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windsurfer
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Island Main Quest. Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

After a Pm from FLESH I believe it is time we start to think about a main Quest for the islands so we can plan, model, mod certain thing which will fit in with it.

I have no idea what should be based on so its a very free reign. There is one double storied interior (not used yet) which hasn't got an interior and no plan. Its Pretty cool so if it can be used in the quest that would be even better.

Discuss!! Good job!
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FLESH
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I always had pirates in the back of my head. These are Islands after all, and pirates fit with islands. The double int can be the base for the pirates :D Secret hideout if you will.

Could be Green Pact enthusiasts, they have come to the island to restore the GP. Epic battles ensue. As you can see I'm not a great story teller :D
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I like that Idea Flesh.

And it could even lead to the Bow quest, which would be an offshoot of the main quest, as the GP extremists would certainly want such a powerful Green Pact designed bow.

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JAAdventurer
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Yes, it would be quite simple to throw in a note about the results of searches for the bow, and maybe a few other "special" objects, amidst the possessions of the GP Extremists'/Pirates' leader. I like it.

If we go with pirates, we could have something to draw the player to the island near the startup with this mod. As the player is riding a ship to the island, the ship is attacked, and everyone, including the player is captured. We could use an evidence chest script (or whatever they have) on a box in the pirate ship for most of the player's effects. The player either breaks out of their cell on their own, or is able to escape when a bosmer fleet attacks the pirate ship (alternate for the non-security types, triggered by sleeping on the bedroll in the brig). Either way, the player ends up on the coast of the island, and the inquisitive types could search/snatch the captain's records, amongst which is a map/record of attempts at finding the island's rarities, such as the bow.

Also, if the character escapes on their own, they can have two options:

1) Sneaking around and escaping in one of the ship's rowboats

2) Killing the crew and, being one of the few survivors, the player unable to sail the ship. they are out in the middle of the big blue, so what option do they have but to sleep? As the player sleeps after the crew is all dead, the ship runs aground.

Personally, if it wasn't obvious, I vote for the pirate storyline. :D

This post has been edited 1 time(s), it was last edited by JAAdventurer: 16.04.2008 00:59.

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chris 07
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Well how about oblivion gates...wont there be evidence of them?
And the fact that there is no emperor, dont you think that politics will be trying to gain that spot?

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FC4
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I was thinking the 'pirates' would be the GP extremists, and they would attack the Imperial Trade ships that come to the Island. They hate the Imperials who are removing the Green Pact influence upon the island.

A boat from Anvil to the islands would get attacked, with the player on the ship. They could possibly join the GP mainlanders, if they are Bosmer. If they aren't Bosmer, they don't have that option.

On the ship, taken hostage, they would have to find a way out. Sneak-oriented could break out, or non-stealth could sleep and wait for the ship to launch an attack on one of the Isle port settlements. During that time they manage to escape, and can then explore the ship and find the list of Valenwood items from the mainland that need to be found on the Isles. If they join the GP they have to find these items, if not they have the choice to find them or not find them.

Now, since I'm new to the mod... how much land are we working with? How many people on the Isles?

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JAAdventurer
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FC4, either you stole my idea and changed it a bit, or we have to work together more. We think sooooooo alike! :D

So, upon reaching land, the Bosmer are welcomed into the GP fanatic group and the non-Bosmer are what? Left to fend on their own? Given the chance to join an opposing group? Perhaps found by some traveling traders, who bring you to the nearest foreigner-accepting settlement? Maybe the GP fanatic group would change their rules and allow in a non-Bosmer (but not Kajiits) if the player brought one or more of the mythical objects with them and gave one of them to the leader of the group as a sign of goodwill?

Methinks we are definitely gonna need a few more sweet GP-related weapons/armor. Concept artists, start you pencil sharpeners!

This post has been edited 1 time(s), it was last edited by JAAdventurer: 16.04.2008 05:08.

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Mormacil
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I posted a pirate idea long ago: (Tongue )
Player boards a ship in the Waterfront for VW, his presence is requested by a messenger. During the trip he gets to sleep. He wakes up by a sailor screaming they're under attack. When he's send to the back of the ship he's pushed overboard.

He wakes up on a small island with a bay. From their he finds the wreck of the ship he was on and a lone survivor. Together they explore more and find the messenger that approached the player in the IC. On him he finds a scroll he's requested to deliver to someone in VW (Silvenar?).

