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Rickious
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Rickious Concept Art: Tree City Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I have just seen the older thread on a tree city, but I assure you mine is different, and it is continued from >>THIS THREAD!<< It is also a development from a Black Marsh Argonian Tree City in >>THIS THREAD!<<

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Rickious
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This post has been edited 2 time(s), it was last edited by Rickious: 25.04.2008 10:25.

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RE: Rickious Concept Art: Tree City Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

The older thread was probably about Falinesti, the only current tree city we know exists. I'd love to see your version of concepts for it.
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Rickious
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RE: Rickious Concept Art: Tree City Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I said to make the houses out of bone and leather (lightweight)
quote:
the bone would need to be pretty big to make a house out of it


Whale ribs. they have 24-28 in total and a whole lot of other bones to use. This along with various other parts from Troll legs, beetle shells, iron bars with leather and shells as the outer skin/casing/walls.

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Rickious
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This post has been edited 1 time(s), it was last edited by Rickious: 25.04.2008 23:06.

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RE: Rickious Concept Art: Tree City Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Well I don't see any problem with that, it'd be a hell of a construction effort but it seems ok. How does it hold on to the tree?
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RE: Rickious Concept Art: Tree City Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

FLESH, we need to decide if the GP are allowed to piece the tree? I would think now, in which case are they allowed to use or harvest the trees resin? as we could glue to the tree.

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Rickious
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RE: Rickious Concept Art: Tree City Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I think you mean pierce? Hmm no I think that would count as harming the tree, but remember resin comes out without piercing. And yep it sounds a pretty good way to get something to stick to the tree. After all this is like industrial tree resin, perhaps certain trees in Valenwood have special properties that add to the resin to make it stronger?
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Rickious
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RE: Rickious Concept Art: Tree City Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

OOPS! problem with spell checkers is they dont notice when you spell something wrong and its still a real word! my bad!

Anyway resin is good. Is there any lore or resin producing trees?

check out >>THIS POST!<< and see my latest concepts for the Black Marsh version, 'The Argonian Tree City'.

Valenwood's would be just the central tree, much brighter, more uniform with higher quality looking structures.

What would this be? an entire city? or a central part of a city? Tree-district?

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Rickious
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RE: Rickious Concept Art: Tree City Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Well that depends if we are talking about Falinesti. If we are, then multiply that trunk size by a couple hundred :D And it would be district attached to the roots, as the city is mostly in the branches.
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RE: Rickious Concept Art: Tree City Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

:lmao: :lmao: :lmao:

is Falinesti realistic in game? or what scale is the game mile for mile? what if this stupendously huge tree is the same scale?

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Rickious
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RE: Rickious Concept Art: Tree City Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

If by realistic you mean can we have it IN the game? Then yes :D
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Rickious
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RE: Rickious Concept Art: Tree City Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

realistic as in huge! poly count etc etc.

It would look great!

What sort of scale are we talking in terms of feet or metres? what type of tree (or similar?) what style of housing and what materials?

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Rickious
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RE: Rickious Concept Art: Tree City Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Poly count doesn't go up that high actually. And currently I have been able to get it just over 1 mile tall (branches push it over) but I don't know if that will be the version we will use. And any natural materials we can find. That means growing houses, resin like you say, animals/bugs maybe?
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RE: Rickious Concept Art: Tree City Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

sounds good. whereabouts does this come in the priorities of the mod? When its next on the list let me know and I will do you come cencepts for buildings etc.

What have we got research wise on Falinesti and is this definitely going to be Falinesti? do we need to vote or the core t decide or whatever so we know what we are working too?

1 mile tall..... love it! Yes

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Rickious
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RE: Rickious Concept Art: Tree City Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Since this is probably one of the most important locations in Valenwood priorities are pretty high. If you want some inspiration for your concepts read DitF, other than that I don't know of. I don't think any vote needs to be taken as far as wether or not we are making Falinesti.
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RE: Rickious Concept Art: Tree City Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

DitF Confused is that the Drywall Information Trust Fund? :lmao:

Remember in still a noob on here... NO, dont worry I know what TES and CS are! :D

I will look on imperial library and UESP

I think the general opinion on Falinesti is YES! Especially at 1-mile-high..

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Rickious
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This post has been edited 1 time(s), it was last edited by Rickious: 30.04.2008 17:46.

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RE: Rickious Concept Art: Tree City Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Dang sorry, it's my abbreviation habbit again. Dance in the Fire =)
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RE: Rickious Concept Art: Tree City Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Cheers!

I'm sure this has been done before but I'm gonna post info on here for Falinesti. IF anyone has more decent sources please post. Please dont post any concepts, just text. This way when I draw it will all be from my own imagination. I will make keywords once we have collated a load of text.

