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Demoniaco
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Hello all!

This is just a place to post my Architecture as i'm doing it so I can get criticism and opinions on my work. Also it can be used for other peoples architecture instead of the archi concept topic Tongue .

I'm designing some tilesets at the moment so here is what i've done. Although it's not a lot yet i'll update when necessary.

I present to you the updated house thingy I was working on:

1
2
3
4

Concept

Not finished just yet. And yes the top is floating because I haven't modelled the support things yet. Oh and I didn't follow the concept 100% obviously.

I have also done this:

1
2
3

That's all for now, updates later.

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FLESH
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Looking good Demon. Picture one, looks poly intensive, but in-game should looks damn good with the right textures =) Remember to make all your tileset pieces separate meshes.

Picture 3 is the one I am liking most right now, make sure to make bigger versions (of the top part that is) for the higher up parts of the tile set.

This post has been edited 1 time(s), it was last edited by FLESH: 24.09.2006 14:58.

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Demoniaco
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It does look poly intensive doesn't it Tongue but don't worry its only 3164 including the top part. And they are all seperate I remembered not to attach it all :D .

And don't worry I have all the tileset things worked out it should all be good. But how big do you want this thing to be? (just going by how big the player is or something)

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The first level should be the size of a Morrowind shack, small. And it should get bigger like so: http://img.photobucket.com/albums/v722/L-pics/concept_02.jpg . Good to hear about the polies, I was worried there for a second :D

EDIT: Notice that it gets bigger at the second, but back to original size at the third. This shows that we can have a lot of variations with this.

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Demoniaco
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quote:
Originally posted by FLESH
The first level should be the size of a Morrowind shack


Cool no problem, ty.

quote:
Originally posted by FLESH
Notice that it gets bigger at the second, but back to original size at the third. This shows that we can have a lot of variations with this.


Ah yeah I didn't notice that the first time. Well damn it'll be possible to just keep going then Eek 1 .

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quote:
Originally posted by Demoniaco

quote:
Originally posted by FLESH
Notice that it gets bigger at the second, but back to original size at the third. This shows that we can have a lot of variations with this.


Ah yeah I didn't notice that the first time. Well damn it'll be possible to just keep going then Eek 1 .


It is indeed, and I was also thinking having a sort of bridge/tunnel (Like in Sedya Neen from Morrowind, that sort of thing linking the two houses together) so that we can link houses.

Around 3 or 4 size variations (steadily getting bigger) would be great, you have the first made already (with the bottom floor). Perhaps even for big customizations divide the floor and and bottom part into separate meshes, so we can have big or small bottom floors. If that wouldn't be too much =)
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Now we're talking.

It looks great. Good job!

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Looks beautiful, impressive stuff.
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1 and 2 of the first set work for me best. They are clearly created from the concept - then having seen the second set I wondered - what if the 'living' section was organic too = using tendril-like stuff to hold the upper and lower sections together.

Have you considered the structure that remains when you dry out a leaf and all the 'flesh' falls away from the 'skeleton'? That could be the nature of the floor with some transparent resinous material to replace the leaf flesh... and a trap door leading down into the 'bud' of the flower - as it were a basement.

PS Want them to be suspended from beneath branches, but could be tied to the branch below also, like bee hives or lanterns. The entire thing to be the flower part of a gigantic vine that winds around the branch, and roots in the places where branches are joined and rain water collects and pools.


Then I considered the second set. What if each roof section is (as it appears) made from a leaf? But with the flesh on? It might have been tailored to suit = square, but could it simply be a rounded leaf with a tiny bit of stalk on one side?

For the flooring of walkways - Leaf-skeleton material by preferance for me if you can fid a way to do it... this time with opaque filler... and living vines for the rope.

Has to be this is the most organic concept art to date. Important for a video if you can do it! Yes
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Demoniaco
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quote:
Originally posted by raggidman
what if the 'living' section was organic too = using tendril-like stuff to hold the upper and lower sections together.


Sounds good Wink that's more then likely what i'll be doing.

quote:

That could be the nature of the floor with some transparent resinous material to replace the leaf flesh... and a trap door leading down into the 'bud' of the flower - as it were a basement.


Wouldn't that have to be done with a texture? As for the trap door, I can easily add that.

quote:

Then I considered the second set..<snip>..could it simply be a rounded leaf with a tiny bit of stalk on one side?


Yeah I could do that, just takes abit of tweaking to make it sit right.

Thanks for the comments Wink i'll take everything in mind and try and get it done quickly.

EDIT: Just thought I would mention that the leafy stuff at the bottom is a 1-sided plane and when I render I need to force 2-sided. Will that matter in Oblivion? It's changable but I prefer to save the extra polys.

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This post has been edited 1 time(s), it was last edited by Demoniaco: 25.09.2006 08:22.

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Leafy Stuff: I think we can afford to add a few polies to the bottom. The problem is I do not know what you mean by 1-sided plane (FLESH figures he needs to learn how to model).
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Demoniaco
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lol fair enough. Here's what I mean:

Looky (MS paint rocks!)

That's what it actually looks like until I tell the renderer to force the second side. It's basically just a shape with only 1 side and the renderer adds the second side for me.

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You should be careful of one sided poly's. The "inside" face wont show up in Oblivion, you'll just see thru the model. Any face that you want to see needs it's normal facing outwards (add another side)

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quote:
Originally posted by Heywood
You should be careful of one sided poly's. The "inside" face wont show up in Oblivion


Thank you Heywood :) thats what I needed to know.

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No prob. Good job!

