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Mormacil
Herma-Mora the Woodland Man


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Ok this is a list of things I need to do in the hope to increase activity for this project.

1) Design the new armor system. I can use your help with that. The idea is to write them all down. So far I got:
- Paladin (Big knights need big shiny armor) Heavy
- Ranger (A hood, leather and green camoflage, what else?) Light
- Assasin (Dark, black, a mask. For our lightfearing types) Light
- Pelgrim/Rogue (Both play on personality and don't care for big armor. Think of some plate armor for the lowerlegs, a light cuirass. It doesn't need to look like real armor) Light
- Monk/Priest (An armored Robe I think, imaging a warrior monk) Light
- Spellsword (heavy armor mixed with mobility for swordcombat. It's heavy but not incredibly bilky like Paladin) Heavy

Of course this aren't all the armor, we still got non upgradable armor, like guards, Igma, Khajiit etc.

2) Sketch all towns/Village I can think of. It's not a final design but a help to all the modders and gives some towns a more memorable look I hope.

3) Organise the armor contest. Every two or three weeks I want to post some sort of contest. I post one of the designs of the armor listed above with a discribtion and maybe a sketch or two. The best are then used to make the models of.

So all help is usefull Wink

22.05.2007 14:46 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Durdain
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A good list though I think it is equally important for us to get some clothing conceptualised, my exams have finished now so hopefully I can spend a bit more time with the mod. :)

I recently played through the mages guild questline and noticed how intimitading a necromancer with a hood can be, I know it sounds simple but being approahced by a sharp faced hooded ranger in the woods could be quite the unique experience.
22.05.2007 16:21 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
Mormacil
Herma-Mora the Woodland Man


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Well of crouse we're going to have hooded rangers :) The ranger armor will have a hood as well. And I want the bosmer to use a lot of chameleon magic... :D
22.05.2007 16:32 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Durdain
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Sounds good :)

Is our main goal creating Arenthia and the external cells around it now? The last I heard was that the exterior redwood models had been finished. The last I saw was in the alpha were we had a very (sketchy) Arenthia built.
22.05.2007 18:53 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
Mormacil
Herma-Mora the Woodland Man


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Yeah, true but FLESH has Arenthia....
22.05.2007 21:46 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
DarkAsmodeous
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FLESH is gone. His vision for Arenthia is not finished. The mod shouldn't stagnate as a result, choose another starting point or rebuild arenthia, but at least do somethng! If you have modders who are asking for work, then I say give it to them.
22.05.2007 21:49 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
Mormacil
Herma-Mora the Woodland Man


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Arg I need a week vacation to sort things out. Figure what's doen, where the resources are etc >.<
22.05.2007 23:42 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
raggidman
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The sketch all towns, & villages idea sounds like a great step forward!

This post has been edited 1 time(s), it was last edited by raggidman: 23.05.2007 00:10.

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Mormacil
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I got some nice ideas. My main goal is to make it easier for modders and reasure a nice visual touch.
23.05.2007 00:38 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
OblivionMon
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Well first we need to get the models back, then we could do some stuff, also do we have a heightmap? If so we could make a small village or something, also why did FLESH leave without so much as a good bye? Perhaps FLESH left some sort of info on where the models went, I also know some other people downloaded the island stuff so you could PM or email them about sending the stuff. I could do some of it, I just recently made a whole forest retex to match the tropic look, the grass textures I have resemble the island mods so I am happy :)
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Mormacil
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Windsurfer has the island stuff and FLESH well he just stopped comming. WE still think he'll be back eventually.
23.05.2007 14:46 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
raggidman
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'parently he got hit by personal stuff ob-mon - tough choices, sometimes no choice. gotta hope that he will be back
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Durdain
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Do you think we should start on constructing other areas then? Like Northern Valenwood where the differences in architecture might not be so different than cyrodill? (thus requiring less new models). I feel we should be doing something at the very least.

We have quite a few Arenthian interiors and I still have one or two claims there unfinished but my motivation for finishing them is definitley waning considering there seems to be no town to put them in.

I'd gladly start making new interiors and have a shot at some exteriors if we have a heightmap to hand.
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OblivionMon
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Yeah I could make a couple of interiors or maybe some exterior work, like putting the town together. :D
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Mormacil
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Well today I started sketching on a small settlement for the North of Valenwood. It can mostly use a Bravil retexture with maybe a few new models (wall etc, all Bravil style). I think I got it finished tomorrow. After that we need a place to put it and then we can set a claim up Wink
24.05.2007 22:28 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
OblivionMon
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Alright sounds great but do we need a heightmap?
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Mormacil
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We got one
24.05.2007 23:28 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
OblivionMon
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Alright, where is it, lets get started! :D
25.05.2007 04:42 OblivionMon is offline Search for Posts by OblivionMon Add OblivionMon to your Buddy List
Mormacil
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Easy I just slept 4 hours and classes are starting soon Tongue When I'm back I hope to have it done. Another 9 hourse Tongue
2 hour train trip till uni
3 hour classes
1,5 hour lecture
2 hour trip back Tongue

This post has been edited 1 time(s), it was last edited by Mormacil: 25.05.2007 07:40.

