Register    Calendar    Members    ST Team    Forum Search    FAQ    Portal    Overview

Silgrad.com The Gallery Books & Stories Download the Silgrad Tower mod Chat Broad silgrad.com search Forum Portal Frequently Asked Questions Maps of our Lands
Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Claims Section » Skyrim Dungeon Claims » Sieg's Dungeons » Hello You
Last Post | First Unread Post Print Page | Recommend to a Friend | Add Thread to Favorites
This is an archived forum. Post Reply
Go to the bottom of this page Sieg's Dungeons
Author
Post « Previous Thread | Next Thread »
Siegfried
Archduke


images/avatars/avatar-3174.jpg

Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...

Cool Sieg's Dungeons Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I did three Nord Barrows over the last 2 days. They are complete with pathgrids and everything.

1) The first is called Bralog Barrow. It is a fairly standard family tomb inhabited by a large group of undead (I made a booboo and put down leveled lists). It also connects to a small cave. Within the cave is a lever to open another secret corridor, and access much older burials within the cave that offer some phat lootz. EDIT: I just realized that this cave needs water added to the chasm in the bottom of the cave. I'll have to go back through and fix that later.

2) The second is called Lonely Barrow. It's pretty small, 2 rooms, the first holds a rune stone and some corpses. The second holds a heep of corpses, some coffins, and the Udrefrykt that put the corpses there (I made a unique creature for this, as it will most likely wind up being quest related-- its based off our white trolls).

3) The last dungeon, Plundered Barrow, is by far the largest. It contains a group of bandits that have set up base there. They have a frontal barricade/defense chamber, which is connected to a long hallway that leads deeper underground. Beneath the upper level is a large common room with tables and beds. There are some coffins around the fringes. From this room the player may access a large loot and storage chamber. There is also access to the Bandit Boss's lavish private quarters. Inside there two nord girls are being held prisoner. Their rescue could likely provide a quest.

I plan one doing a few caves and a fort down the road. How soon I get around to those is up in the air though. After that I may make a few small scale, one room barrows. I'd like to create an exterior that is a "barrow field" just a wide open field full of burial mounds, and at night the barrow wights come out and roam the darkness Scared

Here is the attached file, its done for the most part. I'll touch up anything that needs fixing. Also I might go back and clutter the Plundered Barrow a bit more with crates, as it has a lot of empty space.

Attachment:
7zSkyrimDungeons.esp

This post has been edited 1 time(s), it was last edited by Siegfried: 07.06.2008 19:18.

07.06.2008 07:24 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
Jarl of Skyrim


images/avatars/avatar-2926.gif

Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Good job! Overall they are very nice indeed. A few pointers though:

When making caves, never rotate any of the pieces - if you do the textures won't tile properly. Each piece is designed to be used in the exact orientation you get when you drag it into the render window with 90/45 degree rotation snap values, that's why there are 4 models for every type of piece, one for each cardinal direction.

Some of the lighting is a bit harsh, I prefer lots of ambient (hollywood) lights for atmosphere, even when there is not necessarily a light source, but dungeon lighting preferences vary between modders from cinematic to purely realistic, so it's hardly a huge issue. I like pure darkness for some parts of the dungeon, but make sure there are torches nearby for those who don't carry them. You can use weak ambient lights near doorways to draw players through otherwise very dark areas of the dungeon.

That's just nitpicking of course, overall they are all great, with some good quest possibilities (something I never think about when designing dungeons). The barrow field idea is very cool, maybe you could have some dead trees and misty FX? That would make it very spooky indeed. Oh and where did you get that sweet black armor from? Is that in the master file?
07.06.2008 21:23 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Siegfried
Archduke


images/avatars/avatar-3174.jpg

Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Yeah, I just realized the thing with the pieces today while working on a new cave. Is it absolutely necessary that they are all cleaned up and replaced with corresponding pieces?

I will go back and tweak the lighting some more.

The armor is pale_rider's berserker armor I believe. It was included in 3.0.
07.06.2008 22:46 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
Jarl of Skyrim


images/avatars/avatar-2926.gif

Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

It's not that noticeable that they don't match perfectly, but it'd be nice if they did.
09.06.2008 22:16 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Siegfried
Archduke


images/avatars/avatar-3174.jpg

Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

2 more dungeons I did. One is a barrow, the other is a large cave system. The cave still needs containers of loot added, other than that though it should all be done.

I'll upload version of my other dungeons with fixed caves soon.

Attachment:
7zSieg's Dungeons.esp
29.06.2008 00:29 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
Jarl of Skyrim


images/avatars/avatar-2926.gif

Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Cool, that has to be the cutest barrow I have ever seen. Love We only really need one or two more barrows for out beta area now. The cave is huge which is great; but it needs more detail in places, especially some ambient lighting in the smaller tunnels.
30.06.2008 16:04 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Siegfried
Archduke


images/avatars/avatar-3174.jpg

Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Oh snap, I knew I forgot something. I didn't add lights to the upper level of the cave. Just a note about it, the cave is meant to be a Riekling Lair.

Edit 2008.07.07 04:06:
Fixed my original 3 dungeons up and added in traps. Its been done for a few days, I've just forgotten to upload it.

Attachment:
7zSkyrimDungeons.esp
30.06.2008 19:32 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
Jarl of Skyrim


images/avatars/avatar-2926.gif

Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Awesome! Do you want to place the exterior entrances yourself, or shall I do that? If you want to do it yourself just pick the locations from this handy map so I can avoid changing those cells. It would be best to pick cells that are not directly next to another 'thing'.



The tomb exits were included in Alpha 3.3, so you should have everything you need to link them up.
08.07.2008 02:55 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Tree Structure | Board Structure
This is an archived forum. Post Reply
Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Claims Section » Skyrim Dungeon Claims » Sieg's Dungeons

This is an archived forum section of Silgrad Tower Forum.