Rickious Concept Art: Tree City |
Rickious
Viscount
Registration Date: 16.04.2008
Posts: 513
Location: UK
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Right, 2nd version of the tree, you could make 1000 of these as its
quite a naturally random metod. Just need to know if I'm on the right
track as to bland the joins will probably be very tedious and time
consuming.
__________________ -------------------
Rickious
AKA Richard Howard
CS, concept art, 3D modeller.
Modder prefix= RH
3Dapp= Maya, Rhino
2Dapp= Core Photopaintl, Adobe Photoshop
Moddng= TES4
Working On= Currently training and improving my 3D skills!
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05.05.2008 12:58 |
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BusterWolF
Seigneur
Registration Date: 24.05.2007
Posts: 268
Location: Australia
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quote: |
Originally posted by Rickious
being an honest person I will say... what are splines?
Same way I did the Murkwood trees. Draw the contours, loft them as
nurbs, add some twist. Split the whole tree half way up the trunk.
copied the top half into 4 pieces, then bend and stretched the 4 pieces
into the main 4 branches.
Why? is it good or bad? |
No, its perfectly fine. There are various ways to get to an object,
dosn't matter which way it is. Just wanna know how you done it.
Eventhough you using Rhino I can still interpertate that knowledge into
max.
Splines are natually to draw curves. A spline consists of a long strip
fixed in position at a number of points that relaxes to form a smooth
curve passing through those points. Nothing too hard and thers a
mathimatical meaning to it, but thats another story, really BIG story.
__________________ Maybe it's intuition
But some things you just don't question
Like in your eyes
I see my future in an instant
And there it goes
I think I've found my best friend
-End Quote- Savage Garden
BusterWolF
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05.05.2008 13:12 |
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Rickious
Viscount
Registration Date: 16.04.2008
Posts: 513
Location: UK
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05.05.2008 14:20 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Seeing your pics I only see one problem, the grooves are too
un-natural, but as you said this is just a first version so it's bound
to change. How wide is the tree currently btw?
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05.05.2008 14:25 |
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Rickious
Viscount
Registration Date: 16.04.2008
Posts: 513
Location: UK
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05.05.2008 14:48 |
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BusterWolF
Seigneur
Registration Date: 24.05.2007
Posts: 268
Location: Australia
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Ha, thats a VERY long jaunt to the top.
Whats the Poly count?
__________________ Maybe it's intuition
But some things you just don't question
Like in your eyes
I see my future in an instant
And there it goes
I think I've found my best friend
-End Quote- Savage Garden
BusterWolF
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05.05.2008 15:07 |
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BusterWolF
Seigneur
Registration Date: 24.05.2007
Posts: 268
Location: Australia
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7,000 and thats NURBS
I should really start playing around with that. Nice work. But I think thats way too big or is it ment to be like that?
__________________ Maybe it's intuition
But some things you just don't question
Like in your eyes
I see my future in an instant
And there it goes
I think I've found my best friend
-End Quote- Savage Garden
BusterWolF
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05.05.2008 15:20 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 967
Location: Black Marsh
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05.05.2008 15:51 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 967
Location: Black Marsh
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I like your idea FLESH
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05.05.2008 17:01 |
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Rickious
Viscount
Registration Date: 16.04.2008
Posts: 513
Location: UK
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Right, tell you what I will try a model of an interwoven street area....
__________________ -------------------
Rickious
AKA Richard Howard
CS, concept art, 3D modeller.
Modder prefix= RH
3Dapp= Maya, Rhino
2Dapp= Core Photopaintl, Adobe Photoshop
Moddng= TES4
Working On= Currently training and improving my 3D skills!
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05.05.2008 17:27 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 967
Location: Black Marsh
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quote: |
Originally posted by FLESH
And thanks Senten
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Haha np
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05.05.2008 17:36 |
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Rickious
Viscount
Registration Date: 16.04.2008
Posts: 513
Location: UK
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I'm thinking just the main trunk, a decent one, with a load of canopy. Looks good so far. Will post shortly.
I know the baskets are in the lore, but I like the idea of these
baskets being on a continual wind powered loop. Something vaguely
similar to a ferris wheel or ski life where you just get on one end and
off the other. What would the NPCs think though!
__________________ -------------------
Rickious
AKA Richard Howard
CS, concept art, 3D modeller.
