Main quest discussion. |
Krisi-_
Archduke
Registration Date: 27.06.2006
Posts: 1,838
Location: Norway
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still around just (not doing anything).. dont hold a grude why would I? (I isn't that childish I hope)
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05.08.2006 21:29 |
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Hrafnkel
Viscount
Registration Date: 01.08.2006
Posts: 503
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I didn't particularly mean the Ayleidic Camorans of the Usurper days,
perhaps more along the lines of the original Camoran dynasty, which I
believe was bosmeri. But I am very interested in the mainquest you seem
to be planning.
__________________ Your monkeys dance on the Tower and the stars change and you do not remember.
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05.08.2006 22:27 |
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KuKulzA
King
Registration Date: 07.09.2005
Posts: 7,264
Location: USA / Taiwan
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oh it's very grand... I don't necessarily agree with it though...
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05.08.2006 22:49 |
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Krisi-_
Archduke
Registration Date: 27.06.2006
Posts: 1,838
Location: Norway
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quote: |
Originally posted by Ebonyknight
K the empire may have some minor setbacks but they aren't weak at all
if they truely wanted to could walk into elsywer and valenwood and kill
everyone. |
eeh.. no, they couldn't. that wouldn't work... and how's the main-quest comming along? back to Precursor?
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11.09.2006 01:02 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
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Acctually I was more caught up with the EV Mainquest. The Valenwood
Mainquest would have to be mostly a political situation and have to do
with the Silvenar and main clans. I was thinking bringing Valenwood
back to the glory days, meaning having a King (Silvenar is not all to
fit for it) and bringing Valenwood back to stability and dealing with
the Khajiit situation.
So lets expand from that.
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11.09.2006 20:51 |
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Krisi-_
Archduke
Registration Date: 27.06.2006
Posts: 1,838
Location: Norway
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to say it... Valenwood dont want a king.. I count that a cannon.
bringing back the stability is fine.. but not a king. I currently dont
like kings.. got somethings towards them.. and most royalty.. Ku might
have a clue for why..
and no Silvenar isn't all to it.. since he got the people's mind.. and
well.. try leading people who you're just as wise as.. I'm quite sure
that wont be easy if they want something you dont.. unless it's here
ofc..
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11.09.2006 22:08 |
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FLESH
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Registration Date: 23.06.2006
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Valenwood had a King before, and things were just peachy then. So a fit
King = stability no? If not a king then some other sort of leader, but
in no way Silvenar.
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12.09.2006 17:18 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
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Location: Netherlands
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21.09.2006 20:07 |
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Krisi-_
Archduke
Registration Date: 27.06.2006
Posts: 1,838
Location: Norway
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quote: |
Originally posted by Mormacil
One leader |
why just one leader? (and see edit)
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21.09.2006 20:09 |
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FLESH
Archduke
Registration Date: 23.06.2006
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Location: Ireland
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Well the Camoran Kings. And the first king of Valenwood was born in Arenthia.
As for the edit. Perhaps, it would make sense.
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21.09.2006 20:14 |
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Arbiter
Archduke
Registration Date: 24.10.2005
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Location: Croatia the Nether-Bringer
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Tribal council that controls the puppet king for it's reasons perhaps, and their plans get disrupted by Precursor?
__________________ The Forgotten Ones have returned.
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21.09.2006 20:22 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by Arbiter
Tribal council that controls the puppet king for it's reasons perhaps, and their plans get disrupted by Precursor? |
It breaks lore a bit (in that the council has not met for a long time) and it just doesn't sound like the Bosmer
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21.09.2006 20:24 |
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Arbiter
Archduke
Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer
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quote: |
Originally posted by FLESH
quote: |
Originally posted by Arbiter
Tribal council that controls the puppet king for it's reasons perhaps, and their plans get disrupted by Precursor? |
It breaks lore a bit (in that the council has not met for a long time) and it just doesn't sound like the Bosmer
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I thought so as well.
