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Krisi-_
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still around just (not doing anything).. dont hold a grude why would I? (I isn't that childish I hope)
05.08.2006 21:29 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
Hrafnkel
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I didn't particularly mean the Ayleidic Camorans of the Usurper days, perhaps more along the lines of the original Camoran dynasty, which I believe was bosmeri. But I am very interested in the mainquest you seem to be planning.

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oh it's very grand... I don't necessarily agree with it though...
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Ebonyknight
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K the empire may have some minor setbacks but they aren't weak at all if they truely wanted to could walk into elsywer and valenwood and kill everyone.

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This post has been edited 1 time(s), it was last edited by Ebonyknight: 11.09.2006 00:24.

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Krisi-_
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quote:
Originally posted by Ebonyknight
K the empire may have some minor setbacks but they aren't weak at all if they truely wanted to could walk into elsywer and valenwood and kill everyone.


eeh.. no, they couldn't. that wouldn't work... and how's the main-quest comming along? back to Precursor?
11.09.2006 01:02 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
FLESH
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Acctually I was more caught up with the EV Mainquest. The Valenwood Mainquest would have to be mostly a political situation and have to do with the Silvenar and main clans. I was thinking bringing Valenwood back to the glory days, meaning having a King (Silvenar is not all to fit for it) and bringing Valenwood back to stability and dealing with the Khajiit situation.

So lets expand from that.

11.09.2006 20:51 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Krisi-_
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to say it... Valenwood dont want a king.. I count that a cannon. bringing back the stability is fine.. but not a king. I currently dont like kings.. got somethings towards them.. and most royalty.. Ku might have a clue for why.. :D and no Silvenar isn't all to it.. since he got the people's mind.. and well.. try leading people who you're just as wise as.. I'm quite sure that wont be easy if they want something you dont.. unless it's here ofc..
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FLESH
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Valenwood had a King before, and things were just peachy then. So a fit King = stability no? If not a king then some other sort of leader, but in no way Silvenar.
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Krisi-_
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quote:
Originally posted by FLESH
Valenwood had a King before, and things were just peachy then. So a fit King = stability no? If not a king then some other sort of leader, but in no way Silvenar.


the Tribal Council(who have not meet on decades...)? or just one leader? or the Precursor, under the guide of Y'ffre?

This post has been edited 2 time(s), it was last edited by Krisi-_: 21.09.2006 20:07.

21.09.2006 19:54 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
Mormacil
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One leader
21.09.2006 20:07 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Krisi-_
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quote:
Originally posted by Mormacil
One leader


why just one leader? (and see edit)
21.09.2006 20:09 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
FLESH
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Well the Camoran Kings. And the first king of Valenwood was born in Arenthia.

As for the edit. Perhaps, it would make sense.
21.09.2006 20:14 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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Tribal council that controls the puppet king for it's reasons perhaps, and their plans get disrupted by Precursor?

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FLESH
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quote:
Originally posted by Arbiter
Tribal council that controls the puppet king for it's reasons perhaps, and their plans get disrupted by Precursor?


It breaks lore a bit (in that the council has not met for a long time) and it just doesn't sound like the Bosmer Frown
21.09.2006 20:24 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Arbiter
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quote:
Originally posted by FLESH
quote:
Originally posted by Arbiter
Tribal council that controls the puppet king for it's reasons perhaps, and their plans get disrupted by Precursor?


It breaks lore a bit (in that the council has not met for a long time) and it just doesn't sound like the Bosmer Frown


I thought so as well. :D

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FLESH
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Well I couldn't help it,

Valenwood

Intro:


Romours have been spreading through Cyrodiil. Not many people care about what happens outside of their province, but the situation in Valenwood has caused a stir among the people.

As you walk down the streets, all you hear is: ‘Falinesti rooted? That’s preposterous!’ ‘Precursor? He is foretelling our fates’. The news has been spread, Falinesti, the great walking tree city, has rooted. And at the same time a mysterious prophet has come, he has told that Y’ffre, the Great God of the forest has come.

As you lie down to sleep, a great vision comes before. It tells you, Valenwood is in great danger, you are the only one that has the power to save it. You must make way to Anvil, where a boat will be waiting.

You wake up. Normally you would discard such a thing, but the vision, so strong and beautiful has persuaded you. As you arrive in Anvil port, you hear a town crier calling out: ‘The Waking Beauty is setting off for Valenwood’. You make your way on, and watch the port get smaller and smaller while you replay the dream in your head. ‘You must find the Precursor, prove yourself, and you shall save Valenwood’.


