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Go to the bottom of this page Playable Alpha Plan.
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FLESH
Archduke


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Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland

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quote:
Originally posted by Arbiter
quote:
Originally posted by FLESH
It wont be, we make it quarter of the size in ST, then we enlarge it in the CS. Don't worry =)


I'm still worried as how you will make it seem like a really dense forrest. Confused


I don't understand? Falinesti is one tree. There will be huge trees called Graht-Oaks, which will take up 1/4 cells perhaps, and a dense forest it will be :D
14.10.2006 13:40 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Arbiter
Archduke


Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer

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quote:
Originally posted by FLESH
quote:
Originally posted by Arbiter
quote:
Originally posted by FLESH
It wont be, we make it quarter of the size in ST, then we enlarge it in the CS. Don't worry =)


I'm still worried as how you will make it seem like a really dense forrest. Confused


I don't understand? Falinesti is one tree. There will be huge trees called Graht-Oaks, which will take up 1/4 cells perhaps, and a dense forest it will be :D


I mean, how will you simulate less sunlight under the branches, and rays of sunlight that pierce throught them? To make it seem like a really dense forrest and not your regular Cyrodiil forest.

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14.10.2006 13:42 Arbiter is offline Send an Email to Arbiter Search for Posts by Arbiter Add Arbiter to your Buddy List View the MSN Profile for Arbiter
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

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loads of trees :lmao:
14.10.2006 13:43 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Arbiter
Archduke


Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer

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quote:
Originally posted by Mormacil
loads of trees :lmao:


And performance losses. No, I'd think it to be some sort of filter bellow the atmosphere or something. Confused

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14.10.2006 13:47 Arbiter is offline Send an Email to Arbiter Search for Posts by Arbiter Add Arbiter to your Buddy List View the MSN Profile for Arbiter
FLESH
Archduke


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Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland

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quote:
Originally posted by Arbiter
quote:
Originally posted by FLESH
quote:
Originally posted by Arbiter
quote:
Originally posted by FLESH
It wont be, we make it quarter of the size in ST, then we enlarge it in the CS. Don't worry =)


I'm still worried as how you will make it seem like a really dense forrest. Confused


I don't understand? Falinesti is one tree. There will be huge trees called Graht-Oaks, which will take up 1/4 cells perhaps, and a dense forest it will be :D


I mean, how will you simulate less sunlight under the branches, and rays of sunlight that pierce throught them? To make it seem like a really dense forrest and not your regular Cyrodiil forest.


Ahh, I get your worries now. I do have this all planned out by the way =) I have been toying around with the Landscape Editor (the one that adds items), and I put in one type of tree, by default it is set to be very dense. So I go to check it out, and all I can see are leaves everywhere, then I go below the leaves and I find that it's impossible to see through. Also remember that there are shaft of light meshes.

Those will come in handy, and I will have fun toying around with them. Elden Grove will be the Graht-Oak forest, with the tallest trees in Valenwood. It will be a place to remember, and is going to be just as detailed as the Unique Landscapes mod.

Do not fret any more Arbiter, for you have been enlightened,

14.10.2006 13:50 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Arbiter
Archduke


Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer

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quote:
Originally posted by FLESH
quote:
Originally posted by Arbiter
quote:
Originally posted by FLESH
quote:
Originally posted by Arbiter
quote:
Originally posted by FLESH
It wont be, we make it quarter of the size in ST, then we enlarge it in the CS. Don't worry =)


I'm still worried as how you will make it seem like a really dense forrest. Confused


I don't understand? Falinesti is one tree. There will be huge trees called Graht-Oaks, which will take up 1/4 cells perhaps, and a dense forest it will be :D


I mean, how will you simulate less sunlight under the branches, and rays of sunlight that pierce throught them? To make it seem like a really dense forrest and not your regular Cyrodiil forest.


Ahh, I get your worries now. I do have this all planned out by the way =) I have been toying around with the Landscape Editor (the one that adds items), and I put in one type of tree, by default it is set to be very dense. So I go to check it out, and all I can see are leaves everywhere, then I go below the leaves and I find that it's impossible to see through. Also remember that there are shaft of light meshes.

Those will come in handy, and I will have fun toying around with them. Elden Grove will be the Graht-Oak forest, with the tallest trees in Valenwood. It will be a place to remember, and is going to be just as detailed as the Unique Landscapes mod.

