Add Entartet to your Buddy List
The Old Ye Bard
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quote:
Originally posted by Entartet
quote:
Where does that shadow on the building to the left come from? Are my eyes playing tricks on me or is that a shadow bug.

No, :)
[...]
quote:
Originally posted by Arbiter
btw. what's the poly count on those?


all together have now about 11000 poly and 11000 faces, so this should not be a problem


Looking good Good job! and it's great you've got such a low-ish count Yes

What building are you working on now? The Mead Hall would be good, because it means I can get thirsk completly detailed.

Also could you make a lighthouse in the same sort of style, as it is planned that Thormoor (the guy who couldn't sleep in BM) built a lighthouse at Thormoor's Watch.
15.12.2006 06:10 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Siesta Guru
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Ah so there its comming from :D I'm off for a minute to punish my eyes if you don't mind.

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Entartet
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I started making the mainhall, at the moment it has about 13000 Faces, but tere still fail many details so in the end it would has about 30000, or is this to much ??

15.12.2006 22:43 Entartet is offline Send an Email to Entartet Search for Posts by Entartet Add Entartet to your Buddy List
The Old Ye Bard
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quote:
Originally posted by Entartet
I started making the mainhall, at the moment it has about 13000 Faces, but tere still fail many details so in the end it would has about 30000, or is this to much ??
[...]


Go for around the same amount used on a stock OB model of around the same size and complexity.

And that is so good, I mean really good, so I good I think that I might form a relegion around the miracles you are working Dancing Banana Rocking Banana Dancing Banana
15.12.2006 22:49 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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Wow! That hall is dope! And I love that balcony. Good job!
15.12.2006 23:45 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
-Sulan-
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quote:
Originally posted by Psychotic
Wow! That hall is dope! And I love that balcony. Good job!


Yeah the balcony is sweet!!! :D It all looks amazing, and it looks handmade!!

The picture where the houses are standing together on the white looks very coozy!! Yes
You?re very talented!! Good job!

This post has been edited 1 time(s), it was last edited by -Sulan-: 16.12.2006 00:08.

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IAMTHEEMPEROR
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TOYB, change your sig from "NOW WORSHIP ME!!!!!!!!!!!!!!!!!!!!!!" to "NOW WORSHIP HIM!!!!!!!!!!!!!!!!!!!!!!"

Very nice work Entartet, makes me feel back at home in Solstheim. (I keep my winter home there. Korana's Solstheim Castle mod, check it out on the website)

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Siegfried
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We need a "Studmuffin smilie" on these boards.
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Entartet
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added some more details:

16.12.2006 02:20 Entartet is offline Send an Email to Entartet Search for Posts by Entartet Add Entartet to your Buddy List
WhiteWizard
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:bow:

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The Old Ye Bard
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O.K. it's looking good, but I think your over doing the amount of detail in the model, e.g. like places which could use alpha mapping for detailing it (e.g. the balcony) and places where the textures could be used, and posibly using paralax to show the amount of depth in the model (again on the base on the stone parts you have bricks comming out which could be done with the texture). Also you are going a little over board on how much faces your gving the logs, if you make them square in apperance you can save on faces.

But over all it's a great job Good job! I'd really like to see you make a lighthouse in that style because we need one for Thormoor's Watch Wink

Cheers,

TOYB
16.12.2006 04:34 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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I don't think the details on the balcony can by done with alpha channels as you will be able to see the "flatness" of the details when standing underneath the balcony.

But I think a few faces can be saved on the stone bricks at the bottom as that can certainly be done with the textures and _n maps.

All in all amazing work. Good job!
16.12.2006 06:13 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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The Decorations on the door can be done by texture too.
16.12.2006 06:26 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
OblivionMon
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can't wait to see that textured Good job!
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Siesta Guru
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Drools Eek 1

Very nice once again, how many polys does that thing have?

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Entartet
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I will do this with Alpha and Nrmal maps, I just create them first in real 3D, so I can better sew, how it will look in the end, and for creating the Alpha maps

Update: first Ingame screenshots

This post has been edited 1 time(s), it was last edited by Entartet: 16.12.2006 19:23.

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IAMTHEEMPEROR
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Make it a bit bigger, and see if you can get the door to be a square.

Very nice otherwise.... Good job! :D

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The Old Ye Bard
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Yeah needs to be bigger, and the square door. Also the roof needs to be slightly thatch, but I guess that texture is only a stand-in for now anyways.


Looks very good, I hope you can do some more houses aswell Good job!
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Lady Nerevar
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wow, gorgeous Applause

you, ser, are a great modeler.

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Psychotic
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Good job!

I don't have any remarks other then the ones already made (the size and the shape of the door).

Rocking Banana
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Arbiter
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Brilliant! Good job!

Just needs better textures if you ask me.... and you're not. :D

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Psychotic
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quote:
Originally posted by Arbiter
Just needs better textures if you ask me.... and you're not. :D

I think those are just placeholders. :)
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Gustave
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Very nice, I like the touches you put in like snow piling up on the wood.

You could take the icecycles and make them seperate objects so they can be placed on any buildings. Yes

Overall very nice job Good job!
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Richard
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Man, that's amazing!
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Entartet
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New ingame screenshots with some new Details, Alpha maps, and new textures (still not final, Stilgar is working on it)

quote:
They should look about 80% like the oringinals from BM, the other 20% is your creative ability

Sorry, TOYB I think this is more then 20 percent, but I hope you like it anyway :D

quote:
Make it a bit bigger


The size can be changed in CS, so this should be no problem.

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The Old Ye Bard
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Why did you add the side bits? I like them, but atleast for the Mead Hall in the Skaal Village it needs to be more like the one in Bloodmoon, so if you would, could you please make two versions, one with the side bits and one without.

Thnx.

Also does the model have colision yet?
18.12.2006 07:11 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Entartet
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Side Bits are a seperate Nif, so they can add to any Skaal house, to have more alternation, collision works but not perfect until now :)

This post has been edited 1 time(s), it was last edited by Entartet: 18.12.2006 07:20.

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The Old Ye Bard
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quote:
Originally posted by Entartet
Side Bits are a seperate Nif, so they can add to any Skaal house, to have more alternation, collision works but not perfect until now :)


Great Good job! Cool

Have you done anymore buildings, or got the old buildings ingame? Also a Skaal well is needed still, and interiors for the buildings, with the Mead Hall either needing a modulated set for the interior or two solid interior pieces, as the Skaal Village mead hall and Thirsks mead hall have differnt interiors...
18.12.2006 07:24 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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