Blackshark's Concept Art |
Arbiter
Archduke
Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer
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Oh noes, why the numbers?
Keep them coming, they're very good.
__________________ The Forgotten Ones have returned.
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08.10.2006 10:12 |
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Liquid Cheese
Elder of Skyrim
Registration Date: 24.07.2006
Posts: 669
Location: England
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I love the new one, I like the light, it reminds me of one of those
fishes that has a small lantern drooping above its head. |
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08.10.2006 10:28 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Looking good Blackshark
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08.10.2006 12:25 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Blackshark. I archived your other two threads because having 3 thread
on the same thing was a bit pointless. They are now in the Valenwood General Archive.
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08.10.2006 19:30 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
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Any more tasty stuff blackshark64?
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25.11.2006 11:57 |
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blackshark64
Warder
Registration Date: 31.03.2006
Posts: 33
Location: MN, USA
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Well I think I'm going to start posting in this thread again. I quit
for a long time because I was learning some of the basics of creating
meshes as shown here.
The hands/legs/boots are bethesda meshes on that screeny. I was also
completely loaded with a 21 credit college semester and other works.
I should have something posted up by the weekend, I may try a armor design or a new creature. Have to wait and see
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27.02.2007 23:37 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Great to have you back with us, looking forward to more of your stuff
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28.02.2007 15:00 |
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blackshark64
Warder
Registration Date: 31.03.2006
Posts: 33
Location: MN, USA
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Well I decided to go with a new creature and possibly armor dropped off by the creature to I guess would be possible.
I call it the Seedling
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01.03.2007 21:23 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Wow very nice, it definately fits the Theme of Valenwood, I
particularly like your style of drawing, it really makes the creature
stand out. Are those three things sticking out of it's head for show or
do they have a purpose
Great work, keep it up
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01.03.2007 21:33 |
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revolutioN
Protector
Registration Date: 20.02.2007
Posts: 26
Location: Dublin,Ireland
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I'd probably crap meself I that came near me in a forest at night time
__________________
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01.03.2007 22:43 |
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blackshark64
Warder
Registration Date: 31.03.2006
Posts: 33
Location: MN, USA
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Almost forgot I had this drawing, I did it back in December and just
did a quick computer version of it today. Its a giant rose bud turned
into a house by moving the flap location to make it come off as a door
to a house.
here be the screeny of the rose bud house
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02.03.2007 03:08 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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I would love to see a village of those lighting up the night, it would look very nice indeed.
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02.03.2007 17:17 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Very nice, I love the style of your art.
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02.03.2007 17:24 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Not bad, reminds me of my idea for an MossTroll. I think we cna use your fox, not sure of the name though.
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02.03.2007 23:22 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Perhaps it's the colouring but the fox looks a bit strange. Would it be
a docile creature? Fox's don't usually attack on sight.
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03.03.2007 11:30 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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I love the fox but for me it would have to be docile, can imagine
wandering alone in the woods and seeing something flash past, well
spookey
would the moss be a cameleon effect sort of thing?
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03.03.2007 16:28 |
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blackshark64
Warder
Registration Date: 31.03.2006
Posts: 33
Location: MN, USA
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The fox is purposely made to look strange so it seems like more of a
spirit creature with its thinner legs and very curved body. And yeah
this creature would be somewhat rare to see and would not attack on
sight. It would just be a pleasant surprise in the night once in a
while. |
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03.03.2007 17:44 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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I like it, perhaps if they were to be rare and fast they could be
particularly young wood elves who turned in the last wild hunt and
rather than becoming ferocious, wander the lands with naiveity and flee
from foes.
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03.03.2007 18:35 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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Yeh that sounds perfect! Rare beauty over spirit spookey anyday for me
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03.03.2007 19:22 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by blackshark64
The fox is purposely made to look strange so it seems like more of a
spirit creature with its thinner legs and very curved body. And yeah
this creature would be somewhat rare to see and would not attack on
sight. It would just be a pleasant surprise in the night once in a
while. |
I like that. It's important we have some docile creatues, and I would
imagine this would be a sight to behold if you are lucky enough to find
one
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04.03.2007 13:46 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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HDR
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04.03.2007 15:37 |
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blackshark64
Warder
Registration Date: 31.03.2006
Posts: 33
Location: MN, USA
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The hydra is typically seen today as a four legged dragon with 3 or so
heads by the sea; however, I decided to go with a more old style
approach in creating it and the drawing style somewhat reflects that as
well. Mine is mostly snake refferenced. It has slight thorns and such
that aren't typical for snakes as well as a very unique scale style.
