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FLESH
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Playable Alpha Plan. Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Thats right people,

Many of you may think I am just a dictator with a whip sitting in my high chair, but I do not just merely sit there, I do many a things. Now the point of this thread is so that everyone may know what the current plan for the Alpha is.

In Valenwood there are three islands off the coast, that is where we will be demoing our new architecture/swords etc. It will be like our very own Hearters Gap. There are a lot of things that we need to mergo to our ESM, so we have plenty with what to fill these islands with. I will be doing the main layout and placing.

I will need help with texturing and decorating the land, my idea of it is making it all green with big trees, now you know why help is needed =) As soon as I get the Heightmap I will have a test version for everyone.

Now you know,

01.10.2006 16:35 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Heywood
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Awsome! Dance ::does happy dance:: Dance

Good luck with gettin it done.

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01.10.2006 16:41 Heywood is offline Send an Email to Heywood Search for Posts by Heywood Add Heywood to your Buddy List
FLESH
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quote:
Originally posted by Heywood
Awsome! Dance ::does happy dance:: Dance

Good luck with gettin it done.


Thanks Heywood. The thing is we have all the models we need, with textures and collision. So we are wating on the heightmap. I'm checking out some new models as we speak, some awe me, some I'm perplexed with I dunno
01.10.2006 16:51 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Liquid Cheese
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I could do a few interiors, I've never tried landscape editing, but I'm sure I could give it a go.
01.10.2006 17:24 Liquid Cheese is offline Send an Email to Liquid Cheese Search for Posts by Liquid Cheese Add Liquid Cheese to your Buddy List
FLESH
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quote:
Originally posted by Liquid Cheese
I could do a few interiors, I've never tried landscape editing, but I'm sure I could give it a go.


I'll hold you up to that offer =)
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Arbiter
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Woah, you do something FLESH? :D J/K

All I can say is best of luck. Aren't I a lucky fella; broken scanner, Ob installation problems..... school! Eek 1

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Mormacil
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I never really did landscape for Morrowind, I once tried a big port city but stoppedTongue But I did lots of hours in the Far Cry Sandbox editor and watched Qaz making even more hours... So I got some experience thing is just school Mad
01.10.2006 19:09 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
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quote:
Originally posted by Arbiter
Woah, you do something FLESH? :D J/K

All I can say is best of luck. Aren't I a lucky fella; broken scanner, Ob installation problems..... school! Eek 1


*Thinks* You there, Arbiter, write books and make models.

Mormacil: That port town, would that by any chance be that port town you wanted to make in Valenwood?
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Mormacil
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No the Valenwood one is around a river. THe Morrowind one is huge. It's located on a island with a mountain for Ebonymines. The port itself would have been huge with a gigantic lighthouse. anyway, no not the same.
01.10.2006 19:54 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
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Ok I see. Still planing on making the Valenwood one then? :D
01.10.2006 19:56 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Arbiter
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quote:
Originally posted by FLESH
quote:
Originally posted by Arbiter
Woah, you do something FLESH? :D J/K

All I can say is best of luck. Aren't I a lucky fella; broken scanner, Ob installation problems..... school! Eek 1


*Thinks* You there, Arbiter, write books and make models.

Mormacil: That port town, would that by any chance be that port town you wanted to make in Valenwood?


Where did you get the idea that I can write books.... oh crap. It's WOR, right? :D

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Mormacil
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Yeah Valenwood will still be done, just not now
01.10.2006 20:30 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Durdain
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Very exciting! I look forward to it :)
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raggidman
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ahhh, worry not Arbiter, just write a load of crap and wait a few months while my thinky bits estivate and birth it into a work of genius Tongue

...actchurally, we thought more:
:FLESHdictator-with-a-whip-sitting-in-my-high-chair-smacking-bottoms.gif:
01.10.2006 21:34 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
FLESH
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quote:
Originally posted by raggidman

:FLESHdictator-with-a-whip-sitting-in-my-high-chair-smacking-bottoms.gif:


That is the jist of it I guess, :shrug
01.10.2006 21:44 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
windsurfer
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U need help! Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

As skyrim has most of its claims taken (there video made me go there) I thought I may as well offer some help here. Elves and woods are my fav characters and landscapes.
If there are any exteriors interiors for the alpha islands, you want me to do I will (as long as its not too many).
Also any texturing needed I will will do as long as its not too many items like doing 360 ayliad ruins!!
06.10.2006 17:36 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
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RE: U need help! Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Well, there is something I want retextured for our Imperial city, it should be under 360 items. The Bravil buildings I need retextured (including their interiors). Would you like to do that for me?

And Exterior building will start soon, so I will look you up for it because I am not so good at decorating exteriors (just all the preliminary work like starting everything :D ). There wont be too many because I will do my part aswell, and try to get a hang of that item generator in the CS.

