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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Visual Dev. » new weapons... descriptions!  
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Arbiter
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Looking forward to it. Yes

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Chrissloe
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Should I start making some of the other camoran weapons now?

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quote:
Originally posted by Chrissloe
Should I start making some of the other camoran weapons now?


Why not? And have you managed to look at the program yet?
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Oki :) And no, the download never strarted I guess i'll just stick to photoshop for now(i've figured out so much new stuff I didn't now was possible by reading a bit at their web site)

anyways, i'll start working on it wheni come back from my trip with my dog

btw, ARbiter(or someone else) do you think you can make some concept art of the camoran shortsword?

oh well, I have a qouple of questions regarding the camoran shortsword. Should it be one or two edged? If it should be one edged, I was thinking something allong the lines of the steel sword here:

Steelsword

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This post has been edited 2 time(s), it was last edited by Chrissloe: 20.08.2006 14:25.

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I'll post some quick concept in concept section.

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The concept isn't showing up for me, FF wont load it. I'm thinking one edged here. The dl didn't start? Ok then, I just wanted you to watch the video Tongue But if you are better with PS it's fine with me =)
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Hi there guys, i've made the handle and the crossguard now. PLease give me some feedback, but remember that I havent had that much time today

Handle and Crossguard

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I like it, but is it possible to make handle's mesh little like actuall leather wrapping around it? If it won't mess up poly count too much.

Your crossguards all look alike, lol. :D

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quote:
Originally posted by Chrissloe
Hi there guys, i've made the handle and the crossguard now. PLease give me some feedback, but remember that I havent had that much time today

Handle and Crossguard


Good job so far Good job! I don't have any problems with it.

EDIT: Leather wraping can be done with a texture, I would be willing to try it with Deep Paint.

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Flesh is right, it's no problem making the handle look like leather in Photoshop.

And belive me the two crossguards are pretty different Yes

I was kinda thinking they should be a little similar to each other, pluss I thought it was a good design(don't change what allready looks good :cool:)

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OK. Well everything else is ok.

Good luck with it then. Wink

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I agree the camoran swords should be similar in ways like the crossguard. Each has a tree simbol, as the Camoran simbol, but each sword has a different marking perhaps to say what the sword is?
20.08.2006 20:55 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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Yes, different insignia... wait that means more work for me.

Oh [CENSORED]!! :D

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quote:
Originally posted by Arbiter
Yes, different insignia... wait that means more work for me.

Oh [CENSORED]!! :D



:lmao: All part of my plan Arbiter Brew

Hehe, Chrissloe I have a question for you, when you texture stuff in PS what do you save the file as? Because I can't find a way to save it as a .dds

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Work is good for you Yes

Allso here is my first atempt on the blade itself:

Shortsword

I was trying to keep in mind that it was a stabbing sword. The top really needs to be redone, but this is the generall idea of how it is going to look. No curves this time it is a stabbing sword after all Yes

I allways save it as an dds, you shure you don't have that option in ps?

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quote:
Originally posted by Chrissloe
Work is good for you Yes

Allso here is my first atempt on the blade itself:

Shortsword

I was trying to keep in mind that it was a stabbing sword. The top really needs to be redone, but this is the generall idea of how it is going to look. No curves this time it is a stabbing sword after all Yes

I allways save it as an dds, you shure you don't have that option in ps?

You probably need the .dds plug-in for that. I have it, but I still can't save stuff in .dds format due to an error that I can't explain.

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Note that it is very thin until it gets to the point, where it is wide and sharp. I havent found that option yet, but from what I can understand a .dds is made out of several maps, am I correct?
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It looks good, just make blade more detailed and stuff. I mean shape it like it's in concept. Wink

I really like it now, as a matter a fact.

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Psycotic, what kind of error do you get?

And flesh, i'm not really shure what you mean with many maps. A texture usually consists of a colour map, the one that determains what the colours and texture is like. And a normal map( the dds file with an _n behind the name, not the file name eks: silvershortsword_n.dds) which determains how the light is reflected to give the sword more detail and to create dents and bumps that isn't modeled, it is because of the normal map my engravings really looks like they are engraved.

Allso you can have a glow map, which I have never used.

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I have version 5.5 of Photoshop and the error says that I need v4.0 or higher to run the plug-in, doesn't make any sense.
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quote:
Originally posted by Chrissloe
Psycotic, what kind of error do you get?

And flesh, i'm not really shure what you mean with many maps. A texture usually consists of a colour map, the one that determains what the colours and texture is like. And a normal map( the dds file with an _n behind the name, not the file name eks: silvershortsword_n.dds) which determains how the light is reflected to give the sword more detail and to create dents and bumps that isn't modeled, it is because of the normal map my engravings really looks like they are engraved.

