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FC4
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Werevulture Concept Art Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I read somewhere a few times about talk of werevultures, and a need of a little imaginative artistic flair... well, I've got the imagination and the pencil, not sure about the flair.

So, any comments on what you feel a werevulture should look like?

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When I think of it, I think of something mixed with wolves, but that would require it to be a big bird. I think it should be around medium in size, like the Cliff Racers, sharp teeth, vicious looking. Long wing spans maybe? I'm trying :D
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JAAdventurer
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I agree with FLESH, a head kind of like that from the cliff racers would be vicious!
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chris 07
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wow werevultures! Haha this seems cool, I agree with flesh and raggidman.

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No, no. I only think having a head like that of a cliff racer would contribute to this. The rest can be as vulture-ish as possible.
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I personally feel the head should be highly vulture like, though one odd addition I have made so far is external ears, pointed ones, and a slightly humanoid facial structure before the beak. Very slight.

It's a work in progress at the moment, and I am terrible at drawing fur/feathers. I imagine the wings large and legs somewhat small though. When I think of it moving on ground it walks kinda like a mix between a gorilla, and a bat.

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I suppose so. Time for me to start writing my lines:

I'm just a modeler and, therefore, know nothing about art.
I'm just a modeler and, therefore, know nothing about art.
I'm just a modeler and, therefore, know nothing about art.
I'm just a modeler and, therefore, know nothing about art.
I'm just a modeler and, therefore, know nothing about art.


:D

This post has been edited 1 time(s), it was last edited by JAAdventurer: 10.04.2008 23:39.

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Good good boy Tongue
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chris 07
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:lmao:
JAA you crack me up bud!
wouldn't we have to keep the body of the creature somewhat humanoid so that we can just do it like they did the werewolves.

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Of course we may all be forgetting that we are changing our decision about what a were-vulture looks like while FC4 is trying to draw it. That must be making his job very.....interesting.

And I was just having a laugh with the I'm just a modeler thing.

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Wot me worry - no one really listens to me from about 5 seconds after they realise that I manage to do everything with only one brain cell. I'm used to it.

Shh They're probably jealous that I can do with my one cell what they have to use 500 million to accomplish :D
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So far I have done only the head.

Here is my thoughts on the body and the changes undergone. Most of the Werevultures will likely be bosmer, seeing as this is Valenwood, and not many outside races inhabit it. The depths of it, anyways.

If anyone has seen Reign of Fire, and watched one of the dragons walking along the ground in the movie, that is what I wish to accomplish in both body structure and ground momentum for this beastie. The overall torso will be like a hunchbacked humanoid, the arms lengthened and the legs shortened, with humanoid knee structure. The feathering will be sparse along the body, heavy on the wings, and between the feathering will be down-like fur.

However, I am terrible drawing feathers and such, so it might look worse than I describe. Tongue

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And those of us who do not sympathize will just tell you to get back to work. :lmao:
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That's the issue... it really won't look all that capable of flight, but like vultures it will still fly.

But how does something the size of a man and a half fly through a tree-filled forest? That's my question. That's gotta be difficult. So I'm thinking it will be more of a glider of sorts than a true flier. Capable of short flights but can't stay in the air for lengthy periods of time.

Here we have it! The were-vulture:



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Ooh! Me like! Very nice. Good job!

Sadly, I don't do creatures...yet.
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chris 07
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Very nicely done FC4! :D

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Good one :)
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To describe the image. The ears are yes, Elvish, and from head on the face will resemble a bosmer's to a degree, with the ears sticking out like in Bosmer. The lines that look like fur are supposed to represent small feathers.

The wing is built like your standard vulture's but with a modification. The pinkie finger extends to complete the wing bones, so imagine a vulture wing and then add four digits to it, sort of.

As for how it moves, I imagine a combination between gliding, short flight, walking on ground, and tree swinging. The long arms and short legs are designed to aid in the swinging from tree branch to tree branch, using the claws on the wings. It walks somewhat like a gorilla, though does not keep it's arms as straight as it moves. Tree climbing would utilize the clawed wings and feet, and would be a little... cumbersome. They would glide from higher perches they have climbed to, and fly by doing short jumps and taking off. Flying would be the fastest mode of travel for them, but also most difficult due to the trees, so they can't fly far.