Do not fret any more Arbiter, for you have been enlightened,


Never again will I doubt in our God of the Forrest. :D

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14.10.2006 13:55 Arbiter is offline Send an Email to Arbiter Search for Posts by Arbiter Add Arbiter to your Buddy List View the MSN Profile for Arbiter
Durdain
Baron


Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England

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I was wondering about forest building the other day too, Oblivion isn't all that smooth as is on my comp so i'm glad there is a plan to tackle potential FPS problems. :)
14.10.2006 18:59 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
FLESH
Archduke


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Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland

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FPS is judged by how many items in a cell. On the Computer, on the 360 it has many limitations, but us computer folk do not have such limits.
14.10.2006 19:02 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Durdain
Baron


Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England

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Ah right well hopefully it wont be too slugglish when its all done heh Tongue
14.10.2006 19:12 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
FLESH
Archduke


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Registration Date: 23.06.2006
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Hehe, hopefully Tongue
14.10.2006 19:20 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
FLESH
Archduke


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Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland

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Any worries you had Mormacil and Arbiter, put them away now. When you see you will cry, laugh, and jump for joy =)
15.10.2006 12:44 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
The Grey Wizard
Viscount


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Registration Date: 07.06.2006
Posts: 380
Location: Wandering Middle-earth

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I thought the plan was to keep this all under wraps? Don't tell people. Then I have all of Valenwood leaning on me, and that's presure... Anyway, I was making some beautiful progress on the mountains of Cyrodiil. They were coming out so natural, but you know how that goes. I was almost half done making the border. Then I went to see the overveiw. All I can say is I'm so pissed I could littrally strangle the programers of the CS. Bash Bash Bash Bitch

Edit: 11:10 here, and I have to work at 7:30 tommorow morning, but ectisacy is good for somthing... that and crack... JK. In other words I'll do everything humanly possible to get you that map by the end of tomorrow(Monday). But no promises. I hate promises I can't keep.

This post has been edited 1 time(s), it was last edited by The Grey Wizard: 16.10.2006 07:15.

16.10.2006 07:12 The Grey Wizard is offline Homepage of The Grey Wizard Search for Posts by The Grey Wizard Add The Grey Wizard to your Buddy List View the MSN Profile for The Grey Wizard
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

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just tell people you think it's done by monday and finish it at friday :D
16.10.2006 07:38 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
Archduke


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Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland

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What? I didn't say anything, no one really understand anyway :D Thank you for working so hard my friend.
16.10.2006 09:01 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
The Grey Wizard
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No problem... for you of course :D . But I can't promise it will be done by the end of the day. If you give me more time I'll do my best to make these mountains mind blowing. I also need to do the shoreline. Parts will be like cliff, towards the Cyrodiil border, but much of the west and south shore will be sandy beaches. I'll do some Texturing on the mountains and beaches too. The person moddding the ESM could alwasy retextue when devolping that area, but we'll deal with that in due time. From now on I'll make an apreasial of time, then add three days, just for unforseeable crashes and what not. I stayed up as late as I could last night working on it, but I had to get some sleep. I did manage to get some decent progress done on the northern mountians though. And I saved, so it's set in stone. Unless my comp crashes entirly. Wink So I'm going to say it should only take about another day to get nice, but give me four days since crashes are so frequent. Plz and Tx. BTW, you have no idea how long it takes to open and save this thing. It's just height data, but it's save times are unrealistic! Crying

This post has been edited 1 time(s), it was last edited by The Grey Wizard: 16.10.2006 16:27.

16.10.2006 16:26 The Grey Wizard is offline Homepage of The Grey Wizard Search for Posts by The Grey Wizard Add The Grey Wizard to your Buddy List View the MSN Profile for The Grey Wizard
FLESH
Archduke


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Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland

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As long as it takes to get it perfect. After four days will be too long though, so I hope it can be done by then.

Thanks,

16.10.2006 17:10 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
The Grey Wizard
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Registration Date: 07.06.2006
Posts: 380
Location: Wandering Middle-earth

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The thing that is going to require real detail is making the mountains photorealistic. I'm kindof a newbie at it, but I'm going for the best I have. Those will take the longest. Another part that will take long is making all the shoreline and beaches and stuff look good. We want some variation, some areas with cliffs, others with smoothe beaches. I have to go around all the coastline to make this effect. Then I have to give the interior of the land a little bump to take out the dull flatness it currently has. That will take some time as well. I hope it'll be done by tommorow, if not the day after, but I promise nothing. Add three days to my apraisals, then you have somthing tangable.
17.10.2006 07:01 The Grey Wizard is offline Homepage of The Grey Wizard Search for Posts by The Grey Wizard Add The Grey Wizard to your Buddy List View the MSN Profile for The Grey Wizard
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood General Archive » Playable Alpha Plan.