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Mormacil
Herma-Mora the Woodland Man


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Quests Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Ok I've been gathering quests ideas for a while now, I think we should put them together. So post your ideas for quests :D Just one thing, lets us catogarise them in 3 groups, Misc. Quests(The painter, Aylead Statues, Nirnroots), Divine Quests/Grand Quests(daedric quests) and Faction Quests(for FG, MG, Ranger Guild, Empire Trading etc.)
add quest like this: MQ - Misc. Quests. DG - Divine Quests and FQ - (faction name) Faction Quests

So lets go Tongue

MQ - Deep in the woods/jungle of Valenwood there's a tomb/dungeon/cave. It's located between the roots of a huge tree. The surrounding area is dangerous and evil. Everywhere there plants that attack the player. Deep inside the dungeon there is a artefact of great power and an evil vampire. The artefact keeps the vampire alive, but also let it evil pollute the area. You can go inside and kill the vampire and get the artefact.

MQ - A scary Khajiit woman approges you, her son has been abducted by a group of young bosmer and she fears for his life. Track them down and get the son back. Either persuade and bribe the bosmer or kill them.

DQ - Y'ffre needs your help, he transports you to his realm. There are 3 monsters who treathen the tree of life or sometihng simulair, the heart of a forest, you name it Tongue Stop the beasts, idea: Hircine sent them.

MQ - Group of Khajiit violated the Greenpact, they cut down trees on Bosmer ground, kill them all. This quest can be granted by a village or tribe.

FQ - (village name) Maybe something like Ravenrock, rebuild and defend a bosmer town that was destroyed during the last war. Could also be linked to the West Empire Company.

For the Rangers I think we need to mix quests about tracking down dangerous animals, protecting the Greenpact and tracking people.

Mormacil
17.10.2006 17:29 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
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Looks good Mormacil. The M quests are perfect for little distractions.
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Mormacil
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FQ - (rangers guild) As first quest they could send you out to kill a wild Hyppogriph. That's almost an insult for the player =)

MQ - A giant tree next to a settlement is sick and dying, they ask you to enter the tunnels/cave beneed it roots in the hope you find out what's wrong with the tree. Deep inside you'll find a monster, a dark one, drinking the treesap of the tree to grow stronger. You can kill it or go back and tell the people what's wrong, then they go in with a few bosmer warriors, I think the first solution would give the biggest reward.
18.10.2006 14:32 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Arbiter
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quote:
Originally posted by Mormacil
MQ - A giant tree next to a settlement is sick and dying, they ask you to enter the tunnels/cave beneed it roots in the hope you find out what's wrong with the tree. Deep inside you'll find a monster, a dark one, drinking the treesap of the tree to grow stronger. You can kill it or go back and tell the people what's wrong, then they go in with a few bosmer warriors, I think the first solution would give the biggest reward.


What kind of monster we're talking about here? And is that what he's drinking drinkable by regular people? So you could maybe kill him and drain the juice yourself, then go back to the village and say that you did kill him but it was too late for the tree. Perhaps some sort of unholy alliance with the beast with you prospecting for new trees that can be "drained" and he giving you [insert item] for serving him?

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Mormacil
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Dunno what for monster, but I would say he drained the juice magically. I thing the monster should be fat and ugly, filled with the lifefroce of the tree.
18.10.2006 14:46 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
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quote:
Originally posted by Mormacil
Dunno what for monster, but I would say he drained the juice magically. I thing the monster should be fat and ugly, filled with the lifefroce of the tree.


Hmmm... fat and ugly.... why? It's not taking anything physical, but it would be ok to show his nature this way. Dunno. Confused

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quote:
Originally posted by Arbiter
quote:
Originally posted by Mormacil
Dunno what for monster, but I would say he drained the juice magically. I thing the monster should be fat and ugly, filled with the lifefroce of the tree.


