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InsanitySorrow
Marquess


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Yeah that would be great thanks Good job!
23.02.2007 11:12 InsanitySorrow is offline Send an Email to InsanitySorrow Search for Posts by InsanitySorrow Add InsanitySorrow to your Buddy List AIM Screen Name of InsanitySorrow: InsanitySorrow
FLESH
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Here is the link: http://rapidshare.com/files/17885305/Val...phaV10.rar.html
23.02.2007 15:46 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
windsurfer
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Is it just me or is Arenthia stupidly big Eek 1 . It must be way bigger than the IC. Even on a horse it takes ages to ride around. This is the first time I've ever had a look. I also personally think out heightmap is to large (bigger than Cyrodil?) but thats not an easy thing to change now!!
06.06.2007 14:34 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
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That big? Never noticed it, I mean it's just a town split in two bit in the middle a hill with a castle. For the record IC is way to small and towns aren't that big in the center of VW, in fact we will have tons of villages.
06.06.2007 14:46 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
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quote:
Originally posted by Mormacil
That big? Never noticed it, I mean it's just a town split in two bit in the middle a hill with a castle. For the record IC is way to small and towns aren't that big in the center of VW, in fact we will have tons of villages.

I agree the IC should be bigger. I like the castle bit but the area below just seems huge to me, there is way to much open space. This wont be covered in buildings as there is enough already + the walls wouldn't have been made that big if they are just protecting grass. I presume this is the capital?
06.06.2007 14:57 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
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No, but one of the major cities because it's on the outskirts and therefor has not as much trouble with the jungle. It's a trading town and the streets will get more crowded. Simply add some stalls, crates and such and trees and it looks better. But yeah it's a little bit big and I suggested a market near on of those towers in the lower area.
06.06.2007 15:00 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
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quote:
Originally posted by Mormacil
No, but one of the major cities because it's on the outskirts and therefor has not as much trouble with the jungle. It's a trading town and the streets will get more crowded. Simply add some stalls, crates and such and trees and it looks better. But yeah it's a little bit big and I suggested a market near on of those towers in the lower area.


Yer it will be much better then, I personally would remove half of the lower section (10 buildings). This would leave plenty of area for that sort of thing. Another major problem is that from the castle you can see over the walls, the area surrounding therefore has to be landscaped like the real HM.

EDIT: Eek 1 The HM is 33635 cells Eek 1 How many is cyrodil? Is this normal?

This post has been edited 2 time(s), it was last edited by windsurfer: 06.06.2007 15:17.

06.06.2007 15:05 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
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quote:
Originally posted by windsurfer
quote:
Originally posted by Mormacil
No, but one of the major cities because it's on the outskirts and therefor has not as much trouble with the jungle. It's a trading town and the streets will get more crowded. Simply add some stalls, crates and such and trees and it looks better. But yeah it's a little bit big and I suggested a market near on of those towers in the lower area.


Yer it will be much better then, I personally would remove half of the lower section (10 buildings). This would leave plenty of area for that sort of thing. Another major problem is that from the castle you can see over the walls, the area surrounding therefore has to be landscaped like the real HM.

EDIT: Eek 1 The HM is 33635 cells Eek 1 How many is cyrodil? Is this normal?


Cyrodill is 16 quads (1 quad = 32x32 cells) and our map is 25, that includes borders so in reality I would say about 20 quads. I am revising the lower area, as I just don't like how it looks, too much space that I have not filled properly. And yes Arenthia is part of the HM, unlike Oblivion, so there will be no loading when entering and leaving the city.

Valenwood will be a mix, with some cities in their own WS because they are just to big ( e.g. Falinesti, Silvenar).
11.06.2007 15:57 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
windsurfer
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FLESH - good to have you back :D . Hows everything going, so you havn't left us for good. The islands are coming along great with the exterior jungle almost complete. A fair amount of the interiors have been claimed. Lots of good ideas for layout and creature rextex have been in discussion lately. Shame about you having to leave for a while again but Valenwood should no way get in the way RL.

Suppose the landmass is not that big, soon as we get regions done a majority can be generated. Seperate smaller uniques cliams can be released. Arenthia just seems huge when I looked with everyhting too spread out in my opinion.
11.06.2007 18:03 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
DarkAsmodeous
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FLESH!

20 quads eh? Good luck to you, Elsweyr in the end elected for 16 including border quads, a tad smaller sure, but still big enough.
11.06.2007 20:56 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
OblivionMon
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It is FLESH!!

