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Go to the bottom of this page Oblivion Plane: Moonshadow
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lsimm14
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Registration Date: 2007.04.18
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well to you vality I would have to say that it is VERY hard to design the storyline without violence at some point, so to Siegfried I must say thank you for your idea (you will be credited) I will think it out over night and will be able to try and compile a complete story line with less violence. and also by "taking up arms" I meant spells and magic, and as for the whole chaos thing well its elder scrolls there's always trouble and chaos, so we have some chaos in moonshadow and your job as the hero is to stop it as usual.and the cs has the ability to make a border region (which is what is used to stop entry to the other provinces in Tamriel. and I will have the two world spaces and a border in between and for the portals I was thinking of a moon on the ground for the teleporting to dusk and a star for teleporting to dawn.

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2007.04.21 18:42 lsimm14 is offline Send an Email to lsimm14 Homepage of lsimm14 Search for Posts by lsimm14 Add lsimm14 to your Buddy List Send a Private Message to lsimm14
Vality7
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quote:
Originally posted by Siegfried
Perhaps rather than starting some massive war between the two peoples, the dissapearance of the worship stones is somehow gradually killing the people/making them fade out of existence (as the MQ goes on you could apply some sort of shader to NPCs to make them look like they are no longer corporeal), or perhaps the presence of the stones was what made the place like a paradise, but now with them gone it allows for pestillence and misery to come into the realm?

Thats a great idea! Good job!

The Winged Twilight are the messengers of Azura, and I believe in Moonshadow many of them would live, and they would be more peaceful...maybe they are starting to go evil (due to the disappearance of the worship stones of course), and are attacking the towns?

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This post has been edited 1 time(s), it was last edited by Vality7: 2007.04.21 18:47.

2007.04.21 18:45 Vality7 is offline Send an Email to Vality7 Homepage of Vality7 Search for Posts by Vality7 Add Vality7 to your Buddy List Send a Private Message to Vality7 View the MSN Profile for Vality7
lsimm14
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ahhh here we go got something there the winged twilight are being led into chaos by a leader who was rejected as the head of guard and in retaliation stole the stones therefore ending azura's control over the twilights and starting problems. then you come in and must find and return the stones and stop the menacing twilight and you receive the reward, (perhaps an enchanted blade with the sun and moon of Azura encrested upon it with an enchantment)

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2007.04.21 18:51 lsimm14 is offline Send an Email to lsimm14 Homepage of lsimm14 Search for Posts by lsimm14 Add lsimm14 to your Buddy List Send a Private Message to lsimm14
Kodama
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quote:
Originally posted by Vality7
quote:
Originally posted by TheImperialDragonI just wanted to throw out my idea, whether it is a good one or no, but Moon and Star is very symbolic for Azura, and if it was the shape of the landcape... Moon being dusk and star being dawn...


...I feel like people here are reading my mind...or stealing my ideas. :D


LOL! We (the Akavir mod) have two samurai clans with heraldry that looks a lot like what I have seen here.

We are using ancient "Tsukiboshi mon" (moon/star heraldry), you can see them somewhere in this thread: Kielanai's work

Check out this picture:
:D Tongue

Anyway, I think that Vality7's maps look great!

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The Old Ye Bard
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quote:
Originally posted by Vality7
quote:
Originally posted by The Old Ye Bard
quote:
Though I must ask...what has this got to do with Thras?


Read "The Planes of Oblivion" thread, it will explain why we are doing this realm (and the others).

Vality7: I leave it up to you and lsimm14 to dicuss how you are going to handle the realm, if you so choose to help in the making of it; but please do it privatly (I'd prefer it if the deal was made between the two of you, not a group discussion).

Your maps are pretty cool, however I think they need to look slightly more natural, like random Islands in places, and not quite as an exact shape, etc, but if you and lsimm14 can come to an agreement it would be great if we could use your maps (saves us a world of time).


