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FC4
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It has been requested of me by a certain Chris_07 to write a book for a quest in this mod. Here is what I was told. Make a book with a story concerning a special bow. No specifics were given, and I was essentially given free reign.

Now, you all shall learn what it means to give FC4 'free reign' over ANYTHING. The following is a story for the bow, named Insanity's Soul, and concept art along with a bio of the bow. Hope you like.

Insanity’s soul
By Farlin Cacerin IV


Author’s Note: This is a tale told to me some time ago, when I traveled to the wilds of Valenwood. A dear Bosmeri friend of mine, he is the source of a local legend that I again cannot verify, but have published for you reading pleasure.

Arwil stood upon one of the multitude of thick branches that comprised the graht-oak tree of Falinesti. The marvelous capital of Valenwood was a giant tree, or some say a collection of symbiotic great trees, that migrated with the seasons, going south in the summer and north in the winter, like a bird. Now, it was nestled in the southern cape near to Greenheart, and from Arwil’s height he could see the three small isles sitting off the coast. And he was only half a mile up the tree city. Falinesti towered over the forests at a mile high, maybe even more, and Arwil delighted in heading up there for the view alone.

But now, the little Bosmer had other plans, and he gazed intently as a lantern was snuffed out in the night, the owner going to bed. Grabbing a nearby vine a few minutes later, Arwil swung down to the home and fell through the small window made by judicious cultivation of wood-eating insects. He rolled into the room swiftly and stopped himself, smiling as the occupant remained asleep.

It was a small home, carved into the trunk of the great tree by animals and insects. Furniture fashioned from clay and bone decorated the room, but Arwil focused on but one thing; the bow hanging on the wall. He crept up and pulled it down, cradling it before slinking back out of the home through the screen door of naturally growing vines and animal bone. It clinked softly as he passed, and he grabbed a vine before swinging away, a satisfied grin on his little face.

Arwil awoke the next morning as the petals of his floral home opened to the sun, burning into his eyes. The first thing he did was check on his new bow.

He had every reason to be fascinated by his new loot. Fashioned from bone, the shaft of the bow was two femurs from a large beast shaved down to a finger’s width to allow the bone to bend but not break. The femurs were connected to a humerus, the upper arm bone being covered by hard leather that wrapped around it and the ends of the femurs, creating a handle. On the top femur a skull had been slipped on, a skull of what looked like some kind of wolf or fox, the jawbone gone and the semicircle eye socket usable as a rest for the arrow. The bowstring was fashioned from sinew and tied to the ball joints of the femurs. All of this had been polished to a fine white sheen.

Arwil could feel power within the bow as he took out a bone arrow and placed the head in the eye socket of the skull, pulling back the string. He aimed at the clay table of his home and felt satisfaction in the clunk of the arrow against the clay. Shouldering the bow, he scurried through the branch network of Falinesti. Now that his mission was completed, he had to leave the city, move elsewhere for a few months until the law simmered down and his theft was forgotten. It was a two day travel to Greenheart, and that was his goal.

~~~~~


Arwil jolted awake as he heard rustling in the wild trees around him, and he quickly moved his hands to the bone bow on his back, and the arrows of his quiver. Carefully, confidently, he knocked the arrow and pulled back the sinew string, his hazel eyes searching for the source of the disturbance.

A robed man, Bosmeri in figure but shrouded by the dark fabric he wore, crashed out of the underbrush, swinging a longsword fashioned from a single animal bone. Arwil cried out in alarm and fired, but the bone arrow went clean through the figure, as if he was non-existent. The robed man continued his charge at alarming speed, and Arwil found himself forced to draw his own ivory shortsword to block the incoming strike.

Unlike the arrow, the shortsword thudded against his attacker’s blade, and Arwil grinned. Kneeing the man in the chest, he took advantage of the man’s stumbling back and retreated into the forest, knocking another arrow as he held his shortsword between his teeth. As the man got up from the ground, Arwil fired again.

The arrow did nothing, going clean through his head and seeming to have no effect on the man. Silently the mysterious attacker charged again, and Arwil dropped the bow as he went into a crouch, spitting his dagger into his hand and lunging forward under the coming slash, seeking to stab his opponent.

But the man was inexplicably gone, and Arwil crashed to the ground, rolling to his feet to look around in wonder. There was no trace of the man, not even paths in the underbrush. Arwil frowned, retrieving the bow and continuing on his way. He couldn’t sleep here, not if someone had found him.