"Falinesti spread across the horizon before him. Sprawling across both banks of the river stood the mighty graht-oak city, with groves and orchards of lesser trees crowding it like supplicants before their king. At a lesser scale, the tree that formed the moving city would have been extraordinary: gnarled and twisted with a gorgeous crown of gold and green, dripping with vines and shining with sap. At a mile tall and half as wide, it was the most magnificent thing Scotti had ever seen."


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Rickious
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This post has been edited 4 time(s), it was last edited by Rickious: 30.04.2008 20:09.

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I like tha black Marsh one its good. This is going to look so good ingame :)
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quote:
Originally posted by windsurfer
I like tha black Marsh one its good. This is going to look so good ingame :)


Yeah its really nice Good job!
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hi all, go back to that black marsh thread and take another gander! My modelling skills are coming along nicely I think!. Will figure out texture mapping etc with time

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Rickious
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quote:
Originally posted by Rickious
My modelling skills are coming along nicely I think!.


Yeah its true :D
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As I said in the other thread, it's simply amazing looking. We could use some 133t skillz here too :D
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Rickious
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Woow, you speak Elite! Yes

The Murkwood one will have no real canopy as you wont get high enough to need one, mist and a few layers of alpha channel canopy textures with huge vines drooping down which the buildings and platforms will be suspended from.

For the Falinesti/Valenwood we need a plan, the modelling isn't a problem as I find it great fun. So I need these questions answering...

  • Type of tree?
  • Dimensions of tree?
  • Where does the moving come in to it? does it need to look mobile?
  • Are all the houses up in the branches? round the trunk?


also more descriptions of Falinesti is possible. From the text I have read so far...

  • oak tree 1 miles tall.
  • A smaller tree (1/4mile) with the shining sap etc for the moving tree city?
  • orchard around the base of the tree city, possibly several large fruit trees of different varieties.
  • The whole thing is on a large raised area, possibly a mountainous area with 100-150ft waterfalls. The area around is rocky (non specific rock)


Heres some more...

One unusual feature of Valenwood is its gigantic, migratory trees that can contain entire cities. Falinesti in particular is a mile-high tree holding an entire city in its branches that was described in A Dance in Fire. Falinesti used to migrate south in the winter, but for unknown reasons it has recently stopped walking.

and more, this ones from fan-fiction...

"Well, it doesn't move any more. In fact it stopped moving before I was ever born. However, it still is quite a marvelous sight to see. It's a bit overwhelming to foreigners who didn't grow up there, though. They look terrified when they ride the basket up and walk along the wooden streets in branches 200 feet above the forest below. But the beauty and uniqueness of the city is truely worth the visit. The houses are all covered with moss roofs, and everything looks green and full of life.

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Rickious
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This post has been edited 3 time(s), it was last edited by Rickious: 03.05.2008 17:06.

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I actually like your idea about the alpha channels etc. a lot. Here are your questions answered:

1) Graht-Oak, is the best I can give you, large smooth trunks, branches need to come sort of straight out so that they look like they can support housing, but also so that it still looks like a tree. You can use this as a rough concept if you want.

2) Half a mile wide, 1 mile tall, I'm not sure if by half a mile they mean branch radius, or just trunk length, it doesn't need to be exactly on the dot for the dimensions though. I'm sure 9/10's of a mile would look fine also :D

3) I think the roots would do most of the moving, so it needs to have expansive, curling roots that rise above ground sometimes, it isn't moving atm, but keep in mind that it used to move, and for a very long time at that.

4) As far as I know all the houses are up on the branches, they use lifts to get up to the branches from ground level, vines to swing inbetween branches on the same level (again, not 100% sure, bridges work fine), and then lifts to get up to higher levels again.

The trunk should get thinner as it goes higher, supporting less branches, therefore less housing =)

If you have any more questions feel free.
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flesh, I edited the above post before seeing yours...

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Rickious
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Do you think it would be good to write in a reason the tree has stopped its migratory journey?

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Rickious
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RE: Rickious Concept Art: Tree City Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Rickious

"Falinesti spread across the horizon before him. Sprawling across both banks of the river stood the mighty graht-oak city, with groves and orchards of lesser trees crowding it like supplicants before their king. At a lesser scale, the tree that formed the moving city would have been extraordinary: gnarled and twisted with a gorgeous crown of gold and green, dripping with vines and shining with sap. At a mile tall and half as wide, it was the most magnificent thing Scotti had ever seen."


I think that pretty much answers youir questions about how the houses are attached namely "dripping with sap". Sap is sticky, and maybe fallinesti sap is very sticky, but congeals around the bottom and sides of the branches, so the "streets" aint sticky.

Hope that helped Wink

Edd

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quote:
Originally posted by Rickious
Do you think it would be good to write in a reason the tree has stopped its migratory journey?


