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Go to the bottom of this page Oblivion Plane: Moonshadow
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lsimm14
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okwell I would like it around 2000 cells, but we will need to know from TOYB first because it can't make the moonshadow take up 128 Mb it would make it to hard to put on the net for download let alone give anyone else space to mod so we will need TOYB to tell us what size is max

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TES 4 MOONSHADOW

2007.04.23 12:55 lsimm14 is offline Send an Email to lsimm14 Homepage of lsimm14 Search for Posts by lsimm14 Add lsimm14 to your Buddy List Send a Private Message to lsimm14
Vality7
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quote:
Originally posted by lsimm14
okwell I would like it around 2000 cells, but we will need to know from TOYB first because it can't make the moonshadow take up 128 Mb it would make it to hard to put on the net for download let alone give anyone else space to mod so we will need TOYB to tell us what size is max


I don't know why an .esp file would be as big as 128mbs, my MW moonshadow.esp file is only 15Mb, and I imported at that size, I don't see why an OB.esp would be any different, the .esp format between the two games I hear is very similar. Anyway, from my experience with heightmap .esp files, they compress very well, especially when its only a landmass. I once zipped at 70Mb .esp into a 3Mb zip. Once you start placing objects and stuff I guess it would build up, but I doubt it will get over 100mb.

But would a file size matter anyway? There should be no limit really, even when I was on dial-up I was still downloading big 500mb files all the time.

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lsimm14
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yeah for got bout all the models and that, well lets just stick with the 2000 ob cells size that'll be good plenty of space for ruins and such, and bout the patience thing yeah I should calm down I've never been in a full-scale mod till now it feels very different but still is the same so yeah the original size will do us

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TES 4 MOONSHADOW

2007.04.23 13:12 lsimm14 is offline Send an Email to lsimm14 Homepage of lsimm14 Search for Posts by lsimm14 Add lsimm14 to your Buddy List Send a Private Message to lsimm14
Lord Skorm
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AWESOME MAP OF MOONSHADOW!!!!

Vality7, you are so talented!! Plus, I like your 3D maps for Morrowind. I downloaded it and I added it to my bad guys base. I had a conference room, and it needed something special. So I added the 3D maps as invasion maps. It gave it that evil scheme ambience.
Good work! Good job!

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Vality7
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quote:
Originally posted by Lord Skorm
AWESOME MAP OF MOONSHADOW!!!!

Vality7, you are so talented!! Plus, I like your 3D maps for Morrowind. I downloaded it and I added it to my bad guys base. I had a conference room, and it needed something special. So I added the 3D maps as invasion maps. It gave it that evil scheme ambience.
Good work! Good job!


Thanks, i'm glad you like them and were able to put them to good use. Good job!

I'll talk to Lightwave tommorow about importing the map, shouldn't take long to sort out. =)

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The Old Ye Bard
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lsimm14: We have to use LW's utility to get it into the CS, the Height Map program can't just import by itself. Also I strongly advise not to spilt the Height Map, and instead just make a copy of it, and change the invisible barriers on the Height Maps (this is so you can still see Dawn/Dusk from the other Island, but still having a differnt set of weather).

Vality7: Can you get LW to make an OB version aswell, and of a few differnt sizes? (As we still have to make Moonshadow a workible size for Modding).

-------------------------------------------------------------------------------------

Now that the Height Map is sorted out, lets move onto quest design and planning, because like world building we can't have to many.

So I'm thinking 1-2 misc quests for each town, and 2-4 for each city; no factions, and the Mainquest (sort of like how many in SI).

------------------------------------------------------------------------------------------

Note: This will be the only realm, where this much work is done, the others will be a lot less then this, ranging from 1-3 total quests, little to no exteriors, and a maximin a total of 18 interior cells.

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2007.04.23 22:13 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
OblivionMon
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quote:
Originally posted by Vality7
quote:
Originally posted by lsimm14
Well yes thanks the height map would be good the moon and star would be there but not actually accessible in the two world spaces so we need them together there would be a border region between and safe access by a gate on wither side and on dusk the palace is underground


Underground is a good idea.

As for the worldspace thing, i've never even seen the Oblivion CS, so I don't know anything about it, but the only way I can understand it, is that you import the whole heightmap twice into two seperate worldspaces, then in each have some kind of invisible barrier dividing it in the sea between (so you'd get a message only if you tried to swim across. Any sort of visible wall wouldn't work, theres no need for walls in Moonshadow anyway. A gateway through with a dock or something could be placed on the coast near where I had placed Quantra.

Anyway, as I said, the whole war thing, problems and stuff between Dawn and Dusk..I dunno, to me it just feels too cliche. Though I do like the idea of having to decide for yourself what is good and bad, whats right and wrong, who's side are you on, why are you fighting etc.

