Register    Calendar    Members    ST Team    Forum Search    FAQ    Portal    Overview

Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Discussion » Valenwood Tavern » People and places  
Last Post | First Unread Post Print Page | Recommend to a Friend | Add Thread to Favorites
Pages (2): [1] 2 next » Post Reply
Go to the bottom of this page People and places
Author
Post « Previous Thread | Next Thread »
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

People and places Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Well just as I made a thread about quests, this one is about special people and places. If you got an idea for a little easter egg, etc, place them here. Think of things as creeper, the orc house with bones in the fireplaces. CHest Nut stables with no horses, M'Qar the liar etc.

I'll start Tongue
-House, owned by 3 orcs with a bosmer harem Wink
-The family of Fargoth, thinking he's a great merchant and a powerfull man in Vvardenvell.

Mormacil
03.11.2006 16:42 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
kingevil
Inactive ST modder


images/avatars/avatar-2286.png

Registration Date: 20.07.2006
Posts: 794
Location: belgium

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

return of the paranoid bosmer , the paranoid bosmer returnerned to VW because he was sure the oranisasion was after him again . Now he once more asks for your protection .

__________________
''ceci n'est pas une fiction''-RTBF

''On a scale of importance from one to ten I think it's fair to say that breathing rates about a 9.7 or 9.8. Maybe even a little higher. It's up there with "having a beating heart" and "not being on fire.''-SA
03.11.2006 16:47 kingevil is offline Send an Email to kingevil Search for Posts by kingevil Add kingevil to your Buddy List View the MSN Profile for kingevil
kingevil
Inactive ST modder


images/avatars/avatar-2286.png

Registration Date: 20.07.2006
Posts: 794
Location: belgium

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I have another :two owl having this conversation :

1: O RLY ?
2: YA RLY !
1: NO WAI !

__________________
''ceci n'est pas une fiction''-RTBF

''On a scale of importance from one to ten I think it's fair to say that breathing rates about a 9.7 or 9.8. Maybe even a little higher. It's up there with "having a beating heart" and "not being on fire.''-SA

This post has been edited 1 time(s), it was last edited by kingevil: 03.11.2006 18:06.

03.11.2006 18:06 kingevil is offline Send an Email to kingevil Search for Posts by kingevil Add kingevil to your Buddy List View the MSN Profile for kingevil
Arbiter
Archduke


Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

...............................Wha? Confused


I'll stop trying. :D

__________________
The Forgotten Ones have returned.
03.11.2006 18:46 Arbiter is offline Send an Email to Arbiter Search for Posts by Arbiter Add Arbiter to your Buddy List View the MSN Profile for Arbiter
kingevil
Inactive ST modder


images/avatars/avatar-2286.png

Registration Date: 20.07.2006
Posts: 794
Location: belgium

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

___
{o,o}
|)__)
-"-"-
http://en.wikipedia.org/wiki/O_RLY%3F



___
{o.-}
|)_(|
-"-"-
YA RLY




___
{0,0}
(__(|
-"-"-
NO WAI!

__________________
''ceci n'est pas une fiction''-RTBF

''On a scale of importance from one to ten I think it's fair to say that breathing rates about a 9.7 or 9.8. Maybe even a little higher. It's up there with "having a beating heart" and "not being on fire.''-SA

This post has been edited 1 time(s), it was last edited by kingevil: 03.11.2006 18:53.

03.11.2006 18:52 kingevil is offline Send an Email to kingevil Search for Posts by kingevil Add kingevil to your Buddy List View the MSN Profile for kingevil
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Please don't spam. I like the Fargoth idea. The Ork one just makes me laugh :lmao:
03.11.2006 18:53 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Hyppogryph farms, I done a very bad sketch some time ago, basically it's a stone (slaughter)house with a big and a small meadow for the hyppogryphs. See it as a pigfarm. These H-farms acan be found in the north and east, closer to Elsewyr and Cyrodill.
06.11.2006 17:09 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Durdain
Baron


Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Hippogryphs are wonderful magical beasts! We can have them in slaughter houses! Tongue

At least thats how I always thought of them..
06.11.2006 18:23 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Have you seen the Hippogryph art made by Lutemoth?



By no means ferocious or nasty. In fact, quite docile, and easily spooked. This species has been bred for food, and has grown to such. Vestigial wings, parrot-like face, and soft, vibrantly coloured down feathers characterize this beast. Average size is between that of a horse and a dog

This post has been edited 1 time(s), it was last edited by Mormacil: 06.11.2006 18:36.

06.11.2006 18:25 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Durdain
Baron


Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

awwww, well should be pretty cool seeing them like that anyway tis a very nice concept.

Perhaps we could have a wild, bigger beastie variant at some point in the future. Cool
06.11.2006 18:53 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

You see it's perfect cattle? Tongue Yeah a somewhat wilder variant isn't a bad idea. But what do you think of my Hyppogryph farm?
06.11.2006 18:55 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Durdain
Baron


Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Yeh sounds good, I can picture those guys grazing in a meadow somewhere..awaiting the abattoir! :)

Would bring a lot of character to farms etc in VW.
06.11.2006 19:00 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
Arbiter
Archduke


Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Hmmm.... I thought it was declared it's too..... gentle.

