Island Main Quest. |
windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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After a Pm from FLESH I believe it is time we start to think about a
main Quest for the islands so we can plan, model, mod certain thing
which will fit in with it.
I have no idea what should be based on so its a very free reign. There
is one double storied interior (not used yet) which hasn't got an
interior and no plan. Its Pretty cool so if it can be used in the quest
that would be even better.
Discuss!!
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15.04.2008 21:29 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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I always had pirates in the back of my head. These are Islands after
all, and pirates fit with islands. The double int can be the base for
the pirates
Secret hideout if you will.
Could be Green Pact enthusiasts, they have come to the island to
restore the GP. Epic battles ensue. As you can see I'm not a great
story teller
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15.04.2008 21:36 |
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FC4
First Knight
Registration Date: 09.04.2008
Posts: 104
Location: La Florida!
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I like that Idea Flesh.
And it could even lead to the Bow quest, which would be an offshoot of
the main quest, as the GP extremists would certainly want such a
powerful Green Pact designed bow.
__________________ Ze one and only...
FC4
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15.04.2008 23:38 |
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JAAdventurer
First Knight
Registration Date: 16.03.2008
Posts: 130
Location: Not here, but not really over there either.
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Yes, it would be quite simple to throw in a note about the results of
searches for the bow, and maybe a few other "special" objects, amidst
the possessions of the GP Extremists'/Pirates' leader. I like it.
If we go with pirates, we could have something to draw the player to
the island near the startup with this mod. As the player is riding a
ship to the island, the ship is attacked, and everyone, including the
player is captured. We could use an evidence chest script (or whatever
they have) on a box in the pirate ship for most of the player's
effects. The player either breaks out of their cell on their own, or is
able to escape when a bosmer fleet attacks the pirate ship (alternate
for the non-security types, triggered by sleeping on the bedroll in the
brig). Either way, the player ends up on the coast of the island, and
the inquisitive types could search/snatch the captain's records,
amongst which is a map/record of attempts at finding the island's
rarities, such as the bow.
Also, if the character escapes on their own, they can have two options:
1) Sneaking around and escaping in one of the ship's rowboats
2) Killing the crew and, being one of the few survivors, the player
unable to sail the ship. they are out in the middle of the big blue, so
what option do they have but to sleep? As the player sleeps after the
crew is all dead, the ship runs aground.
Personally, if it wasn't obvious, I vote for the pirate storyline.
This post has been edited 1 time(s), it was last edited by JAAdventurer: 16.04.2008 00:59.
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16.04.2008 00:41 |
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chris 07
First Knight
Registration Date: 02.07.2007
Posts: 154
Location: Valenwood
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Well how about oblivion gates...wont there be evidence of them?
And the fact that there is no emperor, dont you think that politics will be trying to gain that spot?
__________________ Proud Valenwood Modder!
3 claimed
2 finished!
(Soon to be changed!)
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16.04.2008 00:53 |
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FC4
First Knight
Registration Date: 09.04.2008
Posts: 104
Location: La Florida!
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I was thinking the 'pirates' would be the GP extremists, and they would
attack the Imperial Trade ships that come to the Island. They hate the
Imperials who are removing the Green Pact influence upon the island.
A boat from Anvil to the islands would get attacked, with the player on
the ship. They could possibly join the GP mainlanders, if they are
Bosmer. If they aren't Bosmer, they don't have that option.
On the ship, taken hostage, they would have to find a way out.
Sneak-oriented could break out, or non-stealth could sleep and wait for
the ship to launch an attack on one of the Isle port settlements.
During that time they manage to escape, and can then explore the ship
and find the list of Valenwood items from the mainland that need to be
found on the Isles. If they join the GP they have to find these items,
if not they have the choice to find them or not find them.
Now, since I'm new to the mod... how much land are we working with? How many people on the Isles?
