Deeza's Plan for the Abacean Isles release |
Deeza
Editor
Registration Date: 03.06.2008
Posts: 941
Location: Procrastination
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It shouldn't complicate the side-quests much. The old guy in the bow
quest is too crazy to really care what goes on in the outside world,
and we could make it so that the other Bosmer involved in quests are
for various reasons so desperate that they have no choice but to go to
the player for help. |
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01.02.2009 20:05 |
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simonp92
Knight
Registration Date: 06.11.2008
Posts: 84
Location: Denmark
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that sounds nice..
I was thinking some thing about an archery contest..
but that might be abit hard to script.
I am now looking for possieable amor and weapon resource we could use,.
in my opnion we need some special items..
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01.02.2009 20:45 |
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simonp92
Knight
Registration Date: 06.11.2008
Posts: 84
Location: Denmark
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01.02.2009 20:59 |
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Deeza
Editor
Registration Date: 03.06.2008
Posts: 941
Location: Procrastination
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Just a thought...
It occurs to me that the second master file simonp92 found may be a
more up-to-date version of the .esm... do you think it would be
possible to check if the islands work correctly with just the newer
version (otherwise the .esp might end up dependent on two .esm files
which would a pain to merge) |
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01.02.2009 21:36 |
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drmccoy
Seigneur
Registration Date: 31.12.2007
Posts: 211
Location: Germany
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Alright, I've been away for half of the day, so here's an update:
#1) Whats wrong with the spider cave tiles? They're not fitting. Make
em Snap to grid and they won't fit together, overlapping and stuff. Not
fitting at all.
#2) REALLY nice mainquest, deeza!
#3) About the video: Yes, I'm aware of the fact that you can't find it
on youtube. I'm puzzled by the fact aswell, but I think youtube just
needs a little time to realize the new video concerning it's search
engine. I think it'll find the vid tomorrow.
#4) The archery contest won't be too hard to script. I don't know if
anyone of you played the thieves guild quest line? There's a mission
where you have to shoot an arrow in a little keyhole. I could take a
look at that script, but I think it's simply an OnHit Event.
And last but not least: No, simons ESM is actually exactly the same
file version you passed along to me. No changes on the island. Yes, the
.esp will be dependent on the 2 ESM, ValenwoodIslands and
ValenwoonIslandsPatch, I'm sorry to tell you
I'll lay my hands upon the cave of bones (for which I won'T be using
the spider cave tileset, I guess .. ), for there are actually no bugs
left up to here *yay*
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01.02.2009 21:46 |
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simonp92
Knight
Registration Date: 06.11.2008
Posts: 84
Location: Denmark
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01.02.2009 21:51 |
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drmccoy
Seigneur
Registration Date: 31.12.2007
Posts: 211
Location: Germany
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Indeed. Mh, maybe I'm just too stupid to use them? I'll try again ..
Ok, just took a look at windsurfers cave and .. well .. not wanting to
talk bad about him.. it's not too good. It's not build using snap to
grid, for when I use it, it snaps out of place, not able to connect
them at all.
Well, that's not the problem though. If it had to be, I'd work without
snap to grid. But even if you work without it, you can see that the
cave is not able to connect flawless, as you can see on this picture ..
I think we'll need someone to get his hands on those tiles again =/
This post has been edited 1 time(s), it was last edited by drmccoy: 01.02.2009 22:02.
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01.02.2009 21:58 |
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simonp92
Knight
Registration Date: 06.11.2008
Posts: 84
Location: Denmark
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when I look thrugh the topic, I saw that he said that the spider cave tile set, couldn't be used as the vanilla one..
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01.02.2009 22:00 |
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drmccoy
Seigneur
Registration Date: 31.12.2007
Posts: 211
Location: Germany
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I read it through aswell. He said it should tile at 16. Well, I
switched my snap to grid to 16, it still doesn't tile at all...
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01.02.2009 22:08 |
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drmccoy
Seigneur
Registration Date: 31.12.2007
Posts: 211
Location: Germany
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Now that's ominious. Where's my texture gone?? Obviously it existed once. But deeza seems to have the same problem..
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01.02.2009 22:23 |
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simonp92
Knight
Registration Date: 06.11.2008
Posts: 84
Location: Denmark
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we will just need to create a new one then..
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01.02.2009 22:27 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 968
Location: Black Marsh
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Wow,i like the cave textures.
By the way,easy to fix this problem.An amateur CS user can fix it.
I'm sure Deeza is your people,he can fix it.
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01.02.2009 22:30 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 968
Location: Black Marsh
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Oh,so the models aren't tile..Hmm,yeah..Its a nice problem. :/
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01.02.2009 22:59 |
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drmccoy
Seigneur
Registration Date: 31.12.2007
Posts: 211
Location: Germany
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Well, I used the vanilla tileset for the cave of bones now. Maybe we'll use the spider one for vorlus' cave..
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01.02.2009 23:09 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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quote: |
Originally posted by Deeza
All Bosmer are cannibals. It's kinda normal for them. But I think the
inn should be removed all the same. These are remote islands, so nobody
would come to stay there. |
quote: |
Originally posted by Senten
WTF,Bosmers are cannibals?Its new for me.. |
Bosmer are cannibals because their religion dictates that. The same
religion forbids them to hurt plantlife. So all their food is based on
meat. Drinks, soup, supper
Anyone the Bosmer kill needs to be consumed in 3 weeks by the killer
and his or her direct family. That's why Bosmer dislike war...
quote: |
Originally posted by simonp92
me too..
at first I found it very weird that the islands had bone plates and
such. because I thought bosmers never would kill sn animal..
but appertly humans are okay..
that the great thing about these projects, you get to know the lore better! |
Animals are food and in no way more holy then poo
To be honest there is even lore that indicates that Bosmer and Khajiit originate from the same Mer-race.
