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IAMTHEEMPEROR
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Ahh, I see. Once those are all taken care of though, I guess that means we can start work on Meridia's Realm.

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2007.06.22 07:53 IAMTHEEMPEROR is offline Search for Posts by IAMTHEEMPEROR Add IAMTHEEMPEROR to your Buddy List Send a Private Message to IAMTHEEMPEROR
The Old Ye Bard
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quote:
Originally posted by IAMTHEEMPEROR
Ahh, I see. Once those are all taken care of though, I guess that means we can start work on Meridia's Realm.


Well, if you want, you could start work with your new set in making some dungeons (just layout, etc, we can populate them later, once we've decided what we'll use).

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2007.06.22 09:32 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
IAMTHEEMPEROR
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Maybe a map of the area could help, that way I'll know exactly what to set up claims for.

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2007.06.22 10:03 IAMTHEEMPEROR is offline Search for Posts by IAMTHEEMPEROR Add IAMTHEEMPEROR to your Buddy List Send a Private Message to IAMTHEEMPEROR
The Old Ye Bard
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quote:
Originally posted by IAMTHEEMPEROR
Maybe a map of the area could help, that way I'll know exactly what to set up claims for.


it's all be interiors, not even "faked" exteriors, so your dungeons should be able to fit in anywhere :) I'd say about 5-6 would be good Yes

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2007.06.22 10:07 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
IAMTHEEMPEROR
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Ok then, last thing I need to know is what room connects to what and what is in each room. Then, I'll map out the basic layout in the CS and let modders take up the details.

Should I convert my mod to an ESM? I really don't know how to do that though.

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2007.06.23 04:33 IAMTHEEMPEROR is offline Search for Posts by IAMTHEEMPEROR Add IAMTHEEMPEROR to your Buddy List Send a Private Message to IAMTHEEMPEROR
The Old Ye Bard
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quote:
Originally posted by IAMTHEEMPEROR
Ok then, last thing I need to know is what room connects to what and what is in each room. Then, I'll map out the basic layout in the CS and let modders take up the details.

Should I convert my mod to an ESM? I really don't know how to do that though.


Just layouts for now, no objects, and details, as we need to decide what we'll do for that, and just set up some general claims, we'll fit them together later, also of note, we could do something like have "passageways of light", where each cell is connected by light, sort of like Meridia's realm is something of uncaluable matter, between each space of "normal matter" is just pure light, but the matter exists together in unison, like it normally would, sort of like a duality of existence (if that helps alittle to understand), which also would solve any problems we have with layouts of differnt cells not fitting together correctly, aswell as being cool Cool

And if you don't know how to convert the .esp to an .esm , then look on the CS wiki for a tut, or post a thread on BSF, because I'm just as hopeless in that department.

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2007.06.23 06:26 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
IAMTHEEMPEROR
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Oh cool idea:

What if we use those portals from SI, just make them look a little different, and it will teleport you to a hallway that leads to another room. It's pretty much a tunnel of light, and you'll be able to see both sides from the exterior, just floating there in empty space.

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2007.06.23 07:37 IAMTHEEMPEROR is offline Search for Posts by IAMTHEEMPEROR Add IAMTHEEMPEROR to your Buddy List Send a Private Message to IAMTHEEMPEROR
The Old Ye Bard
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quote:
Originally posted by IAMTHEEMPEROR
Oh cool idea:

What if we use those portals from SI, just make them look a little different, and it will teleport you to a hallway that leads to another room. It's pretty much a tunnel of light, and you'll be able to see both sides from the exterior, just floating there in empty space.


nah, I think my way is slightly less hasle to get working, and I can get it working pretty fast (one retex, with mesh edit, and an added glow map).

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2007.06.23 08:10 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
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Ok back on the topic of armor, have you seen this yet? Since we're dealing with talking Aurorans, this could be pretty cool.

I also found this which might be pretty cool if some Aurorans were corrupted by the Shadow Beast or something.

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2007.06.24 21:09 IAMTHEEMPEROR is offline Search for Posts by IAMTHEEMPEROR Add IAMTHEEMPEROR to your Buddy List Send a Private Message to IAMTHEEMPEROR
IAMTHEEMPEROR
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Another Ayleid Armor

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2007.07.09 20:08 IAMTHEEMPEROR is offline Search for Posts by IAMTHEEMPEROR Add IAMTHEEMPEROR to your Buddy List Send a Private Message to IAMTHEEMPEROR
The Old Ye Bard
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All three of those are good, IATE do you think you can get what you can from them into the .esm from which mods say we only need to put their name in the Readme to use their assets, and then PM the others? (My account on BSF is at 100% PMs so I can't receive anything, and I can't delete because they have valuable info from modders, and about mods, specifically Thras).

Cheers,
TOYB

(BTW I like the idea of corrupted Aurorans using those textures, it fits perfectly with my revised MQ of Meridia's realm)

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2007.07.11 02:42 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
IAMTHEEMPEROR
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Sweet, I'll get checking them.

Dark Auroran Textures:
quote:
Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod.


The Auroran Armor specifies nothing along giving credit

The Ayleid Defender Armor is still a WIP so nothing stated yet.

So we can freely make use of the corrupted Aurorans, the other two we will probably need to ask.

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2007.07.11 05:53 IAMTHEEMPEROR is offline Search for Posts by IAMTHEEMPEROR Add IAMTHEEMPEROR to your Buddy List Send a Private Message to IAMTHEEMPEROR
The Old Ye Bard
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quote:
Originally posted by IAMTHEEMPEROR
Sweet, I'll get checking them.

Dark Auroran Textures:
quote:
Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod.


The Auroran Armor specifies nothing along giving credit

The Ayleid Defender Armor is still a WIP so nothing stated yet.

So we can freely make use of the corrupted Aurorans, the other two we will probably need to ask.


Okay cool ^^

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2007.07.11 10:09 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Thras » Thras- Unique Ayleid Armour