Valenwood Alpha V4.0 |
InsanitySorrow
Marquess
Registration Date: 19.01.2007
Posts: 1,281
Location: UK
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Yeah that would be great thanks
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23.02.2007 11:12 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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23.02.2007 15:46 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Is it just me or is Arenthia stupidly big
. It must be way bigger than the IC. Even on a horse it takes ages to
ride around. This is the first time I've ever had a look. I also
personally think out heightmap is to large (bigger than Cyrodil?) but
thats not an easy thing to change now!! |
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06.06.2007 14:34 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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That big? Never noticed it, I mean it's just a town split in two bit in
the middle a hill with a castle. For the record IC is way to small and
towns aren't that big in the center of VW, in fact we will have tons of
villages.
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06.06.2007 14:46 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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quote: |
Originally posted by Mormacil
That big? Never noticed it, I mean it's just a town split in two bit in
the middle a hill with a castle. For the record IC is way to small and
towns aren't that big in the center of VW, in fact we will have tons of
villages. |
I agree the IC should be bigger. I like the castle bit but the area
below just seems huge to me, there is way to much open space. This wont
be covered in buildings as there is enough already + the walls wouldn't
have been made that big if they are just protecting grass. I presume
this is the capital? |
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06.06.2007 14:57 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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No, but one of the major cities because it's on the outskirts and
therefor has not as much trouble with the jungle. It's a trading town
and the streets will get more crowded. Simply add some stalls, crates
and such and trees and it looks better. But yeah it's a little bit big
and I suggested a market near on of those towers in the lower area.
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06.06.2007 15:00 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by windsurfer
quote: |
Originally posted by Mormacil
No, but one of the major cities because it's on the outskirts and
therefor has not as much trouble with the jungle. It's a trading town
and the streets will get more crowded. Simply add some stalls, crates
and such and trees and it looks better. But yeah it's a little bit big
and I suggested a market near on of those towers in the lower area. |
Yer it will be much better then, I personally would remove half of the
lower section (10 buildings). This would leave plenty of area for that
sort of thing. Another major problem is that from the castle you can
see over the walls, the area surrounding therefore has to be landscaped
like the real HM.
EDIT:
The HM is 33635 cells
How many is cyrodil? Is this normal? |
Cyrodill is 16 quads (1 quad = 32x32 cells) and our map is 25, that
includes borders so in reality I would say about 20 quads. I am
revising the lower area, as I just don't like how it looks, too much
space that I have not filled properly. And yes Arenthia is part of the
HM, unlike Oblivion, so there will be no loading when entering and
leaving the city.
Valenwood will be a mix, with some cities in their own WS because they are just to big ( e.g. Falinesti, Silvenar).
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11.06.2007 15:57 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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FLESH - good to have you back
. Hows everything going, so you havn't left us for good. The islands
are coming along great with the exterior jungle almost complete. A fair
amount of the interiors have been claimed. Lots of good ideas for
layout and creature rextex have been in discussion lately. Shame about
you having to leave for a while again but Valenwood should no way get in the way RL.
Suppose the landmass is not that big, soon as we get regions done a
majority can be generated. Seperate smaller uniques cliams can be
released. Arenthia just seems huge when I looked with everyhting too
spread out in my opinion. |
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11.06.2007 18:03 |
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DarkAsmodeous
King of the Kittens
Registration Date: 25.05.2006
Posts: 4,317
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FLESH!
20 quads eh? Good luck to you, Elsweyr in the end elected for 16
including border quads, a tad smaller sure, but still big enough.
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11.06.2007 20:56 |
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OblivionMon
Seigneur
Registration Date: 20.08.2006
Posts: 249
Location: The Abecean Sea
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It is FLESH!!
You pry don't know me, yet.
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11.06.2007 23:26 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Who's that guy on your avatar anyway?
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11.06.2007 23:28 |
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OblivionMon
Seigneur
Registration Date: 20.08.2006
Posts: 249
Location: The Abecean Sea
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Me? Oh it is my character, OBmon.
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12.06.2007 00:40 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Thought so
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12.06.2007 01:15 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by DarkAsmodeous
FLESH!