I can't really say i'm going to help out, as I have my own mod to make, I only mod for TES3, but I am saying i'd rather you use my maps than the one you had already. If Isimm14 decides to go with my idea then I guess i'll kinda be overseeing the design of the actual world, as i'll be updating the map as I make it, in the next few days/weeks i'll be focusing my modding time just on this.

I can't help modding at all, though I can get you your heightmap ingame easy enough. I imported mine at 23x23 MW cells (roughly 2000 OB cells, quite a few of those are water), which is a perfect size for me (being a one man team), not too big, not too small. You may wish to import it bigger, but thats very easily done.

As for adding in extra islands and less perfect edges, well I had considered it, I did even try roughing it up a bit, but I simply decided as I said, its like paradise, so the symmetry works. You wouldn't expect to see such a perfect shaped landmass on earth, or any planet around here, but this is TES. I've argued many times in the lore forums about how far realitistic science goes into the TES universe, and their answer is always basically 'but its TES, you can expect the unnatural '.

Anyway, it is actually possible to see such perfect shapes in nature, here are some good examples:

http://www.its.caltech.edu/~atomic/snowc...w031230a113.jpg
http://www.jacobsschool.ucsd.edu/~lsmarr...os/starfish.jpg
http://upload.wikimedia.org/wikipedia/co...ay_01_Nevit.jpg
http://upload.wikimedia.org/wikipedia/co...0d/Starfish.jpg

I think adding in extra stuff and randomly placed islands will just make it look cluttered. As you can see I added a few islands, and a few lakes, i'll probably be adding some more lakes on the west half of Dawn. I could probably add some little archipelago type islands on the edge of each arm (I wanted to call them spines), like how the floating islands are placed, but I don't think its necessary. I'm not changing anything for my mod anyway.



I think you've done your math wrong there, it's not 2000 OB cells Eek 1 And about the shapes found in nature; not once did you post one of land shapes Wink

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2007.04.21 19:14 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Siegfried
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quote:
Originally posted by lsimm14
well to you vality I would have to say that it is VERY hard to design the storyline without violence at some point, so to Siegfried I must say thank you for your idea (you will be credited) I will think it out over night and will be able to try and compile a complete story line with less violence.

Cool, thanks, I think what Vality was getting at was more not a totally violence free thing, as more something that doesnt involve widespread violence, but more people operating behind the scenes, a secret sort of conflict, or perhaps a contained conflict-- so not a totally chaotic questline.

BTW about making the moon and star look more natural, is it really an issue, since the realm is basically willed into existence by Azura, and is whatever she wants, it wouldn't really matter if it was natural looking, since technically its not.
2007.04.21 21:55 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List Send a Private Message to Siegfried
lsimm14
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well yes that was hat he's getting at but with no fighting it get a bit boring I mean well oblivion is based on a fairly large amount of violence and to keep the story line interesting, though as vality pointed out to much is well over played so I will be making it so that you will have to find where each questtarget is your self after being given a general area, not only will you be required to fight but also to sneak around in order obtain the stones, and some degree of magick to unlock a special door or something like that.

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2007.04.22 01:25 lsimm14 is offline Send an Email to lsimm14 Homepage of lsimm14 Search for Posts by lsimm14 Add lsimm14 to your Buddy List Send a Private Message to lsimm14
Vality7
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quote:
Originally posted by The Old Ye BardI think you've done your math wrong there, it's not 2000 OB cells Eek 1 And about the shapes found in nature; not once did you post one of land shapes Wink


No I thought the math was correct...

23 x 23 = 529 MW Cells.

(1 MW Cell = 4 OB Cells)

529 x 4 = 2116 OB Cells.

I'd estimate at least 116 of those OB cells are just water, so I said around 2000 OB cells.

The reason I can't post pictures of such land shapes is because they don't exist anywhere around here. Though I have seen every map of every planet/moon there is in our system, and there are some strange designs, the first I can think of is Tharsis Mons on Mars, look at how the largest Mt in our solar system formed such an almost perfect triangle shape with the three other Mts: http://observe.arc.nasa.gov/nasa/ootw/19...01/tharsism.gif

If you think about the entire universe and all the possibilites of planetary designs, i'd say the chance is there that there is a planet somewhere that could have such a picture like shape.

