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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Quest Dev » Island Main Quest.  
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windsurfer
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I love it. Like the idea a lot. It fitting for the islands if you could flesh it aout abit that would be great. There would be probably 4 survivors due to the size of the boat. There isn't much dense jungle but a jungle fight would still be cool.
08.06.2008 13:56 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Deeza
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Sure. Will write a detailed summary as soon as I have time (quite busy at the moment).

About the number of survivors, we could try making it a slightly-larger-than-normal custom boat with lots of hammocks or small cabins inside. I haven't used the boat set much, but I think the interior tileset can be used to make different sizes and shapes of boat. If we could get the number of survivors plausibly up to 7 or 8 we could make proper factions among the survivors, rather than just a couple of people with different ideas.

If that really isn't an option, there was the idea I posted a while back about finding a mysterious group of other foreigners marooned on the island, who've been there for a lot longer and know more about the islands. They will share their information with you if you join them in their plan to seize the elves' boat and escape the islands. But they may not be the helpless shipwreck survivors they seem, and seem to have a secret agenda of their own.
09.06.2008 20:27 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List
windsurfer
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Well I was thinking about using the custom boat model we have which has just come from Valenwood. I started the interior and fit 5 beds into it with some living room. I suppose there has to be someone always crewing the boat so we could make 7 Npcs.
10.06.2008 08:50 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Deeza
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quote:
Originally posted by windsurfer
Well I was thinking about using the custom boat model we have which has just come from Valenwood. I started the interior and fit 5 beds into it with some living room. I suppose there has to be someone always crewing the boat so we could make 7 Npcs.


Oh right. I didn't realise.

I thought you were talking about one of the big Imperial ships that could easily have twenty people on it*. The advantage of using the Imperial one is that there's already an in-game set of wreckage and broken bits we could use to represent the shipwreck.

We'd still need to use the Valenwood boat to actually get off the island afterwards. Depending on the choices you make in the quest I've been writing (1/3 of the way finished, by the way), there may be a few less survivors leaving the island than arrived on it.

*Edit: by 20 people I mean, twenty leave port, less than that would actually survive and make it to the island when it sinks.

This post has been edited 1 time(s), it was last edited by Deeza: 10.06.2008 19:34.

10.06.2008 19:32 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List
windsurfer
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True, True, I just thought it would look good to have the custom boat in anvil/IC docks. How many npcs are you planning to survive?
11.06.2008 08:53 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Deeza
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Maximum 8 or 9 I think, including the player.

There would only be three or four of those who actually drive the plot, the rest would be supporting characters who eventually side with one of the protagonists.



And seeing as the mainland Valenwood's not made yet, I assume that in this teaser mod, at the end of the quest the Bosmer boat will take you back to Anvil or IC instead.

So we'll get it in the dock anyway, just not right at the beginning.



BTW the first draft quest writing is progressing well, I have kept it fairly linear for the moment but we can always diversify and refine it once I've submitted my first draft as a suggestion. Bear in mind that I haven't actually seen the landmass yet, so I don't know the landmarks.

My goal at the moment is to write a story that will start us off as a discussion point for how we're going to implement this.
11.06.2008 16:35 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List
windsurfer
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Sounds great. I have started modding bits for the quest:

Coral rock where you wake up including bed marker.
Camp where you find the survivers
Random broken crates wood etc
Started making some of the Npcs - Race prefences?
Did start making a boat but I think the desision is now to use a vanilla boat. Any thoughts?

Could you Pm me what have got soon I'm very interested :D Also anything I can start modding to fit with the quest. There is a double story building on the island which doesn't have a interior so if we could fit that in it would be great.

EDIT: Also got a small problem with testing. The mod is version 1.2 but oldblivion is only 1.0 and there is not an update I dont think. Is there a way to make the mod 1.0 again (tried opening it in v1.0 of the Cs but it wont let me)
EDIT2: Thin I've found away to update oldbivion to v1.2 ill try it tonight.

This post has been edited 2 time(s), it was last edited by windsurfer: 14.06.2008 08:45.

14.06.2008 08:28 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Deeza
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Here's Part One of my suggested Mainquest for the Valenwood Islands. I tried to send it in a PM but it wouldn't let me attach it for some reason. Anyway, here it is.

This is just a first draft, so no doubt things will need to be changed as we all discuss what's possible and how to do things. In particular, the names of characters were made up randomly, and probably should be changed when someone can think of something better.

Part Two is coming, but the next week is going to be extremely busy for me so I can't promise a definite date. But this should be enough to get you started if you decide to go with it.

Attachment:
rar Valenwood Island Mainquest.rar (16 KB, 3 downloads)
16.06.2008 23:17 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List
Senten
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I downloaded it,sounds really interesting,keep this up! Good job!
17.06.2008 00:47 Senten is offline Send an Email to Senten Homepage of Senten Search for Posts by Senten Add Senten to your Buddy List YIM Account Name of Senten: Senten16 View the MSN Profile for Senten
windsurfer
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Sweet. Ill look at it tonight :D
17.06.2008 07:53 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Durdain
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This sounds really good, cant wiat for part 2 Deeza Good job!
23.06.2008 15:02 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
Deeza
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Part Two will, I'm afraid, be a little delayed as I need to have a look at the Valenwood Islands .esm to know what the proper landmarks are.

Unfortunately I can't download it because the university halls I'm in at the moment block Megaupload. Is there an alternative way I could download it?
23.06.2008 17:38 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List
Durdain
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You could try emailing windsurfer, its his work and perhaps he could send it to you that way?
24.06.2008 17:49 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
Deeza
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He tried but the file was too large.

And now I hear that back home the internet's broken. Sorry, but this could be a while.

Don't worry though... I'll use the time well. That quest will be good when it's ready, I promise. Action, yes, exploration, yes, but also a difficult moral choice that I think will make it stand out from most other mods I've come across.

You'll get to know both sides well, and understand their motives. Choosing a side will be so hard that some undecided players may be tempted to sit the final battle out!
25.06.2008 16:39 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List
Durdain
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Awesome summary, choice quests are always the best - the environment change and alien world will need exploring and I'm sure choosing ones side will give rise to this investigation of the islands.

I cant think of another way for the file to be transfered, I'm not much of a techie but I hope a way can be found! Good job!
25.06.2008 17:34 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
windsurfer
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Its amazing dude i'm very impressed. Sorry for lack of responce but I have had literally no time lately. We had a compertition then 80 students. Have only a few nights of in the last few weeks. The nights I do i'm so tired from 5AM nights I sleep early. This week I should have more time.

Umm about the .esm I could upload it somewhere else I suppose but I dont have much time to spendf on the net (only go online at work out of hours) Suppose I could leave it uploading throughout the day. Wheres a good place for me to put it?
29.06.2008 15:26 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Deeza
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Unfortunately I have severe internet connection problems at the moment, so I can't download it even from here I'm afraid. But the problems are being fixed.

I am still writing the rest of the quest though. I know the basic locations on the islands, and I've suggested a few more, which could always be changed to ones you've already done if necessary.
30.06.2008 09:31 Deeza is offline Send an Email to Deeza Search for Posts by Deeza Add Deeza to your Buddy List
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Quest Dev » Island Main Quest.