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FLESH
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Valenwood Alpha V4.0 Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Hi everyone,

I was hoping to have the beta out today, but instead we must settle for an Alpha, it's mostly for modders but for people that want a sneak peak at the land mass and Arenthia, do the following:

Make sure to active the ESP, NOT the ESM! Open up the console and type 'coc Arenthia' no quotes. I have finished a seamless collision for all of our models (textured ones).

Enjoy: http://files.filefront.com/Valenwood_Alpha_V40/;6116155;;/fileinfo.html

Credits go to everyone that helped me get this out, Grey Wizard for the landmass, Brillo and Deathbliss for their wonderful resources. Also, any bugs you notice in Arenthia, yes I am aware of them =)

This post has been edited 3 time(s), it was last edited by FLESH: 01.11.2006 22:17.

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Arbiter
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So what is it missing to be counted as BETA?

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FLESH
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LOD, LOD textures, and a better version of Arenthia. I had to sacrifice those for collision, but if you explore Arenthia you will see why :D
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Cool. I might install OB again for it. Cool

btw. nice way out of that bug thing. :D

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Chrissloe
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I'll check it out
...when I come home from school Eek 1

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FLESH
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Someone test Arenthia and give me their opinions of the city so far please :D
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kingevil
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I tested it , and , it was a nice city but a lot of bugs . 90% of th things if flying , 70 % of the wall pieces is connected to eachoter in a incorrect way , there is grass growing on the stone roads .. And the sairs to the upper part are very buggy . D something at the bugs and it is a great city .

EDIT : loaded the .esm in the cs , and this cant be healty.



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This post has been edited 1 time(s), it was last edited by kingevil: 02.11.2006 16:14.

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FLESH
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Flying? How do you mean? I tested it myself and there was no flying (unless you are talking about the forest, if so, it's been fixed). And I never added any grass to it Frown The stairs are now fixed (I pressume you meant the sides weren't there, I knew that, as I mentioned I was amare of most of the bugs). a lot of stuff has been added and changed since that Alpha.

I'm most confused by the grass though Eek 1 By the way, not wanting to spoil for other people, but what did you think of that place in the trees?

EDIT: Yes I get that too, and it's nothing, I'm pretty sure it's from one of my test enviroment where I was testing architecture so it's nothing to worry about. I will get it fixed.

This post has been edited 1 time(s), it was last edited by FLESH: 02.11.2006 16:17.

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kingevil
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annoying to get there . I kept falling of the spiral stair just before I reached the top ...

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FLESH
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quote:
Originally posted by kingevil
annoying to get there . I kept falling of the spiral stair just before I reached the top ...


:lmao: :lmao: :lmao:
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kingevil
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Here are some bug screens. I also see my waterfall advice helped.



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FLESH
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Ah I see, so somehow people got a version with grass, very perplexing. I've fixed the first and last problems a while ago.I can't do much about the wall since the height of the city is different in places, I hate that look too but I have no idea what to do with it., I will see about fixing problem number 3 but there's a lot of wall in Arenthia, mind telling me where you saw that? =)

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kingevil
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I dind see it one 1 place , I saw it in severalplaces . I guess there are at leas 30 holes in the outher wall . All the holes are in the outer wall however .cant you use the flatten tool to fix the wall ?

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''ceci n'est pas une fiction''-RTBF

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This post has been edited 1 time(s), it was last edited by kingevil: 03.11.2006 10:48.

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FLESH
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To use flatten I would need to go around the whole city, and then lower everything in it. And about the wall, the mesh was made pretty slopily, at certain angles you can see through areas in the wall. I will try to fix those problems you spotted.
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another bug : all the flora is placed in the static folder instead of in the flora folder .

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''ceci n'est pas une fiction''-RTBF

''On a scale of importance from one to ten I think it's fair to say that breathing rates about a 9.7 or 9.8. Maybe even a little higher. It's up there with "having a beating heart" and "not being on fire.''-SA
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FLESH
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It's not a bug, it's part of the Ndib set and I wanted to keep them together, they don't have any sort of ingrediants in them.
03.11.2006 15:30 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
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Ok bugs I found in version 9.0 Tongue
-The sidewalks are, sorry FLESH, way to high, I even found a spot were they reach my shoulders...