You pry don't know me, yet. :D
11.06.2007 23:26 OblivionMon is offline Search for Posts by OblivionMon Add OblivionMon to your Buddy List
Mormacil
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Who's that guy on your avatar anyway? Tongue
11.06.2007 23:28 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
OblivionMon
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Me? Oh it is my character, OBmon.
12.06.2007 00:40 OblivionMon is offline Search for Posts by OblivionMon Add OblivionMon to your Buddy List
Mormacil
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Thought so Tongue
12.06.2007 01:15 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
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quote:
Originally posted by DarkAsmodeous
FLESH!

20 quads eh? Good luck to you, Elsweyr in the end elected for 16 including border quads, a tad smaller sure, but still big enough.


Actually it's been rethought, I too agree the size is a tad over ambitious. Now it will be 20 quads total (5x4, Valenwood is taller that she is wider) and that would come around to 16 quads of playing area. We will see how it all works out, transferring already made land shouldn't be much of a problem, and if it doesn't work we always have something to fall back to.

And of course our island mod is unaffected by this thanks to windsurfer insisting on using his own ESM :D And you may not know me OB Mon, but I know you Wink
13.06.2007 22:21 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
windsurfer
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Would it be possible to copy my island to the main landmass when there is suitable progress on it? Can you copy part of a landmass then cut everything on the islands and place back down? If not it doesn't really matter a boat will just link the two as it is still quite far to swim =)
13.06.2007 22:24 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
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quote:
Originally posted by windsurfer
Would it be possible to copy my island to the main landmass when there is suitable progress on it? Can you copy part of a landmass then cut everything on the islands and place back down? If not it doesn't really matter a boat will just link the two as it is still quite far to swim =)


We can copy/paste for one area to another from my knowledge, as for geographical properties, you would have to redo them.
13.06.2007 22:28 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
DarkAsmodeous
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I just learned yesterday that you can copy from the CS.
13.06.2007 23:45 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
OblivionMon
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quote:
Originally posted by DarkAsmodeous
I just learned yesterday that you can copy from the CS.


Hehe

I think bethsoft should come up with a better more easier tool, a lot of companies are adapted these amazing tools that make games more realistic and more easy at the same time. Look at Crytech Engine 2
14.06.2007 01:07 OblivionMon is offline Search for Posts by OblivionMon Add OblivionMon to your Buddy List
DarkAsmodeous
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NO!

The CS is quite fine with me, just add variable support and its perfect.
14.06.2007 01:32 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
Mormacil
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I'm looking forward to the Project Offset engine, it looks very promising :) Hope to get my hands on it in the future.
14.06.2007 01:34 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
OblivionMon
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Yay someone else who knows about Project Offset! Great!

I am just saying with the next TESCS we need a better region editor, better water, like waves that do not need to be placed, and a more immersive AI tool that is more complex where we can make an NPC do something for a minute not an hour at minimum. Those are my problems but everything else is perfect-ish.
14.06.2007 01:39 OblivionMon is offline Search for Posts by OblivionMon Add OblivionMon to your Buddy List
DarkAsmodeous
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OblivionMon, one minute is exactly 2 SECONDS. It's useless and would confuse the engine as it would get conflicting instructions in the middle of an animation. An hour is 2 minutes, PERFECTLY acceptable for schedualing.
14.06.2007 01:53 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
OblivionMon
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Yeah I guess u r right :D
14.06.2007 01:55 OblivionMon is offline Search for Posts by OblivionMon Add OblivionMon to your Buddy List
DarkAsmodeous
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The one thing I can definately agree with oyu on is, while maybe not a better region editor, a far more intuitive GUI for it.
14.06.2007 01:57 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
walrus
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Speaking of region editing does anyone have an ETA for the heightmap? I'd like to work on the Southpoint area.
17.06.2007 23:36 walrus is offline Send an Email to walrus Search for Posts by walrus Add walrus to your Buddy List
DarkAsmodeous
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That's not region editor, that's heightmap editor Wink

I spoke with FLESH this morning and he said Vality agreed to do it.
17.06.2007 23:53 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
Mormacil
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And I would get him a region map, on which I'm still working Wink
18.06.2007 00:11 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
DarkAsmodeous
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When he said morm is making a region map... I... thought he said Mom... :lmao:
18.06.2007 00:21 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
Mormacil
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Well now you know Tongue
18.06.2007 00:32 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood General Archive » Valenwood Alpha V4.0