Thanks,

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windsurfer
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Yer sure ill do that for you just tell me (i may not do them all yet, ill do few then give you a link):
-Which building
-What textures where
-original(betheda) or modified textures.
-any other details

I presume you mean regions you preferably want one for the whole of each island, the problem is if multiply people do it they willl all have there own region, I suppose it doesn't reall matter its just easier to modify weather and such with one!

This post has been edited 1 time(s), it was last edited by windsurfer: 06.10.2006 18:03.

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FLESH
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quote:
Originally posted by windsurfer
Yer sure ill do that for you just tell me (i may not do them all yet, ill do few then give you a link):
-Which building
-What textures where
-original(betheda) or modified textures.
-any other details

I presume you mean regions you preferably want one for the whole of each island, the problem is if multiply people do it they willl all have there own region, I suppose it doesn't reall matter its just easier to modify weather and such with one!


The Bravil Architecture set, including interiors. I wanted a type of Redwood texture. It's modified textured, because theres not much point using the same texture on a building that laready uses it =) I think thats it.


The islands will a have a generally tropical type of weather, maybe some Palm Trees, and of course big Valenwood trees.
06.10.2006 18:05 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
windsurfer
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So you only want to wood to be changed to a redwood colour!
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FLESH
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I want it to be cleaned up a bit, and the general texture to be changed to Redwood, but not only redwood, add some other textures that fit to it.
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FLESH
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I have the Heightmap with me right now. And I am modding those islands as we speak, expect a test version today :)
08.10.2006 12:37 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Arbiter
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quote:
Originally posted by FLESH
I have the Heightmap with me right now. And I am modding those islands as we speak, expect a test version today :)


Lookin forward to it. Wink

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Liquid Cheese
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Awesome.
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FLESH
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No Test version today. But I have an overview of the Heightmap for everyone, as seen in the CS.

http://img224.imageshack.us/img224/677/6727fe1.jpg

This post has been edited 1 time(s), it was last edited by FLESH: 08.10.2006 19:23.

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Arbiter
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Hmm..... wrong link? :D

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FLESH
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quote:
Originally posted by Arbiter
Hmm..... wrong link? :D


Haha. Sorry, http://img224.imageshack.us/img224/677/6727fe1.jpg

This post has been edited 1 time(s), it was last edited by FLESH: 08.10.2006 19:26.

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TheImperialDragon
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Make sure the centre of the heightmap is right in the quads {(0, 0), (0, -1), (-1, 0_, (-1, -1)} so that LOD can be generated.
11.10.2006 06:43 TheImperialDragon is online Send an Email to TheImperialDragon Search for Posts by TheImperialDragon Add TheImperialDragon to your Buddy List
FLESH
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quote:
Originally posted by TheImperialDragon
Make sure the centre of the heightmap is right in the quads {(0, 0), (0, -1), (-1, 0_, (-1, -1)} so that LOD can be generated.


This time around it's not me making the Heightmap. So I have no idea if it is centered or not, but so far it's working ok.
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FLESH
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It seems that me and the Grey Wizard have gotten a bit caught up. But that means there is some very good news.

Not only will we have the heightmap by monday. But also a 1 mile high tree that is half a mile wide. Yep, you guessed it, Falinesti :D
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Arbiter
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Awesome! Cheers

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FLESH
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Indeed, I want to see that bad boy ingame just as much as you guys =) I've seen Speed Tree pictures, it looks great, but will not compare when looking up from the roots of the thing.
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Arbiter
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quote:
Originally posted by FLESH
Indeed, I want to see that bad boy ingame just as much as you guys =) I've seen Speed Tree pictures, it looks great, but will not compare when looking up from the roots of the thing.


I guess the feeling will be like seeing Teldrassil in WoW. :D

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Mormacil
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you have any idea how hight a mile is? I ones saw a statue of more the 100 meters, that's already freaking high... Wink
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quote:
Originally posted by Mormacil
you have any idea how hight a mile is? I ones saw a statue of more the 100 meters, that's already freaking high... Wink


Methinks I do. I wonder how will you handle the sun and clouds?

Perhaps some kind of shader above to make it look like branch "atmosphere".

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Mormacil
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difference between sky, sun and a tree is that a tree is rooted to the ground Wink
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FLESH
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quote:
Originally posted by Mormacil
you have any idea how hight a mile is? I ones saw a statue of more the 100 meters, that's already freaking high... Wink


That means, we will be super freakingly high =) We will see how it is in-game, but there should be no problems because I think it's impossible to reach the coulds.
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Mormacil
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Brother says you can't have object bigger then a cell...
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FLESH
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It wont be, we make it quarter of the size in ST, then we enlarge it in the CS. Don't worry =)
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quote:
Originally posted by FLESH
It wont be, we make it quarter of the size in ST, then we enlarge it in the CS. Don't worry =)


I'm still worried as how you will make it seem like a really dense forrest. Confused

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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood General Archive » Playable Alpha Plan.