05-20-2007, 02:07 PM
05-20-2007, 04:36 PM
Quote:Originally posted by TheImperialDragon
Maybe a Dunmeri name then? I'll wait for bob though, it was his idea so he should have the say.
How many quests is this going to be?
Well actually Sandor gets credit for this
Dunmeri Name = Drawing a blank on that
Quests I think 3 is good for apprentice and we could add 1 more as an initiation into the guild (after the first quest is complete the player is admitted)
Do we want to have more than 1 quest giver
Merchantile would be appropriete, will we be able to work this based on the info Seniosh gave us?
Title for the Supreme Dude or Dudette = Grandmaster is fine
Winemaking
Interesting to add the Vintner to the mix, something different and intrigueing shall we add it as a sixth craft or replace it for one of the others
If we go with 6 crafts were looking at a total of 60 quests :pop: we might need to tone that down a bit
Cool
Enjoy
Bob
05-20-2007, 05:19 PM
Quote:Originally posted by bob196045Sounds good.
Quests I think 3 is good for apprentice and we could add 1 more as an initiation into the guild (after the first quest is complete the player is admitted)
Quote:Originally posted by bob196045I'll check it.
Merchantile would be appropriete, will we be able to work this based on the info Seniosh gave us?
Quote:Originally posted by bob196045Noted.
Title for the Supreme Dude or Dudette = Grandmaster is fine
Quote:Originally posted by bob196045Yes.
Winemaking
Interesting to add the Vintner to the mix, something different and intrigueing shall we add it as a sixth craft
Quote:Originally posted by bob196045I agree.
If we go with 6 crafts were looking at a total of 60 quests :pop: we might need to tone that down a bit
To reduce the number (to 18): Only the master piece quests for craftsman are specific to the players chosen craft.
05-20-2007, 07:29 PM
OK then
We will have 6 crafts
Crafts
Winemaking
Blacksmith
Tailor
Carpenter
Jeweler
Potter
The Rank Structure
Apprientice
Journeyman
Craft Brother
Craftsman
Master Craftsman
GrandMaster (1 who will be a master at all 6 crafts)
Quests
1 quest (non-specific) to gain entry into the guild
3 (non_specific) for promotion to Journeyman
3 (non-specific) for promotion to Craft Brother
3 (non-specific) for promotion to Craftmans
2 (non-specific)=1 (specific to craft) for promotion to Master Craftsman (masterpiece)
12 non +6 specific=18
and 1 additional quest to become GrandMaster of Guild
Attributes
Agility
Intelligence
Personality
Skills
Merchantile
Speechcraft
???
???
???
Anything else?
Enjoy
Bob
We will have 6 crafts
Crafts
Winemaking
Blacksmith
Tailor
Carpenter
Jeweler
Potter
The Rank Structure
Apprientice
Journeyman
Craft Brother
Craftsman
Master Craftsman
GrandMaster (1 who will be a master at all 6 crafts)
Quests
1 quest (non-specific) to gain entry into the guild
3 (non_specific) for promotion to Journeyman
3 (non-specific) for promotion to Craft Brother
3 (non-specific) for promotion to Craftmans
2 (non-specific)=1 (specific to craft) for promotion to Master Craftsman (masterpiece)
12 non +6 specific=18
and 1 additional quest to become GrandMaster of Guild
Attributes
Agility
Intelligence
Personality
Skills
Merchantile
Speechcraft
???
???
???
Anything else?
Enjoy
Bob
05-20-2007, 08:26 PM
3 more skills? I'd say armorer's one possibility, seeing as it's the only thing in the game that actually pertains to crafting or repairing something.
Lets see now, skills.... Acrobatics, Alchemy, Alteration, Athletics, Armorer, Blade, Block, Blunt, Conjuration, Destruction, Hand to hand, Heavy Armor, Illusion, Light Armor, Marksmanship, Mercantile, Mysticism, Restoration, Security, Sneak, Speechcraft,
You've already taken speechcraft and mercantile, and i can't see much left that would pertain to a craftsman guild. Maybe armorer, but that'd be a stretch, cause it doesn't apply to anything beyond blacksmith.
Winemaking will be interesting, if it's executed well, with many many different qualities of wine, ingredients, effects, ect.
Also, maybe alchemy could be used for winemaking, because taking many ingredients, putting them through weird machines and processes, and then having the end result be a liquid with special properties describes both alchemy and winemaking
Lets see now, skills.... Acrobatics, Alchemy, Alteration, Athletics, Armorer, Blade, Block, Blunt, Conjuration, Destruction, Hand to hand, Heavy Armor, Illusion, Light Armor, Marksmanship, Mercantile, Mysticism, Restoration, Security, Sneak, Speechcraft,
You've already taken speechcraft and mercantile, and i can't see much left that would pertain to a craftsman guild. Maybe armorer, but that'd be a stretch, cause it doesn't apply to anything beyond blacksmith.
Winemaking will be interesting, if it's executed well, with many many different qualities of wine, ingredients, effects, ect.
Also, maybe alchemy could be used for winemaking, because taking many ingredients, putting them through weird machines and processes, and then having the end result be a liquid with special properties describes both alchemy and winemaking
05-20-2007, 10:17 PM
I have an idea for a name, going by the Dunmeri Translator in our database. Who likes the Julra Tong? Should end in "Tong" I think.
Tong = Guild in official lore
I think if there are five skills, they should be
- mercantile
- speechcraft
- armorer
- Alchemy (as pointed out by Seniosh above)
Last one could be something related to long journeys, maybe Athletics? Light Armour? A weapon skill? Hand-to-hand?
Tong = Guild in official lore
I think if there are five skills, they should be
- mercantile
- speechcraft
- armorer
- Alchemy (as pointed out by Seniosh above)
Last one could be something related to long journeys, maybe Athletics? Light Armour? A weapon skill? Hand-to-hand?
05-23-2007, 10:09 PM
I like the name
Julra Tong
Skills (Major)
Merchantile
Speechcraft
Alchemy
Armorer
Conjuration
What about Class Specialization.
Combat would be totally wrong
Stealth wouldn't fit either at least not with the major skills being what they are.
So it would have to be Magic ?
Enjoy
Bob
Julra Tong
Skills (Major)
Merchantile
Speechcraft
Alchemy
Armorer
Conjuration
What about Class Specialization.
Combat would be totally wrong
Stealth wouldn't fit either at least not with the major skills being what they are.
So it would have to be Magic ?
Enjoy
Bob
05-24-2007, 01:57 AM
Ehh i'm not sure if you could have a class specialization for crafting... although only one of them is named combat, they're all really combat classes.
Plus, what would the specialization be used for?
Plus, what would the specialization be used for?
05-24-2007, 02:50 AM
Might be that I just don't know NPC Classes in OB
Morrowind requires a Class Specialization
Unless were not going to use a new character class at all, which is fine by me
Morrowind requires a Class Specialization
Unless were not going to use a new character class at all, which is fine by me
05-24-2007, 05:34 PM
Quote:Originally posted by bob196045I agree.
I like the name
Julra Tong
Enjoy
Bob