Modder prefix= RH
3Dapp= Maya, Rhino
2Dapp= Core Photopaintl, Adobe Photoshop
Moddng= TES4
Working On= Currently training and improving my 3D skills!
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05.05.2008 19:50 |
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Hegemege
ST Modder
Registration Date: 23.04.2008
Posts: 197
Location: Helsinki, Finland \,,/
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Those pics are stunning
Very nice work
__________________ WTF= Welcome To Finland!!!
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05.05.2008 20:40 |
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Rickious
Viscount
Registration Date: 16.04.2008
Posts: 513
Location: UK
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Thanks Hegemege
FlESH- You get water powered lifts which are basically counterbalanced
with water in containers so that the lift can be easily moved so long
as there is a limit to the amount of people in the life (in real life)
so this would look right so long as when the lift goes up, pulleys move
and a counterbalance goes down. Maybe a big rock toed to rope would do.
LOD meaning the low detail distant models?
__________________ -------------------
Rickious
AKA Richard Howard
CS, concept art, 3D modeller.
Modder prefix= RH
3Dapp= Maya, Rhino
2Dapp= Core Photopaintl, Adobe Photoshop
Moddng= TES4
Working On= Currently training and improving my 3D skills!
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05.05.2008 21:26 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Yes that's what I meant by LOD
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05.05.2008 21:36 |
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BusterWolF
Seigneur
Registration Date: 24.05.2007
Posts: 268
Location: Australia
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cool I didn't know what LOD stand for.
What else are you guys thinking of adding?
__________________ Maybe it's intuition
But some things you just don't question
Like in your eyes
I see my future in an instant
And there it goes
I think I've found my best friend
-End Quote- Savage Garden
BusterWolF
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06.05.2008 10:41 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 967
Location: Black Marsh
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quote: |
Originally posted by Hegemege
Those pics are stunning
Very nice work
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Yeah agreed.
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06.05.2008 12:28 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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LOD isn't something we are adding, it's something being used in the
game all the time. When ever you are in the Wilderness worldspace of
Cyrodiil and look into the cities you are seeing LOD models
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06.05.2008 17:24 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Also just incase there was some confusion, we don't need a LOD model for Falinesti just yet
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08.05.2008 17:22 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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12.05.2008 17:25 |
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Rickious
Viscount
Registration Date: 16.04.2008
Posts: 513
Location: UK
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just sticking to Silgrad Temple for now as I'm getting more in depth
with textures etc so learning things faster, that and in the transition
to a new laptop software wise so will give this some more time soon!
like I say I will try the interwoven street bits.
__________________ -------------------
Rickious
AKA Richard Howard
CS, concept art, 3D modeller.
Modder prefix= RH
3Dapp= Maya, Rhino
2Dapp= Core Photopaintl, Adobe Photoshop
Moddng= TES4
Working On= Currently training and improving my 3D skills!
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12.05.2008 20:44 |
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Tarek
Warder
Registration Date: 11.09.2007
Posts: 47
Location: Lebanon
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nice tree
must upload my old concept again could not find it
do it tomorrow I hope
but I will make a new thread for it I hope to load some other concepts with it
can't wait for tomorrow
I can only scan at work I don't have one can't carry one in the travel bag all the time
cheers
__________________ Dance in the fire
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25.05.2008 21:52 |
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Rickious
Viscount
Registration Date: 16.04.2008
Posts: 513
Location: UK
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Tarek, no posts yet. Cant wait to see your stuff!
__________________ -------------------
Rickious
AKA Richard Howard
CS, concept art, 3D modeller.
Modder prefix= RH
3Dapp= Maya, Rhino
2Dapp= Core Photopaintl, Adobe Photoshop
Moddng= TES4
Working On= Currently training and improving my 3D skills!
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29.05.2008 15:59 |
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Tarek
Warder
Registration Date: 11.09.2007
Posts: 47
Location: Lebanon
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so sorry been super busy
I have to work this sunday and saterday too its insane at work
but I will really try to send the city tomorrow hope I will have some time to color it too
keep on the good work folks
__________________ Dance in the fire
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29.05.2008 23:04 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 967
Location: Black Marsh
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Looks amazing,keep it up guys!
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30.05.2008 10:26 |
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