Oblivion Plane: Moonshadow |
Kodama
Shogun
Registration Date: 2006.09.02
Posts: 2,104
Location: Holland
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Originally posted by Vality7
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Originally posted by TheImperialDragonI
just wanted to throw out my idea, whether it is a good one or no, but
Moon and Star is very symbolic for Azura, and if it was the shape of
the landcape... Moon being dusk and star being dawn... |
...I feel like people here are reading my mind...or stealing my ideas.
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LOL! We (the Akavir mod) have two samurai clans with heraldry that looks a lot like what I have seen here.
We are using ancient "Tsukiboshi mon" (moon/star heraldry), you can see them somewhere in this thread: Kielanai's work
Check out this picture:
Anyway, I think that Vality7's maps look great!
__________________ Akavir mod leader.
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2007.04.21 18:57 |
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The Old Ye Bard
Prince
Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM
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Originally posted by Vality7
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Originally posted by The Old Ye Bard
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Though I must ask...what has this got to do with Thras? |
Read "The Planes of Oblivion" thread, it will explain why we are doing this realm (and the others).
Vality7: I leave it up to you and lsimm14 to dicuss how you are
going to handle the realm, if you so choose to help in the making of
it; but please do it privatly (I'd prefer it if the deal was made
between the two of you, not a group discussion).
Your maps are pretty cool, however I think they need to look slightly
more natural, like random Islands in places, and not quite as an exact
shape, etc, but if you and lsimm14 can come to an agreement it would be
great if we could use your maps (saves us a world of time). |
I can't really say i'm going to help out, as I have my own mod to make,
I only mod for TES3, but I am saying i'd rather you use my maps than
the one you had already. If Isimm14 decides to go with my idea then I
guess i'll kinda be overseeing the design of the actual world, as i'll
be updating the map as I make it, in the next few days/weeks i'll be
focusing my modding time just on this.
I can't help modding at all, though I can get you your heightmap ingame
easy enough. I imported mine at 23x23 MW cells (roughly 2000 OB cells,
quite a few of those are water), which is a perfect size for me (being
a one man team), not too big, not too small. You may wish to import it
bigger, but thats very easily done.
As for adding in extra islands and less perfect edges, well I had
considered it, I did even try roughing it up a bit, but I simply
decided as I said, its like paradise, so the symmetry works. You
wouldn't expect to see such a perfect shaped landmass on earth, or any
planet around here, but this is TES. I've argued many times in the lore
forums about how far realitistic science goes into the TES universe,
and their answer is always basically 'but its TES, you can expect the
unnatural '.
Anyway, it is actually possible to see such perfect shapes in nature, here are some good examples:
http://www.its.caltech.edu/~atomic/snowc...w031230a113.jpg
http://www.jacobsschool.ucsd.edu/~lsmarr...os/starfish.jpg
http://upload.wikimedia.org/wikipedia/co...ay_01_Nevit.jpg
http://upload.wikimedia.org/wikipedia/co...0d/Starfish.jpg
I think adding in extra stuff and randomly placed islands will just
make it look cluttered. As you can see I added a few islands, and a few
lakes, i'll probably be adding some more lakes on the west half of
Dawn. I could probably add some little archipelago type islands on the
edge of each arm (I wanted to call them spines), like how the floating
islands are placed, but I don't think its necessary. I'm not changing
anything for my mod anyway. |
I think you've done your math wrong there, it's not 2000 OB cells
And about the shapes found in nature; not once did you post one of land shapes
__________________
"Call it what you like"
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2007.04.21 19:14 |
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Siegfried
Chieftain of Skyrim
Registration Date: 2006.03.07
Posts: 2,562
Location: With Your Mom...
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Originally posted by lsimm14
well to you vality I would have to say that it is VERY hard to design
the storyline without violence at some point, so to Siegfried I must
say thank you for your idea (you will be credited) I will think it out
over night and will be able to try and compile a complete story line
with less violence. |
Cool, thanks, I think what Vality was getting at was more not a totally
violence free thing, as more something that doesnt involve widespread
violence, but more people operating behind the scenes, a secret sort of
conflict, or perhaps a contained conflict-- so not a totally chaotic
questline.