You said "taking up arms"...why would there be a need for arms in Moonshadow? The way Moonshadow is described, it feels like its the realm of paradise, bliss, harmony and eternal peace. Sure Azura has her bad side, but it just seems like the kind of place where there would never be any such chaos. I don't know what the 'Hogithum Halls' incident was about, but I thought that was something to do with Sotha Sil, or in the city of Sotha Sil, not the capital of Moonshadow.

I guess its a lot harder to think of a story line that didn't involve fighting, but I just personally think its been overdone, and to me is kinda lame, as I think that such a scenario just doesn't belong in such a place.

I just think how if this is part of Thras, you're visting all these realms, why would the one thats meant to be all pure suddenly have all these problems as soon as you arrive? Confused

But yeh, its your mod, your call. Good job!


I think fighting though is needed, oh and your map and mod look excelent, I really really like the look of your map, good job!

I kinda like the idea of switching the crystals but I think that once the crystals were switched dawn becomes dusk and dusk becomes dawn, your main goal would be to get the dawn crystal from the Temple of Dusk and the dusk crystal from the temple of dawn, and then you are finished, but of course a reward from Azura is given also.

Just my little addition to your idea but no dawn people fighting dusk people just seems odd, instead just the temples have protectors and it is kinda like a dungeon.

~OBmon
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lsimm14
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allright then I will start on creation of a story board for the main quest, I will post that after complete and would like anyone availiable to give us some small quest idea's I was thinking in one town there could be a kajiht that is scared of the neighbours dog and wants it "gone"

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TES 4 MOONSHADOW

2007.04.24 04:42 lsimm14 is offline Send an Email to lsimm14 Homepage of lsimm14 Search for Posts by lsimm14 Add lsimm14 to your Buddy List Send a Private Message to lsimm14
The Old Ye Bard
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quote:
Originally posted by lsimm14
allright then I will start on creation of a story board for the main quest, I will post that after complete and would like anyone availiable to give us some small quest idea's I was thinking in one town there could be a kajiht that is scared of the neighbours dog and wants it "gone"


It should relate to Moonshadows characteristics, and Murder isn't a big one Wink Try something that relates with aspects like beauty, say for instance you make a quest where someone is obsessed with their own reflection that they spend hours on end looking at it in a lake/pond, then someone else asks you to either drain the pond, or push the person in, in an attempt to soften their vanity.

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2007.04.24 05:55 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
KuKulzA
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I think the point is to try to allow the emphasis of beauty, love, and twilight, etc. but in a subtle way that makes it interesting and 'playable' considering Oblivion is a combat sortof game, but if properly done it can be very fun and make the player feel invested in the scenario, its hard to explain I dunno

oh by the way, sorta off-topic but just leetin ya'll know, my Coldharbour thoughts are coming along but I am drawing map and doing different things and making a concept of a short but very fast paced and exciting questline that gets you out... just to let you all know
2007.04.24 06:01 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
The Old Ye Bard
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quote:
Originally posted by KuKulzA
I think the point is to try to allow the emphasis of beauty, love, and twilight, etc. but in a subtle way that makes it interesting and 'playable' considering Oblivion is a combat sortof game, but if properly done it can be very fun and make the player feel invested in the scenario, its hard to explain I dunno

oh by the way, sorta off-topic but just leetin ya'll know, my Coldharbour thoughts are coming along but I am drawing map and doing different things and making a concept of a short but very fast paced and exciting questline that gets you out... just to let you all know


Make a Cold Harbour thread then (because this thread is for Moonshadow Tongue ).

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2007.04.24 06:05 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
lsimm14
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okay how bout he sees the reflection of himself and falls in love with it you must awaken him before he dies, (like that greek guy narcisisies)

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2007.04.24 06:21 lsimm14 is offline Send an Email to lsimm14 Homepage of lsimm14 Search for Posts by lsimm14 Add lsimm14 to your Buddy List Send a Private Message to lsimm14
The Old Ye Bard
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quote:
Originally posted by lsimm14
okay how bout he sees the reflection of himself and falls in love with it you must awaken him before he dies, (like that greek guy narcisisies)


"not awaken" but prehaps make him less vain. But putting on a time limit restricts that player (the dying), so instead prehaps put the player, or another character in an uncomfortable situation (e.g. his Wife becomes very sad).

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2007.04.24 06:38 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Vality7
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quote:
Originally posted by The Old Ye Bard
Also I strongly advise not to spilt the Height Map, and instead just make a copy of it, and change the invisible barriers on the Height Maps (this is so you can still see Dawn/Dusk from the other Island, but still having a differnt set of weather).


I wasn't going to split the heightmap, I was going to import the entire map twice into two different worldspaces. I don't know if I can import two worldspaces into one .esp, thats what I need Lightwave's help with.

quote:
Originally posted by The Old Ye Bard
Vality7: Can you get LW to make an OB version aswell, and of a few differnt sizes? (As we still have to make Moonshadow a workible size for Modding).