~~~~~~~


When Arwil finally reached Greenheart, he was a sight to behold. Bags hung under his eyes and he walked with a nearly undead gait; scratches and bruises marred his features. He looked like a warrior returning from war.

And indeed he was. The trip ended up taking three nights instead of two, and each night he discovered himself attacked by that irksome elf in robes. Each time his arrows failed to stop the attacks, and finally after the third night he got wise and uses just his shortsword, and managed to spill the man’s blood. Even though he tried to eat his kill, though, the man’s body had disappeared before Arwil could finish flaying him, and he got only an arm out of the deal.

Arwil entered Greenheart’s local inn, which was fashioned from wood imported from the Summerset Isles and built by merchants. It wasn’t like his forest home, but right now, Arwil did not care. He sat himself down at the bar and ordered a flask of beetle wine, drinking it happily.

And yet, he couldn’t calm down despite the drink. Night had fallen once again, and now with every turn of a patron’s head and every whisper of cloth in the air Arwil was turning and grabbing for his ivory shortsword. People had begun to look at the Bosmer oddly as he drank, trying to quell his unease. But the stares only made him more jumpy. If he stayed in the bar any longer he felt he would go insane. So he paid for a room and rushed upstairs with all haste, crashing down on the foreign made bed after laying the bone bow he had worked so hard to steal on the dresser.

He found himself falling asleep easily, as the fatigue of three days caught up with him. However, his sleep was light, as but a flutter of robe awoke him, and Arwil squeaked like a frighten mouse to find the robed man standing over him, his own ivory shortsword pressed on his throat.

“What do you want with me? Who are you?” Arwil tried to demand, hoping to buy time to think of an escape. But his words came out in more of a frightened child’s voice. The robed figure did not respond for a moment, before gesturing his head towards the bone bow lying on the table.

“I want your mind. I want your soul.” The robed man finally whispered, before the shortsword that had reputedly slew him became the slayer of his slayer.



As described in the story, it is made from bone and leather, with a sinew bowstring.

There is an enchantment of Soul Trap upon it, kinda like Umbra. It is a strong bow, rivaling Bonemold bows of Morrowind in strength.

However, it comes with a price. Unless it takes a soul through the Soul Trap spell each day, the spirit within the bow will manifest at night, and seek to kill the wielder of the bow. The arrows shot from the bow during this fight will not harm the robed attacker. Other weapons will, however. Think of it as the Wrath of Sithis, sorta. But if the bow enchantment is used and fills a soul gem once a day, the spirit is satisfied.

You like, yes?

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chris 07
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NICE! I dont like it, I love it! Its doable too! We should do it like the vampire quest, how you get bitten when you sleep, except you die in this case...hehe awesome! I love the design of the bow too, hehe welcome to the team my friend! Good job! :D

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JAAdventurer
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Perhaps not immediately die, but just be attacked by the spirit within the bow upon waking, which you must then subdue.

Hey, an unclaimed model! Except for the fact that I don't know how to do bows (with the bending and all), can I claim it? :D

This post has been edited 1 time(s), it was last edited by JAAdventurer: 09.04.2008 02:52.

09.04.2008 02:52 JAAdventurer is offline Send an Email to JAAdventurer Search for Posts by JAAdventurer Add JAAdventurer to your Buddy List View the MSN Profile for JAAdventurer
chris 07
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Well if you die then you end up right before you go to sleep anyways, which will give you time to kill something with it then go asleep. Good job!