From there both the player and the other survivor can swim to a small settlement on the coast.*


* IDEA: Most of the player his stuff was in a large container on the ship and that container with his gear is missing till he reaches port on the main(is)land. There he needs to buy it from a merchant, so needs to do a quest first.

We got btw several designs for bone and metal weaponry but I see what I can do Wink
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JAAdventurer
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What I'm talking about are weapons and armor that scream, "I'm special!"

Now as for the items, we could go with the elements spiel. Have one weapon or armor that represents the "embodiment" of each element, and need all of them to perform some important ritual. We could include the flesh element found in SI and have Insanity's Soul be the embodiment of that, or we could change the model design of Insanity's Soul a little and make it out of bird bones, using it as the embodiment of air. I think maybe a mudcrab-shell armor with healing properties for water, and I have no clue yet for either fire or earth, or an alternate air if we include flesh.

On second thought, what are all the atronarch elements? Fire, Storm, Frost, Flesh? We could use these elements instead of those from the lore of our world.

Two parts of basically the same idea to ponder, or just throw out the window.
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raggidman
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FC4
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Here's how I imagine it. They are tribal. Insanity's Soul would be an embodiment of the Beast, then, as it is made from the bones of beasts.

Earth, Wind, Water, Fire, Beast, Plant. Those are the elements of nature I imagine the Bosmer acknowledging.

Now, non-Bosmer would be working with the Imperial Trade Commission which seeks to end this extremist war. For those on this fork of the quest, you are told to find the items from that list you found on the pirate ship, and destroy them or confiscate them. For the Bosmer, you are ordered to find and retrieve them to give them to the GP pirates.

But that should only be part of the questline. The sidelines if you will. The rest should be battles against the opposing side in the sacking of town ports and such, I think.

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JAAdventurer
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I have no idea about a main quest, but this whole pirate thing would be a great way to throw the player bodily into the region. I mean, who doesn't think it would be cool to be captured by pirates and end up, in one way or another, waking up on a strange and seemingly uninhabited beach at sunrise? To me, that has to be the ultimate welcome to this strange, new land.

Also, I agree with FC4's elements. So, lets go make a new thread for the elemental weapon/armor quests.

Another thing, I think we should try to avoid the main quest being a "the player is the chosen one" type thing. I think treating the player as just another person who ends up in the area and will, most likely, be fighting for one cause or another makes it better and seem more believeable. That means more work for you CS guys, since we should probably make it look like other people are getting things done.

This post has been edited 3 time(s), it was last edited by JAAdventurer: 16.04.2008 15:26.

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FC4
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Agree whole-heartedly JAA. I've had in my mind that the PC would just be an auxiliary to the forces they align with, while the big cheese's are running the show.

Question is; how do we end the fighting to finish the main quest? Simple; we can't. At one point the fighting would ebb, I think, and an armistice called. For a time...

Maybe the Imperial Fleet intervenes? Also, I think coming from Anvil, rather than the IC WW, would be better. Anvil is a major port city and directly North of the province of Valenwood. I find trade routes between Anvil and the Isles more likely than with the Waterfront.

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JAAdventurer
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Indeed, you wouldn't start a sea voyage at the source of the Mississippi. Anvil is the perfect place to launch from!

Now, a quick note on the Imperial fleet: does anyone know where we can get some warship models? The Empire wouldn't use merchant ships in their grand Navy.
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Rickious
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big wooden warships? Imperial style? I wouldn't mind a crack at doing some sketches. If you can give me as many details and preferences as poss.

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I'd say use the Imperial ships in the Waterfront as a base model for the style of ships, how they are decorated and such. And then base the actual design of the ship itself off of Colonial period warships, probably.

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JAAdventurer
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The sketches would be usefull, but the models are the main problem. It seems extremely hard to find a modeler good enough to make a believable ship that is willing to do so. I might be willing, but I am in no way good enough to pull off a believable warship model.

EDIT: Sorry, bosses, if we seem to be getting off topic.

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raggidman
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FLESH
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quote:
Originally posted by raggidman
I understand according to Lore there are Pirates in Valenwood - in Southpoint - on the other coast?

GP extremists = no wooden boat

How are Pirates so Central to Valenwood that this just became a Main Quest?

Oh that's right FLESH, what is a Main Quest?

And what is happening with the heightmap you have made? Or are you not able to do a heightmap - again?