BTW about making the moon and star look more natural, is it really an
issue, since the realm is basically willed into existence by Azura, and
is whatever she wants, it wouldn't really matter if it was natural
looking, since technically its not. |
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2007.04.21 21:55 |
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Vality7
First Knight
Registration Date: 2006.08.13
Posts: 132
Location: Nouvelle-Zelande
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Originally posted by The Old Ye BardI think you've done your math wrong there, it's not 2000 OB cells
And about the shapes found in nature; not once did you post one of land shapes
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No I thought the math was correct...
23 x 23 = 529 MW Cells.
(1 MW Cell = 4 OB Cells)
529 x 4 = 2116 OB Cells.
I'd estimate at least 116 of those OB cells are just water, so I said around 2000 OB cells.
The reason I can't post pictures of such land shapes is because they
don't exist anywhere around here. Though I have seen every map of every
planet/moon there is in our system, and there are some strange designs,
the first I can think of is Tharsis Mons on Mars, look at how the
largest Mt in our solar system formed such an almost perfect triangle
shape with the three other Mts: http://observe.arc.nasa.gov/nasa/ootw/19...01/tharsism.gif
If you think about the entire universe and all the possibilites of
planetary designs, i'd say the chance is there that there is a planet
somewhere that could have such a picture like shape.
Anyway, as Siegfried said, if Azura created it, then it can be whatever
shape she wanted it. Why go for a messy landscape when you can have
something perfect?
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2007.04.22 05:28 |
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Vality7
First Knight
Registration Date: 2006.08.13
Posts: 132
Location: Nouvelle-Zelande
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Originally posted by lsimm14maybe lightwave would be able to make the slightly less perfected shape? |
Lightwave isn't really a heightmapper, he made a program that can
import heightmaps as he knows lots about the .esp format. I'll be
getting him to help with importing it, as I know he's awesome at doing
that sorta thing.
I made the heightmap myself, but i'm not editing it any further. If you
wish to edit it in the CS after i've imported it for you, then you can,
but its not something I can help with (TES4/TES4CS doesn't even run on
my PC). It shouldn't be too hard to edit how you want with the CS.
Something i'd really appreciate actually, is if someone could run the
heightmap through Geocontrol first, to get some more realistic erosion.
My trial expired a while back, so I can't use it anymore (which
absolutely sux).
So TOYB, are my calculations still wrong? Do you wish to import it as this size?
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2007.04.22 11:57 |
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Vality7
First Knight
Registration Date: 2006.08.13
Posts: 132
Location: Nouvelle-Zelande
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No need to bump, whatsoever, especially when i'm waiting for answers
from you guys. Have some patience anyway, modding takes time, some mods
take months to
get started, some mods after months worth of work still don't even have
heightmaps. Just chill, work on your story and design.
I actually had asked a question which I need answered, was my
calculation correct and what size do you want to import it as. Read
back a few posts. I'll get Lightwave to help with the importing, but
you still haven't explained how you want it to be imported.
So far I assume it will be imported into one worldspace called
Moonshadow. Or is it going to be imported twice into a Dawn worldspace
and Dusk worldspace? I'm still confused on how you plan to make this
work, so I need more details.
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This post has been edited 1 time(s), it was last edited by Vality7: 2007.04.23 12:06.
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2007.04.23 12:01 |
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Vality7
First Knight
Registration Date: 2006.08.13
Posts: 132
Location: Nouvelle-Zelande
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Originally posted by lsimm14All
right we will be importing it twice from a raw 32 file into two world
spaces (MSDawn and MSDusk) through the height mapper included with CS |
Ok, two worldspaces, I got ya, but no, thats not how i'm doing it. As I
said, i'm not using the CS, the tool I use to import it has nothing to
do with the CS. The tool was created by Lightwave, for me, and can do
many things that the CS cannot do, like scaling, autotexturing,
importing vertex shading.
I created the BMP heightmap using my own program, and i'll be importing
it as a BMP. Once you have it in the CS, you'll need to use the smooth
brush over the whole map as you make it to remove the 'terrace like'
heights, though this is a simple process. As for the heights, I covered
Dusk with a mt range, though Dawn I barely touched. After putting it
through a few programs, Dawn appears to have quite a bit of randomised
height, though all very small hills. It will all need to be smoothed
out, but I think you may want to actually create you own hills on top
of it.
What i'm asking is, how big do you want it?
As I edited in my last post which you may have missed, i'll say again:
Have some patience anyway, modding takes time, some mods take months to
get started, some mods after months worth of work still don't even have
heightmaps. Just chill, work on your story and design.
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2007.04.23 12:30 |
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