Demons Architecture collection |
Demoniaco
Knight
Registration Date: 12.08.2006
Posts: 86
Location: Australia
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Demons Architecture collection |
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Hello all!
This is just a place to post my Architecture as i'm doing it so I can get criticism and opinions on my work. Also it can be used for other peoples architecture instead of the archi concept topic
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I'm designing some tilesets at the moment so here is what i've done. Although it's not a lot yet i'll update when necessary.
I present to you the updated house thingy I was working on:
1
2
3
4
Concept
Not finished just yet. And yes the top is floating because I haven't
modelled the support things yet. Oh and I didn't follow the concept
100% obviously.
I have also done this:
1
2
3
That's all for now, updates later.
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24.09.2006 14:44 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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24.09.2006 14:57 |
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Demoniaco
Knight
Registration Date: 12.08.2006
Posts: 86
Location: Australia
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It does look poly intensive doesn't it
but don't worry its only 3164 including the top part. And they are all seperate I remembered not to attach it all
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And don't worry I have all the tileset things worked out it should all
be good. But how big do you want this thing to be? (just going by how
big the player is or something)
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24.09.2006 15:01 |
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Demoniaco
Knight
Registration Date: 12.08.2006
Posts: 86
Location: Australia
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quote: |
Originally posted by FLESH
The first level should be the size of a Morrowind shack
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Cool no problem, ty.
quote: |
Originally posted by FLESH
Notice that it gets bigger at the second, but back to original size at
the third. This shows that we can have a lot of variations with this. |
Ah yeah I didn't notice that the first time. Well damn it'll be possible to just keep going then
.
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24.09.2006 15:10 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by Demoniaco
quote: |
Originally posted by FLESH
Notice that it gets bigger at the second, but back to original size at
the third. This shows that we can have a lot of variations with this. |
Ah yeah I didn't notice that the first time. Well damn it'll be possible to just keep going then
. |
It is indeed, and I was also thinking having a sort of bridge/tunnel
(Like in Sedya Neen from Morrowind, that sort of thing linking the two
houses together) so that we can link houses.
Around 3 or 4 size variations (steadily getting bigger) would be great,
you have the first made already (with the bottom floor). Perhaps even
for big customizations divide the floor and and bottom part into
separate meshes, so we can have big or small bottom floors. If that
wouldn't be too much
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24.09.2006 15:15 |
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Arbiter
Archduke
Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer
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Now we're talking.
It looks great.
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24.09.2006 15:22 |
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Liquid Cheese
Elder of Skyrim
Registration Date: 24.07.2006
Posts: 669
Location: England
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Looks beautiful, impressive stuff.
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24.09.2006 19:41 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
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1 and 2 of the first set work for me best. They are clearly created
from the concept - then having seen the second set I wondered - what if
the 'living' section was organic too = using tendril-like stuff to hold
the upper and lower sections together.
Have you considered the structure that remains when you dry out a leaf
and all the 'flesh' falls away from the 'skeleton'? That could be the
nature of the floor with some transparent resinous material to replace
the leaf flesh... and a trap door leading down into the 'bud' of the
flower - as it were a basement.
PS Want them to be suspended from beneath branches, but could be tied
to the branch below also, like bee hives or lanterns. The entire thing
to be the flower part of a gigantic vine that winds around the branch,
and roots in the places where branches are joined and rain water
collects and pools.
Then I considered the second set. What if each roof section is (as it
appears) made from a leaf? But with the flesh on? It might have been
tailored to suit = square, but could it simply be a rounded leaf with a
tiny bit of stalk on one side?
For the flooring of walkways - Leaf-skeleton material by preferance for
me if you can fid a way to do it... this time with opaque filler... and
living vines for the rope.
Has to be this is the most organic concept art to date. Important for a video if you can do it!
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24.09.2006 21:11 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Leafy Stuff: I think we can afford to add a few polies to the bottom.
The problem is I do not know what you mean by 1-sided plane (FLESH
figures he needs to learn how to model).
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25.09.2006 08:58 |
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Demoniaco
Knight
Registration Date: 12.08.2006
Posts: 86
Location: Australia
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lol fair enough. Here's what I mean:
Looky (MS paint rocks!)
That's what it actually looks like until I tell the renderer to force
the second side. It's basically just a shape with only 1 side and the
renderer adds the second side for me.