So we have a natural boat, a living creature perhaps. This has nothing to do with Valenwood, this is about the islands. Hence the name "Island Main Quest". A main quest is the main focus for the player while he is out questing, fairly simple.

My HM is ready to be imported into the CS, and also, has nothing to do with this thread.

Now, back to business. FC4, green pact pirates was what I was thinking also, I just didn't know how to do it, but now I believe that a natural boat would be a nice solution. And yes, we need a couple of unique models for this, but that is great as we get new models :D As for your question of size and population, Windsurfer can better answer that. There are 3 islands however, one being small, medium, then large.

Lets think about how this starts off. You are in the IC, and you hear of a new merchant that has just sailed in (using the boat models we have). This can easily be done with the rumor section of conversation, nothing to it.

So you choose to investigate, and find out that the merchant needs a deckhand with some fighting experience (sounds like a reasonable thing to me). The player of course always looking for adventure will accept (or why else would he download the mod? :D ). So we have two sequences. First time you go to bed (merchant tells you to get some rest) you wake up in the middle of the ocean. We can make a new World Space for this with nothing but ocean so that the player doesn't decide to swim away.

Now the important thing, when you wake up you find that GP enthusiasts/pirates have invaded the ship, calling the merchant a traitor to the green. Their equipment and powers are nothing like you have ever seen before, so they over power you. Or we can go with that you manage to overpower them, but it's one or the other, either they are too powerful and we go with that, or you just manage to save yourself.

I'm going with they are too powerfull because it's cool :D So they take you prisoner on the boat. This is the second sequence, you wake up briefly in the cell of the new boat (or wherever they choose to store you) and decide there is nothing interesting you can do for now so you go back to sleep.

Third sequence, you are woken up and told to get off the boat (remember Morrowind opening sequence?) and find that you are about to be sacrificed to Y'ffre, or w/e other Green God the enthusiasts/pirates feel they have to avenge. You are rescued by Bosmer islanders, who don't like the pirates as they terrorise them for not living in the way the GP dictates. Now before this you get an option, before they lead to sacrifice you, you can either join the GP and devote your live to the green, or choose to be sacrificed. If you choose the former then you get to be on the GP side of the MQ, if you choose the later then you are saved by the native villagers, and naturally go to their side of the MQ.

My ideas. And keep up the brainstorming Good job!

EDIT: What?

This post has been edited 1 time(s), it was last edited by FLESH: 16.04.2008 16:01.

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JAAdventurer
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FLESH, lets add another branch at the brig cell part. I really like the idea of the security-skilled player having their usual prison lockpick, and being able to sneak out, collect their effects, and escape in a rowboat. We have a timelapse when they get in the rowboat, and they wake up on some god-forsaken beach. This branch gives the player time to explore the island, and then maybe they can be captured by the GP extremists and offered up to their God as a sacrifice, bringing you back into the MQ.

I'm sorry this seems to be drastically changing the mod, Raggidman. Seriously, it isn't. We're just trying to flesh out how the player is roped into the story. As FLESH said, this is just the island, and I'm pretty sure the pirate part will end soon after it begins.

This post has been edited 1 time(s), it was last edited by JAAdventurer: 16.04.2008 16:04.

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JAA: Sure, sounds good to me.
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Um... dude calm down Raggidman... We are not making Pirates of the Carribean... We are making Valenwood civil war... and naval force is a factor.

Anyways, Imperial City is impractical. Anvil is a far more practical port. I like lots of what you said, but Sacrifice to Y'ffre? Um... not sure on that one...

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I was using IC as an example, Any port works so long Good job! It doesn't have to be a sacrifice, perhaps they just want you dead because you were on a boat made of wood. Thats fanatics for you =)
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So... gallions are too big and are worrying raggidman about the depth of the pirateage. The living creature/boat thing sounds good, and isn't pirate! What about a large aquatic beetle looking thing? actually a dead aquatic beetle looking thing. recycling the shells of a dead species. Could tie in with other things by using the same model as small dwellings somewhere? Would be a much simpler model as the detail and feel would come from the reflective texture rather than loads of detail.

I can do sketches once something is decided upon. In fact I may just do some varied sketches and post them in my concept artist available post.

