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IAMTHEEMPEROR
Duke


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Registration Date: 04.07.2006
Posts: 1,957
Location: New England

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Tongue :lmao:

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15.04.2007 15:57 IAMTHEEMPEROR is offline Search for Posts by IAMTHEEMPEROR Add IAMTHEEMPEROR to your Buddy List
Lord Skorm
First Knight


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Registration Date: 12.04.2007
Posts: 116
Location: Wastes of Exilius

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I like the ideas so far, especially the one about the boat. Though, I'm not big on the Oblivion plane thing.

I had an idea, what if there was a crazed mage, kinda like the one from the quest of Aleswell, but this mage is doing it on purpose. We could add a mage that is sending Spriggans into a small village, and destroying all their crops. The mage is doing this because he wants all the money of the town, or women (maybe both) Cool . So the player will have to go, and of course, stop him. I was thinking that the mage could be hiding in a treehouse, or some kind of empty tree that the mage lives in. His lair could be kinda diverse and complicated to navigate through.

I have another idea, but I'll see how you guys respond to this one.

****Are you going to add the Spriggan effect that Morrowind had?

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16.04.2007 15:21 Lord Skorm is offline Send an Email to Lord Skorm Homepage of Lord Skorm Search for Posts by Lord Skorm Add Lord Skorm to your Buddy List View the MSN Profile for Lord Skorm
iLoiNen
Swordsman


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Registration Date: 30.04.2007
Posts: 19
Location: Here and there, mostly here

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eh I just got a stupid idea.....non ever knew where legolas and gimli left after the lotr saga so I got this weird idea of finding those 2 from some harbor city.Cos they've eaten some plant that made them lose their memory theyll not know they once were great heros and the player needs to help them gain their might and skillz back. Another 1 legolsas and gimli lost their magical equipment and the player has to help them........just some stupid ideas and a bit of the Tamriel lore stuff but anyways Rocking Banana

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02.05.2007 13:11 iLoiNen is offline Send an Email to iLoiNen Search for Posts by iLoiNen Add iLoiNen to your Buddy List
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

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We could make it an easter egg, legolas at least. of course he won't be called legolas and indeed has amnesia, ut some clues in his words... :D Hmm Legolost...
17.05.2007 13:11 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

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By KuKulzA:

quote:
-----Original Message-----
From: KuKulzA
Date: 17.05.2007 20:16
To: Mormacil
Subject: a question

haha, better than Black Marsh, I got one occasional forum-goer aside from me...

I have an idea as to how we can help each other... in a way

you know the Telvanni Dunmer like to hire Bosmeri archers and other mercenaries right? Well, perhaps there is a small port town around the southeastern shoreline of Valenwood where there's a lot of hireling activity, mostly sponsored by Telvanni. It can be a lot of simply shacks, a few piers, a lot of weaponry, armor, and training places.... and the 'guards' are Telvanni, sent over by the Great House to help oversee the conscription of the Bosmeri mercenaries...
I mean Bosmer don't ALL adhere to the Green Pact, obviously those who leave Valenwood for riches and adventure aren't exactly the clannish Bosmeri tribesmen of the forests but those who have left or been exiled... so maybe there's a little mercenary port where Bosmeri who want to become mercenaries for Telvanni flock to.

so having explained why it is a good idea lore-wise...

this is also good because simple docks, shacks, and Telvanni bonemold and cephalopod helm are all already modeled or in vanilla Oblivion. It's just a simple town, not big at all, with a few Telvanni and Bosmer hirelings awaiting the next ship to Morrowind. the boat is up to you. You can use the ships in Cyrodiil or can wait till a Dunmeri vessel is modeled...

good idea? at least more can get started that way

17.05.2007 22:26 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
OblivionMon
Seigneur


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Registration Date: 20.08.2006
Posts: 249
Location: The Abecean Sea

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So we are making a town? What do I need to do? :D

~OBmon~ Yes
18.05.2007 01:04 OblivionMon is offline Search for Posts by OblivionMon Add OblivionMon to your Buddy List
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

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I also got a design myself, which is already drawn in my head Tongue I'm better with that one. Anyway we got seceral designs but need models.
18.05.2007 02:52 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
OblivionMon
Seigneur


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Registration Date: 20.08.2006
Posts: 249
Location: The Abecean Sea

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Hmmm... What about those ones for the forest? Also what would this look like? Just shacks and wooden homes? This I could do, I could retex with default obliv ones, like say mix some chorrol meshes and then apply bravil textures, an easy/effective solution, it looks awesome when done. Or perhaps use the default bravil and the default shack model, possibly the one used in Silgrad?

~OBmon~
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Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

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Now we get the biggest challange of VW. Bosmer don't use wood and stone for their houses Tongue Take a look at the architecture thread.
18.05.2007 13:13 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Discussion » Valenwood Tavern » People and places