__________________ The Forgotten Ones have returned.
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21.09.2006 20:27 |
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FLESH
Archduke
Registration Date: 23.06.2006
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Location: Ireland
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Well I couldn't help it,
alenwood
Intro:
Romours have been spreading through Cyrodiil. Not many people care
about what happens outside of their province, but the situation in
Valenwood has caused a stir among the people.
As you walk down the streets, all you hear is: ‘Falinesti rooted?
That’s preposterous!’ ‘Precursor? He is foretelling our fates’. The
news has been spread, Falinesti, the great walking tree city, has
rooted. And at the same time a mysterious prophet has come, he has told
that Y’ffre, the Great God of the forest has come.
As you lie down to sleep, a great vision comes before. It tells you,
Valenwood is in great danger, you are the only one that has the power
to save it. You must make way to Anvil, where a boat will be waiting.
You wake up. Normally you would discard such a thing, but the vision,
so strong and beautiful has persuaded you. As you arrive in Anvil port,
you hear a town crier calling out: ‘The Waking Beauty is setting off
for Valenwood’. You make your way on, and watch the port get smaller
and smaller while you replay the dream in your head. ‘You must find the
Precursor, prove yourself, and you shall save Valenwood’.
Part 1
Arenthia:
You arrive at port Arenthia, only half a mile from the city. As you
make your way off the ship, you see a strange sight. A bedraggled
bosmer is standing right infront of you, he says:
‘He’s here, yes it’s true, he has arrived, you NEED to belive me!’
A: What? Get out of my way.
B: What do you mean?
A Response: ‘You will die, but Y’ffre will save me!’
B Response: ‘Y’ffre, he’s come, he’s come! The precursor has told me!’
Either way: You begin a conversation with the man, and he tells you
more and more, he also tells you that there will be a secret meeting in
the caves of Falinesti ( created by rooting).
So I propose we go on from here.
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21.09.2006 20:59 |
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Arbiter
Archduke
Registration Date: 24.10.2005
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Location: Croatia the Nether-Bringer
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Haha, nice.
Like the "V".
__________________ The Forgotten Ones have returned.
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21.09.2006 22:17 |
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Krisi-_
Archduke
Registration Date: 27.06.2006
Posts: 1,838
Location: Norway
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quote: |
Originally posted by FLESH
quote: |
Originally posted by Arbiter
Tribal council that controls the puppet king for it's reasons perhaps, and their plans get disrupted by Precursor? |
It breaks lore a bit (in that the council has not met for a long time) and it just doesn't sound like the Bosmer
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set it up as they controling the king who come and you have some quest getting them to meet?
other FLESH post: well.. I'm sick of having 'it haping noo' trown in my
face.. prefer start small not 'the great hero' at begining.. and the
bedraggled bosmer needs to look and act crazy to need that lines..
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21.09.2006 23:40 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by Krisi-_
quote: |
Originally posted by FLESH
quote: |
Originally posted by Arbiter
Tribal council that controls the puppet king for it's reasons perhaps, and their plans get disrupted by Precursor? |
It breaks lore a bit (in that the council has not met for a long time) and it just doesn't sound like the Bosmer
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set it up as they controling the king who come and you have some quest getting them to meet?
other FLESH post: well.. I'm sick of having 'it haping noo' trown in my
face.. prefer start small not 'the great hero' at begining.. and the
bedraggled bosmer needs to look and act crazy to need that lines.. |
It's not gojng to be in your face, you have the choice to go to
Falinesti or not, and yes the bosmer needs to be crazy looking (hence
the skepticalism, which might also mean you wont go to Falinesti).
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22.09.2006 13:31 |
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Krisi-_
Archduke
Registration Date: 27.06.2006
Posts: 1,838
Location: Norway
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quote: |
‘He’s here, yes it’s true, he has arrived, you NEED to belive me!’
A Response: ‘You will die, but Y’ffre will save me!’
B Response: ‘Y’ffre, he’s come, he’s come! The precursor has told me!’
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thats not trown right in the face?