I find it odd though, how the Prince of the Hunt chooses a scavenger animal to represent him in Valenwood.

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I like it. Like the walking on all 4s using its knuckles. My first thoughts were to walk like that but to run like a t-rex.

Let me know if you would like a more detailed version doing once you have finalised all the details! Examples of my art can be seen on this thread and I would aim for similar quality of my drawings there so long as we are talking artist renditions of finished design.

Dont wanna stand on anyone's were-vulture feathers though, if you wanna fly solo I will keep my beak out! Good job!

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So... I should thin out the arms a bit then, and the legs as well... Probably thin out the chest as well? Is that what you think, Raggid?

Do tell if I don't understand you right.

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Can I ask the full story of this were-vulture? how restricted are we? is there just 1? is there lots? a tribe full?

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Picture looks great. And very cumbersome as I imagine one of these beats to be. We have to take in the issue that making a flying beast in a forrest will be pretty hard no? What with all the trees and we need to script it so that it flies perfectly around them etc. Perhaps it is better to ground the creature?
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You have my views there SC4 - we are not talking thin out a bit - we are talking almost skeletal if you want to go that way, and birds have superlight, more flexible bones too.

You have chosen a challenging subject and I recon the reason that there are more werewolves than were birds is because these very issues are so difficult to balance.

This is why for concepting it is usefull to make several simple sketches to try the ideas visually rather than elaborate designs.

Quick sketches that you can throw away easily if you want, but I am betting that if you try that technique you will end up with several of your favorites of all time being quick sketches - that's what happened to me when I was an artist anyway. I dunno
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I get terribly ahead of myself and do quick sketches into elaborate things.

Now... I imagine it more grounded, Flesh, than flying, or more glide than fly.

If we thin out the body, Raggid, think it would be more of a glider still?

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Perhaps it desn't fly, or even glide very far. Maybe werevultures glide from one tree to another, scrabble up the tree a way, and then glide again to another tree.

(Going from memory here, this school computer won't let me see the image) I agree that the body needs to be thinned down a bit, not sure about the arms and legs. I seriously see these things scaling the sides of threes like they are horizontal surfaces, and then pouncing down on their unsuspecting prey, using their wings to more of slow their fall than actually fly or glide.
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In order to incorporate that we can't have the player actually see them scurring up the tree, as that requires new animations and too much trouble for what it's worth. Instead we can do this, place collision boxes in the leaves so that the player can't see. Then place these vultures on top of them. Then if the player walks under or near it a script activates to remove the boxes. It was also thought to do this for Bosmer raiders (like the ones you meet in OB in camps and walking around).
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The climbing gliding and pouncing thing sounds interesting FC4 - there are flying squirrels and flying foxes that do that in RL.

I do like that idea (see below), but then you have to throw away the vultures hovering on the thermals above the forest aspect ...

Sooo many goodies and so much to choose from. Wink

Have you looked at the treehuggers/treedroppers concept thread? The climb, drop thing was something I was considering for them.
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I will erase and redraw where appropriate. Now I have a digital copy of the image. Next thing I concept draw I will do multiple different sketches.

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Scared now you are starting to sound professional Tongue
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If it helps any, I drew this some time ago in reference to a were-creature discussion on the ES forums. A heck of a stouter body, and more hair turning into stringy wet down feather to plumage. Hope it's of some use for design



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:lmao: you have made a mockery of much of my theorising with one sheet of paper if it really is fat. It looks wonderful.

Eek 1 maybe the reason it is so fat and flies is that it generates a lot of gas in its belly? Tongue

Nah you have done a similar thing to FC4 - he sacrificed the legs, and you have sacrificed the body - also I have the impression that a lot of its apparent weight is in fact feathers.

You both agree that the arms should be part of the wings - so I guess I have to concede that.

Also each extended wing seems to be twice the height of the body in flight - I would suggest a bit longer, huge as they are. The flying vulture is a high altitude glider an drests upon the thermals for hours at a time.

