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Go to the bottom of this page Deeza's Plan for the Abacean Isles release
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Deeza
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It shouldn't complicate the side-quests much. The old guy in the bow quest is too crazy to really care what goes on in the outside world, and we could make it so that the other Bosmer involved in quests are for various reasons so desperate that they have no choice but to go to the player for help.
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simonp92
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thats actually a very good idea..

so how many side quest are we going to make?

This post has been edited 1 time(s), it was last edited by simonp92: 01.02.2009 20:18.

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Deeza
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There's only one that was ever really developed - and that's the cursed bow. There's quite a detailed quest plan and dialogue written for that.

The other quest, about the pirate, doesn't really make much sense any more in light of the lore I've invented for the main quest (how can an islander be a pirate if the Wrecking-Stone stops ships leaving?)

So, we need some fresh ideas, preferably not involving caves, because we don't want the islands to get too crowded.

I suggest one: instead of the "inn" being a regular inn where you pay to sleep, the player has to go out, hunt animals and bring back meat for the owner in order to sleep there (it would only be necessary to do this once). Perhaps the home owner was wounded recently, so he needs someone to go out and get food for him.

This post has been edited 1 time(s), it was last edited by Deeza: 01.02.2009 20:22.

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simonp92
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that sounds nice..

I was thinking some thing about an archery contest..
but that might be abit hard to script.

I am now looking for possieable amor and weapon resource we could use,.

in my opnion we need some special items..
01.02.2009 20:45 simonp92 is offline Send an Email to simonp92 Search for Posts by simonp92 Add simonp92 to your Buddy List
Deeza
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We should use the Realswords Bosmer collection. Also check out the Armamenterium - there are several "forest" retextures of leather armour that we could use.

http://www.tesnexus.com/downloads/file.php?id=12365

This post has been edited 1 time(s), it was last edited by Deeza: 01.02.2009 20:56.

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simonp92
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nice, I will check it soon..

here is some voice files from a old member of cyrodill upgrade team,
the first one also include some of his wifes work..
http://www.4shared.com/file/81202421/819...ale_Female.html

http://www.4shared.com/file/72278578/b1ad13af/Orical.html

http://www.4shared.com/account/file/7504...thlines456.html

http://www.4shared.com/account/file/8179...Heart_Talk.html

I havent heard them my self. my computer is terribly slow..
tell me what you like?
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Deeza
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Just a thought...

It occurs to me that the second master file simonp92 found may be a more up-to-date version of the .esm... do you think it would be possible to check if the islands work correctly with just the newer version (otherwise the .esp might end up dependent on two .esm files which would a pain to merge)
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drmccoy
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Alright, I've been away for half of the day, so here's an update:

#1) Whats wrong with the spider cave tiles? They're not fitting. Make em Snap to grid and they won't fit together, overlapping and stuff. Not fitting at all.

#2) REALLY nice mainquest, deeza! Good job!

#3) About the video: Yes, I'm aware of the fact that you can't find it on youtube. I'm puzzled by the fact aswell, but I think youtube just needs a little time to realize the new video concerning it's search engine. I think it'll find the vid tomorrow.

#4) The archery contest won't be too hard to script. I don't know if anyone of you played the thieves guild quest line? There's a mission where you have to shoot an arrow in a little keyhole. I could take a look at that script, but I think it's simply an OnHit Event.

And last but not least: No, simons ESM is actually exactly the same file version you passed along to me. No changes on the island. Yes, the .esp will be dependent on the 2 ESM, ValenwoodIslands and ValenwoonIslandsPatch, I'm sorry to tell you Frown

I'll lay my hands upon the cave of bones (for which I won'T be using the spider cave tileset, I guess .. ), for there are actually no bugs left up to here *yay*

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simonp92
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damn, I thought the spider cave tile set worked..
windsurfer even have some pics of him roaming around in one..
The Southern Islands! New Thread.
check secound post.


I was thinking of replacing all od our palms with these instead?
http://www.tesnexus.com/downloads/search.php

and maybe we could use these to make the caves more spooky?
http://www.tesnexus.com/downloads/file.php?id=8254

This post has been edited 2 time(s), it was last edited by simonp92: 01.02.2009 22:06.

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drmccoy
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Indeed. Mh, maybe I'm just too stupid to use them? I'll try again ..
Ok, just took a look at windsurfers cave and .. well .. not wanting to talk bad about him.. it's not too good. It's not build using snap to grid, for when I use it, it snaps out of place, not able to connect them at all.