__________________
The Forgotten Ones have returned.
06.11.2006 19:41 Arbiter is offline Send an Email to Arbiter Search for Posts by Arbiter Add Arbiter to your Buddy List View the MSN Profile for Arbiter
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Ok not really a place, but placenames.
Villages:
Bracklewood
Roothold
Thornkeep
Arrowhead
Oakvalley
Y'ffre Grace
Imperial fort:
Rosekeep
There just an idea Tongue
07.11.2006 22:57 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Ok I got 2 places this time. Damn I can't get 2 headlines I just read out of my head. First one is Elder woman sells drugs to kids second one is Belgium dograpist goes free. I mean wtf... You must love the world now days, anyway back on topic.

First place I came up with. I got this idea last night, spend whole day remembering what it was. It's some sort of Oblivion Plane. It's either for Y'ffre or Sheogorath. It's a place without any real logic/order. It's a forest area (Cyrodill style trees e.g.) The small ponds and lakes are made lava, so the shore is some rock. Further you got floating rocks. On the bigger ones you got trees growing. Above the lava you'll get steam, from the steam I want a waterfall to go upwards into rocks floating above it. I think we cna up with some more things as well. This place I think will be best questrelated, maybe MQ.

Second place I came up with it a small bay almost hidden between cliffs. It's rocky and very small. At the end you got a small waterfall. Near the opening you got a few meters beach, really small. On it you'll find mudcrabs and a skeleton with next to it a journal. In the journal you read how this guys ship was wrecked in a storm and he woke up here, lost. He survived for a long time, he could swim to the waterfall for some water and he could kill mudcrabs with his saber and eat them. Only after time, his saber became blunt. At some point you read he coul'd kill the mudcrabs anymore, he could just bash them with his blade. Then you read how they finally wound him and he gets a fever and the mudcrabs get closer while he gets weaker, then you'll find some blood on the last page, then nothing :D Next to the skeleton you also find a broken saber. If you swim around the bay you maybe find the skeletons ship?

Mormacil
08.11.2006 20:00 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Eek 1 Wow, you're full of these things ey Morm? I don't think Y'ffre is a Deadra, but Sheogorath sounds like a good candidate to own this place. I've got a pretty clear image of it, but why only associate it with the MQ? Wouldn't it be great to have amazing ideas that have nothing to do with the MQ?

08.11.2006 20:57 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

At least a big questline I think. I mean it's a pretty big place and you'll need a portal to get there. So that requires either great magic or a daedraprince
08.11.2006 21:28 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
walrus
First Knight


Registration Date: 06.03.2006
Posts: 194

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Wow that the lava and trees and floating rocks thingy sounds really cool. A quest would be good since it is so interesting and unique a quest.
08.11.2006 22:07 walrus is offline Send an Email to walrus Search for Posts by walrus Add walrus to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Hmm, fairylights... moving lights taht fly very fast, like mini willowisps, but not aggresive. Purple ones. That could be fun, moving from tree to tree. Maybe a slightly purple skybox, just not real blue anymore. Increase the feeling that something isn't right. Maybe an oversized cave entrance, really a big open mouth...
09.11.2006 01:23 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Ok another place:
One town should have this huge, huge market area. Trees are used to make stalls/tents with ropes and hides. The richer merchants have bodyguards. You relly should be able get everything there. This city should be either at the Cyrodill border or at the sea.
13.11.2006 08:16 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Durdain
Baron


Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

sounds like a good port city, I read that Bosmer are fascinated with human imports - carvings etc so it would be fun to have a multicultural hustle and bustle market place.
13.11.2006 12:51 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

That's the idea yeah :) Al kinds of races can be found here.
13.11.2006 13:47 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I love that idea. Since you say all sort of races could be found there, we could make this market into the city Haven, since it sounds like what it may be. That market sounds like my dream place though =)
13.11.2006 19:15 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
walrus
First Knight


Registration Date: 06.03.2006
Posts: 194

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

............_________
.......... /.................\
......... /. ..................\
.........|........RIP.........|
.........|...... FPS.........|
.........|.Here lies FPS..|
.........|.....................|
.........|.....................|

Seriously though while I love the idea I think FPS will be the problem

This post has been edited 1 time(s), it was last edited by walrus: 13.11.2006 21:58.

13.11.2006 21:56 walrus is offline Send an Email to walrus Search for Posts by walrus Add walrus to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Why?

edit:
I found a book in OB mentioning a certain rank among VW archers. The Jaqspur, a long distance shooter. Maybe a possible enemy?

This post has been edited 1 time(s), it was last edited by Mormacil: 13.11.2006 22:28.

