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Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

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Good to have you back. One of the reasons I could run it properly was because I too had uni to manage... Frown Anyway hope to see you again for the next 2 weeks.
11.06.2007 16:03 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

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Finally the first town.

It's an imperial settlement. It's dedicated to converting all Bosmeri to the Nine. See it as an outpost of missionairy and crusadors. It's heavily guarded against the savant Bosmer (in the north, ignorant imperials) and Igma etc.

It survives by beeing a tradepost in the north of VW. It exports herbs and wood and imports woodcrafted items and sheepmeat from Cyrodiil. Further it's a chapel along the road with the regular contributions of travellers.

Despite they call it a crusade and there's a barracks the crusadors aren't violant towards Bosmer, except if they're rogues/bandits.

On the bottom of the image you see 2 small plans. There topdownviews of the village in 2 layers. The right one is the bottom with the left one above it. It's so secure out of fear for the savants around. The whole settelment is walled.



A) statue of Talos - warrior
B) statue of Akatosh - father and creator
warrior+creator = holy crusade
C) chapeltower

The tileset is retextured/mossy Bravilhouses, we need only a few new buildingblocks: Wall, new piece of stairs, the woodenpart of the gate, (the tall rock and the well)

maps will be colored etc for further detail.

This post has been edited 2 time(s), it was last edited by Mormacil: 12.06.2007 23:17.

12.06.2007 20:39 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
DarkAsmodeous
King of the Kittens


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Registration Date: 25.05.2006
Posts: 4,317

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Is there an actual threat to warrant the walls? Because historicaly, intense fortification doesn't come about until proven needed elswhere.
12.06.2007 23:41 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands

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Well of course you got raiders, which are Bosmer, then the ignorant folks thin k they raided by Bosmer instead of bandits so they're scared. Further those Igam look scary Tongue
13.06.2007 00:29 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
OblivionMon
Seigneur


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Registration Date: 20.08.2006
Posts: 249
Location: The Abecean Sea

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Hmmm... I made one too, if you don't mind



Ya like?

This post has been edited 1 time(s), it was last edited by OblivionMon: 13.06.2007 03:32.

13.06.2007 03:32 OblivionMon is offline Search for Posts by OblivionMon Add OblivionMon to your Buddy List
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 639

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I like the idea a lot. Our main aim now is to position them on a map with cells and regions. After new heightmap for cells :D . You started the region map mormacil yet? Not a hurry but I would like to see it.


OBmon its looks good and will be useful when someone comes to model it. When the time comes I probably do the retexure.
13.06.2007 09:41 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
DarkAsmodeous
King of the Kittens


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Registration Date: 25.05.2006
Posts: 4,317

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Looks great OblivionMon, sorry mormacil, I like yours, but I think its a little small.

Hey windsurfer, why don't you write up a tutorial for regions? I know I've tried to get it to work well and failed, it could help a lot of modders.
13.06.2007 09:51 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
windsurfer
Seigneur


Registration Date: 03.10.2006
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quote:
Originally posted by DarkAsmodeous
Looks great OblivionMon, sorry mormacil, I like yours, but I think its a little small.

Hey windsurfer, why don't you write up a tutorial for regions? I know I've tried to get it to work well and failed, it could help a lot of modders.

I never finished my region, I gave up when I dicided it would be better to do the islands entirely by hand. Once the heightmap is done I will have another go at regions. Its really just the patient to put all the values in (using vanilla regions as a guide). The scond tab makes all the difference especially the rotation values and the distance from parent one. I read your one on heightmaps but I dont have the time at the moment to try.

Btw check the islands thread as I've got another 14 images to post. Please reply so I can post the next 7. I've pretty much completed jungle although i'm tempted to enlarge it a bit.

This post has been edited 1 time(s), it was last edited by windsurfer: 13.06.2007 10:22.

13.06.2007 10:17 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
Posts: 2,252
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No I haven't started on the region map yet since I'm waiting on FLESH to send me the base file to work on.

@DA
It's so small because it's a minor settlement, I could increase the size but then need to recreate the whole town because it doens't fit into the walls then anymore.
13.06.2007 11:39 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
Archduke


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Registration Date: 23.06.2006
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Location: Ireland

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Small settlements shouldn't have heavy fortifications, maybe some light sharp point wooden walls or some such, but that would really anger the Bosmer Tongue
13.06.2007 22:09 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
OblivionMon
Seigneur


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Registration Date: 20.08.2006
Posts: 249
Location: The Abecean Sea

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Yeah I think they will be less angry with stone than with wooden walls. Cool
13.06.2007 22:12 OblivionMon is offline Search for Posts by OblivionMon Add OblivionMon to your Buddy List
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
Posts: 2,252
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They don't mind if the wood was cut outside VW. Further they adore woodcrafted things Wink And the settlement is in the north, where Bosmer are less strict with the Green Pact.
13.06.2007 22:56 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
Archduke


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Registration Date: 23.06.2006
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Location: Ireland

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I wouldn't say they are less strict, I'd think it's because up north Valenwood is more Imperialised and so they cannot practice their rituals fully etc. And since it's a small village I'd doubt that the settlers would go through so much trouble as to order wood from outside Valenwood when they have nice large trees right in front of them :)
14.06.2007 14:04 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
DarkAsmodeous
King of the Kittens


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Registration Date: 25.05.2006
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When unable to practice some burn with rage, but others grow more lax.
14.06.2007 15:54 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
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