I dont see why you cant claim it. Wink

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09.04.2008 04:39 chris 07 is offline Send an Email to chris 07 Search for Posts by chris 07 Add chris 07 to your Buddy List View the MSN Profile for chris 07
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Yay, MINE! I needed something to make besides trees. I'll get right on it, kind of.

On the topic of the apparition that will kill you, players who have one of those weird "you only get so many saves per character level" mods (they're out there, I've seen them) would hate to be short one save because, "oops, I forgot to make a soulgem using the creepy bone bow." It's really up to you guys who are working in the CS, but in my humble opinion, a shadowy, ghostly figure that you wake up and have to fight off would be way cooler. It makes the difference between "Do I reload my save and try to find something nearby to kill?" and "Oh great, I forgot to kill something *draws weapon, fights epic fight, and nearly dies in subduing the spirity-thing*" after a few instances of the second, the player will no longer forget to fill their soulgems. Wink
09.04.2008 05:14 JAAdventurer is offline Send an Email to JAAdventurer Search for Posts by JAAdventurer Add JAAdventurer to your Buddy List View the MSN Profile for JAAdventurer
chris 07
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Well a guy appearing to you is possible, so I dont see why not. Good job! Wink

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Amazing mate and fits perfectly to the quest:

Someone else could have found it and brought it to the Islands. They then went hunting and the same thing happerns. They ended up being killed in the cave where the player finds the bow. That man would have been the crazy mans freind and for that reason he locked up the cave where his mate was killed and started drinking becoming the crazy man he is!! Perfect quest.

Just need a scripts for the crazy man and soon that can be added.

For the bow animated and its not that hard. Here is what I used:
http://www.alys.org/gallery/Windys-Bow-Tutorial

Not sure how to do it easily but I found it hard to match the drawn bow with the hand of the player. I coudn't seem to find out how to import a drawn model of the bow to copy?

Also Welcome to Valenwood Mate :)
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raggidman
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2 quests fo rthe price of one Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

The kill you bit is very final, though suitably dramatic! And it works well. :D

Now as it is, it seems the player finds the bow and the book fairly quickly, plus the effect of the bow is immediately obvious.

You can be sure this will be a fine and dramatic book!

rewards: so long as the sword is cursed and you keep, it is either soul traps or one shot kills ...

if broken? does that break the enchantments?

can this curse be removed?

If yes then I suggest it keeps a level of enhanced performance, but no more one-shot stuff and the Soul Trap ability, but at a moderate level = great for a new character




Now this has inspired a further thought or two =
a quick kill vs pure torture:
What would you feel if there was another damned thing (possibly another bow) drained your stats instead of a direct kill?

The ghost is already dead - but maybe it wants to 'return' by replacing its own vital substance with yours, but being insubstantial can only achieve this bit-by-bit ... with a hidden stat drain. Each successful attack makes it a tiny bit more substantial and dangerous. If the second book was far off and very hard to find ... then of course, the bow is cursed, so the player cannot remove it without the spell in the book!

Rewards = remove curse spell from book + the bow itself gives added stats as long as it is equipped.

Also once the curse is removed what happens with the 'ghostly spectre'? Could he be converted to a semi-substantial friend? And natch once the curse is removed your stats gradually heal, but 'your new friend' keeps part of you within him.
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FLESH
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RE: 2 quests fo rthe price of one Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Great read Good job! I like the bow idea aswell. Although I think it should go as in the story, you only get a few chances to fight him, then evetually you get no chance and he kills you (if you don't get souls say, 3 times in a row).

And Welcome to Valenwood Wave
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FC4
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Thanks for the lovin'!

Now as for the bow enchantment/curse. The basic of it is there is a soul in the bow, that wants to consume souls. Kinda like Umbra. If you do not feed it souls through the Soul Trap magic of the bow, it will attack you that night and try to kill you and take your own soul.