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22.09.2006 14:56 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by Krisi-_
quote: |
‘He’s here, yes it’s true, he has arrived, you NEED to belive me!’
A Response: ‘You will die, but Y’ffre will save me!’
B Response: ‘Y’ffre, he’s come, he’s come! The precursor has told me!’
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thats not trown right in the face? |
Thats only the start of the conversation. The mans crazy, so he has crazy lines.
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22.09.2006 17:03 |
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kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
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I like this
. I think the dream you get should be interactive . Also , is the
player going to be able to see falensi walking or only when it is
rooted ? I would love to see a walking city .
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
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31.10.2006 19:01 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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It may happen once the MQ is finished, it depends, it's certainly a possibility though.
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31.10.2006 19:18 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
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RE: Main quest discussion. |
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quote: |
Originally posted by FLESH
Lets talk about the MQ a little bit, questions have been poping up here
and there, and I thought it would be good to discuss it some.
Here is the original idea:
quote: |
Originally posted by Edgefilm
RISE OF THE PRECURSOR
A large-scale terrain and quest modification of
Bethesda Softworks’ “The Elder Scrolls IV: Oblivion”
Written by Edgefilm
Based on the province of Valenwood and an idea by Maggon
All unique elements are WGAw Registered
“...there are signs of other forces stirring. The Wild Hunt has been
sighted for the first time in over five hundred years, although to what
purpose is not yet clear. Falinesti, the “walking city” of trees, has
rooted itself for the first time in recorded history. A new Bosmer
prophet has arisen, known only as the Precursor, who preaches that the
old forest god Y’ffre is returning with new gifts for his favored
people. Whether these are isolated events, or signs of some great
change in Valenwood, remains to be seen.”
-“A Pocket Guide to the Empire and its Environs”
The “Rise of the Precursor” will attempt to create the sprawling
landscape of the home to the Bosmer within the Oblivion Engine. Through
this world, we will tell an epic story woven into the lore of the land,
that our hero (whoever you may be) will become completely entangled in.
A tender diplomatic situation has arisen between Cyrodiil and
Valenwood, requiring the most delicate of touches. Chancellor Ocato has
chosen you, of all Cyrodiil, to act as their ambassador, and represent
the council of elders in this matter. The matter, concerns an
individual known as the Precursor, a prophet who speaks of the return
of Y’ffre and is causing quite a stir among the population. Some
follow, some are skeptical, and others claim heresy. No matter the
view, the situation is extremely fragile. Certain officials in
Valenwood have asked for assistance from several of the surrounding
nations. Cyrodiil has answered the call.
It will become readily apparent that the situation in Valenwood is
worse than anyone would like to admit. Fear is running rampant through
the land from the recent events and strange reports of vicious attacks
have been working their way through the local gossip circles. The last
thing the population wants is an outlander sticking his or her nose
into the sacred affairs of the Bosmer people.
The governors of the Valenwood citadels have come together for the
first time in over 20 years as Valenwood’s stability crumbles even
further. They fear that the weight of these simultaneous events will
soon be too much for the shoulders of the great Valenwood forest to
bear. They have come to a decision that you must take on the task of
bodyguard for this so-called prophet. You are to keep the Precursor
from harm at all costs. You are to remain at the Precursor’s side and
be prepared for anything. One of the councilors takes you aside and
asks you to report the Precursor’s actions only to him, and to take an
amulet that will allow you to charm the prophet into being candid with
you.
They tell you where the prophet was last seen, but also say that their
other agents have stopped reporting in recently. They worry something
might happened to them. You will travel deep into Valenwood to find
this person. You will see sights that not even your dreams could
manifest. You will fight strange new creatures and explore the darkest
depths of the land. You will meet new and as-of-yet undiscovered races
and you will wrestle with a nightmarish conspiracy that reaches back to
the very origins of mer and men.
None of this, however, will prepare you for what the Precursor will
show you. The time of Y’ffre is nigh, and all manner of creature will
bow before its majesty...
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Now the question. Do we keep it? I think the idea is pretty good. But
lets discuss what can be changed, and what needs to be changes, and
what we can leave.