__________________ Ze one and only...
FC4
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16.04.2008 00:59 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I posted a pirate idea long ago: (
)
Player boards a ship in the Waterfront for VW, his presence is
requested by a messenger. During the trip he gets to sleep. He wakes up
by a sailor screaming they're under attack. When he's send to the back
of the ship he's pushed overboard.
He wakes up on a small island with a bay. From their he finds the wreck
of the ship he was on and a lone survivor. Together they explore more
and find the messenger that approached the player in the IC. On him he
finds a scroll he's requested to deliver to someone in VW (Silvenar?).
From there both the player and the other survivor can swim to a small settlement on the coast.*
* IDEA: Most of the player his stuff was in a large container on the
ship and that container with his gear is missing till he reaches port
on the main(is)land. There he needs to buy it from a merchant, so needs
to do a quest first.
We got btw several designs for bone and metal weaponry but I see what I can do
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16.04.2008 13:51 |
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JAAdventurer
First Knight
Registration Date: 16.03.2008
Posts: 130
Location: Not here, but not really over there either.
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What I'm talking about are weapons and armor that scream, "I'm special!"
Now as for the items, we could go with the elements spiel.
Have one weapon or armor that represents the "embodiment" of each
element, and need all of them to perform some important ritual. We
could include the flesh element found in SI and have Insanity's Soul be
the embodiment of that, or we could change the model design of
Insanity's Soul a little and make it out of bird bones, using it as the
embodiment of air. I think maybe a mudcrab-shell armor with healing
properties for water, and I have no clue yet for either fire or earth,
or an alternate air if we include flesh.
On second thought, what are all the atronarch elements? Fire, Storm,
Frost, Flesh? We could use these elements instead of those from the
lore of our world.
Two parts of basically the same idea to ponder, or just throw out the window.
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16.04.2008 14:33 |
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FC4
First Knight
Registration Date: 09.04.2008
Posts: 104
Location: La Florida!
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Here's how I imagine it. They are tribal. Insanity's Soul would be an
embodiment of the Beast, then, as it is made from the bones of beasts.
Earth, Wind, Water, Fire, Beast, Plant. Those are the elements of nature I imagine the Bosmer acknowledging.
Now, non-Bosmer would be working with the Imperial Trade Commission
which seeks to end this extremist war. For those on this fork of the
quest, you are told to find the items from that list you found on the
pirate ship, and destroy them or confiscate them. For the Bosmer, you
are ordered to find and retrieve them to give them to the GP pirates.
But that should only be part of the questline. The sidelines if you
will. The rest should be battles against the opposing side in the
sacking of town ports and such, I think.
__________________ Ze one and only...
FC4
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16.04.2008 15:07 |
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JAAdventurer
First Knight
Registration Date: 16.03.2008
Posts: 130
Location: Not here, but not really over there either.
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I have no
idea about a main quest, but this whole pirate thing would be a great
way to throw the player bodily into the region. I mean, who doesn't
think it would be cool to be captured by pirates and end up, in one way
or another, waking up on a strange and seemingly uninhabited beach at
sunrise? To me, that has to be the ultimate welcome to this strange,
new land.
Also, I agree with FC4's elements. So, lets go make a new thread for the elemental weapon/armor quests.
Another thing, I think we should try to avoid the main quest being a
"the player is the chosen one" type thing. I think treating the player
as just another person who ends up in the area and will, most likely,
be fighting for one cause or another makes it better and seem more
believeable. That means more work for you CS guys, since we should
probably make it look like other people are getting things done. This post has been edited 3 time(s), it was last edited by JAAdventurer: 16.04.2008 15:26.
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16.04.2008 15:20 |
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FC4
First Knight
Registration Date: 09.04.2008
Posts: 104
Location: La Florida!
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Agree whole-heartedly JAA. I've had in my mind that the PC would just
be an auxiliary to the forces they align with, while the big cheese's
are running the show.
Question is; how do we end the fighting to finish the main quest?
Simple; we can't. At one point the fighting would ebb, I think, and an
armistice called. For a time...