Well, that's not the problem though. If it had to be, I'd work without snap to grid. But even if you work without it, you can see that the cave is not able to connect flawless, as you can see on this picture .. I think we'll need someone to get his hands on those tiles again =/



This post has been edited 1 time(s), it was last edited by drmccoy: 01.02.2009 22:02.

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simonp92
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when I look thrugh the topic, I saw that he said that the spider cave tile set, couldn't be used as the vanilla one..
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drmccoy
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I read it through aswell. He said it should tile at 16. Well, I switched my snap to grid to 16, it still doesn't tile at all...

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simonp92
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I hope Deeza has a sulution..
EDIT: I have found this pic.

no texture missing on that, weird.

EDIT2: I have found this topic, in which windsurfer says that he already has made the ship, that the player arrives on..
The Abecean Isles.

This post has been edited 2 time(s), it was last edited by simonp92: 01.02.2009 22:24.

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drmccoy
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Now that's ominious. Where's my texture gone?? Obviously it existed once. But deeza seems to have the same problem..

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simonp92
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we will just need to create a new one then..
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Senten
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Wow,i like the cave textures.

By the way,easy to fix this problem.An amateur CS user can fix it.
I'm sure Deeza is your people,he can fix it. Good job!
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simonp92
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our biggest problem is that the spider caves dont tile..

EDIT: just found this about the tile set. (words from Windsurfer him self)
quote:
1. Due to the way I made it (mistake of mine) it seems like you have to put a stright between each part. This is not so bad as the straight aren't very long it just is a little bit of a hassel and removes some of the flexibilty.

2. The set tiles at 160 I forgot that the blender export scripts times by ten so I should have had a 51.2 size etc. This is no big problem it just confused me a first why I wouldn't tile (almost through my laptop across the room)

3. The peices require strongs light to illuminate them not sure if this is due to some matrial setting or the vertex paint of what. Ill compare the nif to the vannila ones.

This post has been edited 1 time(s), it was last edited by simonp92: 01.02.2009 22:56.

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Senten
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Oh,so the models aren't tile..Hmm,yeah..Its a nice problem. :/
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drmccoy
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Well, I used the vanilla tileset for the cave of bones now. Maybe we'll use the spider one for vorlus' cave..

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Mormacil
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quote:
Originally posted by Deeza
All Bosmer are cannibals. It's kinda normal for them. But I think the inn should be removed all the same. These are remote islands, so nobody would come to stay there.

quote:
Originally posted by Senten
WTF,Bosmers are cannibals?Its new for me..

Bosmer are cannibals because their religion dictates that. The same religion forbids them to hurt plantlife. So all their food is based on meat. Drinks, soup, supper Tongue Anyone the Bosmer kill needs to be consumed in 3 weeks by the killer and his or her direct family. That's why Bosmer dislike war...
quote:
Originally posted by simonp92
me too..
at first I found it very weird that the islands had bone plates and such. because I thought bosmers never would kill sn animal..

but appertly humans are okay..

that the great thing about these projects, you get to know the lore better!

Animals are food and in no way more holy then poo Tongue To be honest there is even lore that indicates that Bosmer and Khajiit originate from the same Mer-race.
01.02.2009 23:12 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
simonp92
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nice with some more lore info!
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Senten
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Great,Morma is here!Welcome back m8! Rocking Banana
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Mormacil
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Hehe, I'm not back back. Well I might do art when I feel like it. I never wanted to be a leader ever but got forced into the position. As many know in the end I had to drop it for the same reasons I didn't want to lead it. Mainly time Tongue

I still got my lore and might post a bit here and there. Got a huge new project starting for my university next Tuesday so still busy. It feels good to see some new interest in this project but I personally have finally moved on. I might get back with TES5... I will need a home for my Bosmer RP character... Tongue

Best of luck folks this old goat will leave again and let you continue your work Wink
01.02.2009 23:20 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
drmccoy
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Great you checked in though, Mormacil!

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simonp92
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drmccoy@

maybe this will help you with the spider cave tile.
1. Due to the way I made it (mistake of mine) it seems like you have to put a stright between each part. This is not so bad as the straight aren't very long it just is a little bit of a hassel and removes some of the flexibilty.

2. The set tiles at 160 I forgot that the blender export scripts times by ten so I should have had a 51.2 size etc. This is no big problem it just confused me a first why I wouldn't tile (almost through my laptop across the room)

3. The peices require strongs light to illuminate them not sure if this is due to some matrial setting or the vertex paint of what. Ill compare the nif to the vannila ones.
01.02.2009 23:25 simonp92 is offline Send an Email to simonp92 Search for Posts by simonp92 Add simonp92 to your Buddy List
Senten
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Damn,allright mate!
Good luck with your life,then goodbye. :)
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Mormacil
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I'll keep checking up with you :)
01.02.2009 23:28 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
drmccoy
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I have placed the cave of bones here, just for your information. Yes, I read the part about the spider cave set, but even with the STG set to 16 and the joiner01 and joiner02 meshes, the items won't really tile. Plus they're still leaving little empty spots which can look quite nasty ingame if you're wearing a torchlight..



