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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Visual Development » Antlered Skeletons » Hello You
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Alasdair
Jarl of Skyrim


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Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England

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quote:
Originally Posted by Psychotic
-Hreinn-Hauss (Antlered Skeletons) First off they need a better name, something Nordic and scarry, because these guys are meant to be some of the Ultimate Bad@$$ type enemies, they almost never spawn, but when they do you better run. They are skeletons, but their heads have been replaced with Caribou Skulls, and they wear tattered rags and wield powerful weaponry. They are also considerably larger than the average skeleton. They spawn exculsively in the densest parts of forests only when there is fog out during dawn, dusk, or dark, they will spawn as early as PC level 1. They don't come out at day. At minimum 4 spawn at one time, but usually more, their minimum level is 40. Before they come out when you first enter the fog you hear children's laughter, it functions as a kind of sadistic way to tell the player they are about to get the crud kicked out of them. They use powerful magic, and are capable melee fighters. They are capable of summoning multiple lesser skeletons, paralyzing you, draining/stealing your attributes, casting poison spells, and have extremely powerful disintegrate armor/weapon spells. They are immune to frost, shock, poison, and normal weapons, they have constant effect reflect damage spells, regenerate hitpoints when they hit you in melee combat, but have a 200% weakness to sun, fire, and light. When they take heavy damage/die, they have child's scream. Should you kill one you get a lot of fame, phat looz, and very valuable alchemy ingredients. I think there will be some kind of legendary weapon that will be able to eat these guys for lunch.


They probably do need a better name (something hircine related perhaps), but I've made the caribou skull and stuck it ontop of a normal skeleton; as per the description. Need to add vertex shading to the head to make it darker, but other than that the model is pretty much finished. I'm thinking about adding the tattered rags mentioned in the description, but I'm not sure how to best do that. Elk

This post has been edited 2 time(s), it was last edited by Alasdair: 10.11.2007 16:13.

10.11.2007 16:02 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
SACarrow
The Voice Guy


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Registration Date: 26.04.2006
Posts: 1,793
Location: Tampa, Florida, USA

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quote:
Originally posted by Alasdair
They probably do need a better name (something hircine related perhaps),


Hircine's Minions?
10.11.2007 16:42 SACarrow is offline Send an Email to SACarrow Search for Posts by SACarrow Add SACarrow to your Buddy List AIM Screen Name of SACarrow: sacarrow YIM Account Name of SACarrow: sacarrow View the MSN Profile for SACarrow
Alasdair
Jarl of Skyrim


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Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England

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Yep something like that, I imagine they would be related to Hircine in some way.
10.11.2007 16:55 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
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Location: Netherlands

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Hircine's Forgotten?

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The Old Ye Bard
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Registration Date: 25.05.2006
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Hircine's Huntsmen?

And if you're looking for tattered robes, you could always pinch the ones used on the Lich, and give them a retex Tongue
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Psychotic
Jarl of Skyrim


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Registration Date: 30.07.2006
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Actually the name "Hreinn-Hauss" is from Old Norse and it means "Reindeer Skull". When Siegfried wrote that description the name of the creature was "Antlered Skeleton" so that's why he was looking for a better name. Later on however I suggested the name "Hreinn-Hauss" and since it was accepted at the time I edited the thread to add the new name.

I kinda like Hreinn-Hauss since it sounds Nordic, but if people really think a new name is needed then we can consider other options.

Oh and of course the creature looks excellent Alasdair! Good job! The only thing I would suggest (if it is possible) is to make the antlers bigger and more evil looking.
11.11.2007 02:22 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Mormacil
Herma-Mora the Woodland Man


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Hauss sounds german but I like it, it's the best name so far :)

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Richard
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Registration Date: 23.08.2006
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How did they come about? Result of some necromancy or something? Probably best NOT to have them as Daedra as that is straying from lore a bit. They could be some guardians/servants of a cult associated with Hircine or something though.

What is Hircine's stance on necromancy?
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Mormacil
Herma-Mora the Woodland Man


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THey actaully look a bit like a skeletonversion of Hircine, perhaps the remenants of a lost race of Hircine now becomming undead and roaming dungeons?

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11.11.2007 12:30 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Siegfried
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Looks excellent Al, I think though we should maybe darken/dirty the skull a bit to match the rest of the body a bit more. Still great work.

About an origin for the creature, perhaps rather than telling the player outright, we should have all sorts of different thoeries, many of them being exagerated and over the top. That would ad to the mystique of the creature.

BTW, just some Norse word I know, "Vakirauta" I think it could be a good name for them because it sounds badass, course I have no clue what it means, it was just the name of some Korpiklaani song.
11.11.2007 19:31 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Psychotic
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Väkirauta is the name of a magic sword of great power in the Korpiklaani song with the same name so I don't think it really relates to our creature here. Tongue

However I do think Väkirauta is a really cool name for an actual sword... perhaps we can make a unique sword with that name and use it in the mod.
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Richard
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Where are these puppies going to live? Some sort of tomb guardian? I think it'd be cool if they lived in tombs and pine/fir forests, but not mountain areas or plains. They remind me a bit of Bone Lords from MW so I think they'd make good tomb guards.
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Mormacil
Herma-Mora the Woodland Man


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They make excelent tombguards :) , the higher level ones use frostspells?

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"I think, therefore I am" - Descartes
"I don't think, therefore I spam"

"Do not seek to follow the footsteps of the wise, seek what they sought"

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12.11.2007 07:27 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Siegfried
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The plan was originally to have a very small chance for huge groups to spawn at dawn, dusk, or night in forests when the weather was foggy.
12.11.2007 18:05 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Richard
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that's cool too
13.11.2007 00:40 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Blue Shift
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What if these nightmarish creatures weren't the only things that had chances to spawn during the night? What if nighttime in Skyrim were trulydangerous, thus establishing the need to return to the safety of an encampment or village each night?

I'm imagining a sort of frenzied rush for shelter as dusk approaches; a genuinely scary race to get back to camp before you get gobbled up by scary monsters such as this.
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Siegfried
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Could you do some variations in armor (I'm thinking Iron and fur) and maybe some rags? Or perhaps some missing limbs (or wielding their own limbs?)

This post has been edited 1 time(s), it was last edited by Siegfried: 14.11.2007 06:37.

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