Maybe the Imperial Fleet intervenes? Also, I think coming from Anvil,
rather than the IC WW, would be better. Anvil is a major port city and
directly North of the province of Valenwood. I find trade routes
between Anvil and the Isles more likely than with the Waterfront.
__________________ Ze one and only...
FC4
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16.04.2008 15:33 |
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JAAdventurer
First Knight
Registration Date: 16.03.2008
Posts: 130
Location: Not here, but not really over there either.
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Indeed, you wouldn't start a sea voyage at the source of the Mississippi. Anvil is the perfect place to launch from!
Now, a quick note on the Imperial fleet: does anyone know where we can
get some warship models? The Empire wouldn't use merchant ships in
their grand Navy. |
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16.04.2008 15:39 |
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Rickious
Viscount
Registration Date: 16.04.2008
Posts: 513
Location: UK
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big wooden warships? Imperial style? I wouldn't mind a crack at doing
some sketches. If you can give me as many details and preferences as
poss.
__________________ -------------------
Rickious
AKA Richard Howard
CS, concept art, 3D modeller.
Modder prefix= RH
3Dapp= Maya, Rhino
2Dapp= Core Photopaintl, Adobe Photoshop
Moddng= TES4
Working On= Currently training and improving my 3D skills!
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16.04.2008 15:41 |
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FC4
First Knight
Registration Date: 09.04.2008
Posts: 104
Location: La Florida!
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I'd say use the Imperial ships in the Waterfront as a base model for
the style of ships, how they are decorated and such. And then base the
actual design of the ship itself off of Colonial period warships,
probably.
__________________ Ze one and only...
FC4
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16.04.2008 15:48 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by raggidman
I understand according to Lore there are Pirates in Valenwood - in Southpoint - on the other coast?
GP extremists = no wooden boat
How are Pirates so Central to Valenwood that this just became a Main Quest?
Oh that's right FLESH, what is a Main Quest?
And what is happening with the heightmap you have made? Or are you not able to do a heightmap - again? |
So we have a natural boat, a living creature perhaps. This has nothing
to do with Valenwood, this is about the islands. Hence the name "Island
Main Quest". A main quest is the main focus for the player while he is
out questing, fairly simple.
My HM is ready to be imported into the CS, and also, has nothing to do with this thread.
Now, back to business. FC4, green pact pirates was what I was thinking
also, I just didn't know how to do it, but now I believe that a natural
boat would be a nice solution. And yes, we need a couple of unique
models for this, but that is great as we get new models
As for your question of size and population, Windsurfer can better
answer that. There are 3 islands however, one being small, medium, then
large.
Lets think about how this starts off. You are in the IC, and you hear
of a new merchant that has just sailed in (using the boat models we
have). This can easily be done with the rumor section of conversation,
nothing to it.
So you choose to investigate, and find out that the merchant needs a
deckhand with some fighting experience (sounds like a reasonable thing
to me). The player of course always looking for adventure will accept
(or why else would he download the mod?
). So we have two sequences. First time you go to bed (merchant tells
you to get some rest) you wake up in the middle of the ocean. We can
make a new World Space for this with nothing but ocean so that the
player doesn't decide to swim away.
Now the important thing, when you wake up you find that GP
enthusiasts/pirates have invaded the ship, calling the merchant a
traitor to the green. Their equipment and powers are nothing like you
have ever seen before, so they over power you. Or we can go with that
you manage to overpower them, but it's one or the other, either they
are too powerful and we go with that, or you just manage to save
yourself.
I'm going with they are too powerfull because it's cool
So they take you prisoner on the boat. This is the second sequence, you
wake up briefly in the cell of the new boat (or wherever they choose to
store you) and decide there is nothing interesting you can do for now
so you go back to sleep.