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Great. I think one boat, with maybe two variations, a natural boat so that it works with GP, would be very nice. Lets see some sketches (post them in concept art forum though please =) ).
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quote:
Originally posted by Rickious
So... gallions are too big and are worrying raggidman about the depth of the pirateage. The living creature/boat thing sounds good, and isn't pirate! What about a large aquatic beetle looking thing? actually a dead aquatic beetle looking thing. recycling the shells of a dead species. Could tie in with other things by using the same model as small dwellings somewhere? Would be a much simpler model as the detail and feel would come from the reflective texture rather than loads of detail.

I can do sketches once something is decided upon. In fact I may just do some varied sketches and post them in my concept artist available post.

Doesn't have to be an aquatic beetle. They could use a large land beetle shell, and seal the shell with bee wax or something.

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I will have a go! I used to keep Goliath Beetles and happen to have a dry dead one! like you do! Eek 1

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Ok great =) just make sure to read up on what the Green Pact is, we have a couple of threads in the lore section.

So would people generally like the introduction I made, with some slight changes of wording and adding in a stealth branch?
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I like it. It might not follow word for word when I do write out the main questline plot, of course, as detail will be added, but it is definitely a decent backbone idea.

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Rickious
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raggidman and all. I just wanna design! lol. let me know whats what, or best, give me a list of things you would like some concept art for!

Here were the thoughts on the beetle thing. maybe its not useless, but maybe its in the wrong post. I will just do a few concepts and post them in my own artist thread.

was first thinking an upturned beetle, its legs as masts. but now I'm thinking the right way up, as beetles swim well enough. the carapace opened up to reveal the wings which are opened using silk (dont overlook silk for their clothing etc, from spiders, grubs etc.).

Reading the lore this goes well. the beetles are killed for great feasts, all the innards eaten, the shells are then dried with huge fires inside them and the dried, solid yet exceedingly light exo-skeleton used to forge armour, weapons and make dwellings, rooftops for palaces, and boats.

what do you think?

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JAAdventurer
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Good ideas, Rickious. You might want to read on the "boat and some new lore" thread in the main Valenwood forum for your beatle-boat idea. Also, please draw me some GP-friendly clutter object concept art. Me want clutter art!

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FLESH
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When it comes to designing you can have a field day with Valenwood. Everything is pretty much untapped into, and all you need to do is follow Lore =) Think outlandish, veeery outlandish. Looking forward to seeing your concept art Rickious, and clutter is definitely needed Good job! Now lets turn back to the next part of the MQ after the intro. Where does it go with the GP side, and where does it go with the islanders side.

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raggidman
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del

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Raggidman... Just talk with me about it on PM please...

As for the quest you mention, for now I request this thread be put on hold, and I would like to work this out with Raggid for a time before the Main Quest thread be reopened.

Agreeable, Raggid?

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del

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YES!!!! Why did you just close my thread? There was good disscussion here. I wrote a massive reply earler then when I came to post it said I couldn't and I lost what I was going to say. AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
HHHHHHHHHHHHHHHHH. Chaos

Roughly again:

I like the ideas a lot but we need to work out how this will link with a quest on the island its self and with the big bulding (secret hidden commitee) The water around the islands is shallow due to the coral reef so no big boats close. What would be cool is the fact that you wake up on a bit of wood perched on one of the reefs. There will be a lot near the small island which has no ppl on.

If we do need a navel shiop we could retex this one:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/205784

Obviously a bit of poly reducing would be a good idea Wink

Also raggid you need to chill out mate. They are just ideas. I dont think anyone is trying to lead the mod as we agreed we are a job leadership (right FLESH). Desisions should be made between us. Also if you want to be picky then I've made all the models,retex work, Craetures AI, made a video, done all the exterior Cs work. So due to work load I should have the most say on what happerns on my island!! But I'm not like that and I'm happy with how it works as long as we stop the stupid bickering Bitching and work together modding Hug All

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Right. And we weren't thinking so much a naval ship, but a fully fledged Green Pact ship.
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Sorry windsurfer... Frown

Anyways.... should we go with the idea of this thread, or the whaling idea?

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quote:
Originally posted by FC4
Sorry windsurfer... Frown

Anyways.... should we go with the idea of this thread, or the whaling idea?


Or perhaps merge a bit of both...
16.04.2008 21:40 JAAdventurer is offline Send an Email to JAAdventurer Search for Posts by JAAdventurer Add JAAdventurer to your Buddy List View the MSN Profile for JAAdventurer
FLESH
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Well perhaps if RM can expand on the whailling idea?
16.04.2008 21:54 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Quest Dev » Island Main Quest.