Hmmm... fat and ugly.... why? It's not taking anything physical, but it would be ok to show his nature this way. Dunno. Confused


I think the reason is so that when you look at it, it's so sickly, that it just makes you WANT to kill it.
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walrus
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I'm not sure if it will ever get done but I'm currently trying to write a fairly complicated quest generator that will write the plots and design the characters for many quests. It wouldn't directly put stuff in game because I don't know how to do that, but theoretically ut could even make a basic outline of all the necessary dialogue options. Don't get your hopes up though because it is still in very early stages but if I ever finish it could be really useful as a source of minor quests.
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quote:
Originally posted by walrus
I'm not sure if it will ever get done but I'm currently trying to write a fairly complicated quest generator that will write the plots and design the characters for many quests. It wouldn't directly put stuff in game because I don't know how to do that, but theoretically ut could even make a basic outline of all the necessary dialogue options. Don't get your hopes up though because it is still in very early stages but if I ever finish it could be really useful as a source of minor quests.


That sounds great Walrus! Best of luck in your endeveur Good job! This will certainly be very usefull, after that all we need is saomething to write the scripts for me and I will be spewing out the quests like crazy fire :D
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Mormacil
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Hmm other people are working on a random dungeon maker =)
18.10.2006 23:25 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Mormacil
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Ok another quest, sort of misc.

MQ - First time you take a certain boattransport to the south of Valenwood, to the pirate area, you go below deck get some sleep. You wake up to find 2-3 man in your cabbin, trying to kill you. On deck you see a pirateship has borded the ship. Kill the pirates. Afterwards you can travle with the normal 30% chance of an attack. Sort of clearing the way.

About the fat and ugly thing, well he's evil so he's ugly, basic rule for character design Tongue And he's fat coz he's been feeding on the tree.

This post has been edited 1 time(s), it was last edited by Mormacil: 20.10.2006 23:32.

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walrus
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I thought I'd give an update on my quest generator and an overview of what it should do. I haven't had to much time to work on it lately so it may take me a while/forever to complete it.

Let me begin by saying that this is still in its very early stages and that I haven't had to much time to work on it lately so it may take me a while/forever to complete it. I'm trying to create a script that generates highly complex quests. If I'm successful in that endeavor I want to try to figure out a way to implement the script so that it can generate dialogue and quests dynamically while in game. While I feel the advantages of such a script are obvious I'll state a few of them here.

1.) If successful my script should generate many unique and non-repetitive quests for each character in the game.
2.) A side effect of the way my program works is that it would give characters highly complex social schedules, desires, fears and friends and enemies that the player character can use to further his/her objective.
3.) The program will create truly dynamic gameplay that is as open ended or even more so than the game itself.

Concept:
The idea behind the program is that all quests are based on the desires of at least one character or group. The players job is to help the person(s) or group(s) achieve their respective goals in exchange for some reward like money, power, fame, piece of mind etc.
So far:
Although still in the concept phase I have the pseudocode for the first part of the program about half finsihed (possibly an overly generous estimate) and will post it whenever I get the time to type it up.
Part I
The program works by using input parameters either user selected or randomly generated to create highly complex, dynamic characters that have interests, desires and personal relationships. Similarly groups behave much like NPCs in that they have personalities and desires.
Part II
The program then (somehow) dynamically creates quests based on groups/characters with conflicting/similar desires.
Part III
The program then (somehow) dynamically generates dialouge options and activators that allow the player to perform each quest.


So let me know if you have any ideas and what you guys think.


What I could really use now is help making a list of all of the factions, races, orginizations, and guilds and their associated beleifs and moral alignment.

This post has been edited 2 time(s), it was last edited by walrus: 24.10.2006 20:55.

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That sounds great so far walrus. If you will enable it to make the scripts aswell, you will be my all time hero :D

We can't really have a list of factions as new ones are made constantly.
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walrus
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Actually even just a list of all of the races and a description of each race would be helpful. Especially if the description included information about how they tend to feel towards the other races, what religions they tend to believe in and how they feel towards the others, interesting customs/rituals, superstitions, common social views, common political views, class(upper, middle, lower), nobility, how open/private they are, how outgoing/shy they are, and anything else that is culturally relavent to race, also their sense of ratial identity (how strongly they associate themselves with a specific race/ care about race) would be very helpful.
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Someone who is deeper in lore than me would be best to explain that to you.
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Mormacil
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Raggidman where are you? Tongue
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walrus
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Raggidman eh. Well I'll just have to PM him with my questions.
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Krisi-_
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you are asking for to much.. Cool (and I'm not to sure if anybody can give you all that info...)

and you just gave me a idea.. off to Word.. copy, paste and then write.. cya..