This thread will also be used to plan out the MQ completely so please keep to topic.
Thank you,
BTW: Anyone is welcome here to discuss, I would be really happy if there were many people discussing this. |
Atm this original idea has merit simply because it expands the social structure of Valenwood.
The Silvenar is much-venerated by his people, and clearly has their
absolute confidence - so why would the people try to replace him?
If you have a cabal scheming to replace him with a puppet controlled by chancellor Occato, then that is another matter.
The MQ would then be about the player being duped by Occato and
fighting to discover the truth and make it whatever the player wants it
to be...
Also we have one major even alread = the Rooting - which might affect
all the other mods, so we will have to be very careful how we handle
that. And it might really be seen as more important than the Silvenar -
but is it?
What I have come to believe is that before the concept of a main quest
can be usefully portrayed or predicted we will have to create far more
of the political, NPC and gaming structure of our mod.
As we are doing an unofficial expansion we need to be able to include
and challenge the Deeper Lore without actually changing it ... in the
sure and certain knowledge that we will err
= what can you do?
So we must hope to err in interesting ways
People recoil at the mention of a Dragon Break precisely because it is
seen as a quick fix that avoids tackling the aspects that they really
want to come to grips with, and so a cheap get out = content reductive.
It has taken me all the long months since I joined ST and working and
arguing with all of you up until now to begin to get a feel for what ST
TES3 and 4 are really capable of saying, rather than just putting up
interesting ideas ... (I do enjoy mangling those interesting ideas
though) so what I would suggest is that you all view this thread as an
aid to creating all the Factions, moralities, customs, habits and other
'minutiae' of our Valenwood rather than one fixed objective.
How? By proposing several MQs, each from the point of view of a
different faction. If we cannot do even that, then it is really too
soon for an MQ. That is not a bad thing, it is just a stage in
developement or whatever ...
Why would we have to do it this way?
Because we are not starting from something entirely new ... we have to
define as much of the Lore as we can in game terms so that we will know
what our freedoms and limitations can really be ...
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31.10.2006 19:57 |
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kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
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what explenation do whe have for y'ffer to return ? He is dead .
from TIL :
And because Y'ffer had no appreciation for secrets, he shouted the First Secret across all the heavens with his last breath
so that all of Fadomai's children could cross the Lattice. But Azurah,
in her wisdom, closed the ears of Ahnurr and Lorkhaj so they alone did
not hear the word.
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
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25.11.2006 16:41 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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It's a god
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25.11.2006 16:47 |
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kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
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then why was there written his last breath ? Also , Aedra are mortal
and they are some sort of gods . And the mother and father of the
deadra lords died .
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
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25.11.2006 16:53 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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True and as far as I know the heart of VW is Y'ffre body.
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25.11.2006 16:55 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
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What if the God turned Himself into a Forest? So he stopped breathing, but He did not stop living?
Also, kingevil, if you are going to quote TIL, then please put a link
to your source so that we can see all the surrounding material ... I
shall try to remember to do that myself too
The next thing to consider is whether if the body of a true God dies,
does the Spirit die also? And natch a God may die in the eyes of one
people, but live on on in the hearts of another.
Consider that this is a Khajiiti text that you are quoting, and not
only are the Khajiiti mortal enemies, there is a desert in Elsweyr -
maybe that desert once supported an extension of Valenwood?
This post has been edited 1 time(s), it was last edited by raggidman: 01.12.2006 11:30.
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25.11.2006 17:57 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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What I remember that in the beginning days of the mortal plain there
was choas, people shifted from plantforms to humans, to fish etc. Then
Y'ffre decide he made it the mer and men more easy, shitfing into the
mortal plain, stopping the choas, adding order, but dissolve into the
mortal plain. Furthere there is this hint that Bosmer and Khajiit are
family, jsut as the Great Hunt is a heritage from the old days of chaos
so is there bond. Khajiit are supposed to be Bosmer in a beastform. or
well Bosmer are Khajiit in a more menlike form
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25.11.2006 18:07 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
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All speculation
If there is a connection it might be that: if there was an extension of
the Valenwood that covered the land all the way into the Desert in
Elsweyr, and it died (for whatever reason) then it's death might be the
reason why the khajiit never became mer as their connection to the
Forest and Yffre was severed.