Could be several reasons for this, but it's best to have it un-explained for now. About your first bit of lore in that edited post. That clears up a lot of things. Now we have walking lesser Graht-Oaks that some of the bigger of which have cities in.

And I can really picture that area you described with waterfalls, maybe when you get your modding ability back . . . . :D
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Right, at work so cant colour in or 3d model but started a basic model of this at home... but gotta pencil and camera so here what I'm thinking...

This is based on Scotti climbing up the rocky waterfall then seeing Falinesti etc. He wouldn't have gone up the rocky climb if there had been an easier way so I think its on a raised landmass. so thick forest round this landmass, on it is a dip which has a lake in it, in the centre of the lake is Falinesti whos roots provide an island for the smaller trees. quite a few small tall waterfalls fall from this raised chunk of earth. It would be around 4000ft high, the dip in its centre about 1000 feet deep, the lake in the bottom of it 100ft deep, Falinesti itself about to have a canopy reaching 3000 feet high (alpha channels as way to high to be worth modelling, this saves plenty of ploy too.) probably a cave or two and 1 or 2 ways to climb up.

keeping in mind 1 mile is 5280 feet... I think the writer of A Dance in Fire would romanticise as a lot of authors do so a habitable trunk of about 1500 feet would be fine. Thats about 3 times the height of the Great Pyramid of Giza!

I asked about reasons it isn't moving due to my concept from descriptions as I think of it as being somewhere very hard to get to. Her is a quick drawing....



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This post has been edited 2 time(s), it was last edited by Rickious: 04.05.2008 01:53.

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Hm nice concept!Awesome Rick Good job!
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The concept looks nice indeed, but I don't see how such an un-natural piece of land would be formed, perhaps better to make it a mountain of some sort? And also keep in mind that the first branches start at 200 ft.
04.05.2008 15:21 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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Bang BOOM! Volcano!! Starnge Lands Have Been Created!!

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Rickious
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quote:
Originally posted by FLESH
...keep in mind that the first branches start at 200 ft.


Is this in the lore?

Yea I'm just trying to design around what I have read. I think maybe a mesa instead. More realistically possible but still inaccessible other than the purposely made waterfall route. We got to have this work as describes as you come over the top of the waterfall you see Falinesti sprawled out across banks of a river etc

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Rickious
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04.05.2008 19:49 Rickious is offline Send an Email to Rickious Search for Posts by Rickious Add Rickious to your Buddy List View the MSN Profile for Rickious
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Yes that's in lore. Keep in mind Falinesti doesn't have to be in the same position, Scotti saw it a while ago, when it was still moving. We get to choose where to stop it, and that will probably be at the same place it's on as the maps. It will still be in a river though, and we can do your mesa idea.
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Ok, well I can start work on the tree model itself as requested. Positions and landscapes can be CS'd by the modder. :)

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Rickious
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05.05.2008 01:35 Rickious is offline Send an Email to Rickious Search for Posts by Rickious Add Rickious to your Buddy List View the MSN Profile for Rickious
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Looking forward to seeing what you'll make of it Rickious =)
05.05.2008 02:07 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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One problem with the mesa idea is that the tree was able to travel massive distances before it stopped. So either this mesa will be almost as large as Valenwood itself, or we'll have to explain how it got there (it can't have just climbed up there).
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Doesnt have to be on a mesa but the fact its such a huge tree is the explanation. can you imagine the root system? If the tree stopped centuries ago? (I dont know a time scale on this.) then the roots would have help the wad of earth it stood on together while the land around eroded due to the waterfalls etc (like in my original drawing)

But like I said that was to explain the Scotti encounter. So its moved since so ignore mesas and everything, I think if anything it should be in a depression to hide its height from the skyline a little, and the waterfalls falling toward it, the tree itself in the centre of the natural depression feeding and draining this constantly filling lake so it never fills the depression?

I will stick to the modeling of the tree for now.

Heres the main structure so far. Need some more gnarling and twisting on the main branches and to clean the model up due to some clipping etc but heres the early WIP. Let me know if I'm on the right lines.


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Rickious
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This post has been edited 2 time(s), it was last edited by Rickious: 05.05.2008 10:14.

05.05.2008 09:29 Rickious is offline Send an Email to Rickious Search for Posts by Rickious Add Rickious to your Buddy List View the MSN Profile for Rickious
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Hi all, this is just to bump the thread as I posted the renders above as an edit.

Could do with feedback before continue, adapt or restart this design.

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Rickious
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Moddng= TES4
Working On= Currently training and improving my 3D skills!
05.05.2008 10:45 Rickious is offline Send an Email to Rickious Search for Posts by Rickious Add Rickious to your Buddy List View the MSN Profile for Rickious
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how did you do that? splines?

__________________
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Like in your eyes
I see my future in an instant
And there it goes
I think I've found my best friend
-End Quote- Savage Garden
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