Ayleid Tribes? |
Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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I think they look like Altmer with a greenish golden skin. Green eyes
and a little bit taller. Just that Auroran, the guy
whatshisnameagain(yeah I'm bad I defeated him like 45 mins ago and
already forgot his name :eek
and the statues under Imeprial Palace are all taller then Altmer. I'm
also playing Mehrunes Razor which has some more lore I'm sure.
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12.12.2006 00:10 |
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IAMTHEEMPEROR
Duke
Registration Date: 04.07.2006
Posts: 1,957
Location: New England
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Not really. Mehrunes doesn't have much on Ayleids. It is probably more
dunmer based than Ayleid, even though it takes place mostly in an
ayleid ruin.
__________________ What is was not to that which never was.
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12.12.2006 02:47 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Then the setting mislead me
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12.12.2006 08:08 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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With those half -ayelieds would their appearance be pretty much that of
a pale altmer? In fact do we have any incling on what Ayelieds look
like? I have always imagined them as more fearsome looking Altmer..that
was until I saw the pictures released with Knights of the Nine.
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13.12.2006 19:27 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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KotN has daedras not Ayleids. And if you read the topic we want to make
them greenish gold, I say with green eyes and a little bit taller them
Altmer.
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13.12.2006 20:27 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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He was a sorceror king among the Ayleids, but not really an Ayleid, at
least not in KotN. There he is a daedra since his soul get's banished
back to his realm like any Daedra Prince...
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14.12.2006 00:53 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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In those books it says he's closer to being a Meridian half elf with
the blood of 'arda' giving him an ability to cheat death. Nowhere does
it say he's a deadra or a deadra prince.
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14.12.2006 10:56 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Only daedra have their spirits cast back to Oblivion.
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14.12.2006 12:07 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,318
Location: where my heart is
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It does seem that the key is now what 'Arda' is.
is 'Arda' a Daedran sub-race - for example connected with the winged
twighlight? or is it another race? Maybe there is a clue in
Battlespire? In that game there were a whole host of sub-Daedran
species that are seen nowhere else.
Certainly it says that if he is killed he returns to Oblivion and that is a trait of Daedans.
Perhaps 'arda' is a name for a hitherto unknown kind of spirit? Or is
it the name of a major Spirit from the most Ancient Lore? I seem to
remember that name from somewhere...
I suspect that what is being said is that he was half-Ayelied and half 'ardan.'
Thus from the description we can assume that those that descend from Arda are a winged race of immortals.
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14.12.2006 12:11 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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I said 'Arda' where I meant 'ada' - schoolboy error there I'm afraid
From volume 6 it sounds like he's half Meridian and similar to the
Aurorans (deadra?) in his employ and half elf; but he's also insulted
on his heritage as a half elf, as if not Ayleid but one of their
cousins from across the sea.
Volume 6 of the Song of Pelinal
quote: |
[And
so after many battles with] Umaril's allies, where dead Aurorans lay
like candlelight around the throne, the Pelinal became surrounded by
the last Ayleid sorcerer-kings and their demons, each one heavy with
varliance. The Whitestrake cracked the floor with his mace and they
withdrew, and he said, "Bring me Umaril that called me out!" ... [And]
while mighty in his aspect and wicked, deathless-golden Umaril favored
ruin-from-afar over close combat and so he tarried in the shadows of
the white tower before coming forth. More soldiers were sent against
Pelinal to die, and yet they managed to pierce his armor with axes and
arrows, for Umaril had wrought each one by long varliance, which he had
been hoarding since his first issue [of challenge.]... [Presently] the
half-Elf [showed himself] bathed in [Meridian light] ... and he listed
his bloodline in the Ayleidoon and spoke of his father, a god of the
[previous kalpa's] World-River and taking great delight in the
heavy-breathing of Pelinal who had finally bled... [Text lost] ...
[And] Umaril was laid low, the angel face of his helm dented into an
ugliness which made Pelinal laugh, [and his] unfeathered wings broken
off with sword strokes delivered while Pelinal stood [frothing]...
above him insulting his ancestry and anyone else that took ship from
Old Ehlnofey, [which] angered the other Elvish kings and drove them to
a madness of their own... [and they] fell on him [speaking] to their
weapons... cutting the Pelinal into eighths while he roared in
confusion [which even] the Council of Skiffs [could hear]... [Text
lost] ...ran when Mor shook the whole of the tower with mighty bashing
from his horns [the next morning], and some were slain-in-overabundance
in the Taking, and Men looked for more Ayleids to kill but Pelinal had
left none save those kings and demons that had already begun to flee...
