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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Visual Dev. » Falinesti and Satellites  
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raggidman
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roots Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

The root system of a tree is usually about 1/3 of its diameter - and with graht Oaks this might be increased.

Consider
It may be that when they 'walk' their roots remain on the surface?


Great to see you have made a start! Dancing Banana

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JAAdventurer
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Alright, longer roots and a bit more randomness. I was thinking of using the fractal (or whatever it's called), but the sculpt tool would work just as well (maybe even better).
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llamaranger
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also fractal will up the poly-count considerably Frown but if thats not too much of a problem... use both lol Tongue

Edd

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FLESH
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Haha well we don't want it too be crazy poly Tongue
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raggidman
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Good modelling is made like love with lots of experimentation.
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JAAdventurer
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Very poetic, raggidman. And so true.
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raggidman
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Shh ... don't mention the headaches bit.
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JAAdventurer
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Wasn't even thinking of it. Yet.
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windsurfer
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Very Nice start Good job!
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JAAdventurer
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A bit more progress. From here on out is where it gets interesting. I'd like some guidance on how to proceed.

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Mormacil
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The trunk itself looks okay but that's not a real tree Frown
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raggidman
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Don't worry Mormy, it's early days yet.


Imagine they are the petals of a flower. the sun is overhead and they all want to open themselves to it.

But then they become interested in other things and may wander a bit to one side or the other. And they taper somewhat, but actually end in rounded off stubs

From top, bottom and sides of these giant thews other huge, but more flexible tubes thrust out at right angles, and then curve so that they can seek the sun.

These are far longer and likely a few may overlap each other at some point, and reach out to the flexible tubes from the giants on either side

The next smaller tubes from these may begin to twist and turn, snake in and out etc, creating the basis for a tangle from which yet smaller growths protrude in the same manner - and smaller and smaller until what remain are twigs that have leaves ...

But what do I know

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Lady Nerevar
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well, first of all, the trunk should be wider (or the branches smaller). also, the trunk does not disappear as soon as the branches start but gradually becomes smaller until it is the size of a regular branch. also, add some disunity. currently the tree looks really uniform and regular, it should be more random and natural.

some reference images that should come in handy.
http://www.ltscotland.org.uk/5to14/image...tcm4-452731.jpg
http://www.beenthere-donethat.org.uk/ima...ingforest52.jpg
http://www.treeark.com/images/logoLg.gif
http://www.bonsaispecialist.com/wp-conte.../bonsai_oak.JPG

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raggidman
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This is not like a small tree - it cannot be Lady N.

The shapes of a small tree would collapse under their own weight

So this has to create its own rules

Although we hope that the overall shape and appearance will be very treesome, the structure will have to be vastly different to make sense.

At this time we have to experiment ...

So do not worry about that


ps Lady N, your bonsai is very cute :D


g'night all - The Bard of Valenwood has his music for your delectation in his Showcase in music Dev Wink

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JAAdventurer
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Alright, I'm gonna back up to the point in the other pic. Branches are really difficult. My computer hates me

I'm gonna go see if I can dig up some tree models from vanilla Oblivion and anywhere else I can find them and steal, I mean borrow, a bit of their tree-likeness.

JAA, about ready to start wielding an ax indiscriminately, out.
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Lady Nerevar
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I know its not a small tree, but all trees follow a basic shape and logic. the trunk doesnt just split off into even branches at a 30 degree angle. it looks illogical, and, in my humble opinion, quite crappy.

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JAAdventurer
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I was planning to give it a bit more of a real tree's seemingly-randomness after I got the basic shape down (which I seem to have been unsuccessful to do). Oh well, back to the drawing board.

EDIT: After a few hours of serving the Madgod, I came up with a creative train of thought (his influence kinda causes that). Instead of starting from the roots and going up, I'll start at the speedtrees and move down. So, I'm gonna try and see if I can find the speedtree program, if my computer can handle it, and if I can make acceptable trees. If I can't, would someone be so kind as to create a few branch-like trees for me and package them up prettily?

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raggidman
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I think that would be a job for Flesh ... if he is about today! He might help you find a useful copy of Speed Tree.

Too bad you have not gone for the pipes option, alien though it may sound.