Third sequence, you are woken up and told to get off the boat (remember
Morrowind opening sequence?) and find that you are about to be
sacrificed to Y'ffre, or w/e other Green God the enthusiasts/pirates
feel they have to avenge. You are rescued by Bosmer islanders, who
don't like the pirates as they terrorise them for not living in the way
the GP dictates. Now before this you get an option, before they lead to
sacrifice you, you can either join the GP and devote your live to the
green, or choose to be sacrificed. If you choose the former then you
get to be on the GP side of the MQ, if you choose the later then you
are saved by the native villagers, and naturally go to their side of
the MQ.
My ideas. And keep up the brainstorming
EDIT: What?
This post has been edited 1 time(s), it was last edited by FLESH: 16.04.2008 16:01.
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16.04.2008 15:54 |
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JAAdventurer
First Knight
Registration Date: 16.03.2008
Posts: 130
Location: Not here, but not really over there either.
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FLESH, lets add another branch at the brig cell part. I really like the
idea of the security-skilled player having their usual prison lockpick,
and being able to sneak out, collect their effects, and escape in a
rowboat. We have a timelapse when they get in the rowboat, and they
wake up on some god-forsaken beach. This branch gives the player time
to explore the island, and then maybe they can be captured by the GP
extremists and offered up to their God as a sacrifice, bringing you
back into the MQ.
I'm sorry this seems to be drastically changing the mod, Raggidman.
Seriously, it isn't. We're just trying to flesh out how the player is
roped into the story. As FLESH said, this is just the island, and I'm
pretty sure the pirate part will end soon after it begins. This post has been edited 1 time(s), it was last edited by JAAdventurer: 16.04.2008 16:04.
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16.04.2008 16:02 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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JAA: Sure, sounds good to me.
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16.04.2008 16:04 |
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FC4
First Knight
Registration Date: 09.04.2008
Posts: 104
Location: La Florida!
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Um... dude calm down Raggidman... We are not making Pirates of the
Carribean... We are making Valenwood civil war... and naval force is a
factor.
Anyways, Imperial City is impractical. Anvil is a far more practical
port. I like lots of what you said, but Sacrifice to Y'ffre? Um... not
sure on that one...
__________________ Ze one and only...
FC4
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16.04.2008 16:05 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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I was using IC as an example, Any port works so long
It doesn't have to be a sacrifice, perhaps they just want you dead
because you were on a boat made of wood. Thats fanatics for you
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16.04.2008 16:08 |
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Rickious
Viscount
Registration Date: 16.04.2008
Posts: 513
Location: UK
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So... gallions are too big and are worrying raggidman about the depth
of the pirateage. The living creature/boat thing sounds good, and isn't
pirate! What about a large aquatic beetle looking thing? actually a
dead aquatic beetle looking thing. recycling the shells of a dead
species. Could tie in with other things by using the same model as
small dwellings somewhere? Would be a much simpler model as the detail
and feel would come from the reflective texture rather than loads of
detail.
I can do sketches once something is decided upon. In fact I may just do
some varied sketches and post them in my concept artist available post.
__________________ -------------------
Rickious
AKA Richard Howard
CS, concept art, 3D modeller.
Modder prefix= RH
3Dapp= Maya, Rhino
2Dapp= Core Photopaintl, Adobe Photoshop
Moddng= TES4
Working On= Currently training and improving my 3D skills!
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16.04.2008 16:19 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Great. I think one boat, with maybe two variations, a natural boat so
that it works with GP, would be very nice. Lets see some sketches (post
them in concept art forum though please
).
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16.04.2008 16:24 |
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FC4
First Knight
Registration Date: 09.04.2008
Posts: 104
Location: La Florida!
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quote: |
Originally posted by Rickious
So... gallions are too big and are worrying raggidman about the depth
of the pirateage. The living creature/boat thing sounds good, and isn't
pirate! What about a large aquatic beetle looking thing? actually a
dead aquatic beetle looking thing. recycling the shells of a dead
species. Could tie in with other things by using the same model as
small dwellings somewhere? Would be a much simpler model as the detail
and feel would come from the reflective texture rather than loads of
detail.