This post has been edited 3 time(s), it was last edited by Krisi-_: 26.10.2006 15:22.

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Mormacil
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Ok 3 new questideas :D
MQ - A female bosmer approaches you, basically she asks you to help her, she's in love with in orc and it's up to you to let it happen Tongue
MQ - On a mainroad you suddenly get a conversations, a certain individuel asks you something
male char: He wats gold, how much is leveled (50-2000?) Or he attacks you
female char: He wants a kiss Wink Refuse and he also attacks.
He's a very very good archer hidden on one of the sides of the road, after you refuse the conversation ends and he attacks. Grant his request and you'll find him later in a nearby town. He hopes then that you didn't take it personally. As a female chart he buys you a drink. Perhaps he can offer speechcrafttraining?
MQ - In a tavern a woman approaches you, she flirts and buys you some bosmer drinks. You get wasted, pass out and find yourself either robbed of under hoarvor attack, don't know which yet.

Mormacil
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Love the first quest, with Orc lover. :D

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Mormacil
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I also like the second one very much, it's inspirated on the guy you find on your way from Seyda Neen - Pelagiad Wink
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Good job! great quests. We need some misc quests for Arenthia, anyone got any ideas? :D
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I had an idea a while ago when doing the Menelri interior but have since forgotten and remembered it again Tongue

Perhaps a travelling alchemist (on a table to himself) creates potions and whatnot all day including special brews which Menelri sells. He could be a mages guild associate or something to show there is a presence in Valenwood even if there isn't a chapter in Arenthia. If you attempt to talk to him without a special brew in your inven he will shoo you away saying he is busy but will take interest once you have a drink praising you on your choice etc. This will lead to him mumbling about what ingredients he needs for his newest creation perhaps allowing us to introduce new flora to the player, the reward of gathering all his bits and bobs is a vial of the concoction.

Perhaps he could give something a bit different I dont know the collect ingredients thing has been done to death a little I think.
02.11.2006 10:59 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
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This is a very good introductory quest, it will help the player explore, good idea Durdain.
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Great quest idea's ! I think they really fit in with valenwood . Also , these random stuff genarating programs dont sound to promesing to me . A computer cant think lika a human and wil surely make wierd things when random genarating . Like dialogue . I dont think you can randomely genarate dialogue . Computers lac the intelegeance and emotions to make interesting dialogue .

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I downloaded the Arenthia alpha and was walking around (those redwood houses look great by the way) and noticed the Imperial church.

If that is to stay then how about a quest involving the digging up and eating of corpses in the graveyeard by a traditionalist wood elf? When the chapel minister approaches you about this perhaps he throws the player off assuming that there are a band of necromancers about and suggesting the player go look for such nasty types. All the while the real culprit is just your average night stalking local resident Bosmer. If the player decides to hold a stake out he could spy the fellow digging perhaps? (using the 'farm' animation thing)

Maybe thats a bit to gross for TES? Tongue
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MQ The player comes across a murder scene being investigated by the Watch, the only clues being that there are notes and pictures around his house of a young woman that was murdered five years earlier.

-Her parents claim they dont know the man

-This same young woman was having an affair with an imperial councilman

-The murdered guy is actually her father, through an affair with the mother

-The councilman and his sister have an incestuos relationship, that was discovered by their gardener

-The young woman found out they were paying bribes to the gardener

-The secret murdered father of the young woman found out as well

-what happens when the player finds out?

Hmmmmm...maybe this is not very Valenwood, but it is quite miscellaneous! Also have a spirit hunter idea posted in the general part called Wood Gods Wrathful Aspect

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Detective quests are always cool, especially if you can determine the outcome. Which in return can have deeper consequences. Good job!

