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KnightOfShor
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Registration Date: 10.07.2007
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Location: Skyrim (at heart)

The Nords of the Far North Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I recall an in-game book saying something about the citizens of Skyrim being wilder and less dependent on the trappings of civilization the farther north one proceeded. Are there any plans at this point on how to implement this aspect of the lore?

I actually had an idea that Solitude and the surrounding country could be inhabited perhaps by a completely different type of Nords, not unlike the Skaal from Bloodmoon. Perhaps they could have a bluish tinge to their skin, a Dunmer-like hatred for outsiders, and an increased frost resistance. I could see this turning out some interesting quests, especially if these rugged tribes were to say, shun the regions political structure, much to the chagrin of its leaders.

Or maybe, somewhere in the distant north, there is an entire village of therianthropes? Perhaps a tribe of werebears at war with the neighboring werewolves- a great opportunity for a quest where the player can choose sides.

Just some ideas, let me know what you think.

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This post has been edited 2 time(s), it was last edited by KnightOfShor: 10.07.2007 22:10.

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Psychotic
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Registration Date: 30.07.2006
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From what I've read the lore on this seems to contradict a bit. While what you mentioned is true, in the Pocked Guide to The Empire and in a few in-game books Winterhold and Solitude, the two cities that are farthest to the north, are described as the richest and most civilized cities in Skyrim (especially Winterhold which is a center of trade and education). The towns of Dawnstar however could be made to have a rawer and remote feel in comparison to the neighboring Holds. Yes

Unfortunately making a Nord sub-races that would be different from the default Nords requires making a completely new Nord race in the CS which would present us with a complication in quest making and scripting for benefits that would be too small to notice IMO.

quote:
Or maybe, somewhere in the distant north, there is an entire village of therianthropes? Perhaps a tribe of werebears at war with the neighboring werewolves- a great opportunity for a quest where the player can choose sides.

I like the idea, but I since werebears are a rare sight, I suggest having a village inhabited by vampires in stead. Vampires and werewolves are also natural enemies so it would make sense.

Since the inhabitants of both villages prey on humans they would have to compete in order to get enough food for survival and in order to get food that is in close proximity (no one likes to run for hours on an empty stomach in order to have snack :D ). This gives them a good reason for fighting each other I think.

This post has been edited 1 time(s), it was last edited by Psychotic: 11.07.2007 14:35.

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KnightOfShor
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quote:

I like the idea, but I since werebears are a rare sight, I suggest having a village inhabited by vampires in stead. Vampires and werewolves are also natural enemies so it would make sense.

Since the inhabitants of both villages prey on humans they would have to compete in order to get enough food for survival and in order to get food that is in close proximity (no one likes to run for hours on an empty stomach in order to have snack :D ). This gives them a good reason for fighting each other I think.


I love it. I'm a big World of Darkness fan for those of you who may not already know. If this goes through, you've got to let me be on the quest design team.

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13.07.2007 01:46 KnightOfShor is offline Send an Email to KnightOfShor Search for Posts by KnightOfShor Add KnightOfShor to your Buddy List
skyrim moddeler
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Registration Date: 30.07.2007
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Location: south east london, england

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in Morrowind the nords have battle tattoos like face paint and symbols I think that with the nords if they were going to be made new then they should be retextured and these tattoos should be reaplied because this make the nords look more intrestoiing and barbaric jst a thought :)
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Tlo1048
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Registration Date: 02.07.2007
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I like the ideas.
Unfortunatly, Psychotic is right. Lore contradicts quite a bit.
The pocket guide to the empire does indeed say that, but your idea is fabulous.
I think the were-bear idea is great also. Though I think it would require OBSE, it is possible. I have a mod called polymorph, and you can become animals, and daedra.
I would be hard to implement, but if you make it a race ability, that is only usable once a day, for a couple hours it would be cool. And the chiefs can use it infinately, whenever they choose. You could also make a quest to obtain these powers of discipline.
I also agree with Psychotic on the were-bears being rare, I think it should be one village of were-bears. Then a seperate set of villages that are warring, vampires, and werewolves. The vampires should be unique to Skyrim, and not as ugly as Cyrodiil's.
I read a book in Cyrodiil, about vampires, and a scientist or whatever. He kept asking this guy about vampires, and where they were, and their powers, then after it all the guy kills the scientist.
But in the book he talks about a race of vampires taht when he tried to find them they reached up through the ice and grabbed him. Now I dont think that is possible to mod, but the race is based off of lore.

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Richard
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What book's that from?
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Tlo1048
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I dont remember the name, I'll find it ingame tonight.
I think it was some weird latin name.
I'll get it tonight, and post what it says here.

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Krisi-_
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Immortal Blood

That's the book.



He wanted to know about the vampires of eastern Skyrim. I told him about the most powerful tribe, the Volkihar, paranoid and cruel, whose very breath could freeze their victims' blood in the veins. I explained to him how they lived beneath the ice of remote and haunted lakes, never venturing into the world of men except to feed.

Movarth Piquine listened carefully, and asked more questions into the night, until at last he was ready to leave.

"I will not see you for a few days," he said. "But I will return, and tell you how helpful your information has been."

True to his word, the man returned to my chapel shortly after midnight four days later. There was a fresh scar on his cheek, but he was smiling that grim but satisfied smile of his.

"Your advice helped me very much," he said. "But you should know that the Volkihar have an additional ability you didn't mention. They can reach through the ice of their lakes without breaking it. It was quite a nasty surprise, being grabbed from below without any warning."



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This post has been edited 1 time(s), it was last edited by Krisi-_: 02.08.2007 17:45.

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Tlo1048
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Yeah, thats it!
Thanks Krisi!
I thought it was another book I had that was called Cyrodiil Manifesto, or something like that. Oh well, thanks again.

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Richard
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Hehe I smell a new type of high level enemy that could be put in 'under lake' dungeons. I really like this idea actually.
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Tlo1048
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See I'm useful for some things...lol :D
I'll email that Mountainner armor to you tonight Richard. I need your Email though

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Krisi-_
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Manifesto Cyrodiil Vampyrum is about the Vampires of Cyrodiil.. :D

As a general rule a towns\holds are civilized. Now villages is a totally different thing.. I can't say I fancy the idea of having a village full of therianthropes..

But I wouldn't mind investigating some deaths in some hold and finding both a Vampire and a werewolf on the lose(preferably both killing, only the vampires of Cyrodiil is said to feed of sleeping people.. (being civil enough to prefer to do it when they don't feel it.. :D )

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