Lady N - I was not disputing the requirement for variation, but what I felt is that JAA is attempting something new, and when you do that it is useful to 'styalise' a bit to get the requirements of the basic structure clear and the feel of things.

Also I do believe that these major 'limbs' are just so vast that if they did not follow a comparatively precise pattern they might totally deform under their own weight and due to the stressees placed upon them by the 'lesser' branches and Canopy.

I recon that they are as thick as a normal tree is high?

PS there's a new piece of Dungeon music in the Bard's showcase thread with plinks and spookiness!
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JAAdventurer
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Great, more music for me to listen to while I fight with this EPIC tree.

Hey, FLESH. If you drop in, could you pretty-please tell me where to get a free version of speedtree? Uh Oh (puppy-dog eyes always help)

In other news, I have come up with another idea on how to approach this. What if I created the basic tree all perfect and whatnot, with a pipe-cleaner skeleton inside, and then mold it into treeishness afterwards?

A bit calmer now, but with an ax still near to hand,
Just Another Adventurer
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FLESH
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Hey JAA: I was about to comment on the tree but I see that you have started it over. As for Speed Tree, I got my copy from RW, I'd suggest PMing him, which is what I did. However I think that once you get used to ST, well, we'll see I guess Wink
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raggidman
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I've been mulling Lady N's comments and I believe she is correct about both the height and diameter of the trunk. If you think about size and proportions with animals then the bigger they are the more massive their legs.

With something like this you should be contemplating almost a block - well over 1/3rd the diameter of the finished tree and 1/3rd the height.

that should shrink your main branches considerably.

I do like the arrangement of the branches if you are going to add my 'pipe' branches - they will all look far more realistic when the leaves are on. and the idea of a platform nestled in the center of the branches is every tree-house builder's dream.

If the sub branches reach out far enough they might connect in the center, twines around each other and creating a vast hall! That would be the location for the Cammoran Throne!
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FLESH
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I was thinking about what the platforms where the revelries are held are made of. Surely it can't be wood. Can it be that they were grown?
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raggidman
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Was thinking about platforms earlier today too

came up with these thoughts
- Insect farming for their chitiin +
- The use of layered 'silk' and insect building goo

consider that termites build towers
bees create wax incubation structures
ants dig tunnels etc

What is needed is an insectophile who really wants to get creative!

By gooing together plates of chitin with spyder-silk you might create a formidably strong surface. but you would need to have vast numbers of the blighters producing.

background
Maybe what happened in the War with Elsweyr is that the Khajiit disturbed these insects with their burnings and so the Khajiit found themselves fighting the insect 'soldiers' or 'guards' ... and so they smoked the hives or other dwellings and killed so many of the 'queens' that the Bosmer had an impossible job in attempting to rebuild because it would take years or decades to re-breed the insect populations, so they called in the Imperial Building Commission.

And so your spider-caves would become very important Windy!
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JAAdventurer
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Alright:

1) Who, may I ask, is RW, so that I may PM him?
2) I'm gonna keep playing with the model I have so far, I might still be able to save it.
3) Great suggestions, everyone. I'll see what I can make of them.

Also, on the thought of platforms, A Dance in Fire had this little snippet:

Curled webs of moss stretched unevenly across the fork, forming a sharing
roof for several dozen small buildings.

Now, if the moss grew thick enough, it may serve as a platform.

EDIT: A bit of a progress report for you guys.

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FLESH
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Looking more realistic JAA Good job! RW is Razorwing, sorry, I'm so used to using acronyms. Also, great find on that snippet. Anyone who has played Morrowing, do you remember that large crab building? It had several dwellings inside it. We could use that as inspiration for this "Moss" that forms a shared roof for a dozen or so buildings.

RM: Indeed, the Building Co. would have had at least something done in VW. Also the High Elves I'd imagine had their go at Falinesti and other cities.
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raggidman
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JAA - please don't put me on your list of enemies (I don't taste very good barbaqued) although it looks more treeish it also looks less Graht Oakish ...

I was very serious about the FAT trunk - nothing else would look real once the true dimensions are revealed in-game. It has to be massive to give that feel of massiveness. Forget any other shape, even an oil drum would be too long. in fact it could be fatter than it is tall!