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01.02.2009 23:12 |
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simonp92
Knight
Registration Date: 06.11.2008
Posts: 84
Location: Denmark
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nice with some more lore info!
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01.02.2009 23:15 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 968
Location: Black Marsh
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Great,Morma is here!Welcome back m8!
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01.02.2009 23:15 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Hehe, I'm not back back. Well I might do art when I feel like it. I
never wanted to be a leader ever but got forced into the position. As
many know in the end I had to drop it for the same reasons I didn't
want to lead it. Mainly time
I still got my lore and might post a bit here and there. Got a huge new
project starting for my university next Tuesday so still busy. It feels
good to see some new interest in this project but I personally have
finally moved on. I might get back with TES5... I will need a home for
my Bosmer RP character...
Best of luck folks this old goat will leave again and let you continue your work
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01.02.2009 23:20 |
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drmccoy
Seigneur
Registration Date: 31.12.2007
Posts: 211
Location: Germany
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Great you checked in though, Mormacil!
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01.02.2009 23:23 |
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simonp92
Knight
Registration Date: 06.11.2008
Posts: 84
Location: Denmark
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drmccoy@
maybe this will help you with the spider cave tile.
1. Due to the way I made it (mistake of mine) it seems like you have to
put a stright between each part. This is not so bad as the straight
aren't very long it just is a little bit of a hassel and removes some
of the flexibilty.
2. The set tiles at 160 I forgot that the blender export scripts times
by ten so I should have had a 51.2 size etc. This is no big problem it
just confused me a first why I wouldn't tile (almost through my laptop
across the room)
3. The peices require strongs light to illuminate them not sure if this
is due to some matrial setting or the vertex paint of what. Ill compare
the nif to the vannila ones.
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01.02.2009 23:25 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 968
Location: Black Marsh
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Damn,allright mate!
Good luck with your life,then goodbye.
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01.02.2009 23:25 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I'll keep checking up with you
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01.02.2009 23:28 |
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drmccoy
Seigneur
Registration Date: 31.12.2007
Posts: 211
Location: Germany
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I have placed the cave of bones here, just for your information. Yes, I
read the part about the spider cave set, but even with the STG set to
16 and the joiner01 and joiner02 meshes, the items won't really tile.
Plus they're still leaving little empty spots which can look quite
nasty ingame if you're wearing a torchlight..
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01.02.2009 23:34 |
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Deeza
Editor
Registration Date: 03.06.2008
Posts: 941
Location: Procrastination
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Goodbye for now, Mormacil! Thanks for all your hard work, and hope to see you again some day.
Right, let's summarise all this before I get myself confused:
1. The cave of Bones is in exactly the right place, far enough away from the village for the player to visit it in secret.
2. There appear to be two separate problems with the spider cave set.
Now, I'm no expert in this area, but a couple of things I would suggest:
(a) Could you try blocking off the empty patches with rocks/plants etc?
Not at good solution I know but it might be better than nothing.
(b) If tiling at 160 doesn't quite work, have you tried working through other numbers in the hope of getting a better fit?
The second problem seems to be that part of the texture is missing. I
don't know how to fix that myself but I know someone who can. If you
can tell me precisely which mesh and texture are affected I will let
him know and see if he can help.
3. I'm aware that windsurfer said that he was working on the quest, but
that was some time ago and I haven't heard from him since. The guy was
very busy in real life when I heard from him last, so I think we should
carry on anyway. If he turns up later to help that would be great of
course.
Edit:
I see the problem with the spider cave tileset, but I can't think of a solution right now... I will have to go and ask.
This post has been edited 2 time(s), it was last edited by Deeza: 02.02.2009 01:44.
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02.02.2009 00:28 |
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simonp92
Knight
Registration Date: 06.11.2008
Posts: 84
Location: Denmark
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02.02.2009 15:31 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Realsword work
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02.02.2009 19:22 |
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simonp92
Knight
Registration Date: 06.11.2008
Posts: 84
Location: Denmark
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Hello agian mormacil!
yes, we where thinkinh realswords, but we also want the bow to be totally unique..
and I cant make a new model right now..
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02.02.2009 19:32 |
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drmccoy
Seigneur
Registration Date: 31.12.2007
Posts: 211
Location: Germany
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And I don't even know how to texture in blender -.-
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02.02.2009 20:53 |
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simonp92
Knight
Registration Date: 06.11.2008
Posts: 84
Location: Denmark
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if you want to learn at some point, I could prehaps teach some basic stuff.
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02.02.2009 21:08 |
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drmccoy
Seigneur
Registration Date: 31.12.2007
Posts: 211
Location: Germany
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Right now, I'm still just getting used to the interface, which I think
is extraordinary well done in meanings of flexibility. I'll take a look
at how to texture stuff sometime soon ^^
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02.02.2009 21:15 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 968
Location: Black Marsh
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quote: |
Originally posted by drmccoy
And I don't even know how to texture in blender -.- |
Shame,but its true for me too.I can't texture in blender.
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02.02.2009 21:20 |
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simonp92
Knight
Registration Date: 06.11.2008
Posts: 84
Location: Denmark
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oh, okay then..
how is the quests comming along?
I am still waiting for those two female voice actors.
- their forums seems be very inactive..
its almost a day since they posted in my tread.
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02.02.2009 21:33 |
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