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Hey all,

I've been away for the last couple of days on a 2 day farewell party and have been busy with work through the week, which is why I haven't updated :) .

Anyway i'm in need of suggestions for the vine things that connect the top to the bottom. I was going to make a bunch of vines that wrapped around a thick vine in the middle, unfortunately I had to use a spline which then decided it wanted to use 40k polies when I twisted it x.X.

So I need some help deciding what to do with those evil vine things to make them as natural looking as possible. I want them to look like what raggidman has said but I need a better concept >.< the one i'm using doesn't help me enough.

I have some shots of my updated model but theres no point posting them till I get these vine things done.

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quote:
Originally posted by Demoniaco
Hey all,

I've been away for the last couple of days on a 2 day farewell party and have been busy with work through the week, which is why I haven't updated :) .

Anyway i'm in need of suggestions for the vine things that connect the top to the bottom. I was going to make a bunch of vines that wrapped around a thick vine in the middle, unfortunately I had to use a spline which then decided it wanted to use 40k polies when I twisted it x.X.

So I need some help deciding what to do with those evil vine things to make them as natural looking as possible. I want them to look like what raggidman has said but I need a better concept >.< the one i'm using doesn't help me enough.

I have some shots of my updated model but theres no point posting them till I get these vine things done.


Make 4 main vines that connect to the top, then inbetween these vines make a canvas like material with a tiny bit of transprency, give the canvas a natural light.

Here is another version drawn by beastmafia: http://img293.imageshack.us/img293/9130/vwfcc1qd9.jpg

Keep to the original painting for this then, then you can try to make variations for the tileset like above.

Hope I helped,

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FLESH
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So have you tried my suggestion Demoniaco?
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Demoniaco
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Yeah, but I can't control the transparency of the canvas bit so i'm not sure what it would look like in Oblivion.

And i'm assuming you meant for the canvas to cover the place so it's more enclosed.

I'll post a pic soon, the canvas doesn't look how I want it to look just yet.

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I'm pretty sure we can control the tranparency by the texture.
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Demoniaco
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Awesome, well so long as you're online this is what is in front of me at the moment.

1
2

3ds max just crashed as I saved that render -.-. I'm working on twisting those vine things to make em look like roots.

EDIT: Phew didn't lose anything. Added a better shot.

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I meant for the canvas to be a material that comes out of the 'flower' building. Looking forward to seeing a more complete shot, good job so far Demon Good job!

EDIT: Yay, better shot :D Try to make the canvas go around in a circle and look as if it's part of the building itself.

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Demoniaco
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Ah alright. So you want it to come out of the flower part and drape down over the vines and touch the base?

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I wanted it to spin around the vines you made, and by base do you mean the floor? If so, yes. Sorry if it will take a lot of re-doing Frown
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Yeah I mean the floor, wheres a concept guy when you need him >.<. Alright I have got 2 different things i'll try for you going by your description. And don't worry it doesn't take long I cheat to make my cloth like things Wink , just takes me time to tweak it to what I like.

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Hehe don't worry, I already knew you meant floor, just making sure =) I'm glad it wont take too much time to change it. Lets see those two variants when you have them ready =)

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Alright I did a quick model, it's not finished but that's the basic idea for one of my variants. The other one looks way cooler but is taking ages to tweak so i'll post it later.

1
2

Just ignore the door thing, I needed it there.

EDIT: Added a new pic.

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Woah..... it looks like a curtain. Yes

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yeah, but pretty cool.
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It looks amazing Good job! , but as Arbiter said, it looks too much like a curtain. Perhaps try to take away the curvyness and bring it into the base so as that it's attached to it, instead of hanging out there.
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Alright changed it around. Pic is up there ^^^^^.

Ah dammit I forgot the smooth -.- oh well...imagine it's...less pointy.

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Second pic looks more like I want it to. But there is too much transparency, we cannot have the player seeing into the house, because there will be nothing in it as we have separate interiors for each house.

That is all that is needed for this level, less transparency to make sure the player cannot see through it.

EDIT: Great job by the way =) Good job!

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Thanks boss glad I got it right :) . Well I wasn't gonna do the transparency anyway but i'll change it in my updated pic, just tweaking some stuff that the smooth went and fucked up so i'll post in a min.

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Ok then =) Next step is to make two or three wider levels and all thats left is making the interiors :D
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Yeah thanks for cheering me up with that reminder there Crying . Anyway here is the smoothed one, i'm just glad i've got the model done the wider lvls will be easy as I would think.

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FLESH
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quote:
Originally posted by Demoniaco
Yeah thanks for cheering me up with that reminder there Crying . Anyway here is the smoothed one, i'm just glad i've got the model done the wider lvls will be easy as I would think.


No problem :D that looks great Demon Good job! I too think the wider level will be easy, just making them wider is all =) Also if you could add some little decorations around that rim, that would be the icing on the cake =)

Thanks,

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Decorations aye? Hows about vines...lots of vines....yeah i'm to tired to think of anything else.

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I was thinking like something in the concept, little flowers here and there, nothing too much. But that is the finishing details, concentrate on completeing the main part first, then we can talk flowers :D
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You are very talented, Demon.
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Thanks for the comments people :) .

I've been finishing up the tileset and I have a small, stupid, question. Where and what will the entrance to these flower house things look like? I need to get afew different ways to enter these for like when its rooted in the ground, hanging from a vine or when it's got several stories.

All suggestions are welcome, oh and the reason I didn't just do whatever I wanted is because I want everyones input first on the count of I hate redoing stuff.

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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Visual Dev. » Demons Architecture collection