Have you seen new growth from a pollarded branch or tree? That is what is needed for the branches. Your instincts were correct, but just not extreme enough.

The branches do need to be Horizontal. That in addition to the flowerlike branch arrangement would be splendid. Not 30 degrees - more like 10 or 15 degrees max - straight out, then at the end a circle of spokes poke out.

the clock arrangement
Some of the spokes go inwards, some downwards, and the biggest go sideways and upwards. The sideways and inwards spokes are like streets. And they may wander like a snake or a hosepipe. The upwards spokes have one purpose to gain height before they also spread.

People will be shocked by how alien it looks, but there are many very strange things to be seen in the plant world if you look at them with fresh eyes.

The purpose of all this is twofold - to provide interior space and light, and to provide lanes, streets and roads along which people can walk and on which buildings can be created.

the flower arrangement
This would repeat your original trunk-top arrangement. Providing another surface for a platform at the main branche's end. With on of the spokes continuing upwards to emerger above the parent cluster, and so on ...

This is your chance to create an entirely new kind of tree. In a way it is actually like a giant flower ...

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JAAdventurer
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Is anyone else up for a barbecued raggidman? No? Me neither. (I can't barbecue you, raggidman. You are the one arguing against everybody else that it looks okay.)

Okay, so we're looking at American Obesity FAT here, and horizontal branches. I'll see what I can do with this extra knowledge.

I'll be making the main frame first, and then add a few bore branching points here-and-there.

Alright, one Baobab with MASSIVE branches, coming right up (albeit slowly).

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raggidman
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Rocking Banana I am truly happy I am not about to be barbied

Massive, but not too massive compared to the trunk Wink

Hell, once you have a formula then experiment - asking yourself how they would have to be arranged for people to walk along them and stuff. And try all different sizes of branch, and make pics of them all so rather than having a go at your pride and joy we can all get some more idea of possibilities

Remember this is just a satellite, half the size of Falinesti or less, and it will not likely have any kind of town or city on it. But it will still be big enough to carry one!

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JAAdventurer
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Alright, time to start playing with ideas.

But First: Here is what I got with a bit of fooling around throughout the day, before a headache left me indisposed for a couple of hours.

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Ja-Kha'jay
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That is awesome. I can certainly see this shape being used for Falinesti itself, even if this particular model is one of the satellites. Well done

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JAAdventurer
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A bit of fiddling, and I've come up with two ideas for the branch patterns for districts. (these are both very rough models, merely to portray my ideas)

One is like the first picture, pretty self-explanatory.

The other is like one of the earlier stages of the actual tree's construction, but a bit more of a level platform. I envision getting into the district by use of one of the fabled lifts, situated near the central trunk.

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Mormacil
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For the first image in your last post I suggest to make the outer branches a bit higher so you can create a bit of outer walls with the buildings,bit like the Telvanni housing :)
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windsurfer
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Not sure if this helps but this was a massive tree I saw in South America (4m diameter):
http://img267.imageshack.us/img267/5177/dscn3102editrm2.jpg
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FLESH
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Is it safe to say that all Graht-Oaks have a width half of their height? Going off of Falinestis description of being 1 mile tall and half a mile wide.

Now for comments.

Your first pic (tree): The trunk seems to get too thin too soon, right after the branches start coming out of it. Also it has a bit too much disturbance in it after the branches.

Second pic (branch): I get it's rough, but just to re-emphasise some points made earlier, a bit too uniform.

Third Image: Very regular, trunk doesn't continue, basicly you've heard it before Wink

Keep up the good work, you're getting there Good job!
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raggidman
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heh - I like the trunk conformation though it might be more vertical, it could work for the satellites that are not as massive as Falinesti. bu that comes later. Not now.

On the other hand I am not so worried by the regularity of the branches but rather that the branches seem too massive for that width of trunk ... in fact the Branches are a 'fatter' more convex shape than the trunk - which seems not so useful? Not now.

People are wanting to 'SEE A TREE' before the seed is grown, and that is what is making this difficult, so just keep their comments in storage for later stages of refinement. Not now.