Anyway, as Siegfried said, if Azura created it, then it can be whatever shape she wanted it. Why go for a messy landscape when you can have something perfect? Yes

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lsimm14
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exactaly for a good example coldharbour is supposed to be an EXACT copy of nirn and azura wishes all to be perfect and complete (more than likley the main reason for her hate of Sheogorath) then as sheogorath says "nothing is perfect. Even Daedra Princes. ESPECIALLY DAEDRIC PRINCES"so it can be both I guess the moon is azura's imperfections and the star is her perfection

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2007.04.22 07:31 lsimm14 is offline Send an Email to lsimm14 Homepage of lsimm14 Search for Posts by lsimm14 Add lsimm14 to your Buddy List Send a Private Message to lsimm14
The Old Ye Bard
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quote:
Originally posted by lsimm14
exactaly for a good example coldharbour is supposed to be an EXACT copy of nirn and azura wishes all to be perfect and complete (more than likley the main reason for her hate of Sheogorath) then as sheogorath says "nothing is perfect. Even Daedra Princes. ESPECIALLY DAEDRIC PRINCES"so it can be both I guess the moon is azura's imperfections and the star is her perfection


Actually it's not meant to be an exact copy, it's meant to be Nirn as a wasteland sometime in the future (which means the landscape could of dramtically changed).

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2007.04.22 10:34 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
lsimm14
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ohhh sorry UESP isn't exactly the most descriptive at times, sounds interesting the IC in ruins... the exentual succession of Mehrunes maybe? any ways I do agree with you though TOYB Moonshadow will have to have imprfections with it's perfections at the same time as NOTHING is exact u said it urself Vality7 they form an ALMOST perfect triangle. maybe lightwave would be able to make the slightly less perfected shape?

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This post has been edited 1 time(s), it was last edited by lsimm14: 2007.04.22 10:53.

2007.04.22 10:51 lsimm14 is offline Send an Email to lsimm14 Homepage of lsimm14 Search for Posts by lsimm14 Add lsimm14 to your Buddy List Send a Private Message to lsimm14
The Old Ye Bard
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quote:
Originally posted by lsimm14
ohhh sorry UESP isn't exactly the most descriptive at times, sounds interesting the IC in ruins... the exentual succession of Mehrunes maybe? any ways I do agree with you though TOYB Moonshadow will have to have imprfections with it's perfections at the same time as NOTHING is exact u said it urself Vality7 they form an ALMOST perfect triangle. maybe lightwave would be able to make the slightly less perfected shape?


I'd really like to see Azura in her palace nit-picking over it, adjusting everything so that it is just perfect (e.g. at a certain time of the day/dawn/dusk she casts a spell that rearranges the furniture to suit the lighting).

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2007.04.22 11:15 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Vality7
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quote:
Originally posted by lsimm14maybe lightwave would be able to make the slightly less perfected shape?


Lightwave isn't really a heightmapper, he made a program that can import heightmaps as he knows lots about the .esp format. I'll be getting him to help with importing it, as I know he's awesome at doing that sorta thing.

I made the heightmap myself, but i'm not editing it any further. If you wish to edit it in the CS after i've imported it for you, then you can, but its not something I can help with (TES4/TES4CS doesn't even run on my PC). It shouldn't be too hard to edit how you want with the CS.

Something i'd really appreciate actually, is if someone could run the heightmap through Geocontrol first, to get some more realistic erosion. My trial expired a while back, so I can't use it anymore (which absolutely sux).

So TOYB, are my calculations still wrong? Do you wish to import it as this size?