25.05.2007 07:38 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Durdain
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Any progress with contacting FLESH? Retreiving models etc?

The only thing we can really work on at the moment is the teaser islands which windsurfer has worked very hard on himself. Seems odd to have a teaser for a mod that seemingly is going nowhere. Tongue

Also I just stumbled on a mod on the ESF, dont know if you have seen it but the guy is very talented - check out the wood elf blades! :)

http://www.bethsoft.com/bgsforums/index....pic=699788&st=0

http://i38.photobucket.com/albums/e137/Walx/10Races.jpg
30.05.2007 16:44 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
windsurfer
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Hey everyone hows it going, I just thought I would chip in. Its a shame FLESH left without much information why but we have got to carry on.

The islands i'm doing are coming along great. All thats left is the final plant placing of the large island. The quests, interiors and NPC's I have a lot of building's which need interiors if anyone is interested. Also a couple of caves need to be done.

I spent the last few days trying to do this using the region editor. The reason was that if I can get a well made one done then I could create hundreds of cells of jungle on the main land. If done right the editor can automatically add the ground texture (Beach (at correct height), forest (random varities), nongrass version under rocks etc), all plants, trees, beach/ jungle/ coral rocks, palms etc. All with random scales are positions (rotation). Havn't tried but maybe even respawns!!

The problem is I've never made one before and they are hard to get right. If anyone has any experience then we could have a massive area of lush jungle with creatures etc. Towns are villiages can then be added to this jungle by hand.

Personally I think this is our best option, one could be done for the north also. As Valenwood is mainly untouched forest we could do most of the landmass with well done regions. We need to map out what regions are going to be where so they can be correctly planned this should include plant types and drawings (Mormacil).

An idea could be that visitors are no longer alowed to visit Valenwood (not sure how this would work for a Bosmer character). The right could them be earnt on the islands, alowing the boat to take them to the jungle region on the south of valenwood?! While the teasor is out (with earning quests) we could be doing the south of the landmass? Just a thought really ^

I have also uploaded some more screens on the islands thread. There are some more to come but it only allows me to upload 7 with a 60 min post gap!!!!

Also i'm not sure how many resources FLESH had, I did the Arethia retexures so they should be somewhere. Also wont a version of Arethia be posted here, although I do agree that the latest would be best.


This post has been edited 1 time(s), it was last edited by windsurfer: 30.05.2007 18:09.

30.05.2007 18:08 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Durdain
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Awesome stuff :)

I'm up for doing some interiors for the islands a.s.a.p. Your idea about leading the player from the islands to the southern coast sounds good to me too, sounds a lot of work but be great if we could pull it off.
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Mormacil
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quote:
Originally posted by Durdain
Any progress with contacting FLESH? Retreiving models etc?

The only thing we can really work on at the moment is the teaser islands which windsurfer has worked very hard on himself. Seems odd to have a teaser for a mod that seemingly is going nowhere. Tongue

Also I just stumbled on a mod on the ESF, dont know if you have seen it but the guy is very talented - check out the wood elf blades! :)

http://www.bethsoft.com/bgsforums/index....pic=699788&st=0

http://i38.photobucket.com/albums/e137/Walx/10Races.jpg


If you check the first topic I already got permission to use his stuff :D

Back to the Southern region of Valenwood. I think it's great we first finish the south of Valenwood, along the coast. This makes it easier to expend VW, we just add more land, no real gaps between areas. Further we can start on a couple of things I've been looking forward too :) namely the last of the Aldmeri Dominion, the Botanic Garden and the pirates.

We do need some more jungle plants. I try to draw some when I got time but I got exams currently and a lot of deadlines and my internet is even more broken since this morning.... Now on another PC Tongue I "fixed" my internet first by accessing the internet through a notebook but now the notebook has no connection either >.<

Although I dislike the idea of some sort of off limit to the deeper mainland a reason might be the rumors of a Wild Hunt.... Not sure but just a thought.

FLESH did stop by few weeks ago but nothing since still no replies on PM's nor seen him on MSN.
30.05.2007 20:10 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
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Durdain I would love you to do some more interiors, the boat one you did is amazing. I will add some more claims to the interior section soon + post an updated .esm as the links have broken now.

Those weapons look amazing, well done Mormacill for getting permision.

I will be able to model some more simple jungle plants, finding the textures are quite hard though.

The off limit thing was only an idea, doesn't have to be followed.
31.05.2007 11:37 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
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We might also want to try some tropicala mushrooms. Just an idea. This to do list will get a little delaid, me with no screen and all Tongue

This post has been edited 1 time(s), it was last edited by Mormacil: 01.06.2007 01:30.

31.05.2007 15:58 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
raggidman
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I will ask JKJ if she has some spare mushroom concepts (she does plant technical drawing professionally and is a mushroom research specialist) that are excess to Elsweyr requirements.
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Mormacil
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Good idea, yeah I know how much she likes mushrooms :D
03.06.2007 11:29 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
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As this is a To Do List I thought I would put some important things down:

1. PR - the thread needs to be kept running (i cant do everything). Topics posted in other forums apart from ESF (qarls forum?). Just general advertising. Anyone interested?