13.11.2006 22:07 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I have absolutely no doubt that a city like that would have fine FPS, no doubt in my mind. FPS works cell by cell on the computer (while on the 360 it's the whole world, hence world spaces, yes it was mostly for the 360, but also for RAI). It matters about how many triangles/polies in a cell, 250K is the limit we should be having. The trees in the densest part of Arenthia are only 100-140K.

13.11.2006 23:03 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
walrus
First Knight


Registration Date: 06.03.2006
Posts: 194

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Its not the polygons of the environment so much as the polygons of the NPC's and the AI that I'm worried about.
14.11.2006 08:06 walrus is offline Send an Email to walrus Search for Posts by walrus Add walrus to your Buddy List
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Ahh I see. There wont be too many in one place at a time. RAI for this would be pretty simple, and purely cosmetic me thinks.
14.11.2006 10:18 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
walrus
First Knight


Registration Date: 06.03.2006
Posts: 194

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

As long as there aren't too many people it should be fine. Its just that npcs can really up the polygon count and cause the game to stutter.
14.11.2006 23:33 walrus is offline Send an Email to walrus Search for Posts by walrus Add walrus to your Buddy List
raggidman
Prince


Registration Date: 06.01.2006
Posts: 3,318
Location: where my heart is

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

That might be handled by the structure of the market - if there are loads of small twisty alleys then you might see only so many NPCs at a time ?
15.11.2006 00:01 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

It was designed to be created by bosmer using trees and tents. But we can try to plsit it up in different cells.
15.11.2006 00:20 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
raggidman
Prince


Registration Date: 06.01.2006
Posts: 3,318
Location: where my heart is

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Hedges of bushes, trees, giant flowers.
15.11.2006 00:28 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

another intresting place:
A big ship in the top of a group of trees. How it got there?
1) Dwemer Flying ship like in Solstheim
2) A flood dropped it their, trees might have pushed it up
3) Weird bosmer thinks the world is omming through an end by a huge flood and build himself a boat, in time the trees have grown and he couldn't move the boat.
Now, when the player finds it, it's used as a house. Might want it to be a bandit den.
24.12.2006 01:58 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Mormacil
another intresting place:
A big ship in the top of a group of trees. How it got there?

3) Weird bosmer thinks the world is omming through an end by a huge flood and build himself a boat, in time the trees have grown and he couldn't move the boat.


:lmao: :lmao: Good job! Good job! That is brilliant! I love this one the most.
24.12.2006 11:06 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Ok another unique place. A cloister (by Imperials?) dedicated to the god that's know by the Bosmer as the god of currency e.g., I forgot his name Blush

Anyway, it's a nice cloister in the woods. It's build like a square with a big courtyard, all along the side/walls there little shops ran by the monks. They're great merchants and have a large selection fo goods for trade.

Some sell books, or potions, or spells or weaponry, armor, clothing, enchanted items, ingredients etc. etc.

I imaging the monks to wear a brown robe and a hood. Not sure if there any nuns, I guess not Wink
20.03.2007 00:32 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Great responce on my last idea. Anyway I got a new idea. Since Prometheus posted some desert pics on ESF, I've been thinking. So far I got a nice idea. As a change from lore and especially forests, I say we include another plain of Oblivion or a dream. The world is a desert (suprice! Tongue ) Anyway, I think the player wakes up in a small village. People aren't very nice, mostly Dunmer I think, they fit very well. As workers you got either a new race of Nord like people, or (modified) Meat Atronaches. We could also make them mountable :D Besides beeing mounts they're used for the little farming there is, possible by irrigration.

From there the player has to find his way out/pleasing the Prince. Perhaps he has to find a cave and defeat an enemy. An old wizard? To make it a real challange we add sandstorms that damage the player Wink
21.03.2007 23:56 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 639

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Mormacil
Great responce on my last idea. Anyway I got a new idea. Since Prometheus posted some desert pics on ESF, I've been thinking. So far I got a nice idea. As a change from lore and especially forests, I say we include another plain of Oblivion or a dream. The world is a desert (suprice! Tongue ) Anyway, I think the player wakes up in a small village. People aren't very nice, mostly Dunmer I think, they fit very well. As workers you got either a new race of Nord like people, or (modified) Meat Atronaches. We could also make them mountable :D Besides beeing mounts they're used for the little farming there is, possible by irrigration.

From there the player has to find his way out/pleasing the Prince. Perhaps he has to find a cave and defeat an enemy. An old wizard? To make it a real challange we add sandstorms that damage the player Wink

The problem is you have too any ideas :D , whiile we lack the modders to put them all into game Bash
Tom
22.03.2007 21:33 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

This is all stuff for later Wink When we got 3 finished cities I think the team will grow. And how can there be something like to many ideas? Tongue Anyway I like some diversity in my quests.
22.03.2007 23:24 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

(Sorry for my absence lately, issues at home). The ideas sound good, although the Oblivion realm sounds like a completely different type of mod.
24.03.2007 11:24 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

We really need to include a naked MW Nord :D
15.04.2007 12:45 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Pages (2): [1] 2 next » Tree Structure | Board Structure
Post Reply
Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Discussion » Valenwood Tavern » People and places