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raggidman
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Just Plain Tree Models Thread Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

You want to model a Tree - new, old, big, small ? Bung it in here.

Noted that FLESH and Kingevil have just begun doing exterior squares, and decided it is time we had Valenwood only Trees to go in it.

There is no way the Valenwood can be Cyrodiil Vanilla Forest, that would be just too boring...

There is now a Just Plain Tree concepts Thread too Yes

This post has been edited 1 time(s), it was last edited by raggidman: 31.10.2006 20:59.

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FLESH
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Note to anyone that picks this up, I will give you the necesarry tools to make real trees just like in Oblivion (or one tool I should say).

This post has been edited 1 time(s), it was last edited by FLESH: 31.10.2006 21:22.

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walrus
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I'll give it a try but I'm not promising anything. I've been neglecting schoolwork enough as is. That said I'll definitely try out the program and if I have time create a bunch of trees.

This post has been edited 1 time(s), it was last edited by walrus: 31.10.2006 22:52.

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raggidman
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RE: Just Plain Tree Models Thread Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

wot, a spade? or a watering can?
01.11.2006 01:41 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
walrus
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Nice. Hahaha
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Azkur_pt
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hey I can make trees I think but not the leaves it would increase the poly count to 10 times it's original count

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kingevil
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I would like to have the tool ( speedtree ? ) I would love to make some trees , and I am making the exteriors as wel , so can make trees that fit the most with what I want in my exteriors .

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FLESH
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I would like to keep the number lowfor now, so Azkur can you stick with the architecture armour and weapons?

KingE: Will PM you.

I think we have enough people now.

This post has been edited 1 time(s), it was last edited by FLESH: 01.11.2006 16:31.

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walrus
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Alright I've got CAD up and running an have been playing around with it a bit. Let me know what sort of trees you want and I'll give it a shot.
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Mormacil
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I think we need slightly taller/longer trees in VW(proportianwise), and 2 times as wide and 2 times as tall.
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Azkur_pt
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as you wish flesh.... and I dont like making trees thought :lmao: :lmao: :lmao:

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walrus
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Is there a way to open the trees from Oblivion in speed CAS? If so then I'll be glad to make them taller proportionally and make giant trees.
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FLESH
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There are ways, just open the .spt file. But we need new trees, not just resized ones.
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walrus
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Well I've got an idea for the mangrove trees and a cool design. And I think I'll work on some rainforest trees too.
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FLESH
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Thats great! =)

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walrus
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Where are the .spt files for oblivion? I made a tree and want to see what it looks like in game. Right now the poly count is way too high even for such a massive tree so I'm not ready to show it yet. I just want to see it in game.
Here is a screenshot from cas. As you might expect its way too many polys but keep in mind these are going to be huge trees so there won't be too many of them in a single cell/quad.


Also how do I edit/make my own leaf files for the branches. I've got an idea I want to try.

This post has been edited 3 time(s), it was last edited by walrus: 02.11.2006 21:41.

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walrus
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Here is my attempt at a mangrove house. Its still very much just me playing around but let me know what you guys think.

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FLESH
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Damn I like that first tree :D The texture is stretching a bit at the bottom though, we can fix that with a higher res one though I think. Making your own leaves would be hard, so just use the ones ST has in it's resource library, it has pretty much any type of leaf you could need.


I like the second one also, but I think they would be better modeled since you can't rotate Speed Tree trees.
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kingevil
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I got my first tree ingame , and the model will be attached with my next landmass. However , I dont reall understand the seed function in the cs .

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It doesn't really do anything I dunno May I see some pictures?
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kingevil
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the pic of the tree is in your inbox . I had some problems with getting it ingame first , but now it is ingame . It looks pretty good . I'll go make a ingame screen now , I wil update this post in a few mins .

EDIT: here is a screenshot-


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''ceci n'est pas une fiction''-RTBF

''On a scale of importance from one to ten I think it's fair to say that breathing rates about a 9.7 or 9.8. Maybe even a little higher. It's up there with "having a beating heart" and "not being on fire.''-SA

This post has been edited 1 time(s), it was last edited by kingevil: 03.11.2006 11:55.

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FLESH
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It looks like a lot of the leaves are floating, can you lessen that to be unoticeable?

Otherwise it's a good tree, but it doesn't really seem any different to OB trees.
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kingevil
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got changed , it looks a lot better now .

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''ceci n'est pas une fiction''-RTBF

''On a scale of importance from one to ten I think it's fair to say that breathing rates about a 9.7 or 9.8. Maybe even a little higher. It's up there with "having a beating heart" and "not being on fire.''-SA
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FLESH
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Ok cool. But when making trees try to think this: How is this tree different to Oblivion trees?

That may help you create more unique trees, but it's a great start.
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walrus
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I'm not sure if the house idea will actually work but my idea is to make the trunk have no flexibility so that the house is stationary and just make the roots around it move with wind. For the leaves I was thinking of creating my own leaf texture that resembles the hair on roots. I'm still working on getting cool trees in Speedtree that aren't too high in polygon count. Since the branches on the mangrove are going to be at the players eye level they have to be a higher polygon count than Bethesda's in order to look good. I'm not exactly sure how big to make the trees so I'd appreciate input. Since the trees are X times bigger than Vanilla Oblivion's does that mean I can have X times as many polygons since fewer trees will be in each cell? I'm going to see how the mangroves I already made look in game/affect performance but then I'm going to need to tweak them and fix the design some.