The scales are meant to make it blend in on land and the two fins are
meant to make it even better in water. The hydra is of course poison
blooded and has a poison attack. It would of course be a very large
monsterish creature with 5 heads (only 3 visible from angle of drawing
but would generally be two more on the other side of the original two
heads) in this particular case. As most snakes I would guess this hydra
would have a lunge attack and possibly use its horn for one lunge and
all the heads fangs of poison for another. There would probably be a
ranged poison spit attack as well.
But without further boring detail here is the concept.
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06.03.2007 23:53 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Those kind of Horns are seen at desertsnakes. I think it's a bit
skinny, especially the fins. The idea is nice, although I imaging the
Hydra to be blue
Just get it's anatomy a bit more logically, at this point he can't swim, so work on that
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07.03.2007 00:30 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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No logic and realism are just as important for mythical creatures, the
creature has to look real, like it can exist somewhere
What I ment with no able to swim are his head, they're like a shield/wall that slows him down.
Though at this moment I'm more busy with finding out what the conflicts
in my mods is, I changed the loadorder a bit to help 1 conflict,
creting a new one... Now I lost my female upperbody textures (arms,
stumach, neck) hadns work fine and undressed too, just with clothing
and armor they're missing >.<
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07.03.2007 01:55 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I'll try to post some ideas myself later this week(end). No time now, I
mean I got a life, still need to draw a 6 picture storyboard for
schoolassigment
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07.03.2007 09:40 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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Really like the hydra, prefer it in green personally.
When I read Valenwood had hydras I thought we would end up with large
overblown dino like things, I much prefer this. Could work on the
slaughterfish animation do da?
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07.03.2007 16:03 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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The heads are a good idea, very interesting indeed. What about the chop
off one head and five more appear legend? This could be a nice twist on
it. They could have varying sizes aswell, the 5 headed being monstrous
and hard to come by.
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08.03.2007 17:32 |
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blackshark64
Warder
Registration Date: 31.03.2006
Posts: 33
Location: MN, USA
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I'm not sure how hard that would be to set as far as a animation
standpoint hehe. I know it is possible to set points with tes that
trigger a script that could in turn trigger that animation. I'm not
sure if your saying there is only one head until you cut that one off
or if you saying its starts with five and with every swing at a head
five more appear. But there are trigger zones at least on humans that
tell the game if the head/torso/arm/leg was hit. I do not know if there
is a way to apply this all to creatures, but we can figure all that out
during the final stages. I would certainly think it would be possible
to do it that way though. So the idea of five heads appearing when you
cut one off could indeed probably be implemented, or it could be not
true but people debate in game with spoken dialogue in passing about
the fact or fiction element.
So yeah that could most likely be implemented
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08.03.2007 19:02 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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I meant that this could a be different twist on the 5 heads appearing
theory. Implementing it in game would be very hard. However your idea
of heads coming with age sounds ideal.
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08.03.2007 20:49 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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other head theory:
The older a hydra becomes the more heads it gets. 3 heads is mature, 5
is old/strong survivor. We could even add a hydra with a lot of
heads... somewhere deep, hidden...
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08.03.2007 22:56 |
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blackshark64
Warder
Registration Date: 31.03.2006
Posts: 33
Location: MN, USA
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That sounds good to me, adds even more variety for the creature
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09.03.2007 00:46 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by blackshark64
Oh ok nvm then, glad you like my twist on it.
If there is anything in specific you guys want me to try and do a
concept for go ahead and ask in this thread. I'm willing to do
creatures, architecture and whatever else is left. I'm just running low
on knowing what I want to make instantly so any ideas for a creature or
areas that still need architecture would be great. |
I'd like to see some new architecture, check out the region thread, we
will be incorporating region specific architecture aswell.
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11.03.2007 18:43 |
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