If you consistently fail to feed it souls, one night it will be completely invincible and destroy you. Killing the spirit will not stop it; it returns the next night. The arrows shot from the bow do not harm the spectre.

I can work on a second story that deals with how the bow can be disenchanted, but if the bow is disenchanted I feel it should be complete, taking ALL effects away from the bow and weakening its strength, making it equal to maybe Ebony rather than Daedric and Bonemold. So it's a toss up; remove the curse and lose the enchantment and power, but also be free to re-enchant it with something else, or keep the enchantment, keep the spirit happy, and keeping the bow strength.

And the quest to undo the curse would involve a final fight with the soul, as well. Tongue

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FLESH
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Thats how I thought you meant it. And more literature is always great :D
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I'll get to work on the second part of the quest, the story concerning the breaking of the curse. That might take some time to do, though.

Whoever starts modeling the bow... treat my baby right.

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chris 07
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Sounds good FC4! :D
hehe almost? Good luck JAA! And FC4 of course. Good job! Rocking Banana

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JAAdventurer
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Alright, model status report soon to come, but first I noticed a bit of a problem with the sketch: as far as I can tell, arrows go exactly where that skull is.

Will this not be a problem, or what do we plan to do to fix said possible problem.
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"the semicircle eye socket usable as a rest for the arrow"

So the eye has to match up with the arrow position
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raggidman
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Through the eye-socket? Something about that in the story.
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JAAdventurer
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Oops, must have missed it.

EDIT: Alright, model thread is up. I shall haunt this thread no more.

This post has been edited 1 time(s), it was last edited by JAAdventurer: 11.04.2008 18:04.

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Okay, I've been thinking and the only way the Bow could be cleansed of the curse would be to remove the soul from the bow, because the soul is the source.

As such, you would require a necromancer... Would there be any necro's in Valenwood, and where would they hang? Also, you'd probably have an epic fight at the end with the spirit to quell it's anger at exorcism...

Or maybe not... haven't worked that part of the story out yet. You all are soon to learn how epic I can make even the littlest things become. :D

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I did mention a book? And the magic may have changed but in Morrowind Restoration had spells to turn ghosts, Mysticism used to have dispell.

There might be a Necro - by why would such co-operate?

But a Necro or other NPC might have a book from which you could learn the spell/s needed to disenchant/dispell or exorcise as desired.

The book might also contain a parchment/scroll that could be used once only to do the job ... etc

Thus a magic user could learn the spell and a warrior/thief could use the parchment. The magic user would not be so proficient with the bow and so would get the bonus of both learning the spell/s and keeping the parchment for later.


Suggest you ask yourself how and why the bow was made as it is ...
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raggidman
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who is everyone?
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JAAdventurer
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When I say everyone, I mean just give the player the scroll to dispell the ghost, and forget about the spell. This is just a side-quest and if the player isn't interested in the bow, they can just either not do the quest or chuck the bow down the deepest, darkest pit they can find.

What good would a ghost-dispelling spell do the player anyways? Unless we can just make it so that it will be an instant kill for any undead creatures.
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I think the spell should be a scroll. Meaning one use.
12.04.2008 17:55 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
FC4
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The necro would of course not do it without some form of payment, duh!

I'll try to take all of this into consideration... if I can weed it out from the banter Confused

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raggidman
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See The Banter Concept Thread ! I wos I've been flamed - not real??? Scared

Banter Claim Thread here!

edit
JAA - re curse / ghost / enchantment dispelling spells - very valuable I would imagine.

Say you find an excellent weapon as a noob - it becomes your favorite - you have put a useful enchantment on it, but now you have a lot more experience? You lift the enchantment, and then you can put a better one on!

Also this curse, if it is a strong one, and the player has to spend a long time trying to find the counter will be a devestating game experience. So the player should gain something in return - it will be well earned but not right away.

I did mention a further Quest based on this? Well maybe the first Quest would give the Scroll and the second the Spell? But the player should be made aware during the first Quest that somewhere in Valenwood such a spell exists - thus setting him up for the bigger quest.

