Islands Taster Release v0.1 |
windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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16.10.2007 20:56 |
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Wolvman
First Knight
Registration Date: 01.09.2006
Posts: 109
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RE: Islands Taster Release v0.1 |
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Omg amazing. I am going to try this out the instant I get some free time.
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17.10.2007 04:02 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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18.10.2007 15:05 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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What do you think? Any thing I've missed or need to add?
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18.10.2007 15:08 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Few visual bugs, but could also be mod related(Natural Enviroments).
Models could use an update to OB graphics but everall it rules!
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18.10.2007 15:20 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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What are the visual bugs? Which models in particular? The problem is
even though i'm getting better at blender I still cant do anything
remotly complicated. You could try improving them, as long at the
dimensions are the same they can just be replaced. Your pretty good at
modelling now right? |
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18.10.2007 17:01 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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18.10.2007 17:49 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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That would be amazing if you could do that
The textures are also quite weirdly done ie wood and wall are in the same file.
Yer that tree is weird but the same happerns in the vanilla version of
it. Its just a retexture of the branch/trunk and a recolour of the
leaves.
The cave sucks I just did it as a tester and I would prefer a more
unique creature than the goblins. Just put them in because I could!!
Yer the boat is neat, Durdain did an amazing job at the interior!!
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18.10.2007 18:00 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Yes he did. And on redoing the models, well not in the next two weeks. Ending of several projects
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18.10.2007 19:56 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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I'm itching to play it, the screens and vid look great. I'm thinking
about shifting my Oblivion capable PC into the conservatory, if it
overheats in here I've no idea what I'll do but we'll see.
Hopefully the thread will get a few more peeps down onto the forum to help us out.
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19.10.2007 16:33 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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lets hope so
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19.10.2007 17:29 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Morm any update on the improved models
I've begun work on the coral now. Leaving again on sunday for a couple
on months but I have now bought my self a laptop so I will continue to
mod/model if I have any time. Please keep everything updated and try
and get some INTERIOR moddelers!! |
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13.11.2007 13:35 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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No not really, I'm just catching my breath after 1,5 week of long
nights and little sleep. Last 3 days have been some school and gaming
mostly. I'll look into it later.
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13.11.2007 15:24 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
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those floating leaves would look great if they were attached to
branches = coastal environment - salt water / brine can create strange
trees ... first step to a swamp environ.
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12.01.2008 15:24 |
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Ja-Kha'jay
Marquise
Registration Date: 15.08.2006
Posts: 1,078
Location: New Zealand
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may I archive this so we can put the latest release here?
__________________ For ALL my concept art in one place look here:
http://s207.photobucket.com/albums/bb249/JaKhajay/
What is the Lycanthrope, in the Eye of God? A cursed Beast? Or a Miracle?
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18.04.2008 23:01 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Seems like a good practice to me, new replaces old
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18.04.2008 23:06 |
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