Register    Calendar    Members    ST Team    Forum Search    FAQ    Portal    Overview

Silgrad.com The Gallery Books & Stories Download the Silgrad Tower mod Chat Broad silgrad.com search Forum Portal Frequently Asked Questions Maps of our Lands
Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Visual Development » MW mod meshes in Oblivion? » Hello You
Last Post | First Unread Post Print Page | Recommend to a Friend | Add Thread to Favorites
This is an archived forum. Post Reply
Go to the bottom of this page MW mod meshes in Oblivion?
Author
Post « Previous Thread | Next Thread »
Richard
Chieftain of Skyrim


images/avatars/avatar-1798.jpg

Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand

MW mod meshes in Oblivion? Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I found these, they're for a Morrowind though.

http://planetelderscrolls.gamespy.com/Vi....Detail&id=3337
12.08.2007 13:59 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Alasdair
Jarl of Skyrim


images/avatars/avatar-2926.gif

Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

It's possible to convert them, although they may be a bit too low poly.
14.08.2007 12:08 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Vality7
Guardian


images/avatars/avatar-3310.jpg

Registration Date: 13.08.2006
Posts: 53
Location: Nouvelle-Zelande

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Alasdair
It's possible to convert them, although they may be a bit too low poly.

They're like 3000-4000 polys, which is pretty standard. Its more about what you do with the textures than the poly count anyway, with Oblivion especially (having normal maps etc). They are textured with Morrowind's textures, so they'd need to be retextured.

Screenshot from my mod

__________________
- My Mod Website

This post has been edited 4 time(s), it was last edited by Vality7: 14.08.2007 17:44.

14.08.2007 12:49 Vality7 is offline Send an Email to Vality7 Homepage of Vality7 Search for Posts by Vality7 Add Vality7 to your Buddy List View the MSN Profile for Vality7
Ghogiel
Inactive ST modder


Registration Date: 16.08.2006
Posts: 471

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

they looks decent from the pics, wouldn't hurt to ask
worst case you could make kinda virtual copies of all them right down to a new texture set in little more than a few hours. lI wouldn't say low poly is easy, ow poly is art, but ja these meshes are just a cyclinder and a box Wink . I can't really tell though, as filefront says there is a problem wirth the page I requested.

__________________
AM NOT A TEXTURER
14.08.2007 15:18 Ghogiel is offline Send an Email to Ghogiel Search for Posts by Ghogiel Add Ghogiel to your Buddy List
Vality7
Guardian


images/avatars/avatar-3310.jpg

Registration Date: 13.08.2006
Posts: 53
Location: Nouvelle-Zelande

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I looked in the readme, it says this:

quote:
You are free to use this in any Morrowind project you wish. Asking ahead is not necessary. Giving credit is not necessary, although you are welcome to if you wish.

If you wish to modify this in any way, ie edit the mesh or the texturing, you may do so. Please credit yourself with the final product and not me. Also please change the filenames to avoid conflicts with mods that use the unaltered files. No additional usage restrictions may be added.

Please do not port for use outside of The Elder Scrolls series.

You may add these to your fan site for download. Please keep the original .zip file intact with this ReadMe.


So I guess they'll be alright to convert.

__________________
- My Mod Website

This post has been edited 1 time(s), it was last edited by Vality7: 14.08.2007 17:44.

14.08.2007 17:43 Vality7 is offline Send an Email to Vality7 Homepage of Vality7 Search for Posts by Vality7 Add Vality7 to your Buddy List View the MSN Profile for Vality7
Richard
Chieftain of Skyrim


images/avatars/avatar-1798.jpg

Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Rad. I was thinking they'd look good for Dragonwood as I'm not happy with what it's like at the moment.
15.08.2007 03:56 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Richard
Chieftain of Skyrim


images/avatars/avatar-1798.jpg

Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Would anyone know how to convert them? I forgot about these, but this is something I'd like to have for Dragon Wood (would have been ideal for Vernim Wood like TES3 have, but too late now).
25.08.2007 14:44 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Tree Structure | Board Structure
This is an archived forum. Post Reply
Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Visual Development » MW mod meshes in Oblivion?

This is an archived forum section of Silgrad Tower Forum.