:lmao: at myself - seems like I am contradicting myself - but really your work is helping me to explain what I had in mind all along. You see the spread-hand is flattened like a hand and that is more anthropomorphising - wow - looong word that - am I lost in the trees of my spelling? - where we need structure, then vegetable. So.... Not now.

Try rather smooth, rounded pipes (later you can flatten the top of them. Forget about treeishness at this stage. Just do plain geometrical pipe forms without any tapering and let the sheer massiveness of Falinesti take care of the requirement for building space! But .... not now.

PS I also like the one that JKJ likes - but ...?


Try sketching a stick drawing of the structure if you like. but ... follow these steps:

Now concentrate on the basic geometry and physics. Check

You need to grow these shapes from practicality and need, rather than from fancy. If you can find that essential structure, the treeishness, naturalness and the majesty will follow. Promise. Check

But you need to build that structure first so that you can visualise the whole. In a way you need to build that structure in your mind, so ... Check

Try using you program to draw with single lines stick diagrams of your possible options: Check

Create a faint 3D surface (polygon or whatever) structure for the whole volume with the trunk hight and width 1/3 the full height of the whole and the canopy a basket on top, Check

Then draw in darker lines for your branches and their splitting and so forth. See how many steps to the surface of your faint basket give the best feel. Check

Then try varying branch positions, angles etc Check

Try overlapping the branches at their furthest extent and then see if they can comfortable grow longer within that surface etc. Check

Explore the limits in the simplest possible terms and you will find the possible Check

What you learn form this will be your tree template

This post has been edited 2 time(s), it was last edited by raggidman: 07.04.2008 20:21.

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Text Okay, back to the drawing board. Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Okay, I guess I'll restart, with all of this in mind.

1)I'll start with the basic geometry, and then make it a tree.

2) It starts with a cylindrical trunk 1/2 a mile by 1/2 a mile, and then the branches start, but the trunk continues still upward.

3) If we make this thing massive and beautiful and not look like it's made of cardboard, nobody will stop and say, "Wait, that can't be real. (X) would make it unable to stand up." Of course it isn't real! This is a game!

4) I found the largest model file sizes from Vanilla Oblivion. A test interior (which may be the one used in-game) for cloud ruler temple has around 27,000 triangles and is almost 3MB in size.

Final Note: "but ...?"
I'm assuming you are wondering what I was up to with that? Just some practice with treeishness. It had no real purpose.
07.04.2008 23:43 JAAdventurer is offline Send an Email to JAAdventurer Search for Posts by JAAdventurer Add JAAdventurer to your Buddy List View the MSN Profile for JAAdventurer
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RE: Okay, back to the drawing board. Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Eek 1 Starting with Falinesti?

Thought we would model smaller ones first and build up.

Also no word I have seen in DitF says 1/2 mile trunk - I may be wrong ... I check tomorrow! You did say you would not be at your own comp 'till then? And I have stuff to do am.

asap

PS, want to start your own Tree Thread with stuff that is too treeish for Graht Oak? Like that tree no 4jpg?

This post has been edited 1 time(s), it was last edited by raggidman: 08.04.2008 00:24.

08.04.2008 00:22 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
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It says "At a mile tall and half as wide, it was the most magnificent thing Scotti had ever seen."

And I'm just playing with ideas leading up to and building up for Falinesti.

EDIT: Alright, I've decided to back off from working on one big model, as raggidman has suggested. Instead, I'm gonna be working on a few practice models to get the different aspects of Falinesti right, and then tackle the whole thing. Also, I'm going to try to work on models for a few smaller things that this project needs (Mormy, maybe you could make me a few concept art pieces to make clutter off of).

This tree is a big deal, and, having only been modeling for a couple of months, I can't hit the whole thing head-on and expect to get anywhere. (I wonder why I haven't thought of this sooner?)

Sorry to waste so many pages of this thread on mere practice and almost hijacking it.

JAAdventurer

This post has been edited 1 time(s), it was last edited by JAAdventurer: 08.04.2008 01:51.

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You have not hijacked anything JAA - you have made important contributions.
16.04.2008 13:13 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
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Not being an expert animator as you guys I have only one bit of possible input for you.

Since size has been a problem, I would make it much smaller so it can be initially done, then scale it in the editor.

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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Visual Dev. » Falinesti and Satellites