It was Morihaus who found the Whitestrake's head, which the kings had
left to prove their deeds and they spoke and Pelinal said things of
regrets... but the rebellion had turned anyway... [and more] words were
said between these immortals that even the Paravant would not deign to
hear. |
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14.12.2006 12:34 |
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IAMTHEEMPEROR
Duke
Registration Date: 04.07.2006
Posts: 1,957
Location: New England
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A few comments:
1: The mythic dawn isn't necessarilly Ayleid. It is just run by half
Ayleids (The Camorans) who have made a Daedric cult to Mehrunes Dagon.
But, although their actions reflect that of destruction, which would be
Dagon there, they seem to be following the old principals and merely
using the Daedric invasion to take back Tamriel for the Ayleids.
2: This gives me a headache here...If Umaril is a Meridian Daedra
Lord/Sorcerer King, that means he is associated with Meridia, correct?
Meridia hates the undead, they are her worst enemies, and yet the
ancient Ayleids have all become undead. My hunch is they did something
wrong and she cursed them to undeath. I'm confused on Ayleids still, as
there is not much history on them because they lived before recorded
history. That cave on city isle, Sideways Cave, has an Ayleid Ruin
inside as well as a statue to Meridia. Can we come to the conclusion
that she was their Daedric Lord? Now, I've tried to dig up information
in the cave, but all I could find in there were some obscure tablets
describing destruction.
3: So the Ayleids may have their own Plane of Oblivion if they worship
Meridia. It will NOT look like the default Planes of Oblivion seen in
the game. It would be a heavenly plane, because Meridia hates dark and
evil. Every daedric prince has their own Plane of Oblivion. For
example, Molag Bal's is described as a muddy, gloomy, misty place
called Coldharbor, and there are more.
4: The tribal Ayleids are not exactly pureblood either. There is much
Wood Elven influence present there as well. Consider it like this:
Urban had a more Altmer culture, high, mighty, and wealthy. Tribal had
a more Bosmer culture, wild, chaotic, and poor.
5: So no one else is confused, Ayleids are HIGH ELVEN in apperance but are TALLER and have GREENISH-GOLDEN skin.
AM I CLEAR?!
Now, no one ask about their appearance again unless it's a good
question, Ok? (not being mean, just making sure everyone remembers it
)
__________________ What is was not to that which never was.
This post has been edited 3 time(s), it was last edited by IAMTHEEMPEROR: 14.12.2006 22:14.
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14.12.2006 22:11 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Hmm this gives me an idea, an idea people I'm to tired to look up if it fits into the lore. THe idea is this:
Ok what about all the Ayleids life into hiding in Oblivion in their own
plain, based on what Meridia likes maybe. This way they can't be found
by the other races, though they go portals so you can find them, as the
gods want you to or something. I think this place should have 24/7
sunny weather with no night. Green meadows and lushy forests
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14.12.2006 23:41 |
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IAMTHEEMPEROR
Duke
Registration Date: 04.07.2006
Posts: 1,957
Location: New England
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In climates, I have no clue how to make it totally daytime all the way
through, although Camoran's paradise seemed to do that fine. We could
always borrow it. All I know how to do is make nights extremely short.
__________________ What is was not to that which never was.
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16.12.2006 01:00 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Well the greenish is also a bit inspirated on the Elvish Armor from OB
which is also greenish gold. And beeing taller fits the fact that all
semi Ayleids are: All baddies from KotN, the 2 statues underneed IP
etc.
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16.12.2006 16:28 |
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IAMTHEEMPEROR
Duke
Registration Date: 04.07.2006
Posts: 1,957
Location: New England
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So, can we settle with the separate plane idea?
__________________ What is was not to that which never was.
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16.12.2006 16:51 |
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IAMTHEEMPEROR
Duke
Registration Date: 04.07.2006
Posts: 1,957
Location: New England
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Sorry, I just like messing with people, and making pretty posts.
As we stated, there is no description on the Appearance of Ayleids, so we did make up their appearance.
__________________ What is was not to that which never was.
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16.12.2006 19:09 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Yes I made them up, but well I never heard any protests
AS far about te plane, lets go. THis is what I have so far:
1. To access them you use hidden portals on Nirn/Tamriel
2. The realm is a land of milk and honey. Lots of sun, no real night, almost no rain, although some real storms could be cool.
(quest idea. At some point the balance is missing, the realm is messed
up, there huge thunderstorms destroying the land, you go find that
special cave with the special item to restore the balance)
Lots of green meadows and lushy forests. Ayleids life in small villages, very tribal. Although some maybe herd animals by magic?