20 quads eh? Good luck to you, Elsweyr in the end elected for 16
including border quads, a tad smaller sure, but still big enough. |
Actually it's been rethought, I too agree the size is a tad over
ambitious. Now it will be 20 quads total (5x4, Valenwood is taller that
she is wider) and that would come around to 16 quads of playing area.
We will see how it all works out, transferring already made land
shouldn't be much of a problem, and if it doesn't work we always have
something to fall back to.
And of course our island mod is unaffected by this thanks to windsurfer insisting on using his own ESM
And you may not know me OB Mon, but I know you
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13.06.2007 22:21 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Would it be possible to copy my island to the main landmass when there
is suitable progress on it? Can you copy part of a landmass then cut
everything on the islands and place back down? If not it doesn't really
matter a boat will just link the two as it is still quite far to swim
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13.06.2007 22:24 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by windsurfer
Would it be possible to copy my island to the main landmass when there
is suitable progress on it? Can you copy part of a landmass then cut
everything on the islands and place back down? If not it doesn't really
matter a boat will just link the two as it is still quite far to swim
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We can copy/paste for one area to another from my knowledge, as for geographical properties, you would have to redo them.
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13.06.2007 22:28 |
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DarkAsmodeous
King of the Kittens
Registration Date: 25.05.2006
Posts: 4,317
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I just learned yesterday that you can copy from the CS.
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13.06.2007 23:45 |
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OblivionMon
Seigneur
Registration Date: 20.08.2006
Posts: 249
Location: The Abecean Sea
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quote: |
Originally posted by DarkAsmodeous
I just learned yesterday that you can copy from the CS. |
Hehe
I think bethsoft should come up with a better more easier tool, a lot
of companies are adapted these amazing tools that make games more
realistic and more easy at the same time. Look at Crytech Engine 2
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14.06.2007 01:07 |
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DarkAsmodeous
King of the Kittens
Registration Date: 25.05.2006
Posts: 4,317
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NO!
The CS is quite fine with me, just add variable support and its perfect.
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14.06.2007 01:32 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I'm looking forward to the Project Offset engine, it looks very promising
Hope to get my hands on it in the future.
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14.06.2007 01:34 |
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OblivionMon
Seigneur
Registration Date: 20.08.2006
Posts: 249
Location: The Abecean Sea
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Yay someone else who knows about Project Offset! Great!
I am just saying with the next TESCS we need a better region editor,
better water, like waves that do not need to be placed, and a more
immersive AI tool that is more complex where we can make an NPC do
something for a minute not an hour at minimum. Those are my problems
but everything else is perfect-ish. |
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14.06.2007 01:39 |
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DarkAsmodeous
King of the Kittens
Registration Date: 25.05.2006
Posts: 4,317
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OblivionMon, one minute is exactly 2 SECONDS. It's useless and would
confuse the engine as it would get conflicting instructions in the
middle of an animation. An hour is 2 minutes, PERFECTLY acceptable for
schedualing.
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14.06.2007 01:53 |
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OblivionMon
Seigneur
Registration Date: 20.08.2006
Posts: 249
Location: The Abecean Sea
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Yeah I guess u r right
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14.06.2007 01:55 |
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DarkAsmodeous
King of the Kittens
Registration Date: 25.05.2006
Posts: 4,317
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The one thing I can definately agree with oyu on is, while maybe not a
better region editor, a far more intuitive GUI for it.
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14.06.2007 01:57 |
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walrus
First Knight
Registration Date: 06.03.2006
Posts: 191
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Speaking of region editing does anyone have an ETA for the heightmap? I'd like to work on the Southpoint area.
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17.06.2007 23:36 |
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DarkAsmodeous
King of the Kittens
Registration Date: 25.05.2006
Posts: 4,317
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That's not region editor, that's heightmap editor
I spoke with FLESH this morning and he said Vality agreed to do it.
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17.06.2007 23:53 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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And I would get him a region map, on which I'm still working
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18.06.2007 00:11 |
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DarkAsmodeous
King of the Kittens
Registration Date: 25.05.2006
Posts: 4,317
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When he said morm is making a region map... I... thought he said Mom...
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18.06.2007 00:21 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Well now you know
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18.06.2007 00:32 |
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