Allso you can have a glow map, which I have never used.


Does shiny create a map?
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You determine the shinyness in the alpha channel of your _n map, if your'e using photoshop just make a copy of your colour map and paste it into the aplha channel of your _n map, and darken the parts you don't want to be shiny, like wood for example. To darken a area just mark it and go to image-->adjustments-->brightness/contrast

oh and arbiter, i'm sorry but I just can't manage to make those "dents" in the blade, i've been trying for some time now I dunno

Anyways(i've been saying that allot lately) here's a screenie of the sword now

Shortsword

Personally I think the beauty and deadlyness lies in its simplisity

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quote:
Originally posted by Chrissloe
You determine the shinyness in the alpha channel of your _n map, if your'e using photoshop just make a copy of your colour map and paste it into the aplha channel of your _n map, and darken the parts you don't want to be shiny, like wood for example. To darken a area just mark it and go to image-->adjustments-->brightness/contrast

oh and arbiter, i'm sorry but I just can't manage to make those "dents" in the blade, i've been trying for some time now I dunno

Anyways(i've been saying that allot lately) here's a screenie of the sword now

Shortsword

Personally I think the beauty and deadlyness lies in its simplisity


You sure? Waaaahhh! Uh Oh Wink

So, what are you gonna do with it?

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Don't cry Arbiter. I'm not really shure I want to change anything on it now. Not after I widened the top and smothed it out a little. It looks like the kind of weapon I would have chose to useif I ever needed one, which is a little disturbing since it says in the weapons description that it was made for women Confused

Anyway heres a pic:

Shortsword

I chose not to make a render since the full beauty of the sword didn't show then :D

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I made it elegant for women to wield. :D

Well it does kinda reminds of the saber. It's good, but can you do something to do the blade to make it little different and elegant?

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Hehe, I guess it is my masculinity that ruins everything Tongue

hm more elegant huh, how would I do that?

when i'm looking at it now it kinda looks a lot like a very short one edged broadsword, maybe if I make it a little thinner?

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quote:
Originally posted by Chrissloe
Hehe, I guess it is my masculinity that ruins everything Tongue

hm more elegant huh, how would I do that?


Blade changes. You know, thinner at one part, sleak and elegant,.. use your imagination.

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oki, i'll work on that tomorrow it is school again tomorrow Uh Oh

and I still havent cleaned here

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quote:
Originally posted by Chrissloe
oki, i'll work on that tomorrow it is school again tomorrow Uh Oh

and I still havent cleaned here


Good luck.. with both. :D

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hehe thanks I need it Tongue

Allso I made the blade a lot thinner(so that it looks like a stabbing sword and not some ?ber macho broadsword) and gave it a more inward curve towards the middle, and i'm really pleased with the results, it looks much more sleek and elegant now.

Shortsword, now sleek and elegant

Please say you like it now, I reaaly do so myself and don't really want to change anything.

But if you really think I should change something, please say so and i'll just save this one for future use

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I'll trust you on this one. :D

I like it; simple and yet elegant.

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Yay, oh btw do you have any sort of 3d modeling program which you know how to navigate in(preferably blender) not neceserarry model in but only navigate?

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I guess I can get blender. I know some basic stuff in it, as basic as make a cube and a ball. :D

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Ok, I was kinda thinking about sending you the model so you can see it that way. It is easier to see the curves and stuff in blender(much easier then on a screenshot) but we can do that tomorrow since I am going to bed soon

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quote:
Originally posted by Chrissloe
Ok, I was kinda thinking about sending you the model so you can see it that way. It is easier to see the curves and stuff in blender(much easier then on a screenshot) but we can do that tomorrow since I am going to bed soon


I was just gonna say the same thing. :D

There's this fuss on TES forums about custom asnimations so it's pretty interesting there. Yes

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REaaly ...new animations :D

Link?

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Just go HERE, you can't miss them.

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Oh man, now I have to learn how to make animations as vell Tongue

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Location: Croatia the Nether-Bringer

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quote:
Originally posted by Chrissloe
Oh man, now I have to learn how to make animations as vell Tongue


Heh, why not? You would be in HIGH demand here. Cool

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Chrissloe
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Registration Date: 14.08.2006
Posts: 200
Location: Norway, ?lesund

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HEhe, well see if I get the time, I really like modeling and textuing so I'm not shure though...

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20.08.2006 23:32 Chrissloe is offline Send an Email to Chrissloe Search for Posts by Chrissloe Add Chrissloe to your Buddy List View the MSN Profile for Chrissloe
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Visual Dev. » new weapons... descriptions!