Part 1

Arenthia:
You arrive at port Arenthia, only half a mile from the city. As you make your way off the ship, you see a strange sight. A bedraggled bosmer is standing right infront of you, he says:

‘He’s here, yes it’s true, he has arrived, you NEED to belive me!’

A: What? Get out of my way.

B: What do you mean?

A Response: ‘You will die, but Y’ffre will save me!’

B Response: ‘Y’ffre, he’s come, he’s come! The precursor has told me!’

Either way: You begin a conversation with the man, and he tells you more and more, he also tells you that there will be a secret meeting in the caves of Falinesti ( created by rooting).

So I propose we go on from here.
21.09.2006 20:59 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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Haha, nice. :D

Like the "V".

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Krisi-_
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quote:
Originally posted by FLESH
quote:
Originally posted by Arbiter
Tribal council that controls the puppet king for it's reasons perhaps, and their plans get disrupted by Precursor?


It breaks lore a bit (in that the council has not met for a long time) and it just doesn't sound like the Bosmer Frown


set it up as they controling the king who come and you have some quest getting them to meet?

other FLESH post: well.. I'm sick of having 'it haping noo' trown in my face.. prefer start small not 'the great hero' at begining.. and the bedraggled bosmer needs to look and act crazy to need that lines..
21.09.2006 23:40 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
FLESH
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quote:
Originally posted by Krisi-_
quote:
Originally posted by FLESH
quote:
Originally posted by Arbiter
Tribal council that controls the puppet king for it's reasons perhaps, and their plans get disrupted by Precursor?


It breaks lore a bit (in that the council has not met for a long time) and it just doesn't sound like the Bosmer Frown


set it up as they controling the king who come and you have some quest getting them to meet?

other FLESH post: well.. I'm sick of having 'it haping noo' trown in my face.. prefer start small not 'the great hero' at begining.. and the bedraggled bosmer needs to look and act crazy to need that lines..


It's not gojng to be in your face, you have the choice to go to Falinesti or not, and yes the bosmer needs to be crazy looking (hence the skepticalism, which might also mean you wont go to Falinesti).
22.09.2006 13:31 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Krisi-_
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quote:
‘He’s here, yes it’s true, he has arrived, you NEED to belive me!’

A Response: ‘You will die, but Y’ffre will save me!’

B Response: ‘Y’ffre, he’s come, he’s come! The precursor has told me!’

thats not trown right in the face?
22.09.2006 14:56 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
FLESH
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quote:
Originally posted by Krisi-_
quote:
‘He’s here, yes it’s true, he has arrived, you NEED to belive me!’

A Response: ‘You will die, but Y’ffre will save me!’

B Response: ‘Y’ffre, he’s come, he’s come! The precursor has told me!’

thats not trown right in the face?


Thats only the start of the conversation. The mans crazy, so he has crazy lines.
22.09.2006 17:03 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
kingevil
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I like this Yes . I think the dream you get should be interactive . Also , is the player going to be able to see falensi walking or only when it is rooted ? I would love to see a walking city .

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FLESH
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It may happen once the MQ is finished, it depends, it's certainly a possibility though.
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raggidman
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quote:
Originally posted by FLESH
Lets talk about the MQ a little bit, questions have been poping up here and there, and I thought it would be good to discuss it some.


Here is the original idea:

quote:
Originally posted by Edgefilm
RISE OF THE PRECURSOR


A large-scale terrain and quest modification of
Bethesda Softworks’ “The Elder Scrolls IV: Oblivion”

Written by Edgefilm

Based on the province of Valenwood and an idea by Maggon

All unique elements are WGAw Registered

“...there are signs of other forces stirring. The Wild Hunt has been sighted for the first time in over five hundred years, although to what purpose is not yet clear. Falinesti, the “walking city” of trees, has rooted itself for the first time in recorded history. A new Bosmer prophet has arisen, known only as the Precursor, who preaches that the old forest god Y’ffre is returning with new gifts for his favored people. Whether these are isolated events, or signs of some great change in Valenwood, remains to be seen.”

-“A Pocket Guide to the Empire and its Environs”


The “Rise of the Precursor” will attempt to create the sprawling landscape of the home to the Bosmer within the Oblivion Engine. Through this world, we will tell an epic story woven into the lore of the land, that our hero (whoever you may be) will become completely entangled in.

A tender diplomatic situation has arisen between Cyrodiil and Valenwood, requiring the most delicate of touches. Chancellor Ocato has chosen you, of all Cyrodiil, to act as their ambassador, and represent the council of elders in this matter. The matter, concerns an individual known as the Precursor, a prophet who speaks of the return of Y’ffre and is causing quite a stir among the population. Some follow, some are skeptical, and others claim heresy. No matter the view, the situation is extremely fragile. Certain officials in Valenwood have asked for assistance from several of the surrounding nations. Cyrodiil has answered the call.