Then there is its nature - it is a carrion eater - they like to let others make the kill, and then peck at the remains. So even when it descends it does not do that like a hawk or falcon ... ?

What do you think FC4?
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By all means, it's all feather. Few were-creatures, imo, are able to sustain themselves properly for long (unless in the case of wolves and other more intelligent predatory animals), and have often the hardest time feeding. Case in point the were-vulture, which wouldn't live for long on the successes of other hunters. Nevertheless, you still find these poor souls abundant (decomposing and alive) from the depths of Valenwood all the way to the desolate edges of Elsweyr. Long story short, you'll obviously have a hard time finding one of these with a full belly.

All of the dirty plumage, coupled with that 'tweened biomorphic humanoid body. It looks as though FC4 and I agreed with the design of the head, as well as the arms and feet. :D

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Love the vulture-study 'Lutemoth' Is this a random occurrence? permanent? every night? full moon?

Maybe what your already saying anyway, but vultures get hungry, occasionally turn into were-vultures to come down and hunt. In which case maybe just night time and its hunger which drives them to this?

Is the idea is that these are just another wilderness creature but are on the ground eating a dead animal or any kind at the time? in which case it would be a good idea to have a few different carcasses which are applicable to the area.

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Rickious
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I think were creatures are every night in the TES. I love the head Lutemoth.
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sounds good to me! What about always being in groups of 3-5! Would be cool (Or not so cool) to stumble across a clearing in the forest with a torn, unidentifiable carcass scattered on the floor and a group of these chomping away.

DONT FORGET, If it is decided these should always be forund around food. Best they have blood stained faces!

And check out King Vultures, the facial feathers tie in well with the ears on the were-vulture! and note the side view and how it looks pretty capable. Can imagine it running like 2 legged a dinosaur.


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these googled from www.zookingdoms.com

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Now that is the prettiest vulture I ever saw - prettier than the bald eagle - no wonder we never see these in films Wink

quote:
Rickious says: Maybe what your already saying anyway, but vultures get hungry, occasionally turn into were-vultures to come down and hunt. In which case maybe just night time and its hunger which drives them to this?


we now have a branching in possible concepts that I would like to draw your attention to:

Is a were vulture a:
a full vulture that becomes a half-man/vulture = a startlingly innovative role reversal - and gives a flying form (please note that vultures are found in jungle environments too!)

or a more traditional man that becomes a half man/vulture?

This post has been edited 1 time(s), it was last edited by raggidman: 17.04.2008 15:40.

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JAAdventurer
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I have to say, the first approach would be very fun and interesting.
17.04.2008 14:32 JAAdventurer is offline Send an Email to JAAdventurer Search for Posts by JAAdventurer Add JAAdventurer to your Buddy List View the MSN Profile for JAAdventurer
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I say the first idea too, more original and means we can have vultures flying around corpses through the day. the same corpses have the were vultures eating at them at night.

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I concede to you Lutemoth. You pretty much drew the same thing I did, only fatter and with bigger wings, and better. Beaten in art again...

Anyways, I go with option two, not option one, Raggidman. Because I personally see Hircine -father of the werebeasts- choosing to morph humans into beasts. So that his faithful could become closer to the hunter.

And then, add in the fact that he is a Hunter, and all his children are the same. Which makes me wonder why Vulture is one of his chosen. I would have thought Eagle or Falcon, being birds of prey, and not a scavenger.

I would imagine, though, that like other werebeasts they would feel an insatiable hunger, and would prey upon both living and dead for their food. However, unlike other Werebeasts that require killing in order to sate themselves, a werevulture will be content with finding and eating a corpse. They would change every night like other werebeasts.

The ears are a sign of the were-bestial status, as most werevultures would likely be Bosmer by daylight, and so the ears are unchanged in the metamorphosis.

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quote:
Originally posted by JAAdventurer
I have to say, the first approach would be very fun and interesting.


Fun and interesting, but FC4 is right: we better go with the human-human/vulture.
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Concept art » Werevulture Concept Art