MW mod meshes in Oblivion? |
Richard
Chieftain of Skyrim
Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand
|
|
|
12.08.2007 13:59 |
|
|
Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
|
|
It's possible to convert them, although they may be a bit too low poly.
|
|
14.08.2007 12:08 |
|
|
Ghogiel
Inactive ST modder
Registration Date: 16.08.2006
Posts: 471
|
|
they looks decent from the pics, wouldn't hurt to ask
worst case you could make kinda virtual copies of all them right down
to a new texture set in little more than a few hours. lI wouldn't say
low poly is easy, ow poly is art, but ja these meshes are just a
cyclinder and a box
. I can't really tell though, as filefront says there is a problem wirth the page I requested.
__________________ AM NOT A TEXTURER
|
|
14.08.2007 15:18 |
|
|
Richard
Chieftain of Skyrim
Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand
|
|
Rad. I was thinking they'd look good for Dragonwood as I'm not happy with what it's like at the moment.
|
|
15.08.2007 03:56 |
|
|
Richard
Chieftain of Skyrim
Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand
|
|
Would anyone know how to convert them? I forgot about these, but this
is something I'd like to have for Dragon Wood (would have been ideal
for Vernim Wood like TES3 have, but too late now).
|
|
25.08.2007 14:44 |
|
|
|