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CSI:Valenwood!! =)
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Yur! Wah hoooooooo

Sorry, bit carried away there.

Another One

MQ\DQ A thousand years ago a hero slew a rampaging daedra and to commemorate the victory had the deadras metal body melted into a series of coins, which he gave to members of his family and friends. One by one they met gruesome ends, the coins disappearing.

Now a collector has decided to gather all the coins together and will pay the player good money to find them.....think a shadowbanish wine type quest

- the ghost of the hero has been cursed to wander until all the coins are found and destroyed

-the collector is the daedras worshipper, who seeks the coins to rebuild the body of its master

-the coins themself are cursed (maybe a nasty burden or stat penalty)

-so either the daedra will return and the player has to smash em up or the ghost is laid to rest: the ghost of course holding the key to his tomb where his equipment lies untouched after a millenia

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All 3 quests are good =)
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Excellent Dancing Banana

Lets keep em coming, hopefully a few will be used

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Not to gruesom at all, it's perfect for Valenwood :D In my decorating I almost forgot to include a graveyard, now I'm afraid I have no idea where to put it Eek 1 Great quest, definately want to use this one.

Danamako, both quests are great and Arenthia is the city of adventurers so that last one would fit well =) The mystery one confused me a tad, but I got it, and it seems like a sound idea for a quest. Now all we need is a person who can implement them Wink

This post has been edited 1 time(s), it was last edited by FLESH: 03.11.2006 11:07.

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Mormacil
Herma-Mora the Woodland Man


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MQ - Big quest idea. A group of Imperials under the protection of the legion will attemp to create a new settlement in VW. I want this quest to be simulair to RAvenrock on Solstheim. But I think this should be more an accomplisment. You can either be a real imperial. You build the settlement with walls and towers, guards and stone houses. You can also try to get a more bosmeri approach. Be more symbiotic with your enviroment. More bosmerstyle houses. Trees as base for your towers. When the settlement is finished you'll get a villa/palace (nothing to big though Tongue ) And maybe a monument, a monolith or something in the center of the settlement.

MQ - Go to an old Altmer tower. It's supricingly clean and in one piece though. Your assigment is killing the mad Atlmer wizard inside. Just your regular "kill the mage in the tower battle" with a reward =)

Mormacil
11.11.2006 16:53 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
raggidman
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Eek 1 mormacil, the Imperials are invading.

Danmako Good job! want to see a book about your idea posted in Lit Dev - tomorrow after the pub closes - and no tinnies 'till it's finished.
quote:

A thousand years ago a hero slew a rampaging daedra and to commemorate the victory had the deadras metal body melted into a series of coins, which he gave to members of his family and friends. One by one they met gruesome ends, the coins disappearing.

Now a collector has decided to gather all the coins together and will pay the player good money to find them.....think a shadowbanish wine type quest

- the ghost of the hero has been cursed to wander until all the coins are found and destroyed

-the collector is the daedras worshipper, who seeks the coins to rebuild the body of its master

-the coins themself are cursed (maybe a nasty burden or stat penalty)

-so either the daedra will return and the player has to smash em up or the ghost is laid to rest: the ghost of course holding the key to his tomb where his equipment lies untouched after a millenia


Consider, normally a Daedra is simply sent back to Oblivion - it does not die - but if th earmor is part of the Daedra, what if the weapon used bound th esoul to the armor, so it could not return = absolute anguish for a Daedra ...

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Mormacil
Herma-Mora the Woodland Man


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No, it's part of a trading company, first you need to acquire the right rank. You also get 2 helpers, one for the supplies/logistics and one legion captain.
14.11.2006 00:18 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
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The trading comapany is my own small project in VW, these type of quests are exactly what I am talking about.
14.11.2006 10:17 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
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I can help with this quest :D
14.11.2006 12:25 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
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Scripting would be of great help here. But we need to have the places made first :D
14.11.2006 12:32 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
Herma-Mora the Woodland Man


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I know a scripter that likes the quest :D Altough currently he's working on a new Glass Helmet(removed the "horn")
14.11.2006 12:36 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
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