I can do sketches once something is decided upon. In fact I may just do
some varied sketches and post them in my concept artist available post. |
Doesn't have to be an aquatic beetle. They could use a large land beetle shell, and seal the shell with bee wax or something.
__________________ Ze one and only...
FC4
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16.04.2008 16:27 |
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Rickious
Viscount
Registration Date: 16.04.2008
Posts: 513
Location: UK
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I will have a go! I used to keep Goliath Beetles and happen to have a dry dead one! like you do!
__________________ -------------------
Rickious
AKA Richard Howard
CS, concept art, 3D modeller.
Modder prefix= RH
3Dapp= Maya, Rhino
2Dapp= Core Photopaintl, Adobe Photoshop
Moddng= TES4
Working On= Currently training and improving my 3D skills!
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16.04.2008 16:37 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Ok great
just make sure to read up on what the Green Pact is, we have a couple of threads in the lore section.
So would people generally like the introduction I made, with some slight changes of wording and adding in a stealth branch?
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16.04.2008 16:40 |
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FC4
First Knight
Registration Date: 09.04.2008
Posts: 104
Location: La Florida!
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I like it. It might not follow word for word when I do write out the
main questline plot, of course, as detail will be added, but it is
definitely a decent backbone idea.
__________________ Ze one and only...
FC4
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16.04.2008 16:53 |
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Rickious
Viscount
Registration Date: 16.04.2008
Posts: 513
Location: UK
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raggidman and all. I just wanna design! lol. let me know whats what, or
best, give me a list of things you would like some concept art for!
Here were the thoughts on the beetle thing. maybe its not useless, but
maybe its in the wrong post. I will just do a few concepts and post
them in my own artist thread.
was first thinking an upturned beetle, its legs as masts. but now I'm
thinking the right way up, as beetles swim well enough. the carapace
opened up to reveal the wings which are opened using silk (dont
overlook silk for their clothing etc, from spiders, grubs etc.).
Reading the lore this goes well. the beetles are killed for great
feasts, all the innards eaten, the shells are then dried with huge
fires inside them and the dried, solid yet exceedingly light
exo-skeleton used to forge armour, weapons and make dwellings, rooftops
for palaces, and boats.
what do you think?
__________________ -------------------
Rickious
AKA Richard Howard
CS, concept art, 3D modeller.
Modder prefix= RH
3Dapp= Maya, Rhino
2Dapp= Core Photopaintl, Adobe Photoshop
Moddng= TES4
Working On= Currently training and improving my 3D skills!
This post has been edited 1 time(s), it was last edited by Rickious: 16.04.2008 17:00.
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16.04.2008 16:55 |
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FC4
First Knight
Registration Date: 09.04.2008
Posts: 104
Location: La Florida!
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Raggidman... Just talk with me about it on PM please...
As for the quest you mention, for now I request this thread be put on
hold, and I would like to work this out with Raggid for a time before
the Main Quest thread be reopened.
Agreeable, Raggid?
__________________ Ze one and only...
FC4
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16.04.2008 18:57 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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16.04.2008 21:19 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Right. And we weren't thinking so much a naval ship, but a fully fledged Green Pact ship.
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16.04.2008 21:34 |
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FC4
First Knight
Registration Date: 09.04.2008
Posts: 104
Location: La Florida!
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Sorry windsurfer...
Anyways.... should we go with the idea of this thread, or the whaling idea?
__________________ Ze one and only...
FC4
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16.04.2008 21:37 |
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JAAdventurer
First Knight
Registration Date: 16.03.2008
Posts: 130
Location: Not here, but not really over there either.
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quote: |
Originally posted by FC4
Sorry windsurfer...
Anyways.... should we go with the idea of this thread, or the whaling idea? |
Or perhaps merge a bit of both...
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16.04.2008 21:40 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Well perhaps if RM can expand on the whailling idea?
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16.04.2008 21:54 |
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