3. It's a happy place
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17.12.2006 00:27 |
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IAMTHEEMPEROR
Duke
Registration Date: 04.07.2006
Posts: 1,957
Location: New England
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Alright, I'll get making this worldspace. I'll delay with the NPC's
though, that is too much time to take to work on it now, we could
always make claims later. My plan was for it to be a giant field dotted
with a few ruins, although the ruins may be a dispute of urban Ayleids
vs tribal Ayleids. The field is a basin, surrounded by mountains. A
river flows through, there are fields of flowers, a forest with
peaceful creatures, an agricultural field, and other secrets. There
will be a central building with the portal to nirn in it, which will
currently look like the Peryite portal because it matches. I'll post
some screens when I'm done. This mass won't be so huge as to need a
heightmap, but we may want to get someone working working on LOD in the
future. It is planned to be a bit bigger than Camoran's Paradise.
Overall, the field will look like the West Weald, no Paradise stuff in
there. The creatures will be mainly deer, unless anyone has any other
ideas. It will use a CP sky however until someone can get a normal (but
slightly cloudier than normal) sky with no night.
Now, can we settle on a name? Naming it "Planes of Oblivion" would
kinda give players the wrong impression. I was thinking "The Eternal
Plain" even though it is not eternal in size but rather in age.
EDIT: After trying to shape out the mountains surrounding a 10x10
worldspace, I've come to the conclusion we may need a heightmap, and I
know nothing about them.....
__________________ What is was not to that which never was.
This post has been edited 1 time(s), it was last edited by IAMTHEEMPEROR: 17.12.2006 04:59.
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17.12.2006 04:26 |
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IAMTHEEMPEROR
Duke
Registration Date: 04.07.2006
Posts: 1,957
Location: New England
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Ok, what do you all think of the central building?
__________________ What is was not to that which never was.
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17.12.2006 05:44 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Not bad, not bad at all
But we might want to consider to add more portals, like a total of 3.
Or when the realm is out of balance we let the player enter through a
forgotten and hidden portal. I think there few Ayleiuds tribes there,
might be nomadic even. I say they look a bit like the Ashlanders, of
course happier, more beautifull, less ash and dark elfs stuff
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17.12.2006 11:45 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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Really liking the sound of your Ayleid plain! About the portals; how
hidden are you planning on making them? The first thing that sprang to
my mind were items that when touched transport you or something, but
then I think I'm drawing too much on portkeys from Harry Potter heh.
Imagine if you were harvesting ingredients and woosh... "You appear to
have stumbled upon a hidden world, the redwort plant you touched was no
humble flower."
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18.12.2006 18:10 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Hmm, while I like this very much, I think it will divert too much
attention from the actual province of Valenwood (This is supposed to be
in Valenwood am I correct? If not this thread should be moved). I would
really prefer if this were put aside right now but I can't stop you if
you wish to make your own project oput of this (or have you already,
I'm confused
).
Either way I am really hesistant about all these words being used here:
New architecture, wolrdspace, LOD, heightmap. This cannot be developed
within Valenwood it is way to off topic fro what we are currently
doing. Sorry if I shot down any dreams, but this can always be used at
a later time.
What I would really like for everyone to do is develop the Valenwood
clans (as they have a major foothold in the MQ) rather than Aylieds
that are not a big concern right now. Conceptual planning of them is
fine by me, but nothing too drastic that draws away resources from the
mod.
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18.12.2006 19:00 |
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IAMTHEEMPEROR
Duke
Registration Date: 04.07.2006
Posts: 1,957
Location: New England
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Then we should start a new mini-project! WOOOOOOO!
__________________ What is was not to that which never was.
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18.12.2006 19:29 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Yeah good idea, "Ayleids Expanced"
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18.12.2006 22:38 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,318
Location: where my heart is
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19.12.2006 01:48 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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You faceless man get an avatar then we'll speak
J/K
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19.12.2006 01:56 |
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IAMTHEEMPEROR
Duke
Registration Date: 04.07.2006
Posts: 1,957
Location: New England
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Yes, I shall make this an expansion after the initial release is out! WOOOOOOO!!!!!
TES4: Valenwood: Tribes of the Wild Elves
__________________ What is was not to that which never was.
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19.12.2006 02:54 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Together with our other expansions
Don't forget Children of Tamriel
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19.12.2006 03:27 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Ok I'm glad we can agree here. And Mormacil *cough* Port town *cough*
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19.12.2006 17:08 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Well you might have noticed that I haven't even had time to make a sketch this last month
But almost done with the semister... Still need to finish that demo
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19.12.2006 18:43 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Bah who cares about all those things anyway?
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20.12.2006 15:03 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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I need to pass this year
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20.12.2006 15:08 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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quote: |
Originally posted by Mormacil
I need to pass this year
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That's all I've been hearing from people lately, pass next year
Hehe, anyway, I know what you mean, but I hope you can get a start on it during the holidays.
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20.12.2006 15:16 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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My todo list for the holiday:
making a flash game
write a designer document on a game with 2 other people
draw a comic with another guy(just 3-4 pages)
write a 8 page paper
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20.12.2006 15:22 |
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