What do you mean aswell, i've already imported it as a MW version over a week ago, and am about 5% complete making my mod. =) I'm just going import it at my size for now, and see how you like that, its a perfect size, not to big, not to small. Especially good for a small team. You still haven't answered my question about my calculation.

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This post has been edited 1 time(s), it was last edited by Vality7: 2007.04.24 07:01.

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The Old Ye Bard
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quote:
Originally posted by Vality7
quote:
Originally posted by The Old Ye Bard
Also I strongly advise not to spilt the Height Map, and instead just make a copy of it, and change the invisible barriers on the Height Maps (this is so you can still see Dawn/Dusk from the other Island, but still having a differnt set of weather).


I wasn't going to split the heightmap, I was going to import the entire map twice into two different worldspaces. I don't know if I can import two worldspaces into one .esp, thats what I need Lightwave's help with.

quote:
Originally posted by The Old Ye Bard
Vality7: Can you get LW to make an OB version aswell, and of a few differnt sizes? (As we still have to make Moonshadow a workible size for Modding).

What do you mean aswell, i've already imported it as a MW version over a week ago, and am about 5% complete making my mod. =) I'm just going import it at my size for now, and see how you like that, its a perfect size, not to big, not to small. Especially good for a small team. You still haven't answered my question about my calculation.


I'm not to good with caculations Wink , and it doesn't really matter anyway (because it's the actual size that matters). And don't worry about making it another world space, that can be done in less than a second in the CS Wink .

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lsimm14
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okay I have decided that while waiting for the map I will be creating azura and some scripted effect and the story board for our MQ in moonshadow, I have got a name for each palace now there is rose palace the one mentioned in lore and found on dawn, and on the highest peak on the dusk will be Moonshine palace this will also have the temple of the moon below it.

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2007.04.24 09:02 lsimm14 is offline Send an Email to lsimm14 Homepage of lsimm14 Search for Posts by lsimm14 Add lsimm14 to your Buddy List Send a Private Message to lsimm14
The Old Ye Bard
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quote:
Originally posted by lsimm14
okay I have decided that while waiting for the map I will be creating azura and some scripted effect and the story board for our MQ in moonshadow, I have got a name for each palace now there is rose palace the one mentioned in lore and found on dawn, and on the highest peak on the dusk will be Moonshine palace this will also have the temple of the moon below it.


I think both from the perspective of less work, and respect for Vatily7, we should stick with his towns and citys that he has planned. If you are going to be making Azura, I strongly advise you to take refernce from the Tribunal face as it is the most acurte one we have; Azuras garments can be made later on (most likely what she was wearing in Tribunal, however if we get a good concept artist who is good a drawing garments (*cough* Lady N. *cough* ) then I strongly advise we go with that).

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2007.04.24 12:59 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
lsimm14
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yes I know I will be sticking with those places I have already discussed the second palace with vality and he likes the idea, because this realm is of perfection I was thinking we should use one of the rebuilt ayleid ruin packs that are on the net I have a good one hat I got off of tes source and will be sending him a PM asking for permission of use.

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2007.04.24 13:45 lsimm14 is offline Send an Email to lsimm14 Homepage of lsimm14 Search for Posts by lsimm14 Add lsimm14 to your Buddy List Send a Private Message to lsimm14
The Old Ye Bard
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quote:
Originally posted by lsimm14
yes I know I will be sticking with those places I have already discussed the second palace with vality and he likes the idea, because this realm is of perfection I was thinking we should use one of the rebuilt ayleid ruin packs that are on the net I have a good one hat I got off of tes source and will be sending him a PM asking for permission of use.


2 Realms are already using Ayleid elements, so I can't really let anymore use them (also because the Daedric Realms already using them have some relation to the Ayleids in Lore, which Azura does not). I would suggest a retex of the SI dungeon set, and a new set of models alll together (which is fine because of the amount of work already done which saves time for getting a new set made).

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This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2007.04.24 13:51.

2007.04.24 13:51 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
lsimm14
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since Azura has a major role in Morrowind history maybe we could create a velothi set and use that in the dungeons? I believe it is possible to import them from Morrowind, also I was looking at rose palace at on the map made by Vality it looks as though rose palace is a clone of the IC that being an ayleid creation maybe a velothi pyramid like those in TES 3 (i think that they were actually called cantons of vivec)

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2007.04.24 13:56 lsimm14 is offline Send an Email to lsimm14 Homepage of lsimm14 Search for Posts by lsimm14 Add lsimm14 to your Buddy List Send a Private Message to lsimm14
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Thras » The Planes of Oblivion » Azura's Realm » Oblivion Plane: Moonshadow