Also I was wondering how you got your tree into the game. Whenever I try to open my .spt files in the CS it says invalid directory. Any ideas?

This post has been edited 1 time(s), it was last edited by walrus: 03.11.2006 20:13.

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walrus
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I really need to know how to get my .spt files into the cs. And I also wanted to post some progress picks for the rain forest tree. Keep in mind the texture is just a placeholder as were the textures on the mangrove trees. Also I have another tree in the works that has roots that are above ground and branches in the air which should ease the transition into the mangrove infested areas. Progress on that tree is slow but I'll post a picture when I get it looking good.


Ok, so I did some more work in speed tree. I made a tree based on the picture below, which looks good accept for the floating leaves and crappy textures IMO.


So what does everyone think?

This post has been edited 1 time(s), it was last edited by walrus: 03.11.2006 21:23.

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kingevil
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To get your trees into the cs , do this : make the map .../oblivion/data/trees
save the tree in this map . Make a map .../data/textures/trees in the map trees , make the maps leafes , trunks and billboads . Convert your texturer to .dds and place them in the coorect maps . chance the textures on the .spt file to the ones you placed in these maps . open the cs go go to the trees derectory in the object menu , right click , new , now a screen opens up select the tree textures and the tree file . Give the tree a name and click ok , not the tree is in the cs.

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''ceci n'est pas une fiction''-RTBF

''On a scale of importance from one to ten I think it's fair to say that breathing rates about a 9.7 or 9.8. Maybe even a little higher. It's up there with "having a beating heart" and "not being on fire.''-SA
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Looking great! For the rainforest tree try adding a second level of branches, I don't know if you knew that it's possible to do that. Activate the bench beside it to give us some idea of how big it is.
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raggidman
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del

This post has been edited 1 time(s), it was last edited by raggidman: 19.04.2008 17:48.

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walrus
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Alright I went to see a movie and I am going to hang out with friends until later tonight, but since I don't sleep much on Friday nights I'll give all of your suggestions a shot and try and put my trees into the game the way kingevil said sometime tonight.


Flesh
-The bench is already in the picture its just currently inside the radius of the tree. So I hope that gives you an idea of the scale. I'll resize it if it seems to large when put in game.


kingevil
- I'm not really sure what you mean by maps, is it something related to the speedtree file or what? I'll see if I can figure it out and then I'll get those trees in game.

Ragidman
-I see what your saying about the branches. They seem to curve away and then upward but I'm not sure how to do that with speed tree. I'll keep working on it but I think a new leaf, and bark texture would go a long way towards making it look better.
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raggidman
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del

This post has been edited 2 time(s), it was last edited by raggidman: 19.04.2008 17:49.

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walrus
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Here is a small update in the to the tree. I'm still having issues getting it into the game but I'll keep working on it(It won't let me create maps for some reason.).
And here is the bench for scale :)


It's still not perfect by a long shot but it looks fairly close to me.

This post has been edited 5 time(s), it was last edited by walrus: 04.11.2006 03:30.

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by maps I mean the tings of windows you dump files in , like my documents . There should be a map in your pc named c/program files/bethesa softworks/oblivion/data . You understand it ?The map should be created in windows , you know : right click->new->map .

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''ceci n'est pas une fiction''-RTBF

''On a scale of importance from one to ten I think it's fair to say that breathing rates about a 9.7 or 9.8. Maybe even a little higher. It's up there with "having a beating heart" and "not being on fire.''-SA

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walrus
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Oh, map is just another word for folder? At any rate I have my trees mesh in a bsa so in order to edit it I need to unpack the bsa I think.
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I'm sorry for that , I have the dutch version
of windows installed and the dutch version calls it map .

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''ceci n'est pas une fiction''-RTBF

''On a scale of importance from one to ten I think it's fair to say that breathing rates about a 9.7 or 9.8. Maybe even a little higher. It's up there with "having a beating heart" and "not being on fire.''-SA

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FLESH
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quote:
Originally posted by walrus
Oh, map is just another word for folder? At any rate I have my trees mesh in a bsa so in order to edit it I need to unpack the bsa I think.



Do the following. In data, create a new folder called trees. Put your .spt files into it (the trees themselves).

Then go to textures, create a new folder called trees, in that folder create a new folder called leaves. Put your leaf textures in there (make sure they are in .dds format).

Now, go to the CS, go to the tree tabs, right clikc>new, in the Select .spt file select your tree, then in the select leaf texture file select your leaf.

If that doesn't work, stand up, and thouroughly kick your computer.

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raggidman
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del

This post has been edited 1 time(s), it was last edited by raggidman: 19.04.2008 17:49.

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walrus
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I tried making the tree folder in data as you said and it still didn't work. I'm delaying the kicking part until I'm ready to buy a new system. So far I owe my computer 4297 kicks which it will receive when I get a new system in about 2-4 years. Since I can't get the trees on my system into the game I'm going to keep tweaking them in speed tree and then I'll post them somewhere for download so someone else can get them into the game. In the meantime I think I'll work on the city layout for Southpoint.
Here is the rainforest tree
I'll upload more stuff later when I've got the time :)
http://rapidshare.com/files/2032701/mymangrovetreetrial2withtextures.spt

This post has been edited 2 time(s), it was last edited by walrus: 05.11.2006 02:07.

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could you also attach the textures please ?

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''ceci n'est pas une fiction''-RTBF

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walrus
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Sorry I've been busy lately. I'll update this post with the textures later today but they are just stock speedtree textures so you probably already have them.
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Visual Dev. » Just Plain Tree Models Thread