It has the added advantage that the player will then be forever thinking: 'should I keep this in the hope that I will get the remove enchantment spell, or shall I sell it?' Something to look forward to.

This post has been edited 5 time(s), it was last edited by raggidman: 14.04.2008 20:54.

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In other words...

cut the spam please, people, and keep this thread focused.

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Sorry, having a few laughs got a bit off topic. Hm. So this will be a three-part quest?

Part 1, You get the bow.

Part 2, You get the scroll, and with it the chance to be rid of the evil spirit, plus hear about...

Part 3, You get a spell that allows you to un-enchant objects (with the side effect of having to kill the released soul)

The spell from part 3 could be awesome if we could get it to work well for any soul, but I assume that tracking what kind of creature's soul is used in each enchanted item might become intense script-wise. Just an idea to throw out there, it might have to be integrated into the story if it can be done.

This post has been edited 1 time(s), it was last edited by JAAdventurer: 14.04.2008 23:48.

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raggidman
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You are currently on the Islands

Part 1 you get the bow

- - 2 - you get to battle the dammed ghost every time you go to sleep

- - - 3 - you seek out the holder and get the scroll

- - - - 4 - you learn from the holder of another such object in Valenwood and a special spell that can disenchant objects! But the holder of the scroll does not know where it is!

Maybe whoever made the scroll will know? But the holder of the scroll does not know who made the scroll - only that he bought it in ??? a City in Valenwood ... and there is a possible MQ path from the Islands onto the Mainland.


NB - The disenchant object spell is not a ghost removal spell!
15.04.2008 00:29 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
chris 07
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Interesting, a quest like this can easily get big fast, so here's a debate, should this quest be a bigish quest, or a small quest?

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Medium perhaps? Theres not enough in it to be huge, but definitely enough content to entertain the player for a while. Hence it's not a small misc quest, but a medium one with very nice rewards and repercussions.
15.04.2008 17:32 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
raggidman
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Yes all 3 solutions are applicable.

This first Quest that FC4 has created is small with strong impact.

If they find it appealing then people will be happy to find there is more to it and that is really what a teaser is for.

As a Quest in itself a continuation would not likely go beyond medium size. But as stated it could be used to lead the player to other, bigger things and new communities, locations etc.

A dispell enchantment on object spell would be like the Holy Grail to power gamers, and great fun for all! So that should maintain their interest for quite a way. Let the scoffers scoff - they will still download our mod to get the Evil spell Wink

One of the fascinating things in life and gaming is making new connections and discovering new things. And ES is always about making oyur own choices.
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Great! Now, the only problem that I forsee is with the un-enchant spell/scroll. Is the script possible? If an object is enchanted by the player, it still has it's original ID and we can use a siple remove-replace using the object's ID as a variable. But if the object is unique, we have no way of knowing what the un-enchanted form of the object is. Is there some way around this that I don't know about?
15.04.2008 22:19 JAAdventurer is offline Send an Email to JAAdventurer Search for Posts by JAAdventurer Add JAAdventurer to your Buddy List View the MSN Profile for JAAdventurer
raggidman
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Unique items need not be affected by any old disenchant spell so you have to get the special scroll to do the job.

The disenchant spell would only affect generic items - that the caster has enchanted him/her self. Because only he/she knows how the item was enchanted in the first place!

That should make this far more doable I think?

This post has been edited 1 time(s), it was last edited by raggidman: 15.04.2008 23:14.

15.04.2008 23:12 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
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[Hastily scrawled on back cover]
Legend true! Legend true! Hurian, he found bow. Fled to isles to not get caught. We knew not the legend! We knew not the horror!

It killed him! Man in robes killed him! Had no choice! Had to hide bow. Had to keep world safe from evil robes. Hid in maze beneath the isle. Center maze locked tight in chest of rocks. None find but me.

