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blackshark64
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Tongue! Blackshark's Concept Art Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Here are the links to the images I've made. The list will be updated, but I will also reply to this thread with a more detailed description of any new concept.

1 (City in the Trees)
2 (Leaf City)
3 (Vine Tent)
4 (Seedling creature)
5 (Rose Bud House) alternative version
6 (Shadowmoss Fox) alternative version
7 (Hydra)
8 (Neon Dragon Fish) personal project of mine and concept for here

Note: click the number Yes

This post has been edited 6 time(s), it was last edited by blackshark64: 14.03.2007 19:43.

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Oh noes, why the numbers? :D

Keep them coming, they're very good. Good job!

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I love the new one, I like the light, it reminds me of one of those fishes that has a small lantern drooping above its head.
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Looking good Blackshark Good job!
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Blackshark. I archived your other two threads because having 3 thread on the same thing was a bit pointless. They are now in the Valenwood General Archive.
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Any more tasty stuff blackshark64?
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blackshark64
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Well I think I'm going to start posting in this thread again. I quit for a long time because I was learning some of the basics of creating meshes as shown here. The hands/legs/boots are bethesda meshes on that screeny. I was also completely loaded with a 21 credit college semester and other works.

I should have something posted up by the weekend, I may try a armor design or a new creature. Have to wait and see Yes
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Great to have you back with us, looking forward to more of your stuff =)
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blackshark64
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Well I decided to go with a new creature and possibly armor dropped off by the creature to I guess would be possible.
I call it the Seedling
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Wow very nice, it definately fits the Theme of Valenwood, I particularly like your style of drawing, it really makes the creature stand out. Are those three things sticking out of it's head for show or do they have a purpose =) Great work, keep it up Good job!
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blackshark64
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On the head are supposed to be like the items attached to some seeds that make them float nicely down to the ground. On the creature they would probably be free flowing and mostly for show, they could be use as a spell casting agent or as a physical attack I suppose. I imagine this creature as having 50% chameleon ability toggled on and off throughout the fight to mess with the players head. I also picture you being poisoned for every time you hit the creature. Other then that it would be a fast paced creature with some jumping attacks and mostly physical damage based. It could also have the power to use its root hands to absorb health from the ground. A ranged attack would be him launching arrow like roots from his root hands as well. Glad you like it Yes

I slightly changed the pic from before so it has less gray, so the image should come off a little sharper now. Also because I made it slightly high res and a png file, I apologize to the peeps with dial up Cool

This post has been edited 3 time(s), it was last edited by blackshark64: 02.03.2007 20:08.

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I'd probably crap meself I that came near me in a forest at night time Dancing Banana

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blackshark64
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Almost forgot I had this drawing, I did it back in December and just did a quick computer version of it today. Its a giant rose bud turned into a house by moving the flap location to make it come off as a door to a house.
here be the screeny of the rose bud house Yes
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I would love to see a village of those lighting up the night, it would look very nice indeed.
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Very nice, I love the style of your art.
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blackshark64
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here is the Shadowmoss Fox. A creature that is black as the night, nocturnal, and has glowing moss covering the top of its' body.

This post has been edited 1 time(s), it was last edited by blackshark64: 02.03.2007 21:45.

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Not bad, reminds me of my idea for an MossTroll. I think we cna use your fox, not sure of the name though.
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Perhaps it's the colouring but the fox looks a bit strange. Would it be a docile creature? Fox's don't usually attack on sight.
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I love the fox but for me it would have to be docile, can imagine wandering alone in the woods and seeing something flash past, well spookey :)

would the moss be a cameleon effect sort of thing?
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blackshark64
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The fox is purposely made to look strange so it seems like more of a spirit creature with its thinner legs and very curved body. And yeah this creature would be somewhat rare to see and would not attack on sight. It would just be a pleasant surprise in the night once in a while.
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I like it, perhaps if they were to be rare and fast they could be particularly young wood elves who turned in the last wild hunt and rather than becoming ferocious, wander the lands with naiveity and flee from foes.
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blackshark64
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Wonderfully said Durdain, I think that's a great idea and goes well with what I was thinking during the creation of the strange little fox. Though I'm not sure about the chameleon effect... I was thinking more instead of spooky it would be a rare beauty of the dark forest. But possibly during the day it would be in chameleon form so that way it is only possible to catch a look at night of its true form.

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Yeh that sounds perfect! Rare beauty over spirit spookey anyday for me :)
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quote:
Originally posted by blackshark64
The fox is purposely made to look strange so it seems like more of a spirit creature with its thinner legs and very curved body. And yeah this creature would be somewhat rare to see and would not attack on sight. It would just be a pleasant surprise in the night once in a while.


I like that. It's important we have some docile creatues, and I would imagine this would be a sight to behold if you are lucky enough to find one =)
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HDR :D
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blackshark64
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The hydra is typically seen today as a four legged dragon with 3 or so heads by the sea; however, I decided to go with a more old style approach in creating it and the drawing style somewhat reflects that as well. Mine is mostly snake refferenced. It has slight thorns and such that aren't typical for snakes as well as a very unique scale style. The scales are meant to make it blend in on land and the two fins are meant to make it even better in water. The hydra is of course poison blooded and has a poison attack. It would of course be a very large monsterish creature with 5 heads (only 3 visible from angle of drawing but would generally be two more on the other side of the original two heads) in this particular case. As most snakes I would guess this hydra would have a lunge attack and possibly use its horn for one lunge and all the heads fangs of poison for another. There would probably be a ranged poison spit attack as well.