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Deeza
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Goodbye for now, Mormacil! Thanks for all your hard work, and hope to see you again some day.

Right, let's summarise all this before I get myself confused:

1. The cave of Bones is in exactly the right place, far enough away from the village for the player to visit it in secret. Good job!

2. There appear to be two separate problems with the spider cave set. Now, I'm no expert in this area, but a couple of things I would suggest:
(a) Could you try blocking off the empty patches with rocks/plants etc? Not at good solution I know but it might be better than nothing.
(b) If tiling at 160 doesn't quite work, have you tried working through other numbers in the hope of getting a better fit?
The second problem seems to be that part of the texture is missing. I don't know how to fix that myself but I know someone who can. If you can tell me precisely which mesh and texture are affected I will let him know and see if he can help.

3. I'm aware that windsurfer said that he was working on the quest, but that was some time ago and I haven't heard from him since. The guy was very busy in real life when I heard from him last, so I think we should carry on anyway. If he turns up later to help that would be great of course.


Edit:
I see the problem with the spider cave tileset, but I can't think of a solution right now... I will have to go and ask.

This post has been edited 2 time(s), it was last edited by Deeza: 02.02.2009 01:44.

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drmccoy
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Well, it doesn't really matter which caves we do with the spider cave tileset, as long as it's used in the release, it'll fulfill it's purpose. But this should probably be our main task right now. Get it fixed. Yes, i've tried it with several other numbers, no look at all =/

Edit: Video can now be found on youtube and is 2. in the list for the tags "Valenwood Mod Oblivion"

This post has been edited 1 time(s), it was last edited by drmccoy: 02.02.2009 07:20.

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simonp92
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just wanted to repost these lines for you guys to listen to..
male lines:

http://www.4shared.com/file/72278578/b1ad13af/Orical.html
http://www.4shared.com/account/file/7504...thlines456.html

I am waiting for the lines of two female voice actors..
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drmccoy
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Those lines sound great. I really appreaciate your work on findig the voice actors !! Good job!

Any progress on the house so far? I gues I'll take a look at the bow sidequest that's been discussed while I'm waiting for it =)

Umm .. has the cursed bow item ever been created and put into the game? Cause I can't find it ^^

This post has been edited 1 time(s), it was last edited by drmccoy: 02.02.2009 18:53.

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simonp92
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glad you like them..
- I am happy to help, after all you are the one diong all the work.

here is the development tread of the bow, but I dont think it was ever released..
JAA- Insanity's Soul Model

- we could just find a bow resource, which would fit into the island..

This post has been edited 1 time(s), it was last edited by simonp92: 02.02.2009 19:04.

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Mormacil
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Realsword work Wink
02.02.2009 19:22 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
simonp92
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Hello agian mormacil!

yes, we where thinkinh realswords, but we also want the bow to be totally unique..

and I cant make a new model right now..
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drmccoy
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And I don't even know how to texture in blender -.-

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simonp92
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if you want to learn at some point, I could prehaps teach some basic stuff.
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drmccoy
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Right now, I'm still just getting used to the interface, which I think is extraordinary well done in meanings of flexibility. I'll take a look at how to texture stuff sometime soon ^^

02.02.2009 21:15 drmccoy is offline Send an Email to drmccoy Search for Posts by drmccoy Add drmccoy to your Buddy List
Senten
Elder Troll


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Registration Date: 22.09.2007
Posts: 968
Location: Black Marsh

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quote:
Originally posted by drmccoy
And I don't even know how to texture in blender -.-


Shame,but its true for me too.I can't texture in blender. Frown Retro
02.02.2009 21:20 Senten is offline Send an Email to Senten Homepage of Senten Search for Posts by Senten Add Senten to your Buddy List YIM Account Name of Senten: Senten16 View the MSN Profile for Senten
simonp92
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Registration Date: 06.11.2008
Posts: 84
Location: Denmark

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oh, okay then..

how is the quests comming along?

I am still waiting for those two female voice actors.
- their forums seems be very inactive..
its almost a day since they posted in my tread.
02.02.2009 21:33 simonp92 is offline Send an Email to simonp92 Search for Posts by simonp92 Add simonp92 to your Buddy List
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