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25.09.2006 09:22 |
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Heywood
Seigneur
Registration Date: 16.08.2006
Posts: 276
Location: Jersey City
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You should be careful of one sided poly's. The "inside" face wont show
up in Oblivion, you'll just see thru the model. Any face that you want
to see needs it's normal facing outwards (add another side)
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25.09.2006 09:30 |
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Demoniaco
Knight
Registration Date: 12.08.2006
Posts: 86
Location: Australia
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quote: |
Originally posted by Heywood
You should be careful of one sided poly's. The "inside" face wont show up in Oblivion |
Thank you Heywood
thats what I needed to know.
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25.09.2006 09:41 |
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Heywood
Seigneur
Registration Date: 16.08.2006
Posts: 276
Location: Jersey City
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No prob.
__________________ "I am not a liberator. Liberators do not exist. The people liberate themselves."
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25.09.2006 09:53 |
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Demoniaco
Knight
Registration Date: 12.08.2006
Posts: 86
Location: Australia
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Hey all,
I've been away for the last couple of days on a 2 day farewell party
and have been busy with work through the week, which is why I haven't
updated
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Anyway i'm in need of suggestions for the vine things that connect the
top to the bottom. I was going to make a bunch of vines that wrapped
around a thick vine in the middle, unfortunately I had to use a spline
which then decided it wanted to use 40k polies when I twisted it x.X.
So I need some help deciding what to do with those evil vine things to
make them as natural looking as possible. I want them to look like what
raggidman has said but I need a better concept >.< the one i'm
using doesn't help me enough.
I have some shots of my updated model but theres no point posting them till I get these vine things done.
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02.10.2006 09:39 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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So have you tried my suggestion Demoniaco?
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03.10.2006 17:22 |
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Demoniaco
Knight
Registration Date: 12.08.2006
Posts: 86
Location: Australia
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Yeah, but I can't control the transparency of the canvas bit so i'm not sure what it would look like in Oblivion.
And i'm assuming you meant for the canvas to cover the place so it's more enclosed.
I'll post a pic soon, the canvas doesn't look how I want it to look just yet.
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04.10.2006 06:55 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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I'm pretty sure we can control the tranparency by the texture.
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04.10.2006 08:58 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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I wanted it to spin around the vines you made, and by base do you mean
the floor? If so, yes. Sorry if it will take a lot of re-doing
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04.10.2006 09:15 |
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Arbiter
Archduke
Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer
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Woah..... it looks like a curtain.
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04.10.2006 11:24 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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04.10.2006 12:16 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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It looks amazing
, but as Arbiter said, it looks too much like a curtain. Perhaps try to
take away the curvyness and bring it into the base so as that it's
attached to it, instead of hanging out there.
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04.10.2006 15:04 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Ok then
Next step is to make two or three wider levels and all thats left is making the interiors
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05.10.2006 17:42 |
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Demoniaco
Knight
Registration Date: 12.08.2006
Posts: 86
Location: Australia
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Yeah thanks for cheering me up with that reminder there
. Anyway here is the smoothed one, i'm just glad i've got the model done the wider lvls will be easy as I would think.
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05.10.2006 17:51 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by Demoniaco
Yeah thanks for cheering me up with that reminder there
. Anyway here is the smoothed one, i'm just glad i've got the model done the wider lvls will be easy as I would think. |
No problem
that looks great Demon
I too think the wider level will be easy, just making them wider is all
Also if you could add some little decorations around that rim, that would be the icing on the cake
Thanks,
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05.10.2006 17:54 |
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Demoniaco
Knight
Registration Date: 12.08.2006
Posts: 86
Location: Australia
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Decorations aye? Hows about vines...lots of vines....yeah i'm to tired to think of anything else.
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05.10.2006 17:59 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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I was thinking like something in the concept, little flowers here and
there, nothing too much. But that is the finishing details, concentrate
on completeing the main part first, then we can talk flowers
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05.10.2006 18:00 |
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Liquid Cheese
Elder of Skyrim
Registration Date: 24.07.2006
Posts: 669
Location: England
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You are very talented, Demon.
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05.10.2006 20:28 |
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Demoniaco
Knight
Registration Date: 12.08.2006
Posts: 86
Location: Australia
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Thanks for the comments people
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I've been finishing up the tileset and I have a small, stupid,
question. Where and what will the entrance to these flower house things
look like? I need to get afew different ways to enter these for like
when its rooted in the ground, hanging from a vine or when it's got
several stories.
All suggestions are welcome, oh and the reason I didn't just do
whatever I wanted is because I want everyones input first on the count
of I hate redoing stuff.
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08.10.2006 20:14 |
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