Just Plain Tree Models Thread |
kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
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I got the tree ingame. The correct spt file will be attached with my islands.
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
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07.11.2006 20:05 |
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Arbiter
Archduke
Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer
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quote: |
Originally posted by kingevil
I got the tree ingame . The correct spt file will be attached with my islands . |
Wohoo! Very cool looking.
Imagine a forest of those with otherworldly light.
__________________ The Forgotten Ones have returned.
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07.11.2006 20:16 |
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kingevil
Inactive ST modder
Registration Date: 20.07.2006
Posts: 794
Location: belgium
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quote: |
Originally posted by Arbiter
quote: |
Originally posted by kingevil
I got the tree ingame . The correct spt file will be attached with my islands . |
Wohoo! Very cool looking.
Imagine a forest of those with otherworldly light.
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credit or that one goes to walrus . I only got it ingame .
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
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07.11.2006 20:17 |
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Arbiter
Archduke
Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer
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I just said it looks cool.
__________________ The Forgotten Ones have returned.
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07.11.2006 20:27 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Looking very cool
Great work walrus, and thanks for getting it ingame KingE
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07.11.2006 20:28 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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07.11.2006 20:29 |
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walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
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I'm glad everyone likes it. I wasn't expecting it to look quite so nice
myself. Thanks for getting it in game kingE. I'll get those mangroves
to you at some point but it will take me a while since the polygon
count is still way, way too high and don't have too much time to work
on it for the next couple of days.
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08.11.2006 00:33 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Looks good, but what is that branch doing just jutting out like that? Hoe many polys is it currently? (mangrove).
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10.11.2006 09:11 |
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walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
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I'm not sure about the branch I'll try to fix that. As for the poly
count its 17000 but that is down from 32000 and I'm still trying to
lower it.
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10.11.2006 10:21 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Yeah, just edit a couple of things and that should be it. I can have a look if you don't know how to do it Walrus?
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12.11.2006 13:47 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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Thats a shame, how long would a reformat take?
Dont stay away to long!
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12.11.2006 23:18 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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quote: |
Originally posted by Durdain
Thats a shame, how long would a reformat take?
Dont stay away to long!
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Indeed, it was not the same without you for all that time
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13.11.2006 18:57 |
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walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
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HD troubles are temporarily solved although I should do a clean install
of windows at some point over the next couple weeks.
Flesh, I'll post the mangroves if you want to have a look at them but the polygon count will be tough to reduce.
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13.11.2006 22:07 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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17K Is just fine (thats what it was, correct?).
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13.11.2006 22:57 |
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walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
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I've been away from my computer but I'll be back in about a week so
hopefully I'll make some progress then. Can't wait to have all the
trees and statics in the CS so I can make an awesome city.
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08.01.2007 04:53 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
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Lookin forward to sein you back!
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08.01.2007 14:30 |
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walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
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I'm really looking forward to getting back to my computer and creating
some new tree models. Also can't wait add some trees and do some
environment building in southpoint.
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11.01.2007 02:59 |
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walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
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I was thinking that having some static flora pieces would be really
usefull. For instance root models and branch models would be quite
useful so that they could come out from between stones.
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12.01.2007 21:20 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Vanilla OB has root models, they are seen in caves and dungeons. The
flowers and various plants we could use, the more unique everything
looks the better. Which brings me to a question, how many OB plants
would be common around the Valenwood area? Hmm, something that should
be checked out.
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12.01.2007 22:16 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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We only got 2 neigthbours, Cyrodiil and Elsewyr
So just an agreement with Elsewyr. Ok and well we could use plants from
Summerset Isle, but hey that isn't a BC project anymore
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13.01.2007 13:39 |
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Demayetay
Swordsman
Registration Date: 04.01.2007
Posts: 19
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Now I dont really know how to make objects that move... but I love
trees... what if I drew some concepts (I can run and just do that now)
posted them here, and see which ones you guys liked? Then you can give
me a go ahead (if you like any) and I can get started... Only issue is
that I don't know how to add leaves (i know its like one or two
polygons with a 2D texture) or get that swaying effect. If you know how
to do that in Blender or can do it with the blender file I make, tell
me
i'll e-mail the blender files to you when i'm done.
__________________ I
don't have a lot of experience in 3D modeling, but I am artistic. If
you got any requests for fairly simple models I'll give it a shot.
Specifics and reference images also help. I use blender.
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28.03.2007 01:10 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Trees are made with Speedtree, and I so hope we'll use some freaky trees from SI
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28.03.2007 02:00 |
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walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
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29.05.2007 23:04 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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The point of that lovely thumbnail?
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29.05.2007 23:17 |
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walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
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I just thought that linking to the book might inspire people to make
tree models. I mean the book is filled with amazing pictures of trees.
Look how small the guy in that picture is.
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30.05.2007 00:33 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
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Hey, great find Walrus!
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30.05.2007 00:40 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Ah, but I got some great botany books here myself
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30.05.2007 00:41 |
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OblivionMon
Seigneur
Registration Date: 20.08.2006
Posts: 249
Location: The Abecean Sea
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How can one come to possess SpdTree?
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30.05.2007 01:15 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Money, Speedtree does not support palmtrees, at least no the version used for Oblivion
But remember everything that cost money can be found for free on the interent
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30.05.2007 10:49 |
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