Demons Architecture collection |
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by Demoniaco
Thanks for the comments people
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I've been finishing up the tileset and I have a small, stupid,
question. Where and what will the entrance to these flower house things
look like? I need to get afew different ways to enter these for like
when its rooted in the ground, hanging from a vine or when it's got
several stories.
All suggestions are welcome, oh and the reason I didn't just do
whatever I wanted is because I want everyones input first on the count
of I hate redoing stuff. |
That sounds great. Ok, ramps, bridges, stairs, winding stairs. Have a couple of variants for these houses.
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09.10.2006 08:55 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by Demoniaco
Alright i'll post here as I do them. Just one request though, could
someone please tell me the poly count of a standard house? I haven't
played Obliv for ages now so didn't keep the BSA files or anything else
for it.
EDIT: This is the size of the house at the moment. |
Looking good. I know that Beth's church model is 30k pollies. I tried
to find out how many a Cheydinhal house is but I do not know how to
check.
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09.10.2006 17:12 |
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Demoniaco
Knight
Registration Date: 12.08.2006
Posts: 86
Location: Australia
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Ok thanks Flesh, I had waaay to many polies for a single house but I
found out where they were coming from so it's fine now.
Anyway, these are some of the tileset parts i've done so far. If you
don't like it tell me what needs changing and i'll get right on it.
Bridge
Rooted Ramp (The ramp is kinda boring at the moment, especially when you look at it without a texture.)
Hanging
__________________
quote: |
"Never underestimate the power of stupid people in large numbers."
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Status - On Holiday.
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10.10.2006 20:10 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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No problem. Bridge looks good. Ramp, it just looks way to artificial,
get rid of the squareness, make more round, or just straight down.
Hanging thing looks good, make sure to make the ramp, bridge, and
hanging vine all separate pieces. Good job so far
One question, what happened to the house in the ramp picture? Particularly the lower part, it is all twisted.
EDIT: Also if possible make a smaller version of the bridge.
This post has been edited 2 time(s), it was last edited by FLESH: 10.10.2006 20:18.
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10.10.2006 20:17 |
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Demoniaco
Knight
Registration Date: 12.08.2006
Posts: 86
Location: Australia
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Alright np i'll change the ramp around, I had it going straight down to
start with but it was either to steep or insanely long. And everything
is seperate, I stopped attaching stuff.
Also i'll halve the size of the bridge if you want a smaller one, and
as for the house in the ramp pic I changed the base to a giant twisted
vine/root, I can change it back if you want I was just playing around.
Have to do it all tomorrow though i'm going to bed soon.
__________________
quote: |
"Never underestimate the power of stupid people in large numbers."
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Status - On Holiday.
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10.10.2006 20:24 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,533
Location: Sheogorath's Realm
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Oh are you gonna have some fun UV mapping these!
The all look great, but I agree about the ramp. You could make it
something like the Telvanni "ramps" if you remember how they looked.
They were like long twisted branches with a flat path carved into them
going in an upwards spiral.
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10.10.2006 20:25 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by Demoniaco
I stopped attaching stuff.
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This is what is worring me right now. You made all the other tile-set
pieces separate aswell right? Meaning the roof, the bottom floor, and
the bottom root part of the house. Because those all need to be
spearate aswell.
The vine root looks unfinished, so I say stick with what you had
before. Although if you have imrpovements for it, go ahead and do them
Just remember to keep the old copy aswell.
Sleep well
,
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10.10.2006 20:56 |
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Demoniaco
Knight
Registration Date: 12.08.2006
Posts: 86
Location: Australia
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That's a cool idea Psychotic i'll try and do something like that, i'll just edit this post when I finish with more stuff.
And yes Flesh EVERY piece for every tileset is seperate, each petal,
the floor, each bit of leafy stuff, the base, the canvas around it, the
small vines, the roots inside the house (although you can't see them so
I might just remove 'em), the hanging vine and the bridge.
Hopefully that clears it up for you
.
__________________
quote: |
"Never underestimate the power of stupid people in large numbers."
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Status - On Holiday.
This post has been edited 1 time(s), it was last edited by Demoniaco: 12.10.2006 12:30.
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12.10.2006 12:29 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by Demoniaco
That's a cool idea Psychotic i'll try and do something like that, i'll just edit this post when I finish with more stuff.
And yes Flesh EVERY piece for every tileset is seperate, each petal,
the floor, each bit of leafy stuff, the base, the canvas around it, the
small vines, the roots inside the house (although you can't see them so
I might just remove 'em), the hanging vine and the bridge.
Hopefully that clears it up for you
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Sorry Demon
I didn't doubt you, I was just anxious. Great work you are doing, keep it up
Thanks,
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12.10.2006 13:31 |
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