2. Animal Retexuring - As we are not going to get any cutom creatures anytime soon we need to do some retextures. A good texture can really change the appearance of of an animal. Anyone interested?

Heres an examples of one I can use:
http://members.iinet.com.au/~amills/MM22-jungle%20tiger.jpg
Another is Renekins Tropical Spider.

3. Resource collection - Any plants/ weapons/ armor/ textures found (morrowind or Oblivion) should be posted with information and links. Permission should also be asked. This does seem to be taking place at the present.

4. Island Quests - Ideas are needed and voluteers to write the scripts.

5. Interiors - I will keep a steady supply once I have decided what is going where.

Probably much more but if all that is done than this mod will be much better in terms of progress.
05.06.2007 09:58 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
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I can get a scripter I think and we do got a topic with quests. The point is I did post this list but next month is the last of my year Wink I need to pass it or they kick me out of school (only counts for the first year Tongue ) But agree you got a good list.
05.06.2007 14:20 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
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quote:
Originally posted by Mormacil
I can get a scripter I think and we do got a topic with quests. The point is I did post this list but next month is the last of my year Wink I need to pass it or they kick me out of school (only counts for the first year Tongue ) But agree you got a good list.

I know I made that topic, its just that no-one posts in it. Well your not the only one who can work on this. If you do have time a PR thread elsewhere is prob the most important (just copy mine). But good luck with it all.

Also another important thing is to find someone who can do very good regions. I may have time but the islands are the most important at the moment even though I may finish the landscaping with a region.

This should be also split up into regions with plant types etc This way we can ge model requests out or find resourcs for the various regions ready. Concepts for each regio will be nice to help moddelers. Then the whole map can be generated.

This map also has some nice locations we can add (not sure how accurate:

This post has been edited 1 time(s), it was last edited by windsurfer: 05.06.2007 15:02.

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walrus
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I've just been playing with the region editor myself. If we get all the tree and plant models and we get landscape textures I would love to play around and see what sort of results I can get from the CS. :)
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OblivionMon
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I finished a house claim and plan on doing 1 each day if I have time.
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windsurfer
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quote:
Originally posted by walrus
I've just been playing with the region editor myself. If we get all the tree and plant models and we get landscape textures I would love to play around and see what sort of results I can get from the CS. :)

Well we pretty much have enough, trees rocks and plants for the jungle region. I started a region but i'm far from finished (the sink, rotation, parent radius stuff is all not complete). You could still try if you wish. If not we need to wait for someone who knows the Valenwood lore well to split the map into regions with plant details.

OM - I have added details for the shop in the claims section Good job!
06.06.2007 11:06 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
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I can make the map I think, it won't be 100% but I do know some lore and I got a good image of waht I would like to see. I already ones did a very poor sketch Wink expect it around friday/saturday. To busy to do it right away Frown
06.06.2007 12:31 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
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quote:
Originally posted by Mormacil
I can make the map I think, it won't be 100% but I do know some lore and I got a good image of waht I would like to see. I already ones did a very poor sketch Wink expect it around friday/saturday. To busy to do it right away Frown
I did see your sketch, a better one would be great. It could then be put onto the heightmap (including cells)
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Mormacil
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I'll try.
06.06.2007 16:45 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
raggidman
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JKJ is on the mushroom concepts - we will have to check the Valenwood Botany Books from time to time
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walrus
First Knight


Registration Date: 06.03.2006
Posts: 194

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I'll download the latest version of valenwood and do some region editing this Wednesday if I get the time.
11.06.2007 05:10 walrus is offline Send an Email to walrus Search for Posts by walrus Add walrus to your Buddy List
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 639

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quote:
Originally posted by walrus
I'll download the latest version of valenwood and do some region editing this Wednesday if I get the time.

Thats great, let me first update the valenwoodislands.esm (added more trees) and ill send you the region .esp I started. Should be before wednesday. Once you have a perfect working region then I will merge all to the normal heightmap ready for generation (when mormacil finishes his region map :D )
11.06.2007 09:38 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
Archduke


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Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland

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Phew! Hey everyone. Glad to see you have kept faith in me. I have to say these have been the most hectic months of my life. I am planning on moving, I had my exams, on which a lot was relying on, and to top it all of I've had no internet connection for two weeks (my exams finished two weeks ago, and lasted for one, but I have been studying 24/7), yes I know, I did abandon my leadership duties but that is why I needed a Co-Leader, I'm glad Valenwood was not left in my absence.

Mormacil I have many contacts to this mod that I need to give you aswell (something I should've done a while ago), since I wasn't able to keep talking to them. a lot of problems could've been avoided if I had, and I'm sorry I didn't. *sigh* With good news there is also bad. In two weeks time I am going on holidays (for 2 weeks) then I come back for 1 week, and leave for Ukraine for the remaining summer, where I will have no computer access at all, and after that it's straight back to education.

a lot of things need to be sorted, and I hope we can do so before I leave.
11.06.2007 15:49 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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