But without further boring detail here is the concept.
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Those kind of Horns are seen at desertsnakes. I think it's a bit skinny, especially the fins. The idea is nice, although I imaging the Hydra to be blue Tongue Just get it's anatomy a bit more logically, at this point he can't swim, so work on that Wink
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blackshark64
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Well if this can swim http://homedir-a.libsyn.com/podcasts/3c3...water_snake.jpg I have to say that what I drew could probably swim without the fins. They were mostly for show and the ability to give it self direction. Personal choices can be taken into account during the final stages. Though your opinion is yours to have... just try to stay away from the word logic when talking about a mythical creature hehe :)

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No logic and realism are just as important for mythical creatures, the creature has to look real, like it can exist somewhere Wink
What I ment with no able to swim are his head, they're like a shield/wall that slows him down.
Though at this moment I'm more busy with finding out what the conflicts in my mods is, I changed the loadorder a bit to help 1 conflict, creting a new one... Now I lost my female upperbody textures (arms, stumach, neck) hadns work fine and undressed too, just with clothing and armor they're missing >.<
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blackshark64
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I could see the heads slowing him down, and I could stand the fins being bigger, but as far as the rest I think its fine being shaped like a normal snake or a bit wider and more flat boddied as a possibility. I won't be doing a whole new concept over the possibilities of those possibilities because that's easy enough for the final design process to figure out. I did decide to try a blue version, its a bit calmer colored then the green was. As I said in the original post though, I just thought that the texture on the snakes scales mixed with the green would create a more blended into the grass look, but if they were to primarily go in the lake and swim blue would be more acceptable. There could also be two variety where one is mainly just outside the ponds and lakes and one that would only be a swimmer.

But here is the calmer blue version if your interested Good job!

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I'll try to post some ideas myself later this week(end). No time now, I mean I got a life, still need to draw a 6 picture storyboard for schoolassigment Wink
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Really like the hydra, prefer it in green personally. Good job!

When I read Valenwood had hydras I thought we would end up with large overblown dino like things, I much prefer this. Could work on the slaughterfish animation do da?
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blackshark64
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While swimming I see no reason why it couldn't be based off the slaughterfish animation if made right, though of course on land it would need animations of a cobra snake added or such most likely. But yeah for swimming purposes it could be very similar to a slaughterfish I would imagine.

Also I did forget to mention that in the drawing I purposely made each head smaller and somewhat less matured of a snake head as it goes down the line. I thought this would add some interest giving some different sizes and ages of heads I think helps in aiding to the idea that the heads represent different entities and possibly even different attack styles. The 2nd head is simply drawn without the spikes and the 3rd down is drawn without the spikes and unique brow. I feel it gives it a sense of uniqueness to the hydra. So basically the head at the top middle of the 5 is the matured dominant adult. Sort of odd way of giving birth in lore it could even say that each younger head goes off to asexually produce heads of its own and the cycle would continue after its parent has died. So if you were open to that, then we could have single headed hydras called (Hydra Adolescents). I don't know that's just my crazy idea on how to make the creature have a reasonable history and not all the same head for all 5. Confused

I want to real quick also drive the fact on about the possibility of the Hydra slithering through tall grass on the bog outskirts of a swampy region and having that green color with the highly smooth but grass looking scales on its back. I just really like the idea of a giant creature sneaking up on the player, making them think twice about entering the territorial surroundings of the stealthy Hydra. Just imagine hearing a slight shift in the tall grass and all of a sudden you being attacked by a giant snake like creature coming in for the kill without you even being able to pull your sword before it starts its' lunge. Eek 1

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The heads are a good idea, very interesting indeed. What about the chop off one head and five more appear legend? This could be a nice twist on it. They could have varying sizes aswell, the 5 headed being monstrous and hard to come by.
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blackshark64
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I'm not sure how hard that would be to set as far as a animation standpoint hehe. I know it is possible to set points with tes that trigger a script that could in turn trigger that animation. I'm not sure if your saying there is only one head until you cut that one off or if you saying its starts with five and with every swing at a head five more appear. But there are trigger zones at least on humans that tell the game if the head/torso/arm/leg was hit. I do not know if there is a way to apply this all to creatures, but we can figure all that out during the final stages. I would certainly think it would be possible to do it that way though. So the idea of five heads appearing when you cut one off could indeed probably be implemented, or it could be not true but people debate in game with spoken dialogue in passing about the fact or fiction element.

So yeah that could most likely be implemented Good job!
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I meant that this could a be different twist on the 5 heads appearing theory. Implementing it in game would be very hard. However your idea of heads coming with age sounds ideal.
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Oh ok nvm then, glad you like my twist on it.
Yes

If there is anything in specific you guys want me to try and do a concept for go ahead and ask in this thread. I'm willing to do creatures, architecture and whatever else is left. I'm just running low on knowing what I want to make instantly so any ideas for a creature or areas that still need architecture would be great.

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other head theory:
The older a hydra becomes the more heads it gets. 3 heads is mature, 5 is old/strong survivor. We could even add a hydra with a lot of heads... somewhere deep, hidden...
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That sounds good to me, adds even more variety for the creature Good job!
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quote:
Originally posted by blackshark64
Oh ok nvm then, glad you like my twist on it.
Yes

If there is anything in specific you guys want me to try and do a concept for go ahead and ask in this thread. I'm willing to do creatures, architecture and whatever else is left. I'm just running low on knowing what I want to make instantly so any ideas for a creature or areas that still need architecture would be great.


I'd like to see some new architecture, check out the region thread, we will be incorporating region specific architecture aswell.
11.03.2007 18:43 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Concept art » Blackshark's Concept Art