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lsimm14
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alrighty well good timing I just got Geocontrol so I could do the errosion work.

and yeah we should script azura for that if you sit and watch sheogorath or a while he casts random spells. (like his dancer)

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2007.04.22 13:21 lsimm14 is offline Send an Email to lsimm14 Homepage of lsimm14 Search for Posts by lsimm14 Add lsimm14 to your Buddy List Send a Private Message to lsimm14
lsimm14
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Bump bump

So Vality will we be getting this import or not? because if not I'm going to need to create a new one soon

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2007.04.23 09:02 lsimm14 is offline Send an Email to lsimm14 Homepage of lsimm14 Search for Posts by lsimm14 Add lsimm14 to your Buddy List Send a Private Message to lsimm14
The Old Ye Bard
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quote:
Originally posted by lsimm14
Bump bump

So Vality will we be getting this import or not? because if not I'm going to need to create a new one soon


Looks like we will be using his Yes And no need to Bumb Wink

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2007.04.23 09:09 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
lsimm14
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ok thats good well give us a PM when I can get a copy and I can start work on the buildings

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2007.04.23 11:03 lsimm14 is offline Send an Email to lsimm14 Homepage of lsimm14 Search for Posts by lsimm14 Add lsimm14 to your Buddy List Send a Private Message to lsimm14
Vality7
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No need to bump, whatsoever, especially when i'm waiting for answers from you guys. Have some patience anyway, modding takes time, some mods take months to get started, some mods after months worth of work still don't even have heightmaps. Just chill, work on your story and design.

I actually had asked a question which I need answered, was my calculation correct and what size do you want to import it as. Read back a few posts. I'll get Lightwave to help with the importing, but you still haven't explained how you want it to be imported.

So far I assume it will be imported into one worldspace called Moonshadow. Or is it going to be imported twice into a Dawn worldspace and Dusk worldspace? I'm still confused on how you plan to make this work, so I need more details.

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This post has been edited 1 time(s), it was last edited by Vality7: 2007.04.23 12:06.

2007.04.23 12:01 Vality7 is offline Send an Email to Vality7 Homepage of Vality7 Search for Posts by Vality7 Add Vality7 to your Buddy List Send a Private Message to Vality7 View the MSN Profile for Vality7
lsimm14
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quote:
Originally posted by Vality7
No need to bump, whatsoever, especially when i'm waiting for answers from you guys.

I actually had asked a question which I need answered, was my calculation correct and what size do you want to import it as. Read back a few posts. I'll get Lightwave to help with the importing, but you still haven't explained how you want it to be imported.

So far I assume it will be imported into one worldspace called Moonshadow. Or is it going to be imported twice into a Dawn worldspace and Dusk worldspace? I'm still confused on how you plan to make this work, so I need more details.


All right we will be importing it twice from a raw 32 file into two world spaces (MSDawn and MSDusk) through the height mapper included with CS

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2007.04.23 12:07 lsimm14 is offline Send an Email to lsimm14 Homepage of lsimm14 Search for Posts by lsimm14 Add lsimm14 to your Buddy List Send a Private Message to lsimm14
Vality7
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quote:
Originally posted by lsimm14All right we will be importing it twice from a raw 32 file into two world spaces (MSDawn and MSDusk) through the height mapper included with CS


Ok, two worldspaces, I got ya, but no, thats not how i'm doing it. As I said, i'm not using the CS, the tool I use to import it has nothing to do with the CS. The tool was created by Lightwave, for me, and can do many things that the CS cannot do, like scaling, autotexturing, importing vertex shading.

I created the BMP heightmap using my own program, and i'll be importing it as a BMP. Once you have it in the CS, you'll need to use the smooth brush over the whole map as you make it to remove the 'terrace like' heights, though this is a simple process. As for the heights, I covered Dusk with a mt range, though Dawn I barely touched. After putting it through a few programs, Dawn appears to have quite a bit of randomised height, though all very small hills. It will all need to be smoothed out, but I think you may want to actually create you own hills on top of it.

What i'm asking is, how big do you want it?

As I edited in my last post which you may have missed, i'll say again: Have some patience anyway, modding takes time, some mods take months to get started, some mods after months worth of work still don't even have heightmaps. Just chill, work on your story and design.

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Silgrad Tower: Oblivion » Beyond Cyrodiil » Thras » The Planes of Oblivion » Azura's Realm » Oblivion Plane: Moonshadow