However I seem to remember that the view of some mer is that they trace
their genesis back to the time before Nirn ... and that they started as
spirits in the void. So we need the quotes ...
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01.12.2006 11:37 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I got your qoutes I think
Whole book
quote: |
Then,
the Mortal Realm or Mundus was created, being a mix of both Anu and
Padomay aligned et'Ada, and it is close to Sithis. (After all, things
are born, procreate and die again over and over again without ever
really getting anything that lasts forever). The process of creation
was painful and left most of the Aedra weak, no longer young, strong,
and powerful, as they had been from the beginning of days. As their
aspects began to die off, many of the Aedra vanished completely. |
So this states Y'ffre is gone.
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06.12.2006 12:49 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Aedra cannot step onto Tamriel, the presense of Akatosh at the end of
the OB MQ signals that the towers are dying, and only 2 (perhaps three,
I've lost count) remain. There is a tower in Valenwood called Tree-Sap,
I think that should be Falinesti, and the Main Quest should be centered
a lot around it, and the reason it has rooted (My thoughts are that it
is dying). If this tower is destroyed, only one tower is left to keep
thw world stable, which it cannot do.
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06.12.2006 15:20 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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I made a comment on it
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06.12.2006 16:40 |
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Krisi-_
Archduke
Registration Date: 27.06.2006
Posts: 1,838
Location: Norway
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quote: |
saving a dying world, nothing is to big for Heroes Inc. |
far too true...
quote: |
Aedra
cannot step onto Tamriel, the presense of Akatosh at the end of the OB
MQ signals that the towers are dying, and only 2 (perhaps three, I've
lost count) remain. There is a tower in Valenwood called Tree-Sap, I
think that should be Falinesti, and the Main Quest should be centered a
lot around it, and the reason it has rooted (My thoughts are that it is
dying). If this tower is destroyed, only one tower is left to keep thw
world stable, which it cannot do. |
First of most people agree it is his avatar activated by Martin and the amulet.
And there is more that 2 active towers:
Crystal Tower is active. (Crystal-Like-Law I believe its name was)
Throat of the World is active. (Snow Throat)
Adamantia Tower is active. (wasn't that the name of High Rocks? )
And you say that Tree-Sap is dieing.
People believe that the Amulet is replaced by the Dragon Statue.
Soo... How many was needed to keep the world stable again?
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18.05.2007 21:09 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I can't help you with that :S
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21.05.2007 08:56 |
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Krisi-_
Archduke
Registration Date: 27.06.2006
Posts: 1,838
Location: Norway
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Well.. you could help by trying to find a good idea as MQ?
(Quest discussion and Lore discussion is the only things that keeps me posting anywhere)
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22.05.2007 18:24 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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From my (uneducated) standpoint I think we should go back to the
precursor main quest idea. From the literature I have seen (which I
shall be looking to find again
) it seems to me Y'ffre left the world and formed the forest, he doesn't really have to come back from anywhere.
For this moment in time its probably best to leave him to one side and
try to define him in the lore and how we want to represent him in the
mod eventually.
The 'current events' section of the PGE suggests Falinnesti has rooted
for the first time in centuries, we could find a reason for this
somehow and link to the prophet that has been mentioned. (Marukh?
[sp?]).
The Silvenar seems like an appropriate leader to me at the moment and
definitley something I wouldn't like to see replaced by a king.
Raggidman was right about the creating of a main quest though, we
really need to sort out the political and social climate we have in
Valenwood and pin it up at the top of the forum or something. I think
this is where are own literature would help a lot too.
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22.05.2007 18:50 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Haha, nice but the problem is FLESH left and I don't have all the info on the MQ and such
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22.05.2007 18:51 |
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