Sieg's Dungeons |
Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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I did three Nord Barrows over the last 2 days. They are complete with pathgrids and everything.
1) The first is called Bralog Barrow. It is a fairly standard
family tomb inhabited by a large group of undead (I made a booboo and
put down leveled lists). It also connects to a small cave. Within the
cave is a lever to open another secret corridor, and access much older
burials within the cave that offer some phat lootz. EDIT: I
just realized that this cave needs water added to the chasm in the
bottom of the cave. I'll have to go back through and fix that later.
2) The second is called Lonely Barrow. It's pretty small, 2
rooms, the first holds a rune stone and some corpses. The second holds
a heep of corpses, some coffins, and the Udrefrykt that put the corpses
there (I made a unique creature for this, as it will most likely wind
up being quest related-- its based off our white trolls).
3) The last dungeon, Plundered Barrow, is by far the largest. It
contains a group of bandits that have set up base there. They have a
frontal barricade/defense chamber, which is connected to a long hallway
that leads deeper underground. Beneath the upper level is a large
common room with tables and beds. There are some coffins around the
fringes. From this room the player may access a large loot and storage
chamber. There is also access to the Bandit Boss's lavish private
quarters. Inside there two nord girls are being held prisoner. Their
rescue could likely provide a quest.
I plan one doing a few caves and a fort down the road. How soon I get
around to those is up in the air though. After that I may make a few
small scale, one room barrows. I'd like to create an exterior that is a
"barrow field" just a wide open field full of burial mounds, and at
night the barrow wights come out and roam the darkness
Here is the attached file, its done for the most part. I'll touch up
anything that needs fixing. Also I might go back and clutter the
Plundered Barrow a bit more with crates, as it has a lot of empty space.
This post has been edited 1 time(s), it was last edited by Siegfried: 07.06.2008 19:18.
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07.06.2008 07:24 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Overall they are very nice indeed. A few pointers though:
When making caves, never rotate any of the pieces - if you do the
textures won't tile properly. Each piece is designed to be used in the
exact orientation you get when you drag it into the render window with
90/45 degree rotation snap values, that's why there are 4 models for
every type of piece, one for each cardinal direction.
Some of the lighting is a bit harsh, I prefer lots of ambient
(hollywood) lights for atmosphere, even when there is not necessarily a
light source, but dungeon lighting preferences vary between modders
from cinematic to purely realistic, so it's hardly a huge issue. I like
pure darkness for some parts of the dungeon, but make sure there are
torches nearby for those who don't carry them. You can use weak ambient
lights near doorways to draw players through otherwise very dark areas
of the dungeon.
That's just nitpicking of course, overall they are all great, with some
good quest possibilities (something I never think about when designing
dungeons). The barrow field idea is very cool, maybe you could have
some dead trees and misty FX? That would make it very spooky indeed. Oh
and where did you get that sweet black armor from? Is that in the
master file? |
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07.06.2008 21:23 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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Yeah, I just realized the thing with the pieces today while working on
a new cave. Is it absolutely necessary that they are all cleaned up and
replaced with corresponding pieces?
I will go back and tweak the lighting some more.
The armor is pale_rider's berserker armor I believe. It was included in 3.0.
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07.06.2008 22:46 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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It's not that noticeable that they don't match perfectly, but it'd be nice if they did.
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09.06.2008 22:16 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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2 more dungeons I did. One is a barrow, the other is a large cave
system. The cave still needs containers of loot added, other than that
though it should all be done.
I'll upload version of my other dungeons with fixed caves soon.
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29.06.2008 00:29 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Cool, that has to be the cutest barrow I have ever seen.
We only really need one or two more barrows for out beta area now. The
cave is huge which is great; but it needs more detail in places,
especially some ambient lighting in the smaller tunnels. |
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30.06.2008 16:04 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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Oh snap, I knew I forgot something. I didn't add lights to the upper
level of the cave. Just a note about it, the cave is meant to be a
Riekling Lair.
Edit 2008.07.07 04:06:
Fixed my original 3 dungeons up and added in traps. Its been done for a few days, I've just forgotten to upload it.
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30.06.2008 19:32 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Awesome! Do you want to place the exterior entrances yourself, or shall
I do that? If you want to do it yourself just pick the locations from
this handy map so I can avoid changing those cells. It would be best to
pick cells that are not directly next to another 'thing'.
The tomb exits were included in Alpha 3.3, so you should have everything you need to link them up.
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08.07.2008 02:55 |
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