Just Plain Tree Models Thread |
raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
|
|
|
31.10.2006 20:56 |
|
|
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
|
|
|
31.10.2006 21:22 |
|
|
raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
|
|
RE: Just Plain Tree Models Thread |
|
wot, a spade? or a watering can?
|
|
01.11.2006 01:41 |
|
|
walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
|
|
|
01.11.2006 01:59 |
|
|
Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
|
|
hey I can make trees I think but not the leaves it would increase the poly count to 10 times it's original count
__________________ I am a proud portuguese
|
|
01.11.2006 15:37 |
|
|
kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
|
|
I would like to have the tool ( speedtree ? ) I would love to make some
trees , and I am making the exteriors as wel , so can make trees that
fit the most with what I want in my exteriors .
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
|
|
01.11.2006 15:42 |
|
|
walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
|
|
Alright I've got CAD up and running an have been playing around with it
a bit. Let me know what sort of trees you want and I'll give it a shot.
|
|
01.11.2006 20:10 |
|
|
Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
|
|
I think we need slightly taller/longer trees in VW(proportianwise), and 2 times as wide and 2 times as tall.
|
|
01.11.2006 20:12 |
|
|
Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
|
|
as you wish flesh.... and I dont like making trees thought
__________________ I am a proud portuguese
|
|
01.11.2006 20:50 |
|
|
walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
|
|
Is there a way to open the trees from Oblivion in speed CAS? If so then
I'll be glad to make them taller proportionally and make giant trees.
|
|
01.11.2006 20:58 |
|
|
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
|
|
There are ways, just open the .spt file. But we need new trees, not just resized ones.
|
|
02.11.2006 15:22 |
|
|
walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
|
|
Well I've got an idea for the mangrove trees and a cool design. And I think I'll work on some rainforest trees too.
|
|
02.11.2006 18:46 |
|
|
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
|
|
Thats great!
|
|
02.11.2006 19:30 |
|
|
walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
|
|
Here is my attempt at a mangrove house. Its still very much just me playing around but let me know what you guys think.
|
|
02.11.2006 23:23 |
|
|
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
|
|
Damn I like that first tree
The texture is stretching a bit at the bottom though, we can fix that
with a higher res one though I think. Making your own leaves would be
hard, so just use the ones ST has in it's resource library, it has
pretty much any type of leaf you could need.
I like the second one also, but I think they would be better modeled since you can't rotate Speed Tree trees.
|
|
03.11.2006 10:52 |
|
|
kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
|
|
I got my first tree ingame , and the model will be attached with my
next landmass. However , I dont reall understand the seed function in
the cs .
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
|
|
03.11.2006 11:44 |
|
|
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
|
|
It doesn't really do anything
May I see some pictures?
|
|
03.11.2006 11:49 |
|
|
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
|
|
It looks like a lot of the leaves are floating, can you lessen that to be unoticeable?
Otherwise it's a good tree, but it doesn't really seem any different to OB trees.
|
|
03.11.2006 11:58 |
|
|
kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
|
|
got changed , it looks a lot better now .
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
|
|
03.11.2006 12:04 |
|
|
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
|
|
Ok cool. But when making trees try to think this: How is this tree different to Oblivion trees?
That may help you create more unique trees, but it's a great start.
|
|
03.11.2006 12:06 |
|
|
walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
|
|
|
03.11.2006 20:38 |
|
|
kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
|
|
To get your trees into the cs , do this : make the map .../oblivion/data/trees
save the tree in this map . Make a map .../data/textures/trees in the
map trees , make the maps leafes , trunks and billboads . Convert your
texturer to .dds and place them in the coorect maps . chance the
textures on the .spt file to the ones you placed in these maps . open
the cs go go to the trees derectory in the object menu , right click ,
new , now a screen opens up select the tree textures and the tree file
. Give the tree a name and click ok , not the tree is in the cs.
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
|
|
03.11.2006 21:26 |
|
|
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
|
|
Looking great! For the rainforest tree try adding a second level of
branches, I don't know if you knew that it's possible to do that.
Activate the bench beside it to give us some idea of how big it is.
|
|
03.11.2006 22:21 |
|
|
walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
|
|
Alright I went to see a movie and I am going to hang out with friends
until later tonight, but since I don't sleep much on Friday nights I'll
give all of your suggestions a shot and try and put my trees into the
game the way kingevil said sometime tonight.
Flesh
-The bench is already in the picture its just currently inside the
radius of the tree. So I hope that gives you an idea of the scale. I'll
resize it if it seems to large when put in game.
kingevil
- I'm not really sure what you mean by maps, is it something related to
the speedtree file or what? I'll see if I can figure it out and then
I'll get those trees in game.
Ragidman
-I see what your saying about the branches. They seem to curve away and
then upward but I'm not sure how to do that with speed tree. I'll keep
working on it but I think a new leaf, and bark texture would go a long
way towards making it look better.
|
|
04.11.2006 01:17 |
|
|
walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
|
|
|
04.11.2006 03:08 |
|
|
walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
|
|
Oh, map is just another word for folder? At any rate I have my trees
mesh in a bsa so in order to edit it I need to unpack the bsa I think.
|
|
04.11.2006 10:04 |
|
|
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
|
|
quote: |
Originally posted by walrus
Oh, map is just another word for folder? At any rate I have my trees
mesh in a bsa so in order to edit it I need to unpack the bsa I think. |
Do the following. In data, create a new folder called trees. Put your .spt files into it (the trees themselves).
Then go to textures, create a new folder called trees, in that folder
create a new folder called leaves. Put your leaf textures in there
(make sure they are in .dds format).
Now, go to the CS, go to the tree tabs, right clikc>new, in the
Select .spt file select your tree, then in the select leaf texture file
select your leaf.
If that doesn't work, stand up, and thouroughly kick your computer.
|
|
04.11.2006 10:38 |
|
|
kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
|
|
could you also attach the textures please ?
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
|
|
05.11.2006 10:25 |
|
|
walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
|
|
Sorry I've been busy lately. I'll update this post with the textures
later today but they are just stock speedtree textures so you probably
already have them.
|
|
06.11.2006 20:01 |
|
|
|