Rock of third, hollow and hidden by five. Magic guards, keeps safe from adventurer. None must find! None must release horror!


What is above is a new addition to the book I wrote, and would be found in game at the end. The writer is the crazy old man you speak of. You mentioned some cave maze, so I mentioned that. Five monoliths of stone at the center of the maze, and one of them would be the stash hiding the bow. Trapped by magic, perhaps a lingering damage health spell that can be countered by a weak healing potion.

Maybe I'm thinking too big, but I thought of this as well. The man would tell you to destroy the bow, that he has studied and knows how. If you choose not to, he will proclaim you will need a shaman or necromancer to release the curse.

The shaman would be easy to find, in a nearby town. The necro... not so easy. If your fame is higher than your infamy, the shaman will agree to help you, knowing you will put the bow to good use. If your infamy is higher than your fame, the Shaman will not help you, but the Necromancer will.

Each will require something be done, however. Ironically, the Shaman will require you to slay a local necromancer. The necromancer will require that you slay the townspeople, who have haggled him for too long. (or at least the Shaman, if killing the whole town sounds over the top and not plausible).

The shaman will write up a scroll to eliminate the spirit, which you could chose to use on the bow or on something else. The necromancer will perform the ritual right in front of you, and thereby you will learn the spell.
(What I just said can be changed easily if none of you agree.)

Either way, you gotta dance with the spirit of the bow before finally finishing the quest.

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15.04.2008 23:35 FC4 is offline Send an Email to FC4 Search for Posts by FC4 Add FC4 to your Buddy List View the MSN Profile for FC4
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Okay, so it's just the scroll that we have to worry about the fun scripting.

And an idea for the whole shaman/necro thing: Maybe we can have the bow be stained black as a result of the necro's technique, and bleached pure white from the shaman's?

What if you have the special technique or scroll, and also get a different spell from each of them? Maybe have the spell from the necro need bones in which the released spirit can be trapped (which you would then kill, giving the player the chance to recapture a soul), but the spell from the shaman costs more point-wise and the spirit is released without a fight.

This post has been edited 1 time(s), it was last edited by JAAdventurer: 16.04.2008 05:02.

16.04.2008 00:24 JAAdventurer is offline Send an Email to JAAdventurer Search for Posts by JAAdventurer Add JAAdventurer to your Buddy List View the MSN Profile for JAAdventurer
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So has anyone made a model yet? Its a good bow, its new and easy. You should start modeling it. Good job!

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The model is indeed made, JAA is making it work in-game at the moment =) I like your branching ideas FC4. But killing the town is over the top methinks :D Perhaps since the Shaman wants you to kill something, we shouldn't re-use that ideas for the Necro?
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JAAdventurer
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Maybe the necro wants the shaman's heart for some creepy necro-magic thing. It's kind of hard for the shaman to live without his heart.

How about my necro-black/shaman-white result idea?

This post has been edited 1 time(s), it was last edited by JAAdventurer: 16.04.2008 17:31.

16.04.2008 17:22 JAAdventurer is offline Send an Email to JAAdventurer Search for Posts by JAAdventurer Add JAAdventurer to your Buddy List View the MSN Profile for JAAdventurer
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I just thought it would be kinda funny... the Necro wants the shaman dead, the shaman wants the necro dead. A bit of irony that would take multiple times of doing the quest with different characters to find. Tongue

I'll work on the quest itself now. This work will start with the discovery of the book in the old man's home. If it does tie in with the Main quest, the 'HOW' will be determined when the main quest is made.

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In truth killing seems better suited to the necro, and the shaman might want something "nice" to be done. But reversing them is wonderfully ironic Brew
16.04.2008 17:30 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
JAAdventurer
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Sometimes the necro has to die. It'd be just like the Roxey Inn quest.
16.04.2008 17:35 JAAdventurer is offline Send an Email to JAAdventurer Search for Posts by JAAdventurer Add JAAdventurer to your Buddy List View the MSN Profile for JAAdventurer
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