It will become readily apparent that the situation in Valenwood is worse than anyone would like to admit. Fear is running rampant through the land from the recent events and strange reports of vicious attacks have been working their way through the local gossip circles. The last thing the population wants is an outlander sticking his or her nose into the sacred affairs of the Bosmer people.

The governors of the Valenwood citadels have come together for the first time in over 20 years as Valenwood’s stability crumbles even further. They fear that the weight of these simultaneous events will soon be too much for the shoulders of the great Valenwood forest to bear. They have come to a decision that you must take on the task of bodyguard for this so-called prophet. You are to keep the Precursor from harm at all costs. You are to remain at the Precursor’s side and be prepared for anything. One of the councilors takes you aside and asks you to report the Precursor’s actions only to him, and to take an amulet that will allow you to charm the prophet into being candid with you.

They tell you where the prophet was last seen, but also say that their other agents have stopped reporting in recently. They worry something might happened to them. You will travel deep into Valenwood to find this person. You will see sights that not even your dreams could manifest. You will fight strange new creatures and explore the darkest depths of the land. You will meet new and as-of-yet undiscovered races and you will wrestle with a nightmarish conspiracy that reaches back to the very origins of mer and men.
None of this, however, will prepare you for what the Precursor will show you. The time of Y’ffre is nigh, and all manner of creature will bow before its majesty...



Now the question. Do we keep it? I think the idea is pretty good. But lets discuss what can be changed, and what needs to be changes, and what we can leave.

This thread will also be used to plan out the MQ completely so please keep to topic.

Thank you,


BTW: Anyone is welcome here to discuss, I would be really happy if there were many people discussing this.


Atm this original idea has merit simply because it expands the social structure of Valenwood.

The Silvenar is much-venerated by his people, and clearly has their absolute confidence - so why would the people try to replace him?

If you have a cabal scheming to replace him with a puppet controlled by chancellor Occato, then that is another matter.

The MQ would then be about the player being duped by Occato and fighting to discover the truth and make it whatever the player wants it to be...

Also we have one major even alread = the Rooting - which might affect all the other mods, so we will have to be very careful how we handle that. And it might really be seen as more important than the Silvenar - but is it?

What I have come to believe is that before the concept of a main quest can be usefully portrayed or predicted we will have to create far more of the political, NPC and gaming structure of our mod.

As we are doing an unofficial expansion we need to be able to include and challenge the Deeper Lore without actually changing it ... in the sure and certain knowledge that we will err I dunno = what can you do?

So we must hope to err in interesting ways Wink

People recoil at the mention of a Dragon Break precisely because it is seen as a quick fix that avoids tackling the aspects that they really want to come to grips with, and so a cheap get out = content reductive.

It has taken me all the long months since I joined ST and working and arguing with all of you up until now to begin to get a feel for what ST TES3 and 4 are really capable of saying, rather than just putting up interesting ideas ... (I do enjoy mangling those interesting ideas though) so what I would suggest is that you all view this thread as an aid to creating all the Factions, moralities, customs, habits and other 'minutiae' of our Valenwood rather than one fixed objective.

How? By proposing several MQs, each from the point of view of a different faction. If we cannot do even that, then it is really too soon for an MQ. That is not a bad thing, it is just a stage in developement or whatever ...

Why would we have to do it this way?

Because we are not starting from something entirely new ... we have to define as much of the Lore as we can in game terms so that we will know what our freedoms and limitations can really be ...
31.10.2006 19:57 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
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what explenation do whe have for y'ffer to return ? He is dead .

from TIL :

And because Y'ffer had no appreciation for secrets, he shouted the First Secret across all the heavens with his last breath so that all of Fadomai's children could cross the Lattice. But Azurah, in her wisdom, closed the ears of Ahnurr and Lorkhaj so they alone did not hear the word.

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It's a god :D
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then why was there written his last breath ? Also , Aedra are mortal and they are some sort of gods . And the mother and father of the deadra lords died .

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True and as far as I know the heart of VW is Y'ffre body.
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What if the God turned Himself into a Forest? So he stopped breathing, but He did not stop living?

Also, kingevil, if you are going to quote TIL, then please put a link to your source so that we can see all the surrounding material ... I shall try to remember to do that myself too Wink

The next thing to consider is whether if the body of a true God dies, does the Spirit die also? And natch a God may die in the eyes of one people, but live on on in the hearts of another.