-The huge stairs to the upper district are to high, I can't get onto them, I have to jump, some even reach to beltheight.


-The steps to the castle is also to high.
-The same steps aren't attached to the ground at the top


-The Arena is stuck in the ground, either lower the ground a bit or lift the Arena
-The trees in your gardendistrict are a huge FPS killer, FPS dropped between 5-10... You can take away 20% of the with no lose of wilderness I think.

Oh and get rid of that damn grass Tongue Further I would say some overall design things. Make a small market at one of the guardtowers in the lower district, then try to clutter the houses some more, just a little would be a huge improvement. In the upperdistrict, add some kind of border around eachhouse, Let it be visible it's from the richer citizens. Add some more trees inside the lowerdirstrict as well. And yeah well it's still empty, but nothing some clutter and NPC's won't fix I think.

This post has been edited 3 time(s), it was last edited by Mormacil: 04.11.2006 14:47.

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kingevil
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Flesh said he already fixed the stairs .

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''ceci n'est pas une fiction''-RTBF

''On a scale of importance from one to ten I think it's fair to say that breathing rates about a 9.7 or 9.8. Maybe even a little higher. It's up there with "having a beating heart" and "not being on fire.''-SA
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FLESH
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I did indeed, but it seems that aftereards I out the problems right back in there. The height of that sidewalk is very strange, I never expected that to happen, and in the CS it was fine, come to think of it I tested that area and it wasn't that high Eek 1

I added clutter around the towers, boxes barrels supplies etc. The towers are supposed to be Imperial barracks, I don't know how well a market place would fit there.

The height of the stairs has been bugging me also, do you have any solution? Oh and that deadric statue, if you looked closer you would see that it's sanguine (sp?)
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Mormacil
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Yeah I saw your few barrels Wink About that market I metn something like you had in Gnisis at the temple, just a few vendors. Adn then at the other barrack add exercisegrounds, with targets etc. Unlike Cyrodill Imperial presence is more needed, just like Morrowind, Morrowind nor Valenwood has either really surrended to the Emperor.
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walrus
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Still testing but I like the overall layout. It is really big which I like a lot. And big and spread out is better for fps anyway.

This post has been edited 1 time(s), it was last edited by walrus: 06.11.2006 21:56.

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windsurfer
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Don't I get a mention!! Nah only kidding, I've been very busy on AliveWaters so havn't seem this until now, its coming along very nicely.

Good Work,
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FLESH
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quote:
Originally posted by windsurfer
Don't I get a mention!! Nah only kidding, I've been very busy on AliveWaters so havn't seem this until now, its coming along very nicely.

Good Work,


*hits head* Sorry! Completely forgot Frown We could use doors by the way :D

Thanks for the comments Walrus, a lot of things need to change, especially clutter, but I think the overall layout will stay.
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Wolvman
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I'm still a bit confused about these mods. Is this (and the other teams' mods) going to add an entire new landmass to freely explore like Cyrodiil, that lets you go where you want to and visit cities and dungeons? Also will Valenwood have it's own set of leveled lists and things to make it an entire new area to explore and will you be able to easily travel between Cyrodiil and the other lands without being permanently stuck in one area or the other?

P.S. sorry for the noobish questions.
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FLESH
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In short, Yep =) Don't worry about the Q's.

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Mormacil
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Questions aren't noobish, newbish at the most. Well we all make small mods here that will be merged together till the province of VW. We want VW to be as complete as Cyrodill, so yes with leveled lists. Inside VW fasttravel will be disabled. We want the player to explore like in TES3 Morrowind. So we're going to add some ways to fasttravel the player, like teleport service of the mageguild, boats you can let you transport(for gold of course). So we try to give you more change to explore since you can't go everywere quickly. I'm making even plans on creating a map when the mod is done, a printable one Wink
As far as I know we can't let you walk out a province with ease, you'll need to be teleported to anotehr province. But we're planning on adding plenty of those places. You stats will be transfert, so killing in Cyrodill makes you also a fugitive in Skyrim and in Elsewyr etc.