Consider that this is a Khajiiti text that you are quoting, and not only are the Khajiiti mortal enemies, there is a desert in Elsweyr - maybe that desert once supported an extension of Valenwood?

This post has been edited 1 time(s), it was last edited by raggidman: 01.12.2006 11:30.

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Mormacil
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What I remember that in the beginning days of the mortal plain there was choas, people shifted from plantforms to humans, to fish etc. Then Y'ffre decide he made it the mer and men more easy, shitfing into the mortal plain, stopping the choas, adding order, but dissolve into the mortal plain. Furthere there is this hint that Bosmer and Khajiit are family, jsut as the Great Hunt is a heritage from the old days of chaos so is there bond. Khajiit are supposed to be Bosmer in a beastform. or well Bosmer are Khajiit in a more menlike form Tongue
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raggidman
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All speculation
If there is a connection it might be that: if there was an extension of the Valenwood that covered the land all the way into the Desert in Elsweyr, and it died (for whatever reason) then it's death might be the reason why the khajiit never became mer as their connection to the Forest and Yffre was severed.

However I seem to remember that the view of some mer is that they trace their genesis back to the time before Nirn ... and that they started as spirits in the void. So we need the quotes ...
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Mormacil
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I got your qoutes I think :D
Whole book
quote:
Then, the Mortal Realm or Mundus was created, being a mix of both Anu and Padomay aligned et'Ada, and it is close to Sithis. (After all, things are born, procreate and die again over and over again without ever really getting anything that lasts forever). The process of creation was painful and left most of the Aedra weak, no longer young, strong, and powerful, as they had been from the beginning of days. As their aspects began to die off, many of the Aedra vanished completely.

So this states Y'ffre is gone.
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FLESH
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Aedra cannot step onto Tamriel, the presense of Akatosh at the end of the OB MQ signals that the towers are dying, and only 2 (perhaps three, I've lost count) remain. There is a tower in Valenwood called Tree-Sap, I think that should be Falinesti, and the Main Quest should be centered a lot around it, and the reason it has rooted (My thoughts are that it is dying). If this tower is destroyed, only one tower is left to keep thw world stable, which it cannot do.
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Mormacil
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saving a dying world, nothing is to big for Heroes Inc.
Btw what you think of my Ayleid armor?

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FLESH
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I made a comment on it =)
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Krisi-_
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quote:
saving a dying world, nothing is to big for Heroes Inc.

far too true...

quote:
Aedra cannot step onto Tamriel, the presense of Akatosh at the end of the OB MQ signals that the towers are dying, and only 2 (perhaps three, I've lost count) remain. There is a tower in Valenwood called Tree-Sap, I think that should be Falinesti, and the Main Quest should be centered a lot around it, and the reason it has rooted (My thoughts are that it is dying). If this tower is destroyed, only one tower is left to keep thw world stable, which it cannot do.


First of most people agree it is his avatar activated by Martin and the amulet.

And there is more that 2 active towers:
Crystal Tower is active. (Crystal-Like-Law I believe its name was)
Throat of the World is active. (Snow Throat)
Adamantia Tower is active. (wasn't that the name of High Rocks? )
And you say that Tree-Sap is dieing.
People believe that the Amulet is replaced by the Dragon Statue.

Soo... How many was needed to keep the world stable again?
18.05.2007 21:09 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
Mormacil
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I can't help you with that :S
21.05.2007 08:56 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Krisi-_
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Well.. you could help by trying to find a good idea as MQ?

(Quest discussion and Lore discussion is the only things that keeps me posting anywhere)
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Durdain
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From my (uneducated) standpoint I think we should go back to the precursor main quest idea. From the literature I have seen (which I shall be looking to find again Tongue ) it seems to me Y'ffre left the world and formed the forest, he doesn't really have to come back from anywhere.

For this moment in time its probably best to leave him to one side and try to define him in the lore and how we want to represent him in the mod eventually.

The 'current events' section of the PGE suggests Falinnesti has rooted for the first time in centuries, we could find a reason for this somehow and link to the prophet that has been mentioned. (Marukh? [sp?]).

The Silvenar seems like an appropriate leader to me at the moment and definitley something I wouldn't like to see replaced by a king.

Raggidman was right about the creating of a main quest though, we really need to sort out the political and social climate we have in Valenwood and pin it up at the top of the forum or something. I think this is where are own literature would help a lot too.
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Mormacil
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Haha, nice but the problem is FLESH left and I don't have all the info on the MQ and such Frown
22.05.2007 18:51 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Quest Dev » Main quest discussion.