Mormacil
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For your arena, It would be cool if you place it into the ground, just high enough the player can't look into it when he jumps. When you enter the arena you go to it's interior in another worldspace. Otherwise you get problems with the floor Tongue It's just an idea, but I like it.
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FLESH
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The player shouldn't be able to see in when he jumps Eek 1 Maybe you are talking about that place with no door? The solution is putting a door there :D
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Wolvman
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Wow, that's so awsome. I can't wait for you guys to realease the full version.
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windsurfer
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Sure ill do the doors, I will get it too you tommorow,
Keep up the good work.
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sandor
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The esm has been cleaned (it took me an hour).

I used the esm from this link.


There are a few bad forms during the loading process of the esm.
No big deal.

This can be cleaned by converting the esm to an esp. Load it into the CS and save. Reconvert to an esm.

I would have done that but my comp has only 1 Gb of memory. It will be upgraded soon.

I hope it helps the project. :)

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FLESH
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I PMed you with a newer version that I think has way more problems. Thanks for doing this by the way =)
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Wolvman
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Awsome, I can't beleive I haven't tried this yet. Is there a way to get back to Cyrodiil without fast traveling yet? I have a mod that disables it right now so I'm just wondering.

This post has been edited 1 time(s), it was last edited by Wolvman: 22.02.2007 01:57.

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FLESH
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I should have a portal set up in Arenthia, perhaps that got removed during the cleaning, if it's not there just tell me and I'll place a new one. Also I would love for people to give me their opinions on the city itself.

Also here is a cleaned V10 of the Alpha: http://files.filefront.com/ValenwoodAlph...;/fileinfo.html

Includes updates to the land and the city and should have full LOD of the landscape with textures, but not yet the buildings. This is mainly for modders as it does not contain as ESP. However if players want to check it out be ware of the land disappearing bug (Cyrodiil land, not Valenwood).

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revolutioN
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quote:
Originally posted by FLESH
I should have a portal set up in Arenthia, perhaps that got removed during the cleaning, if it's not there just tell me and I'll place a new one. Also I would love for people to give me their opinions on the city itself.

Also here is a cleaned V10 of the Alpha: http://files.filefront.com/ValenwoodAlph...;/fileinfo.html

Includes updates to the land and the city and should have full LOD of the landscape with textures, but not yet the buildings. This is mainly for modders as it does not contain as ESP. However if players want to check it out be ware of the land disappearing bug (Cyrodiil land, not Valenwood).


Is the forest part supposed to be missing?
Nice work on the stairs!

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FLESH
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Yes, it's being remade (1/2 way finished, looking more like the overgrown gardens as it should, and your remark with 'forest' proves it needed to be remade Tongue ). Really? The stairs look good, thats a load off my mind, I was worried wether I got 'em right or not.
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Wolvman
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I'll have to take a look some more in awhile but I didn't notice one yet. Anyways, I hope that update comes out soon.
23.02.2007 01:13 Wolvman is offline Send an Email to Wolvman Search for Posts by Wolvman Add Wolvman to your Buddy List
FLESH
Archduke


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Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland

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I'm hoping to have the gardens near completion by today. Then once I fix up the grasses this can be ready for a public release. Also Windsurfer when you have time, I could sure use the interior retextured versions of Arenthia so they match with exteriors =)

Thanks,

23.02.2007 11:02 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
InsanitySorrow
Marquess


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Registration Date: 19.01.2007
Posts: 1,281
Location: UK

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I would love to take alook but as I have said to Sandor, I am having problems with filefront, so is there any chance of a different upload, maybe on filehosting or something.
23.02.2007 11:07 InsanitySorrow is offline Send an Email to InsanitySorrow Search for Posts by InsanitySorrow Add InsanitySorrow to your Buddy List AIM Screen Name of InsanitySorrow: InsanitySorrow
FLESH
Archduke


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Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland

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Sure, are you ok with rapidshare? (may take a while though, so far FF has been the fastest for me with uploads)
23.02.2007 11:08 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood General Archive » Valenwood Alpha V4.0